/* Minetest Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPGENV6_HEADER #define MAPGENV6_HEADER #include "mapgen.h" #define AVERAGE_MUD_AMOUNT 4 enum BiomeType { BT_NORMAL, BT_DESERT }; extern NoiseParams nparams_v6_def_terrain_base; extern NoiseParams nparams_v6_def_terrain_higher; extern NoiseParams nparams_v6_def_steepness; extern NoiseParams nparams_v6_def_height_select; extern NoiseParams nparams_v6_def_trees; extern NoiseParams nparams_v6_def_mud; extern NoiseParams nparams_v6_def_beach; extern NoiseParams nparams_v6_def_biome; extern NoiseParams nparams_v6_def_cave; struct MapgenV6Params : public MapgenParams { float freq_desert; float freq_beach; NoiseParams *np_terrain_base; NoiseParams *np_terrain_higher; NoiseParams *np_steepness; NoiseParams *np_height_select; NoiseParams *np_trees; NoiseParams *np_mud; NoiseParams *np_beach; NoiseParams *np_biome; NoiseParams *np_cave; MapgenV6Params() { freq_desert = 0.45; freq_beach = 0.15; np_terrain_base = &nparams_v6_def_terrain_base; np_terrain_higher = &nparams_v6_def_terrain_higher; np_steepness = &nparams_v6_def_steepness; np_height_select = &nparams_v6_def_height_select; np_trees = &nparams_v6_def_trees; np_mud = &nparams_v6_def_mud; np_beach = &nparams_v6_def_beach; np_biome = &nparams_v6_def_biome; np_cave = &nparams_v6_def_cave; } bool readParams(Settings *settings); void writeParams(Settings *settings); }; class MapgenV6 : public Mapgen { public: //ManualMapVoxelManipulator &vmanip; int ystride; v3s16 csize; v3s16 node_min; v3s16 node_max; Noise *noise_terrain_base; Noise *noise_terrain_higher; Noise *noise_steepness; Noise *noise_height_select; Noise *noise_trees; Noise *noise_mud; Noise *noise_beach; Noise *noise_biome; float *map_terrain_base; float *map_terrain_higher; float *map_steepness; float *map_height_select; float *map_trees; float *map_mud; float *map_beach; float *map_biome; NoiseParams *np_cave; u32 flags; float freq_desert; float freq_beach; MapgenV6(int mapgenid, MapgenV6Params *params); ~MapgenV6(); void makeChunk(BlockMakeData *data); int getGroundLevelAtPoint(v2s16 p); double baseRockLevelFromNoise(v2s16 p); static s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef); static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef); void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree, INodeDefManager *ndef); double tree_amount_2d(u64 seed, v2s16 p); bool block_is_underground(u64 seed, v3s16 blockpos); double base_rock_level_2d(u64 seed, v2s16 p); s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); double get_mud_add_amount(u64 seed, v2s16 p); bool get_have_beach(u64 seed, v2s16 p2d); BiomeType get_biome(u64 seed, v2s16 p2d); u32 get_blockseed(u64 seed, v3s16 p); }; struct MapgenFactoryV6 : public MapgenFactory { Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) { return new MapgenV6(mgid, (MapgenV6Params *)params); }; MapgenParams *createMapgenParams() { return new MapgenV6Params(); }; }; #endif