/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "map.h" #include "mapsector.h" #include "mapblock.h" #include "filesys.h" #include "voxel.h" #include "voxelalgorithms.h" #include "porting.h" #include "serialization.h" #include "nodemetadata.h" #include "settings.h" #include "log.h" #include "profiler.h" #include "nodedef.h" #include "gamedef.h" #include "util/directiontables.h" #include "util/basic_macros.h" #include "rollback_interface.h" #include "environment.h" #include "reflowscan.h" #include "emerge.h" #include "mapgen/mapgen_v6.h" #include "mapgen/mg_biome.h" #include "config.h" #include "server.h" #include "database/database.h" #include "database/database-dummy.h" #include "database/database-sqlite3.h" #include "script/scripting_server.h" #include #include #if USE_LEVELDB #include "database/database-leveldb.h" #endif #if USE_REDIS #include "database/database-redis.h" #endif #if USE_POSTGRESQL #include "database/database-postgresql.h" #endif /* Map */ Map::Map(IGameDef *gamedef): m_gamedef(gamedef), m_nodedef(gamedef->ndef()) { } Map::~Map() { /* Free all MapSectors */ for (auto §or : m_sectors) { delete sector.second; } } void Map::addEventReceiver(MapEventReceiver *event_receiver) { m_event_receivers.insert(event_receiver); } void Map::removeEventReceiver(MapEventReceiver *event_receiver) { m_event_receivers.erase(event_receiver); } void Map::dispatchEvent(const MapEditEvent &event) { for (MapEventReceiver *event_receiver : m_event_receivers) { event_receiver->onMapEditEvent(event); } } MapSector * Map::getSectorNoGenerateNoLock(v2s16 p) { if(m_sector_cache != NULL && p == m_sector_cache_p){ MapSector * sector = m_sector_cache; return sector; } auto n = m_sectors.find(p); if (n == m_sectors.end()) return NULL; MapSector *sector = n->second; // Cache the last result m_sector_cache_p = p; m_sector_cache = sector; return sector; } MapSector * Map::getSectorNoGenerate(v2s16 p) { return getSectorNoGenerateNoLock(p); } MapBlock * Map::getBlockNoCreateNoEx(v3s16 p3d) { v2s16 p2d(p3d.X, p3d.Z); MapSector * sector = getSectorNoGenerate(p2d); if(sector == NULL) return NULL; MapBlock *block = sector->getBlockNoCreateNoEx(p3d.Y); return block; } MapBlock * Map::getBlockNoCreate(v3s16 p3d) { MapBlock *block = getBlockNoCreateNoEx(p3d); if(block == NULL) throw InvalidPositionException(); return block; } bool Map::isValidPosition(v3s16 p) { v3s16 blockpos = getNodeBlockPos(p); MapBlock *block = getBlockNoCreateNoEx(blockpos); return (block != NULL); } // Returns a CONTENT_IGNORE node if not found MapNode Map::getNode(v3s16 p, bool *is_valid_position) { v3s16 blockpos = getNodeBlockPos(p); MapBlock *block = getBlockNoCreateNoEx(blockpos); if (block == NULL) { if (is_valid_position != NULL) *is_valid_position = false; return {CONTENT_IGNORE}; } v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; MapNode node = block->getNodeNoCheck(relpos); if (is_valid_position != NULL) *is_valid_position = true; return node; } static void set_node_in_block(MapBlock *block, v3s16 relpos, MapNode n) { // Never allow placing CONTENT_IGNORE, it causes problems if(n.getContent() == CONTENT_IGNORE){ const NodeDefManager *nodedef = block->getParent()->getNodeDefManager(); v3s16 blockpos = block->getPos(); v3s16 p = blockpos * MAP_BLOCKSIZE + relpos; errorstream<<"Not allowing to place CONTENT_IGNORE" <<" while trying to replace \"" <get(block->getNodeNoCheck(relpos)).name <<"\" at "<setNodeNoCheck(relpos, n); } // throws InvalidPositionException if not found void Map::setNode(v3s16 p, MapNode n) { v3s16 blockpos = getNodeBlockPos(p); MapBlock *block = getBlockNoCreate(blockpos); v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; set_node_in_block(block, relpos, n); } void Map::addNodeAndUpdate(v3s16 p, MapNode n, std::map &modified_blocks, bool remove_metadata) { // Collect old node for rollback RollbackNode rollback_oldnode(this, p, m_gamedef); v3s16 blockpos = getNodeBlockPos(p); MapBlock *block = getBlockNoCreate(blockpos); v3s16 relpos = p - blockpos * MAP_BLOCKSIZE; // This is needed for updating the lighting MapNode oldnode = block->getNodeNoCheck(relpos); // Remove node metadata if (remove_metadata) { removeNodeMetadata(p); } // Set the node on the map ContentLightingFlags f = m_nodedef->getLightingFlags(n); ContentLightingFlags oldf = m_nodedef->getLightingFlags(oldnode); if (f == oldf) { // No light update needed, just copy over the old light. n.setLight(LIGHTBANK_DAY, oldnode.getLightRaw(LIGHTBANK_DAY, oldf), f); n.setLight(LIGHTBANK_NIGHT, oldnode.getLightRaw(LIGHTBANK_NIGHT, oldf), f); set_node_in_block(block, relpos, n); modified_blocks[blockpos] = block; } else { // Ignore light (because calling voxalgo::update_lighting_nodes) n.setLight(LIGHTBANK_DAY, 0, f); n.setLight(LIGHTBANK_NIGHT, 0, f); set_node_in_block(block, relpos, n); // Update lighting std::vector > oldnodes; oldnodes.emplace_back(p, oldnode); voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks); for (auto &modified_block : modified_blocks) { modified_block.second->expireDayNightDiff(); } } // Report for rollback if(m_gamedef->rollback()) { RollbackNode rollback_newnode(this, p, m_gamedef); RollbackAction action; action.setSetNode(p, rollback_oldnode, rollback_newnode); m_gamedef->rollback()->reportAction(action); } } void Map::removeNodeAndUpdate(v3s16 p, std::map &modified_blocks) { addNodeAndUpdate(p, MapNode(CONTENT_AIR), modified_blocks, true); } bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata) { MapEditEvent event; event.type = remove_metadata ? MEET_ADDNODE : MEET_SWAPNODE; event.p = p; event.n = n; bool succeeded = true; try{ std::map modified_blocks; addNodeAndUpdate(p, n, modified_blocks, remove_metadata); // Copy modified_blocks to event for (auto &modified_block : modified_blocks) { event.modified_blocks.insert(modified_block.first); } } catch(InvalidPositionException &e){ succeeded = false; } dispatchEvent(event); return succeeded; } bool Map::removeNodeWithEvent(v3s16 p) { MapEditEvent event; event.type = MEET_REMOVENODE; event.p = p; bool succeeded = true; try{ std::map modified_blocks; removeNodeAndUpdate(p, modified_blocks); // Copy modified_blocks to event for (auto &modified_block : modified_blocks) { event.modified_blocks.insert(modified_block.first); } } catch(InvalidPositionException &e){ succeeded = false; } dispatchEvent(event); return succeeded; } struct TimeOrderedMapBlock { MapSector *sect; MapBlock *block; TimeOrderedMapBlock(MapSector *sect, MapBlock *block) : sect(sect), block(block) {} bool operator<(const TimeOrderedMapBlock &b) const { return block->getUsageTimer() < b.block->getUsageTimer(); }; }; /* Updates usage timers */ void Map::timerUpdate(float dtime, float unload_timeout, s32 max_loaded_blocks, std::vector *unloaded_blocks) { bool save_before_unloading = maySaveBlocks(); // Profile modified reasons Profiler modprofiler; std::vector sector_deletion_queue; u32 deleted_blocks_count = 0; u32 saved_blocks_count = 0; u32 block_count_all = 0; const auto start_time = porting::getTimeUs(); beginSave(); // If there is no practical limit, we spare creation of mapblock_queue if (max_loaded_blocks < 0) { for (auto §or_it : m_sectors) { MapSector *sector = sector_it.second; bool all_blocks_deleted = true; MapBlockVect blocks; sector->getBlocks(blocks); for (MapBlock *block : blocks) { block->incrementUsageTimer(dtime); if (block->refGet() == 0 && block->getUsageTimer() > unload_timeout) { v3s16 p = block->getPos(); // Save if modified if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) { modprofiler.add(block->getModifiedReasonString(), 1); if (!saveBlock(block)) continue; saved_blocks_count++; } // Delete from memory sector->deleteBlock(block); if (unloaded_blocks) unloaded_blocks->push_back(p); deleted_blocks_count++; } else { all_blocks_deleted = false; block_count_all++; } } // Delete sector if we emptied it if (all_blocks_deleted) { sector_deletion_queue.push_back(sector_it.first); } } } else { std::priority_queue mapblock_queue; for (auto §or_it : m_sectors) { MapSector *sector = sector_it.second; MapBlockVect blocks; sector->getBlocks(blocks); for (MapBlock *block : blocks) { block->incrementUsageTimer(dtime); mapblock_queue.push(TimeOrderedMapBlock(sector, block)); } } block_count_all = mapblock_queue.size(); // Delete old blocks, and blocks over the limit from the memory while (!mapblock_queue.empty() && ((s32)mapblock_queue.size() > max_loaded_blocks || mapblock_queue.top().block->getUsageTimer() > unload_timeout)) { TimeOrderedMapBlock b = mapblock_queue.top(); mapblock_queue.pop(); MapBlock *block = b.block; if (block->refGet() != 0) continue; v3s16 p = block->getPos(); // Save if modified if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) { modprofiler.add(block->getModifiedReasonString(), 1); if (!saveBlock(block)) continue; saved_blocks_count++; } // Delete from memory b.sect->deleteBlock(block); if (unloaded_blocks) unloaded_blocks->push_back(p); deleted_blocks_count++; block_count_all--; } // Delete empty sectors for (auto §or_it : m_sectors) { if (sector_it.second->empty()) { sector_deletion_queue.push_back(sector_it.first); } } } endSave(); const auto end_time = porting::getTimeUs(); reportMetrics(end_time - start_time, saved_blocks_count, block_count_all); // Finally delete the empty sectors deleteSectors(sector_deletion_queue); if(deleted_blocks_count != 0) { PrintInfo(infostream); // ServerMap/ClientMap: infostream<<"Unloaded "< *unloaded_blocks) { timerUpdate(0.0, -1.0, 0, unloaded_blocks); } void Map::deleteSectors(std::vector §orList) { for (v2s16 j : sectorList) { MapSector *sector = m_sectors[j]; // If sector is in sector cache, remove it from there if(m_sector_cache == sector) m_sector_cache = NULL; // Remove from map and delete m_sectors.erase(j); delete sector; } } void Map::PrintInfo(std::ostream &out) { out<<"Map: "; } #define WATER_DROP_BOOST 4 const static v3s16 liquid_6dirs[6] = { // order: upper before same level before lower v3s16( 0, 1, 0), v3s16( 0, 0, 1), v3s16( 1, 0, 0), v3s16( 0, 0,-1), v3s16(-1, 0, 0), v3s16( 0,-1, 0) }; enum NeighborType : u8 { NEIGHBOR_UPPER, NEIGHBOR_SAME_LEVEL, NEIGHBOR_LOWER }; struct NodeNeighbor { MapNode n; NeighborType t; v3s16 p; NodeNeighbor() : n(CONTENT_AIR), t(NEIGHBOR_SAME_LEVEL) { } NodeNeighbor(const MapNode &node, NeighborType n_type, const v3s16 &pos) : n(node), t(n_type), p(pos) { } }; void ServerMap::transforming_liquid_add(v3s16 p) { m_transforming_liquid.push_back(p); } void ServerMap::transformLiquids(std::map &modified_blocks, ServerEnvironment *env) { u32 loopcount = 0; u32 initial_size = m_transforming_liquid.size(); /*if(initial_size != 0) infostream<<"transformLiquids(): initial_size="< must_reflow; std::vector > changed_nodes; std::vector check_for_falling; u32 liquid_loop_max = g_settings->getS32("liquid_loop_max"); u32 loop_max = liquid_loop_max; while (m_transforming_liquid.size() != 0) { // This should be done here so that it is done when continue is used if (loopcount >= initial_size || loopcount >= loop_max) break; loopcount++; /* Get a queued transforming liquid node */ v3s16 p0 = m_transforming_liquid.front(); m_transforming_liquid.pop_front(); MapNode n0 = getNode(p0); /* Collect information about current node */ s8 liquid_level = -1; // The liquid node which will be placed there if // the liquid flows into this node. content_t liquid_kind = CONTENT_IGNORE; // The node which will be placed there if liquid // can't flow into this node. content_t floodable_node = CONTENT_AIR; const ContentFeatures &cf = m_nodedef->get(n0); LiquidType liquid_type = cf.liquid_type; switch (liquid_type) { case LIQUID_SOURCE: liquid_level = LIQUID_LEVEL_SOURCE; liquid_kind = cf.liquid_alternative_flowing_id; break; case LIQUID_FLOWING: liquid_level = (n0.param2 & LIQUID_LEVEL_MASK); liquid_kind = n0.getContent(); break; case LIQUID_NONE: // if this node is 'floodable', it *could* be transformed // into a liquid, otherwise, continue with the next node. if (!cf.floodable) continue; floodable_node = n0.getContent(); liquid_kind = CONTENT_AIR; break; } /* Collect information about the environment */ NodeNeighbor sources[6]; // surrounding sources int num_sources = 0; NodeNeighbor flows[6]; // surrounding flowing liquid nodes int num_flows = 0; NodeNeighbor airs[6]; // surrounding air int num_airs = 0; NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid int num_neutrals = 0; bool flowing_down = false; bool ignored_sources = false; bool floating_node_above = false; for (u16 i = 0; i < 6; i++) { NeighborType nt = NEIGHBOR_SAME_LEVEL; switch (i) { case 0: nt = NEIGHBOR_UPPER; break; case 5: nt = NEIGHBOR_LOWER; break; default: break; } v3s16 npos = p0 + liquid_6dirs[i]; NodeNeighbor nb(getNode(npos), nt, npos); const ContentFeatures &cfnb = m_nodedef->get(nb.n); if (nt == NEIGHBOR_UPPER && cfnb.floats) floating_node_above = true; switch (cfnb.liquid_type) { case LIQUID_NONE: if (cfnb.floodable) { airs[num_airs++] = nb; // if the current node is a water source the neighbor // should be enqueded for transformation regardless of whether the // current node changes or not. if (nb.t != NEIGHBOR_UPPER && liquid_type != LIQUID_NONE) m_transforming_liquid.push_back(npos); // if the current node happens to be a flowing node, it will start to flow down here. if (nb.t == NEIGHBOR_LOWER) flowing_down = true; } else { neutrals[num_neutrals++] = nb; if (nb.n.getContent() == CONTENT_IGNORE) { // If node below is ignore prevent water from // spreading outwards and otherwise prevent from // flowing away as ignore node might be the source if (nb.t == NEIGHBOR_LOWER) flowing_down = true; else ignored_sources = true; } } break; case LIQUID_SOURCE: // if this node is not (yet) of a liquid type, choose the first liquid type we encounter if (liquid_kind == CONTENT_AIR) liquid_kind = cfnb.liquid_alternative_flowing_id; if (cfnb.liquid_alternative_flowing_id != liquid_kind) { neutrals[num_neutrals++] = nb; } else { // Do not count bottom source, it will screw things up if(nt != NEIGHBOR_LOWER) sources[num_sources++] = nb; } break; case LIQUID_FLOWING: if (nb.t != NEIGHBOR_SAME_LEVEL || (nb.n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK) { // if this node is not (yet) of a liquid type, choose the first liquid type we encounter // but exclude falling liquids on the same level, they cannot flow here anyway if (liquid_kind == CONTENT_AIR) liquid_kind = cfnb.liquid_alternative_flowing_id; } if (cfnb.liquid_alternative_flowing_id != liquid_kind) { neutrals[num_neutrals++] = nb; } else { flows[num_flows++] = nb; if (nb.t == NEIGHBOR_LOWER) flowing_down = true; } break; } } /* decide on the type (and possibly level) of the current node */ content_t new_node_content; s8 new_node_level = -1; s8 max_node_level = -1; u8 range = m_nodedef->get(liquid_kind).liquid_range; if (range > LIQUID_LEVEL_MAX + 1) range = LIQUID_LEVEL_MAX + 1; if ((num_sources >= 2 && m_nodedef->get(liquid_kind).liquid_renewable) || liquid_type == LIQUID_SOURCE) { // liquid_kind will be set to either the flowing alternative of the node (if it's a liquid) // or the flowing alternative of the first of the surrounding sources (if it's air), so // it's perfectly safe to use liquid_kind here to determine the new node content. new_node_content = m_nodedef->get(liquid_kind).liquid_alternative_source_id; } else if (num_sources >= 1 && sources[0].t != NEIGHBOR_LOWER) { // liquid_kind is set properly, see above max_node_level = new_node_level = LIQUID_LEVEL_MAX; if (new_node_level >= (LIQUID_LEVEL_MAX + 1 - range)) new_node_content = liquid_kind; else new_node_content = floodable_node; } else if (ignored_sources && liquid_level >= 0) { // Maybe there are neighbouring sources that aren't loaded yet // so prevent flowing away. new_node_level = liquid_level; new_node_content = liquid_kind; } else { // no surrounding sources, so get the maximum level that can flow into this node for (u16 i = 0; i < num_flows; i++) { u8 nb_liquid_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK); switch (flows[i].t) { case NEIGHBOR_UPPER: if (nb_liquid_level + WATER_DROP_BOOST > max_node_level) { max_node_level = LIQUID_LEVEL_MAX; if (nb_liquid_level + WATER_DROP_BOOST < LIQUID_LEVEL_MAX) max_node_level = nb_liquid_level + WATER_DROP_BOOST; } else if (nb_liquid_level > max_node_level) { max_node_level = nb_liquid_level; } break; case NEIGHBOR_LOWER: break; case NEIGHBOR_SAME_LEVEL: if ((flows[i].n.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK && nb_liquid_level > 0 && nb_liquid_level - 1 > max_node_level) max_node_level = nb_liquid_level - 1; break; } } u8 viscosity = m_nodedef->get(liquid_kind).liquid_viscosity; if (viscosity > 1 && max_node_level != liquid_level) { // amount to gain, limited by viscosity // must be at least 1 in absolute value s8 level_inc = max_node_level - liquid_level; if (level_inc < -viscosity || level_inc > viscosity) new_node_level = liquid_level + level_inc/viscosity; else if (level_inc < 0) new_node_level = liquid_level - 1; else if (level_inc > 0) new_node_level = liquid_level + 1; if (new_node_level != max_node_level) must_reflow.push_back(p0); } else { new_node_level = max_node_level; } if (max_node_level >= (LIQUID_LEVEL_MAX + 1 - range)) new_node_content = liquid_kind; else new_node_content = floodable_node; } /* check if anything has changed. if not, just continue with the next node. */ if (new_node_content == n0.getContent() && (m_nodedef->get(n0.getContent()).liquid_type != LIQUID_FLOWING || ((n0.param2 & LIQUID_LEVEL_MASK) == (u8)new_node_level && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) == LIQUID_FLOW_DOWN_MASK) == flowing_down))) continue; /* check if there is a floating node above that needs to be updated. */ if (floating_node_above && new_node_content == CONTENT_AIR) check_for_falling.push_back(p0); /* update the current node */ MapNode n00 = n0; //bool flow_down_enabled = (flowing_down && ((n0.param2 & LIQUID_FLOW_DOWN_MASK) != LIQUID_FLOW_DOWN_MASK)); if (m_nodedef->get(new_node_content).liquid_type == LIQUID_FLOWING) { // set level to last 3 bits, flowing down bit to 4th bit n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK); } else { // set the liquid level and flow bits to 0 n0.param2 &= ~(LIQUID_LEVEL_MASK | LIQUID_FLOW_DOWN_MASK); } // change the node. n0.setContent(new_node_content); // on_flood() the node if (floodable_node != CONTENT_AIR) { if (env->getScriptIface()->node_on_flood(p0, n00, n0)) continue; } // Ignore light (because calling voxalgo::update_lighting_nodes) ContentLightingFlags f0 = m_nodedef->getLightingFlags(n0); n0.setLight(LIGHTBANK_DAY, 0, f0); n0.setLight(LIGHTBANK_NIGHT, 0, f0); // Find out whether there is a suspect for this action std::string suspect; if (m_gamedef->rollback()) suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1); if (m_gamedef->rollback() && !suspect.empty()) { // Blame suspect RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true); // Get old node for rollback RollbackNode rollback_oldnode(this, p0, m_gamedef); // Set node setNode(p0, n0); // Report RollbackNode rollback_newnode(this, p0, m_gamedef); RollbackAction action; action.setSetNode(p0, rollback_oldnode, rollback_newnode); m_gamedef->rollback()->reportAction(action); } else { // Set node setNode(p0, n0); } v3s16 blockpos = getNodeBlockPos(p0); MapBlock *block = getBlockNoCreateNoEx(blockpos); if (block != NULL) { modified_blocks[blockpos] = block; changed_nodes.emplace_back(p0, n00); } /* enqueue neighbors for update if neccessary */ switch (m_nodedef->get(n0.getContent()).liquid_type) { case LIQUID_SOURCE: case LIQUID_FLOWING: // make sure source flows into all neighboring nodes for (u16 i = 0; i < num_flows; i++) if (flows[i].t != NEIGHBOR_UPPER) m_transforming_liquid.push_back(flows[i].p); for (u16 i = 0; i < num_airs; i++) if (airs[i].t != NEIGHBOR_UPPER) m_transforming_liquid.push_back(airs[i].p); break; case LIQUID_NONE: // this flow has turned to air; neighboring flows might need to do the same for (u16 i = 0; i < num_flows; i++) m_transforming_liquid.push_back(flows[i].p); break; } } //infostream<<"Map::transformLiquids(): loopcount="<getScriptIface()->check_for_falling(p); } env->getScriptIface()->on_liquid_transformed(changed_nodes); /* ---------------------------------------------------------------------- * Manage the queue so that it does not grow indefinately */ u16 time_until_purge = g_settings->getU16("liquid_queue_purge_time"); if (time_until_purge == 0) return; // Feature disabled time_until_purge *= 1000; // seconds -> milliseconds u64 curr_time = porting::getTimeMs(); u32 prev_unprocessed = m_unprocessed_count; m_unprocessed_count = m_transforming_liquid.size(); // if unprocessed block count is decreasing or stable if (m_unprocessed_count <= prev_unprocessed) { m_queue_size_timer_started = false; } else { if (!m_queue_size_timer_started) m_inc_trending_up_start_time = curr_time; m_queue_size_timer_started = true; } // Account for curr_time overflowing if (m_queue_size_timer_started && m_inc_trending_up_start_time > curr_time) m_queue_size_timer_started = false; /* If the queue has been growing for more than liquid_queue_purge_time seconds * and the number of unprocessed blocks is still > liquid_loop_max then we * cannot keep up; dump the oldest blocks from the queue so that the queue * has liquid_loop_max items in it */ if (m_queue_size_timer_started && curr_time - m_inc_trending_up_start_time > time_until_purge && m_unprocessed_count > liquid_loop_max) { size_t dump_qty = m_unprocessed_count - liquid_loop_max; infostream << "transformLiquids(): DUMPING " << dump_qty << " blocks from the queue" << std::endl; while (dump_qty--) m_transforming_liquid.pop_front(); m_queue_size_timer_started = false; // optimistically assume we can keep up now m_unprocessed_count = m_transforming_liquid.size(); } } std::vector Map::findNodesWithMetadata(v3s16 p1, v3s16 p2) { std::vector positions_with_meta; sortBoxVerticies(p1, p2); v3s16 bpmin = getNodeBlockPos(p1); v3s16 bpmax = getNodeBlockPos(p2); VoxelArea area(p1, p2); for (s16 z = bpmin.Z; z <= bpmax.Z; z++) for (s16 y = bpmin.Y; y <= bpmax.Y; y++) for (s16 x = bpmin.X; x <= bpmax.X; x++) { v3s16 blockpos(x, y, z); MapBlock *block = getBlockNoCreateNoEx(blockpos); if (!block) { verbosestream << "Map::getNodeMetadata(): Need to emerge " << PP(blockpos) << std::endl; block = emergeBlock(blockpos, false); } if (!block) { infostream << "WARNING: Map::getNodeMetadata(): Block not found" << std::endl; continue; } v3s16 p_base = blockpos * MAP_BLOCKSIZE; std::vector keys = block->m_node_metadata.getAllKeys(); for (size_t i = 0; i != keys.size(); i++) { v3s16 p(keys[i] + p_base); if (!area.contains(p)) continue; positions_with_meta.push_back(p); } } return positions_with_meta; } NodeMetadata *Map::getNodeMetadata(v3s16 p) { v3s16 blockpos = getNodeBlockPos(p); v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE; MapBlock *block = getBlockNoCreateNoEx(blockpos); if(!block){ infostream<<"Map::getNodeMetadata(): Need to emerge " <m_node_metadata.get(p_rel); return meta; } bool Map::setNodeMetadata(v3s16 p, NodeMetadata *meta) { v3s16 blockpos = getNodeBlockPos(p); v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE; MapBlock *block = getBlockNoCreateNoEx(blockpos); if(!block){ infostream<<"Map::setNodeMetadata(): Need to emerge " <m_node_metadata.set(p_rel, meta); return true; } void Map::removeNodeMetadata(v3s16 p) { v3s16 blockpos = getNodeBlockPos(p); v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE; MapBlock *block = getBlockNoCreateNoEx(blockpos); if(block == NULL) { warningstream<<"Map::removeNodeMetadata(): Block not found" <m_node_metadata.remove(p_rel); } NodeTimer Map::getNodeTimer(v3s16 p) { v3s16 blockpos = getNodeBlockPos(p); v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE; MapBlock *block = getBlockNoCreateNoEx(blockpos); if(!block){ infostream<<"Map::getNodeTimer(): Need to emerge " <m_node_timers.get(p_rel); NodeTimer nt(t.timeout, t.elapsed, p); return nt; } void Map::setNodeTimer(const NodeTimer &t) { v3s16 p = t.position; v3s16 blockpos = getNodeBlockPos(p); v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE; MapBlock *block = getBlockNoCreateNoEx(blockpos); if(!block){ infostream<<"Map::setNodeTimer(): Need to emerge " <m_node_timers.set(nt); } void Map::removeNodeTimer(v3s16 p) { v3s16 blockpos = getNodeBlockPos(p); v3s16 p_rel = p - blockpos*MAP_BLOCKSIZE; MapBlock *block = getBlockNoCreateNoEx(blockpos); if(block == NULL) { warningstream<<"Map::removeNodeTimer(): Block not found" <m_node_timers.remove(p_rel); } bool Map::determineAdditionalOcclusionCheck(const v3s16 &pos_camera, const core::aabbox3d &block_bounds, v3s16 &check) { /* This functions determines the node inside the target block that is closest to the camera position. This increases the occlusion culling accuracy in straight and diagonal corridors. The returned position will be occlusion checked first in addition to the others (8 corners + center). No position is returned if - the closest node is a corner, corners are checked anyway. - the camera is inside the target block, it will never be occluded. */ #define CLOSEST_EDGE(pos, bounds, axis) \ ((pos).axis <= (bounds).MinEdge.axis) ? (bounds).MinEdge.axis : \ (bounds).MaxEdge.axis bool x_inside = (block_bounds.MinEdge.X <= pos_camera.X) && (pos_camera.X <= block_bounds.MaxEdge.X); bool y_inside = (block_bounds.MinEdge.Y <= pos_camera.Y) && (pos_camera.Y <= block_bounds.MaxEdge.Y); bool z_inside = (block_bounds.MinEdge.Z <= pos_camera.Z) && (pos_camera.Z <= block_bounds.MaxEdge.Z); if (x_inside && y_inside && z_inside) return false; // Camera inside target mapblock // straight if (x_inside && y_inside) { check = v3s16(pos_camera.X, pos_camera.Y, 0); check.Z = CLOSEST_EDGE(pos_camera, block_bounds, Z); return true; } else if (y_inside && z_inside) { check = v3s16(0, pos_camera.Y, pos_camera.Z); check.X = CLOSEST_EDGE(pos_camera, block_bounds, X); return true; } else if (x_inside && z_inside) { check = v3s16(pos_camera.X, 0, pos_camera.Z); check.Y = CLOSEST_EDGE(pos_camera, block_bounds, Y); return true; } // diagonal if (x_inside) { check = v3s16(pos_camera.X, 0, 0); check.Y = CLOSEST_EDGE(pos_camera, block_bounds, Y); check.Z = CLOSEST_EDGE(pos_camera, block_bounds, Z); return true; } else if (y_inside) { check = v3s16(0, pos_camera.Y, 0); check.X = CLOSEST_EDGE(pos_camera, block_bounds, X); check.Z = CLOSEST_EDGE(pos_camera, block_bounds, Z); return true; } else if (z_inside) { check = v3s16(0, 0, pos_camera.Z); check.X = CLOSEST_EDGE(pos_camera, block_bounds, X); check.Y = CLOSEST_EDGE(pos_camera, block_bounds, Y); return true; } // Closest node would be a corner, none returned return false; } bool Map::isOccluded(const v3s16 &pos_camera, const v3s16 &pos_target, float step, float stepfac, float offset, float end_offset, u32 needed_count) { v3f direction = intToFloat(pos_target - pos_camera, BS); float distance = direction.getLength(); // Normalize direction vector if (distance > 0.0f) direction /= distance; v3f pos_origin_f = intToFloat(pos_camera, BS); u32 count = 0; bool is_valid_position; for (; offset < distance + end_offset; offset += step) { v3f pos_node_f = pos_origin_f + direction * offset; v3s16 pos_node = floatToInt(pos_node_f, BS); MapNode node = getNode(pos_node, &is_valid_position); if (is_valid_position && !m_nodedef->getLightingFlags(node).light_propagates) { // Cannot see through light-blocking nodes --> occluded count++; if (count >= needed_count) return true; } step *= stepfac; } return false; } bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes) { // Check occlusion for center and all 8 corners of the mapblock // Overshoot a little for less flickering static const s16 bs2 = MAP_BLOCKSIZE / 2 + 1; static const v3s16 dir9[9] = { v3s16( 0, 0, 0), v3s16( 1, 1, 1) * bs2, v3s16( 1, 1, -1) * bs2, v3s16( 1, -1, 1) * bs2, v3s16( 1, -1, -1) * bs2, v3s16(-1, 1, 1) * bs2, v3s16(-1, 1, -1) * bs2, v3s16(-1, -1, 1) * bs2, v3s16(-1, -1, -1) * bs2, }; v3s16 pos_blockcenter = block->getPosRelative() + (MAP_BLOCKSIZE / 2); // Starting step size, value between 1m and sqrt(3)m float step = BS * 1.2f; // Multiply step by each iteraction by 'stepfac' to reduce checks in distance float stepfac = 1.05f; float start_offset = BS * 1.0f; // The occlusion search of 'isOccluded()' must stop short of the target // point by distance 'end_offset' to not enter the target mapblock. // For the 8 mapblock corners 'end_offset' must therefore be the maximum // diagonal of a mapblock, because we must consider all view angles. // sqrt(1^2 + 1^2 + 1^2) = 1.732 float end_offset = -BS * MAP_BLOCKSIZE * 1.732f; // to reduce the likelihood of falsely occluded blocks // require at least two solid blocks // this is a HACK, we should think of a more precise algorithm u32 needed_count = 2; // Additional occlusion check, see comments in that function v3s16 check; if (determineAdditionalOcclusionCheck(cam_pos_nodes, block->getBox(), check)) { // node is always on a side facing the camera, end_offset can be lower if (!isOccluded(cam_pos_nodes, check, step, stepfac, start_offset, -1.0f, needed_count)) return false; } for (const v3s16 &dir : dir9) { if (!isOccluded(cam_pos_nodes, pos_blockcenter + dir, step, stepfac, start_offset, end_offset, needed_count)) return false; } return true; } /* ServerMap */ ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef, EmergeManager *emerge, MetricsBackend *mb): Map(gamedef), settings_mgr(savedir + DIR_DELIM + "map_meta.txt"), m_emerge(emerge) { verbosestream<map_settings_mgr = &settings_mgr; /* Try to load map; if not found, create a new one. */ // Determine which database backend to use std::string conf_path = savedir + DIR_DELIM + "world.mt"; Settings conf; bool succeeded = conf.readConfigFile(conf_path.c_str()); if (!succeeded || !conf.exists("backend")) { // fall back to sqlite3 conf.set("backend", "sqlite3"); } std::string backend = conf.get("backend"); dbase = createDatabase(backend, savedir, conf); if (conf.exists("readonly_backend")) { std::string readonly_dir = savedir + DIR_DELIM + "readonly"; dbase_ro = createDatabase(conf.get("readonly_backend"), readonly_dir, conf); } if (!conf.updateConfigFile(conf_path.c_str())) errorstream << "ServerMap::ServerMap(): Failed to update world.mt!" << std::endl; m_savedir = savedir; m_map_saving_enabled = false; m_save_time_counter = mb->addCounter( "minetest_map_save_time", "Time spent saving blocks (in microseconds)"); m_save_count_counter = mb->addCounter( "minetest_map_saved_blocks", "Number of blocks saved"); m_loaded_blocks_gauge = mb->addGauge( "minetest_map_loaded_blocks", "Number of loaded blocks"); m_map_compression_level = rangelim(g_settings->getS16("map_compression_level_disk"), -1, 9); try { // If directory exists, check contents and load if possible if (fs::PathExists(m_savedir)) { // If directory is empty, it is safe to save into it. if (fs::GetDirListing(m_savedir).empty()) { infostream<<"ServerMap: Empty save directory is valid." <seed; } bool ServerMap::blockpos_over_mapgen_limit(v3s16 p) { const s16 mapgen_limit_bp = rangelim( getMapgenParams()->mapgen_limit, 0, MAX_MAP_GENERATION_LIMIT) / MAP_BLOCKSIZE; return p.X < -mapgen_limit_bp || p.X > mapgen_limit_bp || p.Y < -mapgen_limit_bp || p.Y > mapgen_limit_bp || p.Z < -mapgen_limit_bp || p.Z > mapgen_limit_bp; } bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data) { s16 csize = getMapgenParams()->chunksize; v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize); v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1); if (!m_chunks_in_progress.insert(bpmin).second) return false; bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info; EMERGE_DBG_OUT("initBlockMake(): " PP(bpmin) " - " PP(bpmax)); v3s16 extra_borders(1, 1, 1); v3s16 full_bpmin = bpmin - extra_borders; v3s16 full_bpmax = bpmax + extra_borders; // Do nothing if not inside mapgen limits (+-1 because of neighbors) if (blockpos_over_mapgen_limit(full_bpmin) || blockpos_over_mapgen_limit(full_bpmax)) return false; data->seed = getSeed(); data->blockpos_min = bpmin; data->blockpos_max = bpmax; data->nodedef = m_nodedef; /* Create the whole area of this and the neighboring blocks */ for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++) for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) { v2s16 sectorpos(x, z); // Sector metadata is loaded from disk if not already loaded. MapSector *sector = createSector(sectorpos); FATAL_ERROR_IF(sector == NULL, "createSector() failed"); for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) { v3s16 p(x, y, z); MapBlock *block = emergeBlock(p, false); if (block == NULL) { block = createBlock(p); // Block gets sunlight if this is true. // Refer to the map generator heuristics. bool ug = m_emerge->isBlockUnderground(p); block->setIsUnderground(ug); } } } /* Now we have a big empty area. Make a ManualMapVoxelManipulator that contains this and the neighboring blocks */ data->vmanip = new MMVManip(this); data->vmanip->initialEmerge(full_bpmin, full_bpmax); // Data is ready now. return true; } void ServerMap::finishBlockMake(BlockMakeData *data, std::map *changed_blocks) { v3s16 bpmin = data->blockpos_min; v3s16 bpmax = data->blockpos_max; bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info; EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax)); /* Blit generated stuff to map NOTE: blitBackAll adds nearly everything to changed_blocks */ data->vmanip->blitBackAll(changed_blocks); EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()=" << changed_blocks->size()); /* Copy transforming liquid information */ while (data->transforming_liquid.size()) { m_transforming_liquid.push_back(data->transforming_liquid.front()); data->transforming_liquid.pop_front(); } for (auto &changed_block : *changed_blocks) { MapBlock *block = changed_block.second; if (!block) continue; /* Update day/night difference cache of the MapBlocks */ block->expireDayNightDiff(); /* Set block as modified */ block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_EXPIRE_DAYNIGHTDIFF); } /* Set central blocks as generated */ for (s16 x = bpmin.X; x <= bpmax.X; x++) for (s16 z = bpmin.Z; z <= bpmax.Z; z++) for (s16 y = bpmin.Y; y <= bpmax.Y; y++) { MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z)); if (!block) continue; block->setGenerated(true); } /* Save changed parts of map NOTE: Will be saved later. */ //save(MOD_STATE_WRITE_AT_UNLOAD); m_chunks_in_progress.erase(bpmin); } MapSector *ServerMap::createSector(v2s16 p2d) { /* Check if it exists already in memory */ MapSector *sector = getSectorNoGenerate(p2d); if (sector) return sector; /* Do not create over max mapgen limit */ if (blockpos_over_max_limit(v3s16(p2d.X, 0, p2d.Y))) throw InvalidPositionException("createSector(): pos. over max mapgen limit"); /* Generate blank sector */ sector = new MapSector(this, p2d, m_gamedef); /* Insert to container */ m_sectors[p2d] = sector; return sector; } MapBlock * ServerMap::createBlock(v3s16 p) { /* Do not create over max mapgen limit */ if (blockpos_over_max_limit(p)) throw InvalidPositionException("createBlock(): pos. over max mapgen limit"); v2s16 p2d(p.X, p.Z); s16 block_y = p.Y; /* This will create or load a sector if not found in memory. If block exists on disk, it will be loaded. NOTE: On old save formats, this will be slow, as it generates lighting on blocks for them. */ MapSector *sector; try { sector = createSector(p2d); } catch (InvalidPositionException &e) { infostream<<"createBlock: createSector() failed"<getBlockNoCreateNoEx(block_y); if (block) { return block; } // Create blank block = sector->createBlankBlock(block_y); return block; } MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank) { { MapBlock *block = getBlockNoCreateNoEx(p); if (block) return block; } { MapBlock *block = loadBlock(p); if(block) return block; } if (create_blank) { MapSector *sector = createSector(v2s16(p.X, p.Z)); MapBlock *block = sector->createBlankBlock(p.Y); return block; } return NULL; } MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d) { MapBlock *block = getBlockNoCreateNoEx(p3d); if (block == NULL) m_emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, p3d, false); return block; } bool ServerMap::isBlockInQueue(v3s16 pos) { return m_emerge && m_emerge->isBlockInQueue(pos); } void ServerMap::addNodeAndUpdate(v3s16 p, MapNode n, std::map &modified_blocks, bool remove_metadata) { Map::addNodeAndUpdate(p, n, modified_blocks, remove_metadata); /* Add neighboring liquid nodes and this node to transform queue. (it's vital for the node itself to get updated last, if it was removed.) */ for (const v3s16 &dir : g_7dirs) { v3s16 p2 = p + dir; bool is_valid_position; MapNode n2 = getNode(p2, &is_valid_position); if(is_valid_position && (m_nodedef->get(n2).isLiquid() || n2.getContent() == CONTENT_AIR)) m_transforming_liquid.push_back(p2); } } // N.B. This requires no synchronization, since data will not be modified unless // the VoxelManipulator being updated belongs to the same thread. void ServerMap::updateVManip(v3s16 pos) { Mapgen *mg = m_emerge->getCurrentMapgen(); if (!mg) return; MMVManip *vm = mg->vm; if (!vm) return; if (!vm->m_area.contains(pos)) return; s32 idx = vm->m_area.index(pos); vm->m_data[idx] = getNode(pos); vm->m_flags[idx] &= ~VOXELFLAG_NO_DATA; vm->m_is_dirty = true; } void ServerMap::reportMetrics(u64 save_time_us, u32 saved_blocks, u32 all_blocks) { m_loaded_blocks_gauge->set(all_blocks); m_save_time_counter->increment(save_time_us); m_save_count_counter->increment(saved_blocks); } void ServerMap::save(ModifiedState save_level) { if (!m_map_saving_enabled) { warningstream<<"Not saving map, saving disabled."<getBlocks(blocks); for (MapBlock *block : blocks) { block_count_all++; if(block->getModified() >= (u32)save_level) { // Lazy beginSave() if(!save_started) { beginSave(); save_started = true; } modprofiler.add(block->getModifiedReasonString(), 1); saveBlock(block); block_count++; } } } if(save_started) endSave(); /* Only print if something happened or saved whole map */ if(save_level == MOD_STATE_CLEAN || block_count != 0) { infostream << "ServerMap: Written: " << block_count << " blocks" << ", " << block_count_all << " blocks in memory." << std::endl; PrintInfo(infostream); // ServerMap/ClientMap: infostream<<"Blocks modified by: "< &dst) { dbase->listAllLoadableBlocks(dst); if (dbase_ro) dbase_ro->listAllLoadableBlocks(dst); } void ServerMap::listAllLoadedBlocks(std::vector &dst) { for (auto §or_it : m_sectors) { MapSector *sector = sector_it.second; MapBlockVect blocks; sector->getBlocks(blocks); for (MapBlock *block : blocks) { v3s16 p = block->getPos(); dst.push_back(p); } } } MapDatabase *ServerMap::createDatabase( const std::string &name, const std::string &savedir, Settings &conf) { if (name == "sqlite3") return new MapDatabaseSQLite3(savedir); if (name == "dummy") return new Database_Dummy(); #if USE_LEVELDB if (name == "leveldb") return new Database_LevelDB(savedir); #endif #if USE_REDIS if (name == "redis") return new Database_Redis(conf); #endif #if USE_POSTGRESQL if (name == "postgresql") { std::string connect_string; conf.getNoEx("pgsql_connection", connect_string); return new MapDatabasePostgreSQL(connect_string); } #endif throw BaseException(std::string("Database backend ") + name + " not supported."); } void ServerMap::beginSave() { dbase->beginSave(); } void ServerMap::endSave() { dbase->endSave(); } bool ServerMap::saveBlock(MapBlock *block) { return saveBlock(block, dbase, m_map_compression_level); } bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db, int compression_level) { v3s16 p3d = block->getPos(); // Format used for writing u8 version = SER_FMT_VER_HIGHEST_WRITE; /* [0] u8 serialization version [1] data */ std::ostringstream o(std::ios_base::binary); o.write((char*) &version, 1); block->serialize(o, version, true, compression_level); bool ret = db->saveBlock(p3d, o.str()); if (ret) { // We just wrote it to the disk so clear modified flag block->resetModified(); } return ret; } void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load) { try { std::istringstream is(*blob, std::ios_base::binary); u8 version = SER_FMT_VER_INVALID; is.read((char*)&version, 1); if(is.fail()) throw SerializationError("ServerMap::loadBlock(): Failed" " to read MapBlock version"); MapBlock *block = NULL; bool created_new = false; block = sector->getBlockNoCreateNoEx(p3d.Y); if(block == NULL) { block = sector->createBlankBlockNoInsert(p3d.Y); created_new = true; } // Read basic data block->deSerialize(is, version, true); // If it's a new block, insert it to the map if (created_new) { sector->insertBlock(block); ReflowScan scanner(this, m_emerge->ndef); scanner.scan(block, &m_transforming_liquid); } /* Save blocks loaded in old format in new format */ //if(version < SER_FMT_VER_HIGHEST_READ || save_after_load) // Only save if asked to; no need to update version if(save_after_load) saveBlock(block); // We just loaded it from, so it's up-to-date. block->resetModified(); } catch(SerializationError &e) { errorstream<<"Invalid block data in database" <<" ("<getBool("ignore_world_load_errors")){ errorstream<<"Ignoring block load error. Duck and cover! " <<"(ignore_world_load_errors)"<loadBlock(blockpos, &ret); if (!ret.empty()) { loadBlock(&ret, blockpos, createSector(p2d), false); } else if (dbase_ro) { dbase_ro->loadBlock(blockpos, &ret); if (!ret.empty()) { loadBlock(&ret, blockpos, createSector(p2d), false); } } else { return NULL; } MapBlock *block = getBlockNoCreateNoEx(blockpos); if (created_new && (block != NULL)) { std::map modified_blocks; // Fix lighting if necessary voxalgo::update_block_border_lighting(this, block, modified_blocks); if (!modified_blocks.empty()) { //Modified lighting, send event MapEditEvent event; event.type = MEET_OTHER; std::map::iterator it; for (it = modified_blocks.begin(); it != modified_blocks.end(); ++it) event.modified_blocks.insert(it->first); dispatchEvent(event); } } return block; } bool ServerMap::deleteBlock(v3s16 blockpos) { if (!dbase->deleteBlock(blockpos)) return false; MapBlock *block = getBlockNoCreateNoEx(blockpos); if (block) { v2s16 p2d(blockpos.X, blockpos.Z); MapSector *sector = getSectorNoGenerate(p2d); if (!sector) return false; sector->deleteBlock(block); } return true; } void ServerMap::PrintInfo(std::ostream &out) { out<<"ServerMap: "; } bool ServerMap::repairBlockLight(v3s16 blockpos, std::map *modified_blocks) { MapBlock *block = emergeBlock(blockpos, false); if (!block || !block->isGenerated()) return false; voxalgo::repair_block_light(this, block, modified_blocks); return true; } MMVManip::MMVManip(Map *map): VoxelManipulator(), m_map(map) { assert(map); } void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max, bool load_if_inexistent) { TimeTaker timer1("initialEmerge", &emerge_time); assert(m_map); // Units of these are MapBlocks v3s16 p_min = blockpos_min; v3s16 p_max = blockpos_max; VoxelArea block_area_nodes (p_min*MAP_BLOCKSIZE, (p_max+1)*MAP_BLOCKSIZE-v3s16(1,1,1)); u32 size_MB = block_area_nodes.getVolume()*4/1000000; if(size_MB >= 1) { infostream<<"initialEmerge: area: "; block_area_nodes.print(infostream); infostream<<" ("<::iterator n; n = m_loaded_blocks.find(p); if(n != m_loaded_blocks.end()) continue; bool block_data_inexistent = false; { TimeTaker timer2("emerge load", &emerge_load_time); block = m_map->getBlockNoCreateNoEx(p); if (!block) block_data_inexistent = true; else block->copyTo(*this); } if(block_data_inexistent) { if (load_if_inexistent && !blockpos_over_max_limit(p)) { ServerMap *svrmap = (ServerMap *)m_map; block = svrmap->emergeBlock(p, false); if (block == NULL) block = svrmap->createBlock(p); block->copyTo(*this); } else { flags |= VMANIP_BLOCK_DATA_INEXIST; /* Mark area inexistent */ VoxelArea a(p*MAP_BLOCKSIZE, (p+1)*MAP_BLOCKSIZE-v3s16(1,1,1)); // Fill with VOXELFLAG_NO_DATA for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++) for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++) { s32 i = m_area.index(a.MinEdge.X,y,z); memset(&m_flags[i], VOXELFLAG_NO_DATA, MAP_BLOCKSIZE); } } } /*else if (block->getNode(0, 0, 0).getContent() == CONTENT_IGNORE) { // Mark that block was loaded as blank flags |= VMANIP_BLOCK_CONTAINS_CIGNORE; }*/ m_loaded_blocks[p] = flags; } m_is_dirty = false; } void MMVManip::blitBackAll(std::map *modified_blocks, bool overwrite_generated) { if(m_area.getExtent() == v3s16(0,0,0)) return; assert(m_map); /* Copy data of all blocks */ for (auto &loaded_block : m_loaded_blocks) { v3s16 p = loaded_block.first; MapBlock *block = m_map->getBlockNoCreateNoEx(p); bool existed = !(loaded_block.second & VMANIP_BLOCK_DATA_INEXIST); if (!existed || (block == NULL) || (!overwrite_generated && block->isGenerated())) continue; block->copyFrom(*this); block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_VMANIP); if(modified_blocks) (*modified_blocks)[p] = block; } } MMVManip *MMVManip::clone() const { MMVManip *ret = new MMVManip(); const s32 size = m_area.getVolume(); ret->m_area = m_area; if (m_data) { ret->m_data = new MapNode[size]; memcpy(ret->m_data, m_data, size * sizeof(MapNode)); } if (m_flags) { ret->m_flags = new u8[size]; memcpy(ret->m_flags, m_flags, size * sizeof(u8)); } ret->m_is_dirty = m_is_dirty; // Even if the copy is disconnected from a map object keep the information // needed to write it back to one ret->m_loaded_blocks = m_loaded_blocks; return ret; } void MMVManip::reparent(Map *map) { assert(map && !m_map); m_map = map; } //END