-- default (Minetest 0.4 mod) -- Most default stuff -- The API documentation in here was moved into doc/lua_api.txt WATER_ALPHA = 160 WATER_VISC = 1 LAVA_VISC = 7 LIGHT_MAX = 14 -- Definitions made by this mod that other mods can use too default = {} -- Load other files dofile(minetest.get_modpath("default").."/mapgen.lua") -- Set a noticeable inventory formspec for players minetest.register_on_joinplayer(function(player) local cb = function(player) minetest.chat_send_player(player:get_player_name(), "This is the [minimal] \"Minimal Development Test\" game. Use [minetest_game] for the real thing.") player:set_attribute("test_attribute", "test_me") player:set_attribute("remove_this", nil) end minetest.after(2.0, cb, player) end) -- -- Tool definition -- -- The hand minetest.register_item(":", { type = "none", wield_image = "wieldhand.png", wield_scale = {x=1,y=1,z=2.5}, tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 0, groupcaps = { fleshy = {times={[2]=2.00, [3]=1.00}, uses=0, maxlevel=1}, crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1}, snappy = {times={[3]=0.40}, uses=0, maxlevel=1}, oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3}, }, damage_groups = {fleshy=1}, } }) -- -- Picks -- minetest.register_tool("default:pick_wood", { description = "Wooden Pickaxe", inventory_image = "default_tool_woodpick.png", tool_capabilities = { max_drop_level=0, groupcaps={ cracky={times={[2]=2.00, [3]=1.20}, uses=10, maxlevel=1} }, damage_groups = {fleshy=2}, }, }) minetest.register_tool("default:pick_stone", { description = "Stone Pickaxe", inventory_image = "default_tool_stonepick.png", tool_capabilities = { max_drop_level=0, groupcaps={ cracky={times={[1]=2.00, [2]=1.20, [3]=0.80}, uses=20, maxlevel=1} }, damage_groups = {fleshy=3}, }, }) minetest.register_tool("default:pick_steel", { description = "Steel Pickaxe", inventory_image = "default_tool_steelpick.png", tool_capabilities = { max_drop_level=1, groupcaps={ cracky={times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=10, maxlevel=2} }, damage_groups = {fleshy=4}, }, }) minetest.register_tool("default:pick_mese", { description = "Mese Pickaxe", inventory_image = "default_tool_mesepick.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=3, groupcaps={ cracky={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}, crumbly={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}, snappy={times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3} }, damage_groups = {fleshy=4}, }, }) -- -- Shovels -- minetest.register_tool("default:shovel_wood", { description = "Wooden Shovel", inventory_image = "default_tool_woodshovel.png", tool_capabilities = { max_drop_level=0, groupcaps={ crumbly={times={[1]=2.00, [2]=0.80, [3]=0.50}, uses=10, maxlevel=1} }, damage_groups = {fleshy=2}, }, }) minetest.register_tool("default:shovel_stone", { description = "Stone Shovel", inventory_image = "default_tool_stoneshovel.png", tool_capabilities = { max_drop_level=0, groupcaps={ crumbly={times={[1]=1.20, [2]=0.50, [3]=0.30}, uses=20, maxlevel=1} }, damage_groups = {fleshy=3}, }, }) minetest.register_tool("default:shovel_steel", { description = "Steel Shovel", inventory_image = "default_tool_steelshovel.png", tool_capabilities = { max_drop_level=1, groupcaps={ crumbly={times={[1]=1.00, [2]=0.70, [3]=0.60}, uses=10, maxlevel=2} }, damage_groups = {fleshy=4}, }, }) -- -- Axes -- minetest.register_tool("default:axe_wood", { description = "Wooden Axe", inventory_image = "default_tool_woodaxe.png", tool_capabilities = { max_drop_level=0, groupcaps={ choppy={times={[2]=1.40, [3]=0.80}, uses=10, maxlevel=1}, fleshy={times={[2]=1.50, [3]=0.80}, uses=10, maxlevel=1} }, damage_groups = {fleshy=2}, }, }) minetest.register_tool("default:axe_stone", { description = "Stone Axe", inventory_image = "default_tool_stoneaxe.png", tool_capabilities = { max_drop_level=0, groupcaps={ choppy={times={[1]=1.50, [2]=1.00, [3]=0.60}, uses=20, maxlevel=1}, fleshy={times={[2]=1.30, [3]=0.70}, uses=20, maxlevel=1} }, damage_groups = {fleshy=3}, }, }) minetest.register_tool("default:axe_steel", { description = "Steel Axe", inventory_image = "default_tool_steelaxe.png", tool_capabilities = { max_drop_level=1, groupcaps={ choppy={times={[1]=2.00, [2]=1.60, [3]=1.00}, uses=10, maxlevel=2}, fleshy={times={[2]=1.10, [3]=0.60}, uses=40, maxlevel=1} }, damage_groups = {fleshy=3}, }, }) -- -- Swords -- minetest.register_tool("default:sword_wood", { description = "Wooden Sword", inventory_image = "default_tool_woodsword.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, groupcaps={ fleshy={times={[2]=1.10, [3]=0.60}, uses=10, maxlevel=1}, snappy={times={[2]=1.00, [3]=0.50}, uses=10, maxlevel=1}, choppy={times={[3]=1.00}, uses=20, maxlevel=0} }, damage_groups = {fleshy=2}, } }) minetest.register_tool("default:sword_stone", { description = "Stone Sword", inventory_image = "default_tool_stonesword.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, groupcaps={ fleshy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1}, snappy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1}, choppy={times={[3]=0.90}, uses=20, maxlevel=0} }, damage_groups = {fleshy=4}, } }) minetest.register_tool("default:sword_steel", { description = "Steel Sword", inventory_image = "default_tool_steelsword.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2}, snappy={times={[2]=0.70, [3]=0.30}, uses=40, maxlevel=1}, choppy={times={[3]=0.70}, uses=40, maxlevel=0} }, damage_groups = {fleshy=6}, } }) -- -- Crafting definition -- minetest.register_craft({ output = 'default:wood 4', recipe = { {'default:tree'}, } }) minetest.register_craft({ output = 'default:stick 4', recipe = { {'default:wood'}, } }) minetest.register_craft({ output = 'default:fence_wood 2', recipe = { {'default:stick', 'default:stick', 'default:stick'}, {'default:stick', 'default:stick', 'default:stick'}, } }) minetest.register_craft({ output = 'default:sign_wall', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:wood', 'default:wood', 'default:wood'}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:torch 4', recipe = { {'default:coal_lump'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:pick_wood', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:pick_stone', recipe = { {'default:cobble', 'default:cobble', 'default:cobble'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:pick_steel', recipe = { {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:pick_mese', recipe = { {'default:mese', 'default:mese', 'default:mese'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:shovel_wood', recipe = { {'default:wood'}, {'default:stick'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:shovel_stone', recipe = { {'default:cobble'}, {'default:stick'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:shovel_steel', recipe = { {'default:steel_ingot'}, {'default:stick'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:axe_wood', recipe = { {'default:wood', 'default:wood'}, {'default:wood', 'default:stick'}, {'', 'default:stick'}, } }) minetest.register_craft({ output = 'default:axe_stone', recipe = { {'default:cobble', 'default:cobble'}, {'default:cobble', 'default:stick'}, {'', 'default:stick'}, } }) minetest.register_craft({ output = 'default:axe_steel', recipe = { {'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'default:stick'}, {'', 'default:stick'}, } }) minetest.register_craft({ output = 'default:sword_wood', recipe = { {'default:wood'}, {'default:wood'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:sword_stone', recipe = { {'default:cobble'}, {'default:cobble'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:sword_steel', recipe = { {'default:steel_ingot'}, {'default:steel_ingot'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:rail 15', recipe = { {'default:steel_ingot', '', 'default:steel_ingot'}, {'default:steel_ingot', 'default:stick', 'default:steel_ingot'}, {'default:steel_ingot', '', 'default:steel_ingot'}, } }) minetest.register_craft({ output = 'default:chest', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:wood', '', 'default:wood'}, {'default:wood', 'default:wood', 'default:wood'}, } }) minetest.register_craft({ output = 'default:chest_locked', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:wood', 'default:steel_ingot', 'default:wood'}, {'default:wood', 'default:wood', 'default:wood'}, } }) minetest.register_craft({ output = 'default:furnace', recipe = { {'default:cobble', 'default:cobble', 'default:cobble'}, {'default:cobble', '', 'default:cobble'}, {'default:cobble', 'default:cobble', 'default:cobble'}, } }) minetest.register_craft({ output = 'default:steelblock', recipe = { {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, } }) minetest.register_craft({ output = 'default:sandstone', recipe = { {'default:sand', 'default:sand'}, {'default:sand', 'default:sand'}, } }) minetest.register_craft({ output = 'default:clay', recipe = { {'default:clay_lump', 'default:clay_lump'}, {'default:clay_lump', 'default:clay_lump'}, } }) minetest.register_craft({ output = 'default:brick', recipe = { {'default:clay_brick', 'default:clay_brick'}, {'default:clay_brick', 'default:clay_brick'}, } }) minetest.register_craft({ output = 'default:paper', recipe = { {'default:papyrus', 'default:papyrus', 'default:papyrus'}, } }) minetest.register_craft({ output = 'default:book', recipe = { {'default:paper'}, {'default:paper'}, {'default:paper'}, } }) minetest.register_craft({ output = 'default:bookshelf', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:book', 'default:book', 'default:book'}, {'default:wood', 'default:wood', 'default:wood'}, } }) minetest.register_craft({ output = 'default:ladder', recipe = { {'default:stick', '', 'default:stick'}, {'default:stick', 'default:stick', 'default:stick'}, {'default:stick', '', 'default:stick'}, } }) -- Tool repair minetest.register_craft({ type = "toolrepair", additional_wear = -0.02, }) -- -- Cooking recipes -- minetest.register_craft({ type = "cooking", output = "default:glass", recipe = "default:sand", }) minetest.register_craft({ type = "cooking", output = "default:coal_lump", recipe = "default:tree", }) minetest.register_craft({ type = "cooking", output = "default:stone", recipe = "default:cobble", }) minetest.register_craft({ type = "cooking", output = "default:steel_ingot", recipe = "default:iron_lump", }) minetest.register_craft({ type = "cooking", output = "default:clay_brick", recipe = "default:clay_lump", }) -- -- Fuels -- minetest.register_craft({ type = "fuel", recipe = "default:tree", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:junglegrass", burntime = 2, }) minetest.register_craft({ type = "fuel", recipe = "default:leaves", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "default:cactus", burntime = 15, }) minetest.register_craft({ type = "fuel", recipe = "default:papyrus", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "default:bookshelf", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:fence_wood", burntime = 15, }) minetest.register_craft({ type = "fuel", recipe = "default:ladder", burntime = 5, }) minetest.register_craft({ type = "fuel", recipe = "default:wood", burntime = 7, }) minetest.register_craft({ type = "fuel", recipe = "default:mese", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:lava_source", burntime = 60, }) minetest.register_craft({ type = "fuel", recipe = "default:torch", burntime = 4, }) minetest.register_craft({ type = "fuel", recipe = "default:sign_wall", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "default:chest", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:chest_locked", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:nyancat", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "default:nyancat_rainbow", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "default:sapling", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "default:apple", burntime = 3, }) minetest.register_craft({ type = "fuel", recipe = "default:coal_lump", burntime = 40, }) -- -- Node definitions -- -- Default node sounds function default.node_sound_defaults(table) table = table or {} table.footstep = table.footstep or {name="", gain=1.0} table.dug = table.dug or {name="default_dug_node", gain=1.0} return table end function default.node_sound_stone_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_hard_footstep", gain=0.2} default.node_sound_defaults(table) return table end function default.node_sound_dirt_defaults(table) table = table or {} table.footstep = table.footstep or {name="", gain=0.5} --table.dug = table.dug or -- {name="default_dirt_break", gain=0.5} table.place = table.place or {name="default_grass_footstep", gain=0.5} default.node_sound_defaults(table) return table end function default.node_sound_sand_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_grass_footstep", gain=0.25} --table.dug = table.dug or -- {name="default_dirt_break", gain=0.25} table.dug = table.dug or {name="", gain=0.25} default.node_sound_defaults(table) return table end function default.node_sound_wood_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_hard_footstep", gain=0.3} default.node_sound_defaults(table) return table end function default.node_sound_leaves_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_grass_footstep", gain=0.25} table.dig = table.dig or {name="default_dig_crumbly", gain=0.4} table.dug = table.dug or {name="", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_glass_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_stone_footstep", gain=0.25} table.dug = table.dug or {name="default_break_glass", gain=1.0} default.node_sound_defaults(table) return table end -- Register nodes minetest.register_node("default:stone", { description = "Stone", tiles ={"default_stone.png"}, groups = {cracky=3}, drop = 'default:cobble', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_coal", { description = "Stone with coal", tiles ={"default_stone.png^default_mineral_coal.png"}, groups = {cracky=3}, drop = 'default:coal_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_iron", { description = "Stone with iron", tiles ={"default_stone.png^default_mineral_iron.png"}, groups = {cracky=3}, drop = 'default:iron_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:dirt_with_grass", { description = "Dirt with grass", tiles ={"default_grass.png", "default_dirt.png", {name = "default_dirt.png^default_grass_side.png", tileable_vertical = false}}, groups = {crumbly=3, soil=1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_node("default:dirt_with_grass_footsteps", { description = "Dirt with grass and footsteps", tiles ={"default_grass_footsteps.png", "default_dirt.png", {name = "default_dirt.png^default_grass_side.png", tileable_vertical = false}}, groups = {crumbly=3, soil=1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_node("default:dirt", { description = "Dirt", tiles ={"default_dirt.png"}, groups = {crumbly=3, soil=1}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:sand", { description = "Sand", tiles ={"default_sand.png"}, groups = {crumbly=3, falling_node=1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:gravel", { description = "Gravel", tiles ={"default_gravel.png"}, groups = {crumbly=2, falling_node=1}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.45}, }), }) minetest.register_node("default:sandstone", { description = "Sandstone", tiles ={"default_sandstone.png"}, groups = {crumbly=2,cracky=2}, drop = 'default:sand', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:clay", { description = "Clay", tiles ={"default_clay.png"}, groups = {crumbly=3}, drop = 'default:clay_lump 4', sounds = default.node_sound_dirt_defaults({ footstep = "", }), }) minetest.register_node("default:brick", { description = "Brick", tiles ={"default_brick.png"}, is_ground_content = false, groups = {cracky=3}, drop = 'default:clay_brick 4', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:tree", { description = "Tree", tiles ={"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, is_ground_content = false, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:junglegrass", { description = "Jungle Grass", drawtype = "plantlike", visual_scale = 1.3, tiles ={"default_junglegrass.png"}, inventory_image = "default_junglegrass.png", wield_image = "default_junglegrass.png", paramtype = "light", walkable = false, groups = {snappy=3,attached_node=1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:leaves", { description = "Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles ={"default_leaves.png"}, paramtype = "light", is_ground_content = false, groups = {snappy=3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'default:sapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'default:leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:cactus", { description = "Cactus", tiles ={"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, groups = {snappy=2,choppy=3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:papyrus", { description = "Papyrus", drawtype = "plantlike", tiles ={"default_papyrus.png"}, inventory_image = "default_papyrus.png", wield_image = "default_papyrus.png", paramtype = "light", walkable = false, groups = {snappy=3}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:bookshelf", { description = "Bookshelf", tiles ={"default_wood.png", "default_wood.png", "default_bookshelf.png"}, is_ground_content = false, groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:glass", { description = "Glass", drawtype = "glasslike", tiles ={"default_glass.png"}, paramtype = "light", is_ground_content = false, sunlight_propagates = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:fence_wood", { description = "Wooden Fence", drawtype = "fencelike", tiles ={"default_wood.png"}, inventory_image = "default_fence.png", wield_image = "default_fence.png", paramtype = "light", is_ground_content = false, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:rail", { description = "Rail", drawtype = "raillike", tiles ={"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, inventory_image = "default_rail.png", wield_image = "default_rail.png", paramtype = "light", is_ground_content = false, walkable = false, selection_box = { type = "fixed", fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = {bendy=2,snappy=1,dig_immediate=2}, }) minetest.register_node("default:ladder", { description = "Ladder", drawtype = "signlike", tiles ={"default_ladder.png"}, inventory_image = "default_ladder.png", wield_image = "default_ladder.png", paramtype = "light", paramtype2 = "wallmounted", is_ground_content = false, walkable = false, climbable = true, selection_box = { type = "wallmounted", --wall_top = = <default> --wall_bottom = = <default> --wall_side = = <default> }, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3}, legacy_wallmounted = true, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:wood", { description = "Wood", tiles ={"default_wood.png"}, is_ground_content = false, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:mese", { description = "Mese", tiles ={"default_mese.png"}, groups = {cracky=1,level=2}, sounds = default.node_sound_defaults(), }) minetest.register_node("default:cloud", { description = "Cloud", tiles ={"default_cloud.png"}, is_ground_content = false, sounds = default.node_sound_defaults(), }) minetest.register_node("default:water_flowing", { description = "Water (flowing)", drawtype = "flowingliquid", tiles = {"default_water.png"}, special_tiles = { {name = "default_water.png", backface_culling = false}, {name = "default_water.png", backface_culling = true}, }, alpha = WATER_ALPHA, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = WATER_VISC, post_effect_color = {a = 64, r = 100, g = 100, b = 200}, groups = {water = 3, liquid = 3}, }) minetest.register_node("default:water_source", { description = "Water", drawtype = "liquid", tiles = {"default_water.png"}, special_tiles = { -- New-style water source material (mostly unused) {name = "default_water.png", backface_culling = false}, }, alpha = WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = WATER_VISC, post_effect_color = {a = 64, r = 100, g = 100, b = 200}, groups = {water = 3, liquid = 3}, }) minetest.register_node("default:river_water_source", { description = "River Water Source", drawtype = "liquid", tiles = {"default_river_water.png"}, special_tiles = { -- New-style water source material (mostly unused) {name = "default_river_water.png", backface_culling = false}, }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 103, r = 30, g = 76, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1, cools_lava = 1}, }) minetest.register_node("default:river_water_flowing", { description = "Flowing River Water", drawtype = "flowingliquid", tiles = {"default_river_water.png"}, special_tiles = { {name = "default_river_water.png", backface_culling = false}, {name = "default_river_water.png", backface_culling = true}, }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 103, r = 30, g = 76, b = 90}, groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1, cools_lava = 1}, }) minetest.register_node("default:lava_flowing", { description = "Lava (flowing)", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "flowingliquid", tiles ={"default_lava.png"}, special_tiles = { { image="default_lava_flowing_animated.png", backface_culling=false, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} }, { image="default_lava_flowing_animated.png", backface_culling=true, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} }, }, paramtype = "light", light_source = LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = LAVA_VISC, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, groups = {lava=3, liquid=2, hot=3}, }) minetest.register_node("default:lava_source", { description = "Lava", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "liquid", --tiles ={"default_lava.png"}, tiles = { { name = "default_lava_source_animated.png", animation = {type="sheet_2d", frames_w=3, frames_h=2, frame_length=0.5} } }, special_tiles = { -- New-style lava source material (mostly unused) {name="default_lava.png", backface_culling=false}, }, paramtype = "light", light_source = LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drowning = 1, liquidtype = "source", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = LAVA_VISC, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, groups = {lava=3, liquid=2, hot=3}, }) minetest.register_node("default:torch", { description = "Torch", drawtype = "torchlike", tiles ={"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"}, inventory_image = "default_torch_on_floor.png", wield_image = "default_torch_on_floor.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, light_source = LIGHT_MAX-1, selection_box = { type = "wallmounted", wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, }, groups = {choppy=2,dig_immediate=3,attached_node=1}, legacy_wallmounted = true, sounds = default.node_sound_defaults(), }) minetest.register_node("default:sign_wall", { description = "Sign", drawtype = "signlike", tiles ={"default_sign_wall.png"}, inventory_image = "default_sign_wall.png", wield_image = "default_sign_wall.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, selection_box = { type = "wallmounted", --wall_top = <default> --wall_bottom = <default> --wall_side = <default> }, groups = {choppy=2,dig_immediate=2,attached_node=1}, legacy_wallmounted = true, sounds = default.node_sound_defaults(), on_construct = function(pos) --local n = minetest.get_node(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "field[text;;${text}]") meta:set_string("infotext", "\"\"") end, on_receive_fields = function(pos, formname, fields, sender) --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) local meta = minetest.get_meta(pos) fields.text = fields.text or "" print((sender:get_player_name() or "").." wrote \""..fields.text.. "\" to sign at "..minetest.pos_to_string(pos)) meta:set_string("text", fields.text) meta:set_string("infotext", '"'..fields.text..'"') end, }) minetest.register_node("default:chest", { description = "Chest", tiles ={"default_chest.png^[sheet:2x2:0,0", "default_chest.png^[sheet:2x2:0,0", "default_chest.png^[sheet:2x2:1,0", "default_chest.png^[sheet:2x2:1,0", "default_chest.png^[sheet:2x2:1,0", "default_chest.png^[sheet:2x2:0,1"}, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,9]".. "list[current_name;main;0,0;8,4;]".. "list[current_player;main;0,5;8,4;]" .. "listring[]") meta:set_string("infotext", "Chest") local inv = meta:get_inventory() inv:set_size("main", 8*4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, }) local function has_locked_chest_privilege(meta, player) if player:get_player_name() ~= meta:get_string("owner") then return false end return true end minetest.register_node("default:chest_locked", { description = "Locked Chest", tiles ={"default_chest.png^[sheet:2x2:0,0", "default_chest.png^[sheet:2x2:0,0", "default_chest.png^[sheet:2x2:1,0", "default_chest.png^[sheet:2x2:1,0", "default_chest.png^[sheet:2x2:1,0", "default_chest.png^[sheet:2x2:1,1"}, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) local pname = placer and placer:get_player_name() or "" meta:set_string("owner", pname) meta:set_string("infotext", "Locked Chest (owned by ".. meta:get_string("owner")..")") end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,9]".. "list[current_name;main;0,0;8,4;]".. "list[current_player;main;0,5;8,4;]" .. "listring[]") meta:set_string("infotext", "Locked Chest") meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("main", 8*4) -- this is not really the intended usage but works for testing purposes: meta:mark_as_private("owner") end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return stack:get_count() end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in locked chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to locked chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from locked chest at "..minetest.pos_to_string(pos)) end, }) default.furnace_inactive_formspec = "size[8,9]".. "image[2,2;1,1;default_furnace_fire_bg.png]".. "list[current_name;fuel;2,3;1,1;]".. "list[current_name;src;2,1;1,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,5;8,4;]" .. "listring[current_name;dst]" .. "listring[current_player;main]" .. "listring[current_name;src]" .. "listring[current_player;main]" minetest.register_node("default:furnace", { description = "Furnace", tiles ={"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"}, paramtype2 = "facedir", groups = {cracky=2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", default.furnace_inactive_formspec) meta:set_string("infotext", "Furnace") local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false elseif not inv:is_empty("dst") then return false elseif not inv:is_empty("src") then return false end return true end, }) minetest.register_node("default:furnace_active", { description = "Furnace", tiles ={"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"}, paramtype2 = "facedir", light_source = 8, drop = "default:furnace", groups = {cracky=2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", default.furnace_inactive_formspec) meta:set_string("infotext", "Furnace"); local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false elseif not inv:is_empty("dst") then return false elseif not inv:is_empty("src") then return false end return true end, }) function swap_node(pos,name) local node = minetest.get_node(pos) if node.name == name then return end node.name = name minetest.swap_node(pos, node) end minetest.register_abm({ nodenames = {"default:furnace","default:furnace_active"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.get_meta(pos) for i, name in ipairs({ "fuel_totaltime", "fuel_time", "src_totaltime", "src_time" }) do if meta:get_string(name) == "" then meta:set_float(name, 0.0) end end local inv = meta:get_inventory() local srclist = inv:get_list("src") local cooked = nil if srclist then cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end local was_active = false if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then was_active = true meta:set_float("fuel_time", meta:get_float("fuel_time") + 1) meta:set_float("src_time", meta:get_float("src_time") + 1) if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then -- check if there's room for output in "dst" list if inv:room_for_item("dst",cooked.item) then -- Put result in "dst" list inv:add_item("dst", cooked.item) -- take stuff from "src" list srcstack = inv:get_stack("src", 1) srcstack:take_item() inv:set_stack("src", 1, srcstack) else print("Could not insert '"..cooked.item:to_string().."'") end meta:set_string("src_time", 0) end end if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then local percent = math.floor(meta:get_float("fuel_time") / meta:get_float("fuel_totaltime") * 100) meta:set_string("infotext","Furnace active: "..percent.."%") swap_node(pos,"default:furnace_active") meta:set_string("formspec", "size[8,9]".. "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:".. (100-percent)..":default_furnace_fire_fg.png]".. "list[current_name;fuel;2,3;1,1;]".. "list[current_name;src;2,1;1,1;]".. "list[current_name;dst;5,1;2,2;]".. "list[current_player;main;0,5;8,4;]" .. "listring[current_name;dst]" .. "listring[current_player;main]" .. "listring[current_name;src]" .. "listring[current_player;main]") return end local fuel = nil local cooked = nil local fuellist = inv:get_list("fuel") local srclist = inv:get_list("src") if srclist then cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) end if fuellist then fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) end if fuel.time <= 0 then meta:set_string("infotext","Furnace out of fuel") swap_node(pos,"default:furnace") meta:set_string("formspec", default.furnace_inactive_formspec) return end if cooked.item:is_empty() then if was_active then meta:set_string("infotext","Furnace is empty") swap_node(pos,"default:furnace") meta:set_string("formspec", default.furnace_inactive_formspec) end return end meta:set_string("fuel_totaltime", fuel.time) meta:set_string("fuel_time", 0) local stack = inv:get_stack("fuel", 1) stack:take_item() inv:set_stack("fuel", 1, stack) end, }) minetest.register_node("default:cobble", { description = "Cobble", tiles ={"default_cobble.png"}, is_ground_content = false, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mossycobble", { description = "Mossy Cobble", tiles ={"default_mossycobble.png"}, is_ground_content = false, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:steelblock", { description = "Steel Block", tiles ={"default_steel_block.png"}, is_ground_content = false, groups = {snappy=1,bendy=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:nyancat", { description = "Nyancat", tiles ={"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"}, inventory_image = "default_nc_front.png", paramtype2 = "facedir", groups = {cracky=2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_defaults(), }) minetest.register_node("default:nyancat_rainbow", { description = "Nyancat Rainbow", tiles ={"default_nc_rb.png"}, inventory_image = "default_nc_rb.png", is_ground_content = false, groups = {cracky=2}, sounds = default.node_sound_defaults(), }) minetest.register_node("default:sapling", { description = "Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles ={"default_sapling.png"}, inventory_image = "default_sapling.png", wield_image = "default_sapling.png", paramtype = "light", walkable = false, groups = {snappy=2,dig_immediate=3,attached_node=1}, sounds = default.node_sound_defaults(), }) minetest.register_node("default:apple", { description = "Apple", drawtype = "plantlike", visual_scale = 1.0, tiles ={"default_apple.png"}, inventory_image = "default_apple.png", paramtype = "light", is_ground_content = false, sunlight_propagates = true, walkable = false, groups = {fleshy=3,dig_immediate=3}, on_use = minetest.item_eat(4), sounds = default.node_sound_defaults(), }) -- -- Grow tree function -- local c_air = minetest.get_content_id("air") local c_ignore = minetest.get_content_id("ignore") local c_tree = minetest.get_content_id("default:tree") local c_leaves = minetest.get_content_id("default:leaves") local c_apple = minetest.get_content_id("default:apple") function default.grow_tree(data, a, pos, is_apple_tree, seed) --[[ NOTE: Tree-placing code is currently duplicated in the engine and in games that have saplings; both are deprecated but not replaced yet ]]-- local pr = PseudoRandom(seed) local th = pr:next(4, 5) local x, y, z = pos.x, pos.y, pos.z for yy = y, y+th-1 do local vi = a:index(x, yy, z) if a:contains(x, yy, z) and (data[vi] == c_air or yy == y) then data[vi] = c_tree end end y = y+th-1 -- (x, y, z) is now last piece of trunk local leaves_a = VoxelArea:new{MinEdge={x=-2, y=-1, z=-2}, MaxEdge={x=2, y=2, z=2}} local leaves_buffer = {} -- Force leaves near the trunk local d = 1 for xi = -d, d do for yi = -d, d do for zi = -d, d do leaves_buffer[leaves_a:index(xi, yi, zi)] = true end end end -- Add leaves randomly for iii = 1, 8 do local d = 1 local xx = pr:next(leaves_a.MinEdge.x, leaves_a.MaxEdge.x - d) local yy = pr:next(leaves_a.MinEdge.y, leaves_a.MaxEdge.y - d) local zz = pr:next(leaves_a.MinEdge.z, leaves_a.MaxEdge.z - d) for xi = 0, d do for yi = 0, d do for zi = 0, d do leaves_buffer[leaves_a:index(xx+xi, yy+yi, zz+zi)] = true end end end end -- Add the leaves for xi = leaves_a.MinEdge.x, leaves_a.MaxEdge.x do for yi = leaves_a.MinEdge.y, leaves_a.MaxEdge.y do for zi = leaves_a.MinEdge.z, leaves_a.MaxEdge.z do if a:contains(x+xi, y+yi, z+zi) then local vi = a:index(x+xi, y+yi, z+zi) if data[vi] == c_air or data[vi] == c_ignore then if leaves_buffer[leaves_a:index(xi, yi, zi)] then if is_apple_tree and pr:next(1, 100) <= 10 then data[vi] = c_apple else data[vi] = c_leaves end end end end end end end end -- -- ABMs -- minetest.register_abm({ nodenames = {"default:sapling"}, interval = 10, chance = 50, action = function(pos, node) if minetest.get_item_group(minetest.get_node( {x = pos.x, y = pos.y - 1, z = pos.z}).name, "soil") == 0 then return end print("A sapling grows into a tree at "..minetest.pos_to_string(pos)) local vm = minetest.get_voxel_manip() local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16}) local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp} local data = vm:get_data() default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000)) vm:set_data(data) vm:write_to_map(data) vm:update_map() end }) minetest.register_abm({ nodenames = {"default:dirt"}, interval = 2, chance = 200, action = function(pos, node) local above = {x=pos.x, y=pos.y+1, z=pos.z} local name = minetest.get_node(above).name local nodedef = minetest.registered_nodes[name] if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none" and (minetest.get_node_light(above) or 0) >= 13 then if name == "default:snow" or name == "default:snowblock" then minetest.set_node(pos, {name = "default:dirt_with_snow"}) else minetest.set_node(pos, {name = "default:dirt_with_grass"}) end end end }) minetest.register_abm({ nodenames = {"default:dirt_with_grass"}, interval = 2, chance = 20, action = function(pos, node) local above = {x=pos.x, y=pos.y+1, z=pos.z} local name = minetest.get_node(above).name local nodedef = minetest.registered_nodes[name] if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light") and nodedef.liquidtype == "none") then minetest.set_node(pos, {name = "default:dirt"}) end end }) -- -- Crafting items -- minetest.register_craftitem("default:stick", { description = "Stick", inventory_image = "default_stick.png", }) minetest.register_craftitem("default:paper", { description = "Paper", inventory_image = "default_paper.png", }) minetest.register_craftitem("default:book", { description = "Book", inventory_image = "default_book.png", }) minetest.register_craftitem("default:coal_lump", { description = "Lump of coal", inventory_image = "default_coal_lump.png", }) minetest.register_craftitem("default:iron_lump", { description = "Lump of iron", inventory_image = "default_iron_lump.png", }) minetest.register_craftitem("default:clay_lump", { description = "Lump of clay", inventory_image = "default_clay_lump.png", }) minetest.register_craftitem("default:steel_ingot", { description = "Steel ingot", inventory_image = "default_steel_ingot.png", }) minetest.register_craftitem("default:clay_brick", { description = "Clay brick", inventory_image = "default_steel_ingot.png", inventory_image = "default_clay_brick.png", }) minetest.register_craftitem("default:scorched_stuff", { description = "Scorched stuff", inventory_image = "default_scorched_stuff.png", }) -- -- Support old code -- function default.spawn_falling_node(p, nodename) spawn_falling_node(p, nodename) end -- Horrible crap to support old code -- Don't use this and never do what this does, it's completely wrong! -- (More specifically, the client and the C++ code doesn't get the group) function default.register_falling_node(nodename, texture) minetest.log("error", debug.traceback()) minetest.log('error', "WARNING: default.register_falling_node is deprecated") if minetest.registered_nodes[nodename] then minetest.registered_nodes[nodename].groups.falling_node = 1 end end -- -- Global callbacks -- -- Global environment step function function on_step(dtime) -- print("on_step") end minetest.register_globalstep(on_step) function on_placenode(p, node) --print("on_placenode") end minetest.register_on_placenode(on_placenode) function on_dignode(p, node) --print("on_dignode") end minetest.register_on_dignode(on_dignode) function on_punchnode(p, node) end minetest.register_on_punchnode(on_punchnode) -- -- Test some things -- local function test_get_craft_result() minetest.log("info", "test_get_craft_result()") -- normal local input = { method = "normal", width = 2, items = {"", "default:coal_lump", "", "default:stick"} } minetest.log("info", "torch crafting input: "..dump(input)) local output, decremented_input = minetest.get_craft_result(input) minetest.log("info", "torch crafting output: "..dump(output)) minetest.log("info", "torch crafting decremented input: "..dump(decremented_input)) assert(output.item) minetest.log("info", "torch crafting output.item:to_table(): "..dump(output.item:to_table())) assert(output.item:get_name() == "default:torch") assert(output.item:get_count() == 4) -- fuel local input = { method = "fuel", width = 1, items = {"default:coal_lump"} } minetest.log("info", "coal fuel input: "..dump(input)) local output, decremented_input = minetest.get_craft_result(input) minetest.log("info", "coal fuel output: "..dump(output)) minetest.log("info", "coal fuel decremented input: "..dump(decremented_input)) assert(output.time) assert(output.time > 0) -- cook local input = { method = "cooking", width = 1, items = {"default:cobble"} } minetest.log("info", "cobble cooking input: "..dump(output)) local output, decremented_input = minetest.get_craft_result(input) minetest.log("info", "cobble cooking output: "..dump(output)) minetest.log("info", "cobble cooking decremented input: "..dump(decremented_input)) assert(output.time) assert(output.time > 0) assert(output.item) minetest.log("info", "cobble cooking output.item:to_table(): "..dump(output.item:to_table())) assert(output.item:get_name() == "default:stone") assert(output.item:get_count() == 1) end test_get_craft_result() -- -- Done, print some random stuff -- --print("minetest.registered_entities:") --dump2(minetest.registered_entities) -- END