# If enabled, nodes won't be used up when placed. # Note: This behavior can also be toggled in-game with the /infplace command. # # - true: enabled # - false: disabled # - auto: only enabled when Creative Mode is enabled (default) devtest_infplace (Infinite node placement) enum auto true,false,auto # If enabled, new players receive some initial items when joining for the first time. give_initial_stuff (Give initial stuff) bool true # If enabled, automated tests of the Lua API such as player health, crafting and PseudoRandom will be performed on startup. devtest_unittests_autostart (Perform unit tests) bool false # If enabled, the game will use all mapgen aliases for the v6 mapgen. # If disabled, it will only use a minimal set of mapgen aliases. # If enabled, there should be biome-specific tree, leaves and ground nodes. If disabled, stuff should use fallback nodes (like stone instead of desert stone). # # Many mapgen aliases have fallback values when no value is provided. Having this setting disabled can be useful to test whether those fallback values are functional. devtest_v6_mapgen_aliases (Use all v6 mapgen aliases) bool false # If enabled, the game will use dungeon stairs by enabling the corresponding mapgen aliases. # # Disabling this setting can be useful to test whether dungeons still work when stairs are not defined. devtest_dungeon_stairs (Generate dungeon stairs) bool false # If enabled, the mapgen alias 'mapgen_mossycobble' will be used. This should enable random mossy cobblestone in dungeons. # If disabled, it won't be used. The engine should fall back to cobble instead. devtest_dungeon_mossycobble (Generate mossy cobblestone) bool false # If enabled, some very basic biomes will be registered. devtest_register_biomes (Register biomes) bool true # If set to true, will show an inventory image for nodes that have no inventory image as of Minetest 5.1.0. # This is due to <https://github.com/minetest/minetest/issues/9209>. # This is only added to make the items more visible to avoid confusion, but you will no longer see the default inventory images for these items. When you want to test the default inventory image of drawtypes, this should be turned off. testnodes_show_fallback_image (Use fallback inventory images) bool false