forked from Mirrorlandia_minetest/minetest
215 lines
5.8 KiB
C++
215 lines
5.8 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef L_ENV_H_
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#define L_ENV_H_
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#include "lua_api/l_base.h"
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#include "environment.h"
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class ModApiEnvMod : public ModApiBase {
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private:
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// set_node(pos, node)
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// pos = {x=num, y=num, z=num}
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static int l_set_node(lua_State *L);
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static int l_add_node(lua_State *L);
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// remove_node(pos)
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// pos = {x=num, y=num, z=num}
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static int l_remove_node(lua_State *L);
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// swap_node(pos, node)
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// pos = {x=num, y=num, z=num}
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static int l_swap_node(lua_State *L);
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// get_node(pos)
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// pos = {x=num, y=num, z=num}
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static int l_get_node(lua_State *L);
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// get_node_or_nil(pos)
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// pos = {x=num, y=num, z=num}
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static int l_get_node_or_nil(lua_State *L);
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// get_node_light(pos, timeofday)
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// pos = {x=num, y=num, z=num}
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// timeofday: nil = current time, 0 = night, 0.5 = day
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static int l_get_node_light(lua_State *L);
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// place_node(pos, node)
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// pos = {x=num, y=num, z=num}
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static int l_place_node(lua_State *L);
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// dig_node(pos)
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// pos = {x=num, y=num, z=num}
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static int l_dig_node(lua_State *L);
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// punch_node(pos)
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// pos = {x=num, y=num, z=num}
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static int l_punch_node(lua_State *L);
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// get_node_max_level(pos)
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// pos = {x=num, y=num, z=num}
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static int l_get_node_max_level(lua_State *L);
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// get_node_level(pos)
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// pos = {x=num, y=num, z=num}
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static int l_get_node_level(lua_State *L);
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// set_node_level(pos)
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// pos = {x=num, y=num, z=num}
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static int l_set_node_level(lua_State *L);
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// add_node_level(pos)
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// pos = {x=num, y=num, z=num}
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static int l_add_node_level(lua_State *L);
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// get_meta(pos)
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static int l_get_meta(lua_State *L);
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// get_node_timer(pos)
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static int l_get_node_timer(lua_State *L);
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// add_entity(pos, entityname) -> ObjectRef or nil
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// pos = {x=num, y=num, z=num}
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static int l_add_entity(lua_State *L);
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// add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
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// pos = {x=num, y=num, z=num}
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static int l_add_item(lua_State *L);
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// get_player_by_name(name)
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static int l_get_player_by_name(lua_State *L);
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// get_objects_inside_radius(pos, radius)
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static int l_get_objects_inside_radius(lua_State *L);
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// set_timeofday(val)
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// val = 0...1
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static int l_set_timeofday(lua_State *L);
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// get_timeofday() -> 0...1
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static int l_get_timeofday(lua_State *L);
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// get_gametime()
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static int l_get_gametime(lua_State *L);
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// find_node_near(pos, radius, nodenames) -> pos or nil
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// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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static int l_find_node_near(lua_State *L);
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// find_nodes_in_area(minp, maxp, nodenames) -> list of positions
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// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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static int l_find_nodes_in_area(lua_State *L);
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// find_surface_nodes_in_area(minp, maxp, nodenames) -> list of positions
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// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
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static int l_find_nodes_in_area_under_air(lua_State *L);
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// delete_area(p1, p2) -> true/false
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static int l_delete_area(lua_State *L);
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// get_perlin(seeddiff, octaves, persistence, scale)
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// returns world-specific PerlinNoise
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static int l_get_perlin(lua_State *L);
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// get_perlin_map(noiseparams, size)
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// returns world-specific PerlinNoiseMap
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static int l_get_perlin_map(lua_State *L);
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// get_voxel_manip()
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// returns world-specific voxel manipulator
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static int l_get_voxel_manip(lua_State *L);
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// clear_objects()
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// clear all objects in the environment
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static int l_clear_objects(lua_State *L);
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// spawn_tree(pos, treedef)
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static int l_spawn_tree(lua_State *L);
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// line_of_sight(pos1, pos2, stepsize) -> true/false
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static int l_line_of_sight(lua_State *L);
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// find_path(pos1, pos2, searchdistance,
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// max_jump, max_drop, algorithm) -> table containing path
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static int l_find_path(lua_State *L);
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// transforming_liquid_add(pos)
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static int l_transforming_liquid_add(lua_State *L);
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// forceload_block(blockpos)
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// forceloads a block
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static int l_forceload_block(lua_State *L);
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// forceload_free_block(blockpos)
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// stops forceloading a position
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static int l_forceload_free_block(lua_State *L);
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// get us precision time
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static int l_get_us_time(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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};
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class LuaABM : public ActiveBlockModifier
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{
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private:
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int m_id;
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std::set<std::string> m_trigger_contents;
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std::set<std::string> m_required_neighbors;
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float m_trigger_interval;
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u32 m_trigger_chance;
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public:
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LuaABM(lua_State *L, int id,
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const std::set<std::string> &trigger_contents,
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const std::set<std::string> &required_neighbors,
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float trigger_interval, u32 trigger_chance):
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m_id(id),
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m_trigger_contents(trigger_contents),
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m_required_neighbors(required_neighbors),
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m_trigger_interval(trigger_interval),
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m_trigger_chance(trigger_chance)
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{
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}
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virtual std::set<std::string> getTriggerContents()
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{
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return m_trigger_contents;
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}
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virtual std::set<std::string> getRequiredNeighbors()
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{
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return m_required_neighbors;
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}
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virtual float getTriggerInterval()
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{
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return m_trigger_interval;
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}
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virtual u32 getTriggerChance()
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{
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return m_trigger_chance;
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}
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider);
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};
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#endif /* L_ENV_H_ */
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