forked from Mirrorlandia_minetest/minetest
63611932eb
--HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
407 lines
10 KiB
C++
407 lines
10 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiMainMenu.h"
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#include "debug.h"
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#include "serialization.h"
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#include <string>
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GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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MainMenuData *data,
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IGameCallback *gamecallback
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):
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GUIModalMenu(env, parent, id, menumgr),
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m_data(data),
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m_accepted(false),
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m_gamecallback(gamecallback)
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{
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assert(m_data);
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}
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GUIMainMenu::~GUIMainMenu()
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{
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removeChildren();
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}
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void GUIMainMenu::removeChildren()
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{
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const core::list<gui::IGUIElement*> &children = getChildren();
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core::list<gui::IGUIElement*> children_copy;
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for(core::list<gui::IGUIElement*>::ConstIterator
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i = children.begin(); i != children.end(); i++)
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{
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children_copy.push_back(*i);
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}
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for(core::list<gui::IGUIElement*>::Iterator
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i = children_copy.begin();
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i != children_copy.end(); i++)
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{
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(*i)->remove();
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}
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}
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void GUIMainMenu::regenerateGui(v2u32 screensize)
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{
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std::wstring text_name;
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std::wstring text_address;
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std::wstring text_port;
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bool creative_mode;
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bool enable_damage;
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bool fancy_trees;
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bool smooth_lighting;
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// Client options
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{
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gui::IGUIElement *e = getElementFromId(258);
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if(e != NULL)
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text_name = e->getText();
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else
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text_name = m_data->name;
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}
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{
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gui::IGUIElement *e = getElementFromId(256);
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if(e != NULL)
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text_address = e->getText();
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else
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text_address = m_data->address;
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}
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{
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gui::IGUIElement *e = getElementFromId(257);
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if(e != NULL)
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text_port = e->getText();
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else
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text_port = m_data->port;
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}
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{
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gui::IGUIElement *e = getElementFromId(263);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
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else
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fancy_trees = m_data->fancy_trees;
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}
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{
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gui::IGUIElement *e = getElementFromId(262);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
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else
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smooth_lighting = m_data->smooth_lighting;
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}
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// Server options
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{
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gui::IGUIElement *e = getElementFromId(259);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
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else
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creative_mode = m_data->creative_mode;
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}
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{
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gui::IGUIElement *e = getElementFromId(261);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
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else
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enable_damage = m_data->enable_damage;
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}
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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v2s32 size(620, 430);
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core::rect<s32> rect(
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screensize.X/2 - size.X/2,
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screensize.Y/2 - size.Y/2,
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screensize.X/2 + size.X/2,
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screensize.Y/2 + size.Y/2
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);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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//v2s32 size = rect.getSize();
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/*
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Add stuff
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*/
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/*
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Client section
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*/
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v2s32 topleft_client(40, 0);
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v2s32 size_client = size - v2s32(40, 0);
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{
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core::rect<s32> rect(0, 0, 20, 125);
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rect += topleft_client + v2s32(-15, 60);
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const wchar_t *text = L"C\nL\nI\nE\nN\nT";
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//gui::IGUIStaticText *t =
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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// Nickname + password
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += topleft_client + v2s32(35, 50+6);
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const wchar_t *text = L"Name/Password";
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Environment->addStaticText(text, rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 230, 30);
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rect += topleft_client + v2s32(160, 50);
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gui::IGUIElement *e =
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Environment->addEditBox(text_name.c_str(), rect, true, this, 258);
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if(text_name == L"")
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Environment->setFocus(e);
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}
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{
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core::rect<s32> rect(0, 0, 120, 30);
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rect += topleft_client + v2s32(size_client.X-60-100, 50);
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gui::IGUIEditBox *e =
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Environment->addEditBox(L"", rect, true, this, 264);
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e->setPasswordBox(true);
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}
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// Address + port
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += topleft_client + v2s32(35, 100+6);
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const wchar_t *text = L"Address/Port";
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Environment->addStaticText(text, rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 230, 30);
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rect += topleft_client + v2s32(160, 100);
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gui::IGUIElement *e =
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Environment->addEditBox(text_address.c_str(), rect, true, this, 256);
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if(text_name != L"")
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Environment->setFocus(e);
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}
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{
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core::rect<s32> rect(0, 0, 120, 30);
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//rect += topleft_client + v2s32(160+250+20, 125);
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rect += topleft_client + v2s32(size_client.X-60-100, 100);
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Environment->addEditBox(text_port.c_str(), rect, true, this, 257);
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}
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{
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core::rect<s32> rect(0, 0, 400, 20);
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rect += topleft_client + v2s32(160, 100+35);
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const wchar_t *text = L"Leave address blank to start a local server.";
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Environment->addStaticText(text, rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += topleft_client + v2s32(35, 150);
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Environment->addCheckBox(fancy_trees, rect, this, 263,
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L"Fancy trees");
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += topleft_client + v2s32(35, 150+30);
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Environment->addCheckBox(smooth_lighting, rect, this, 262,
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L"Smooth Lighting");
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}
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// Start game button
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{
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core::rect<s32> rect(0, 0, 180, 30);
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//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
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rect += topleft_client + v2s32(size_client.X-180-40, 150+25);
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Environment->addButton(rect, this, 257, L"Start Game / Connect");
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}
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/*
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Server section
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*/
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v2s32 topleft_server(40, 250);
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v2s32 size_server = size - v2s32(40, 0);
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{
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core::rect<s32> rect(0, 0, 20, 125);
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rect += topleft_server + v2s32(-15, 40);
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const wchar_t *text = L"S\nE\nR\nV\nE\nR";
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//gui::IGUIStaticText *t =
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Environment->addStaticText(text, rect, false, true, this, -1);
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//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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}
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// Server parameters
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += topleft_server + v2s32(35, 30);
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Environment->addCheckBox(creative_mode, rect, this, 259, L"Creative Mode");
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect += topleft_server + v2s32(35, 60);
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Environment->addCheckBox(enable_damage, rect, this, 261, L"Enable Damage");
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}
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// Map delete button
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{
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core::rect<s32> rect(0, 0, 130, 30);
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//rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
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rect += topleft_server + v2s32(40, 100+25);
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Environment->addButton(rect, this, 260, L"Delete world");
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}
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}
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void GUIMainMenu::drawMenu()
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{
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gui::IGUISkin* skin = Environment->getSkin();
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if (!skin)
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return;
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video::IVideoDriver* driver = Environment->getVideoDriver();
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/*video::SColor bgcolor(140,0,0,0);
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driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);*/
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video::SColor bgcolor(140,0,0,0);
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{
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core::rect<s32> rect(0, 0, 620, 230);
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rect += AbsoluteRect.UpperLeftCorner;
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driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
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}
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{
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core::rect<s32> rect(0, 250, 620, 430);
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rect += AbsoluteRect.UpperLeftCorner;
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driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
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}
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gui::IGUIElement::draw();
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}
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void GUIMainMenu::acceptInput()
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{
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{
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gui::IGUIElement *e = getElementFromId(258);
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if(e != NULL)
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m_data->name = e->getText();
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}
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{
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gui::IGUIElement *e = getElementFromId(264);
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if(e != NULL)
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m_data->password = e->getText();
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}
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{
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gui::IGUIElement *e = getElementFromId(256);
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if(e != NULL)
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m_data->address = e->getText();
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}
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{
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gui::IGUIElement *e = getElementFromId(257);
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if(e != NULL)
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m_data->port = e->getText();
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}
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{
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gui::IGUIElement *e = getElementFromId(259);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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m_data->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
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}
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{
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gui::IGUIElement *e = getElementFromId(261);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
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}
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{
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gui::IGUIElement *e = getElementFromId(262);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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m_data->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
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}
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{
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gui::IGUIElement *e = getElementFromId(263);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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m_data->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
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}
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m_accepted = true;
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}
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bool GUIMainMenu::OnEvent(const SEvent& event)
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{
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if(event.EventType==EET_KEY_INPUT_EVENT)
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{
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if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
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{
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m_gamecallback->exitToOS();
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quitMenu();
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return true;
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}
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if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
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{
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acceptInput();
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quitMenu();
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return true;
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}
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}
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if(event.EventType==EET_GUI_EVENT)
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{
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if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
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&& isVisible())
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{
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if(!canTakeFocus(event.GUIEvent.Element))
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{
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dstream<<"GUIMainMenu: Not allowing focus change."
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<<std::endl;
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// Returning true disables focus change
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return true;
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}
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}
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if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
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{
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switch(event.GUIEvent.Caller->getID())
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{
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case 257: // Start game
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acceptInput();
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quitMenu();
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return true;
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case 260: // Delete map
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// Don't accept input data, just set deletion request
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m_data->delete_map = true;
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m_accepted = true;
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quitMenu();
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return true;
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}
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}
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if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
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{
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switch(event.GUIEvent.Caller->getID())
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{
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case 256: case 257: case 258: case 264:
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acceptInput();
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quitMenu();
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return true;
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}
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}
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}
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return Parent ? Parent->OnEvent(event) : false;
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}
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