minetest/src/network
red-001 4221c1b441 Have the server send the player list to the client (#5924)
* Have the server send the player list to the client

Currently the client generates the player list based on the Client active object list, the issue with this is that we can't be sure all player active objects will be sent to the client, so this could result in players showing up when someone run `/status` but auto complete not working with their nick and CSM not being aware of the player
2017-06-08 15:30:09 +02:00
..
clientopcodes.cpp Have the server send the player list to the client (#5924) 2017-06-08 15:30:09 +02:00
clientopcodes.h Fix wrong channel type in Client/Server CommandFactories 2017-04-14 15:56:40 +02:00
clientpackethandler.cpp Have the server send the player list to the client (#5924) 2017-06-08 15:30:09 +02:00
CMakeLists.txt Clean up and tweak build system 2015-03-27 15:00:48 -04:00
connection.cpp Use C++11 mutexes only (remove compat code) (#5922) 2017-06-06 16:29:28 +02:00
connection.h Use C++11 mutexes only (remove compat code) (#5922) 2017-06-06 16:29:28 +02:00
networkpacket.cpp NetworkPacket: don't copy push std::string and std::wstring 2017-04-14 18:26:24 +02:00
networkpacket.h NetworkPacket: don't copy push std::string and std::wstring 2017-04-14 18:26:24 +02:00
networkprotocol.h Have the server send the player list to the client (#5924) 2017-06-08 15:30:09 +02:00
serveropcodes.cpp Have the server send the player list to the client (#5924) 2017-06-08 15:30:09 +02:00
serveropcodes.h Fix wrong channel type in Client/Server CommandFactories 2017-04-14 15:56:40 +02:00
serverpackethandler.cpp Have the server send the player list to the client (#5924) 2017-06-08 15:30:09 +02:00