minetest/src/client/gameui.h

139 lines
3.8 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "irrlichttypes.h"
#include <IGUIEnvironment.h>
#include "gui/guiFormSpecMenu.h"
#include "util/enriched_string.h"
#include "util/pointedthing.h"
#include "game.h"
using namespace irr;
class Client;
class GUIChatConsole;
struct MapDrawControl;
/*
* This object intend to contain the core UI elements
* It includes:
* - status texts
* - debug texts
* - chat texts
* - hud flags
*/
class GameUI
{
// Temporary between coding time to move things here
friend class Game;
// Permit unittests to access members directly
friend class TestGameUI;
public:
GameUI();
~GameUI() = default;
// Flags that can, or may, change during main game loop
struct Flags
{
bool show_chat = true;
bool show_hud = true;
bool show_minimap = false;
bool show_minimal_debug = false;
bool show_basic_debug = false;
bool show_profiler_graph = false;
};
void init();
void update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
const CameraOrientation &cam, const PointedThing &pointed_old,
const GUIChatConsole *chat_console, float dtime);
void initFlags();
const Flags &getFlags() const { return m_flags; }
void showMinimap(bool show);
inline void setInfoText(const std::wstring &str) { m_infotext = str; }
inline void clearInfoText() { m_infotext.clear(); }
inline void showStatusText(const std::wstring &str)
{
m_statustext = str;
m_statustext_time = 0.0f;
}
void showTranslatedStatusText(const char *str);
inline void clearStatusText() { m_statustext.clear(); }
bool isChatVisible()
{
return m_flags.show_chat && m_recent_chat_count != 0 && m_profiler_current_page == 0;
}
void setChatText(const EnrichedString &chat_text, u32 recent_chat_count);
void updateChatSize();
void updateProfiler();
void toggleChat();
void toggleHud();
void toggleProfiler();
GUIFormSpecMenu *&updateFormspec(const std::string &formname)
{
m_formname = formname;
return m_formspec;
}
const std::string &getFormspecName() { return m_formname; }
GUIFormSpecMenu *&getFormspecGUI() { return m_formspec; }
void deleteFormspec();
private:
Flags m_flags;
float m_drawtime_avg = 0;
gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
std::wstring m_infotext;
gui::IGUIStaticText *m_guitext_status = nullptr;
std::wstring m_statustext;
float m_statustext_time = 0.0f;
video::SColor m_statustext_initial_color;
gui::IGUIStaticText *m_guitext_chat = nullptr; // Chat text
u32 m_recent_chat_count = 0;
core::rect<s32> m_current_chat_size{0, 0, 0, 0};
gui::IGUIStaticText *m_guitext_profiler = nullptr; // Profiler text
u8 m_profiler_current_page = 0;
const u8 m_profiler_max_page = 3;
// Default: "". If other than "": Empty show_formspec packets will only
// close the formspec when the formname matches
std::string m_formname;
GUIFormSpecMenu *m_formspec = nullptr;
};