forked from Mirrorlandia_minetest/minetest
88b436e6a9
* Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo
149 lines
4.3 KiB
C++
149 lines
4.3 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "lua_api/l_base.h"
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#include "inventory.h" // ItemStack
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class LuaItemStack : public ModApiBase {
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private:
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ItemStack m_stack;
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static const char className[];
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static const luaL_Reg methods[];
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// Exported functions
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// garbage collector
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static int gc_object(lua_State *L);
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// is_empty(self) -> true/false
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static int l_is_empty(lua_State *L);
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// get_name(self) -> string
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static int l_get_name(lua_State *L);
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// set_name(self, name)
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static int l_set_name(lua_State *L);
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// get_count(self) -> number
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static int l_get_count(lua_State *L);
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// set_count(self, number)
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static int l_set_count(lua_State *L);
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// get_wear(self) -> number
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static int l_get_wear(lua_State *L);
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// set_wear(self, number)
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static int l_set_wear(lua_State *L);
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// get_meta(self) -> string
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static int l_get_meta(lua_State *L);
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// DEPRECATED
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// get_metadata(self) -> string
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static int l_get_metadata(lua_State *L);
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// DEPRECATED
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// set_metadata(self, string)
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static int l_set_metadata(lua_State *L);
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// clear(self) -> true
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static int l_clear(lua_State *L);
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// replace(self, itemstack or itemstring or table or nil) -> true
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static int l_replace(lua_State *L);
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// to_string(self) -> string
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static int l_to_string(lua_State *L);
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// to_table(self) -> table or nil
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static int l_to_table(lua_State *L);
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// get_stack_max(self) -> number
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static int l_get_stack_max(lua_State *L);
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// get_free_space(self) -> number
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static int l_get_free_space(lua_State *L);
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// is_known(self) -> true/false
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// Checks if the item is defined.
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static int l_is_known(lua_State *L);
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// get_definition(self) -> table
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// Returns the item definition table from core.registered_items,
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// or a fallback one (name="unknown")
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static int l_get_definition(lua_State *L);
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// get_tool_capabilities(self) -> table
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// Returns the effective tool digging properties.
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// Returns those of the hand ("") if this item has none associated.
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static int l_get_tool_capabilities(lua_State *L);
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// add_wear(self, amount) -> true/false
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// The range for "amount" is [0,65535]. Wear is only added if the item
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// is a tool. Adding wear might destroy the item.
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// Returns true if the item is (or was) a tool.
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static int l_add_wear(lua_State *L);
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// add_item(self, itemstack or itemstring or table or nil) -> itemstack
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// Returns leftover item stack
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static int l_add_item(lua_State *L);
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// item_fits(self, itemstack or itemstring or table or nil) -> true/false, itemstack
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// First return value is true iff the new item fits fully into the stack
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// Second return value is the would-be-left-over item stack
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static int l_item_fits(lua_State *L);
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// take_item(self, takecount=1) -> itemstack
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static int l_take_item(lua_State *L);
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// peek_item(self, peekcount=1) -> itemstack
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static int l_peek_item(lua_State *L);
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public:
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LuaItemStack(const ItemStack &item);
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~LuaItemStack() = default;
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const ItemStack& getItem() const;
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ItemStack& getItem();
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// LuaItemStack(itemstack or itemstring or table or nil)
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// Creates an LuaItemStack and leaves it on top of stack
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static int create_object(lua_State *L);
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// Not callable from Lua
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static int create(lua_State *L, const ItemStack &item);
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static LuaItemStack* checkobject(lua_State *L, int narg);
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static void Register(lua_State *L);
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};
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class ModApiItemMod : public ModApiBase {
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private:
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static int l_register_item_raw(lua_State *L);
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static int l_unregister_item_raw(lua_State *L);
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static int l_register_alias_raw(lua_State *L);
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static int l_get_content_id(lua_State *L);
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static int l_get_name_from_content_id(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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};
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