forked from Mirrorlandia_minetest/minetest
1749 lines
43 KiB
C++
1749 lines
43 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifdef NDEBUG
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/*#ifdef _WIN32
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#pragma message ("Disabling unit tests")
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#else
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#warning "Disabling unit tests"
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#endif*/
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// Disable unit tests
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#define ENABLE_TESTS 0
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#else
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// Enable unit tests
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#define ENABLE_TESTS 1
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#endif
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#ifdef _MSC_VER
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#ifndef SERVER // Dedicated server isn't linked with Irrlicht
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#pragma comment(lib, "Irrlicht.lib")
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// This would get rid of the console window
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//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
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#endif
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#pragma comment(lib, "zlibwapi.lib")
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#pragma comment(lib, "Shell32.lib")
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#endif
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#include "irrlicht.h" // createDevice
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#include "main.h"
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#include "mainmenumanager.h"
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#include <iostream>
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#include <fstream>
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#include <locale.h>
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#include "common_irrlicht.h"
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#include "debug.h"
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#include "test.h"
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#include "server.h"
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#include "constants.h"
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#include "porting.h"
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#include "gettime.h"
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#include "guiMessageMenu.h"
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#include "filesys.h"
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#include "config.h"
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#include "guiMainMenu.h"
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#include "game.h"
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#include "keycode.h"
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#include "tile.h"
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#include "chat.h"
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#include "defaultsettings.h"
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#include "gettext.h"
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#include "settings.h"
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#include "profiler.h"
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#include "log.h"
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#include "mods.h"
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#include "utility_string.h"
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#include "subgame.h"
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#include "quicktune.h"
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/*
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Settings.
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These are loaded from the config file.
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*/
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Settings main_settings;
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Settings *g_settings = &main_settings;
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// Global profiler
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Profiler main_profiler;
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Profiler *g_profiler = &main_profiler;
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/*
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Debug streams
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*/
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// Connection
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std::ostream *dout_con_ptr = &dummyout;
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std::ostream *derr_con_ptr = &verbosestream;
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// Server
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std::ostream *dout_server_ptr = &infostream;
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std::ostream *derr_server_ptr = &errorstream;
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// Client
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std::ostream *dout_client_ptr = &infostream;
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std::ostream *derr_client_ptr = &errorstream;
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#ifndef SERVER
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/*
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Random stuff
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*/
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/* mainmenumanager.h */
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gui::IGUIEnvironment* guienv = NULL;
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gui::IGUIStaticText *guiroot = NULL;
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MainMenuManager g_menumgr;
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bool noMenuActive()
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{
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return (g_menumgr.menuCount() == 0);
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}
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// Passed to menus to allow disconnecting and exiting
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MainGameCallback *g_gamecallback = NULL;
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#endif
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/*
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gettime.h implementation
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*/
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#ifdef SERVER
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u32 getTimeMs()
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{
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/* Use imprecise system calls directly (from porting.h) */
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return porting::getTimeMs();
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}
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#else
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// A small helper class
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class TimeGetter
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{
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public:
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virtual u32 getTime() = 0;
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};
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// A precise irrlicht one
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class IrrlichtTimeGetter: public TimeGetter
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{
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public:
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IrrlichtTimeGetter(IrrlichtDevice *device):
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m_device(device)
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{}
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u32 getTime()
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{
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if(m_device == NULL)
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return 0;
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return m_device->getTimer()->getRealTime();
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}
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private:
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IrrlichtDevice *m_device;
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};
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// Not so precise one which works without irrlicht
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class SimpleTimeGetter: public TimeGetter
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{
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public:
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u32 getTime()
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{
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return porting::getTimeMs();
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}
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};
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// A pointer to a global instance of the time getter
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// TODO: why?
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TimeGetter *g_timegetter = NULL;
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u32 getTimeMs()
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{
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if(g_timegetter == NULL)
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return 0;
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return g_timegetter->getTime();
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}
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#endif
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class StderrLogOutput: public ILogOutput
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{
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public:
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/* line: Full line with timestamp, level and thread */
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void printLog(const std::string &line)
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{
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std::cerr<<line<<std::endl;
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}
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} main_stderr_log_out;
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class DstreamNoStderrLogOutput: public ILogOutput
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{
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public:
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/* line: Full line with timestamp, level and thread */
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void printLog(const std::string &line)
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{
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dstream_no_stderr<<line<<std::endl;
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}
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} main_dstream_no_stderr_log_out;
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#ifndef SERVER
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/*
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Event handler for Irrlicht
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NOTE: Everything possible should be moved out from here,
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probably to InputHandler and the_game
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*/
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class MyEventReceiver : public IEventReceiver
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{
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public:
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// This is the one method that we have to implement
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virtual bool OnEvent(const SEvent& event)
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{
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/*
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React to nothing here if a menu is active
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*/
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if(noMenuActive() == false)
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{
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return false;
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}
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// Remember whether each key is down or up
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if(event.EventType == irr::EET_KEY_INPUT_EVENT)
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{
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if(event.KeyInput.PressedDown) {
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keyIsDown.set(event.KeyInput);
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keyWasDown.set(event.KeyInput);
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} else {
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keyIsDown.unset(event.KeyInput);
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}
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}
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if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
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{
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if(noMenuActive() == false)
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{
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left_active = false;
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middle_active = false;
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right_active = false;
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}
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else
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{
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left_active = event.MouseInput.isLeftPressed();
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middle_active = event.MouseInput.isMiddlePressed();
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right_active = event.MouseInput.isRightPressed();
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if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN)
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{
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leftclicked = true;
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}
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if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN)
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{
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rightclicked = true;
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}
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if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP)
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{
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leftreleased = true;
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}
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if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP)
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{
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rightreleased = true;
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}
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if(event.MouseInput.Event == EMIE_MOUSE_WHEEL)
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{
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mouse_wheel += event.MouseInput.Wheel;
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}
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}
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}
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return false;
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}
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bool IsKeyDown(const KeyPress &keyCode) const
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{
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return keyIsDown[keyCode];
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}
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// Checks whether a key was down and resets the state
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bool WasKeyDown(const KeyPress &keyCode)
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{
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bool b = keyWasDown[keyCode];
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if (b)
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keyWasDown.unset(keyCode);
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return b;
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}
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s32 getMouseWheel()
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{
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s32 a = mouse_wheel;
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mouse_wheel = 0;
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return a;
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}
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void clearInput()
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{
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keyIsDown.clear();
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keyWasDown.clear();
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leftclicked = false;
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rightclicked = false;
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leftreleased = false;
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rightreleased = false;
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left_active = false;
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middle_active = false;
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right_active = false;
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mouse_wheel = 0;
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}
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MyEventReceiver()
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{
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clearInput();
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}
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bool leftclicked;
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bool rightclicked;
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bool leftreleased;
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bool rightreleased;
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bool left_active;
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bool middle_active;
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bool right_active;
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s32 mouse_wheel;
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private:
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IrrlichtDevice *m_device;
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// The current state of keys
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KeyList keyIsDown;
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// Whether a key has been pressed or not
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KeyList keyWasDown;
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};
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/*
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Separated input handler
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*/
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class RealInputHandler : public InputHandler
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{
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public:
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RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver):
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m_device(device),
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m_receiver(receiver)
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{
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}
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virtual bool isKeyDown(const KeyPress &keyCode)
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{
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return m_receiver->IsKeyDown(keyCode);
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}
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virtual bool wasKeyDown(const KeyPress &keyCode)
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{
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return m_receiver->WasKeyDown(keyCode);
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}
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virtual v2s32 getMousePos()
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{
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return m_device->getCursorControl()->getPosition();
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}
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virtual void setMousePos(s32 x, s32 y)
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{
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m_device->getCursorControl()->setPosition(x, y);
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}
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virtual bool getLeftState()
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{
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return m_receiver->left_active;
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}
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virtual bool getRightState()
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{
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return m_receiver->right_active;
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}
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virtual bool getLeftClicked()
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{
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return m_receiver->leftclicked;
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}
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virtual bool getRightClicked()
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{
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return m_receiver->rightclicked;
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}
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virtual void resetLeftClicked()
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{
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m_receiver->leftclicked = false;
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}
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virtual void resetRightClicked()
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{
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m_receiver->rightclicked = false;
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}
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virtual bool getLeftReleased()
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{
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return m_receiver->leftreleased;
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}
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virtual bool getRightReleased()
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{
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return m_receiver->rightreleased;
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}
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virtual void resetLeftReleased()
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{
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m_receiver->leftreleased = false;
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}
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virtual void resetRightReleased()
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{
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m_receiver->rightreleased = false;
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}
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virtual s32 getMouseWheel()
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{
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return m_receiver->getMouseWheel();
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}
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void clear()
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{
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m_receiver->clearInput();
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}
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private:
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IrrlichtDevice *m_device;
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MyEventReceiver *m_receiver;
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};
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class RandomInputHandler : public InputHandler
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{
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public:
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RandomInputHandler()
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{
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leftdown = false;
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rightdown = false;
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leftclicked = false;
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rightclicked = false;
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leftreleased = false;
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rightreleased = false;
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keydown.clear();
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}
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virtual bool isKeyDown(const KeyPress &keyCode)
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{
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return keydown[keyCode];
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}
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virtual bool wasKeyDown(const KeyPress &keyCode)
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{
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return false;
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}
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virtual v2s32 getMousePos()
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{
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return mousepos;
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}
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virtual void setMousePos(s32 x, s32 y)
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{
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mousepos = v2s32(x,y);
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}
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virtual bool getLeftState()
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{
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return leftdown;
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}
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virtual bool getRightState()
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{
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return rightdown;
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}
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virtual bool getLeftClicked()
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{
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return leftclicked;
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}
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virtual bool getRightClicked()
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{
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return rightclicked;
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}
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virtual void resetLeftClicked()
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{
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leftclicked = false;
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}
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virtual void resetRightClicked()
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{
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rightclicked = false;
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}
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virtual bool getLeftReleased()
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{
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return leftreleased;
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}
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virtual bool getRightReleased()
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{
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return rightreleased;
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}
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virtual void resetLeftReleased()
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{
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leftreleased = false;
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}
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virtual void resetRightReleased()
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{
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rightreleased = false;
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}
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virtual s32 getMouseWheel()
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{
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return 0;
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}
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virtual void step(float dtime)
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{
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_jump"));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_special1"));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_forward"));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 40);
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keydown.toggle(getKeySetting("keymap_left"));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 20);
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mousespeed = v2s32(Rand(-20,20), Rand(-15,20));
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 30);
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leftdown = !leftdown;
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if(leftdown)
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leftclicked = true;
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if(!leftdown)
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leftreleased = true;
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}
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}
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{
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static float counter1 = 0;
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counter1 -= dtime;
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if(counter1 < 0.0)
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{
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counter1 = 0.1*Rand(1, 15);
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rightdown = !rightdown;
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if(rightdown)
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rightclicked = true;
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if(!rightdown)
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rightreleased = true;
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}
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}
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mousepos += mousespeed;
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}
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s32 Rand(s32 min, s32 max)
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{
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return (myrand()%(max-min+1))+min;
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}
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private:
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KeyList keydown;
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v2s32 mousepos;
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v2s32 mousespeed;
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bool leftdown;
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bool rightdown;
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bool leftclicked;
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bool rightclicked;
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bool leftreleased;
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bool rightreleased;
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};
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void drawMenuBackground(video::IVideoDriver* driver)
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{
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core::dimension2d<u32> screensize = driver->getScreenSize();
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video::ITexture *bgtexture =
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driver->getTexture(getTexturePath("menubg.png").c_str());
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if(bgtexture)
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{
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s32 scaledsize = 128;
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// The important difference between destsize and screensize is
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// that destsize is rounded to whole scaled pixels.
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// These formulas use component-wise multiplication and division of v2u32.
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v2u32 texturesize = bgtexture->getSize();
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v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
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v2u32 destsize = scaledsize * sourcesize / texturesize;
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// Default texture wrapping mode in Irrlicht is ETC_REPEAT.
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driver->draw2DImage(bgtexture,
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core::rect<s32>(0, 0, destsize.X, destsize.Y),
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core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
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NULL, NULL, true);
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}
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|
|
video::ITexture *logotexture =
|
|
driver->getTexture(getTexturePath("menulogo.png").c_str());
|
|
if(logotexture)
|
|
{
|
|
v2s32 logosize(logotexture->getOriginalSize().Width,
|
|
logotexture->getOriginalSize().Height);
|
|
logosize *= 4;
|
|
|
|
video::SColor bgcolor(255,50,50,50);
|
|
core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
|
|
screensize.Width, screensize.Height);
|
|
driver->draw2DRectangle(bgcolor, bgrect, NULL);
|
|
|
|
core::rect<s32> rect(0,0,logosize.X,logosize.Y);
|
|
rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
|
|
rect -= v2s32(logosize.X/2, 0);
|
|
driver->draw2DImage(logotexture, rect,
|
|
core::rect<s32>(core::position2d<s32>(0,0),
|
|
core::dimension2di(logotexture->getSize())),
|
|
NULL, NULL, true);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
// These are defined global so that they're not optimized too much.
|
|
// Can't change them to volatile.
|
|
s16 temp16;
|
|
f32 tempf;
|
|
v3f tempv3f1;
|
|
v3f tempv3f2;
|
|
std::string tempstring;
|
|
std::string tempstring2;
|
|
|
|
void SpeedTests()
|
|
{
|
|
{
|
|
infostream<<"The following test should take around 20ms."<<std::endl;
|
|
TimeTaker timer("Testing std::string speed");
|
|
const u32 jj = 10000;
|
|
for(u32 j=0; j<jj; j++)
|
|
{
|
|
tempstring = "";
|
|
tempstring2 = "";
|
|
const u32 ii = 10;
|
|
for(u32 i=0; i<ii; i++){
|
|
tempstring2 += "asd";
|
|
}
|
|
for(u32 i=0; i<ii+1; i++){
|
|
tempstring += "asd";
|
|
if(tempstring == tempstring2)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
infostream<<"All of the following tests should take around 100ms each."
|
|
<<std::endl;
|
|
|
|
{
|
|
TimeTaker timer("Testing floating-point conversion speed");
|
|
tempf = 0.001;
|
|
for(u32 i=0; i<4000000; i++){
|
|
temp16 += tempf;
|
|
tempf += 0.001;
|
|
}
|
|
}
|
|
|
|
{
|
|
TimeTaker timer("Testing floating-point vector speed");
|
|
|
|
tempv3f1 = v3f(1,2,3);
|
|
tempv3f2 = v3f(4,5,6);
|
|
for(u32 i=0; i<10000000; i++){
|
|
tempf += tempv3f1.dotProduct(tempv3f2);
|
|
tempv3f2 += v3f(7,8,9);
|
|
}
|
|
}
|
|
|
|
{
|
|
TimeTaker timer("Testing core::map speed");
|
|
|
|
core::map<v2s16, f32> map1;
|
|
tempf = -324;
|
|
const s16 ii=300;
|
|
for(s16 y=0; y<ii; y++){
|
|
for(s16 x=0; x<ii; x++){
|
|
map1.insert(v2s16(x,y), tempf);
|
|
tempf += 1;
|
|
}
|
|
}
|
|
for(s16 y=ii-1; y>=0; y--){
|
|
for(s16 x=0; x<ii; x++){
|
|
tempf = map1[v2s16(x,y)];
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
infostream<<"Around 5000/ms should do well here."<<std::endl;
|
|
TimeTaker timer("Testing mutex speed");
|
|
|
|
JMutex m;
|
|
m.Init();
|
|
u32 n = 0;
|
|
u32 i = 0;
|
|
do{
|
|
n += 10000;
|
|
for(; i<n; i++){
|
|
m.Lock();
|
|
m.Unlock();
|
|
}
|
|
}
|
|
// Do at least 10ms
|
|
while(timer.getTime() < 10);
|
|
|
|
u32 dtime = timer.stop();
|
|
u32 per_ms = n / dtime;
|
|
infostream<<"Done. "<<dtime<<"ms, "
|
|
<<per_ms<<"/ms"<<std::endl;
|
|
}
|
|
}
|
|
|
|
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
|
|
std::ostream &os)
|
|
{
|
|
for(u32 i=0; i<worldspecs.size(); i++){
|
|
std::string name = worldspecs[i].name;
|
|
std::string path = worldspecs[i].path;
|
|
if(name.find(" ") != std::string::npos)
|
|
name = std::string("'") + name + "'";
|
|
path = std::string("'") + path + "'";
|
|
name = padStringRight(name, 14);
|
|
os<<" "<<name<<" "<<path<<std::endl;
|
|
}
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
int retval = 0;
|
|
|
|
/*
|
|
Initialization
|
|
*/
|
|
|
|
log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION);
|
|
log_add_output_all_levs(&main_dstream_no_stderr_log_out);
|
|
|
|
log_register_thread("main");
|
|
|
|
// Set locale. This is for forcing '.' as the decimal point.
|
|
std::locale::global(std::locale("C"));
|
|
// This enables printing all characters in bitmap font
|
|
setlocale(LC_CTYPE, "en_US");
|
|
|
|
/*
|
|
Parse command line
|
|
*/
|
|
|
|
// List all allowed options
|
|
core::map<std::string, ValueSpec> allowed_options;
|
|
allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG,
|
|
_("Show allowed options")));
|
|
allowed_options.insert("config", ValueSpec(VALUETYPE_STRING,
|
|
_("Load configuration from specified file")));
|
|
allowed_options.insert("port", ValueSpec(VALUETYPE_STRING,
|
|
_("Set network port (UDP)")));
|
|
allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG,
|
|
_("Disable unit tests")));
|
|
allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG,
|
|
_("Enable unit tests")));
|
|
allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING,
|
|
_("Same as --world (deprecated)")));
|
|
allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
|
|
_("Set world path (implies local game) ('list' lists all)")));
|
|
allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
|
|
_("Set world by name (implies local game)")));
|
|
allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
|
|
_("Print more information to console")));
|
|
allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
|
|
_("Print even more information to console")));
|
|
allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG,
|
|
_("Print enormous amounts of information to log and console")));
|
|
allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING,
|
|
_("Set logfile path ('' = no logging)")));
|
|
allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING,
|
|
_("Set gameid (\"--gameid list\" prints available ones)")));
|
|
#ifndef SERVER
|
|
allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG,
|
|
_("Run speed tests")));
|
|
allowed_options.insert("address", ValueSpec(VALUETYPE_STRING,
|
|
_("Address to connect to. ('' = local game)")));
|
|
allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG,
|
|
_("Enable random user input, for testing")));
|
|
allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG,
|
|
_("Run dedicated server")));
|
|
allowed_options.insert("name", ValueSpec(VALUETYPE_STRING,
|
|
_("Set player name")));
|
|
allowed_options.insert("password", ValueSpec(VALUETYPE_STRING,
|
|
_("Set password")));
|
|
allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG,
|
|
_("Disable main menu")));
|
|
#endif
|
|
|
|
Settings cmd_args;
|
|
|
|
bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options);
|
|
|
|
if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1"))
|
|
{
|
|
dstream<<_("Allowed options:")<<std::endl;
|
|
for(core::map<std::string, ValueSpec>::Iterator
|
|
i = allowed_options.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
std::ostringstream os1(std::ios::binary);
|
|
os1<<" --"<<i.getNode()->getKey();
|
|
if(i.getNode()->getValue().type == VALUETYPE_FLAG)
|
|
{}
|
|
else
|
|
os1<<_(" <value>");
|
|
dstream<<padStringRight(os1.str(), 24);
|
|
|
|
if(i.getNode()->getValue().help != NULL)
|
|
dstream<<i.getNode()->getValue().help;
|
|
dstream<<std::endl;
|
|
}
|
|
|
|
return cmd_args.getFlag("help") ? 0 : 1;
|
|
}
|
|
|
|
/*
|
|
Low-level initialization
|
|
*/
|
|
|
|
// If trace is enabled, enable logging of certain things
|
|
if(cmd_args.getFlag("trace")){
|
|
dstream<<_("Enabling trace level debug output")<<std::endl;
|
|
log_trace_level_enabled = true;
|
|
dout_con_ptr = &verbosestream; // this is somewhat old crap
|
|
socket_enable_debug_output = true; // socket doesn't use log.h
|
|
}
|
|
// In certain cases, output info level on stderr
|
|
if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") ||
|
|
cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests"))
|
|
log_add_output(&main_stderr_log_out, LMT_INFO);
|
|
// In certain cases, output verbose level on stderr
|
|
if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace"))
|
|
log_add_output(&main_stderr_log_out, LMT_VERBOSE);
|
|
|
|
porting::signal_handler_init();
|
|
bool &kill = *porting::signal_handler_killstatus();
|
|
|
|
porting::initializePaths();
|
|
|
|
// Create user data directory
|
|
fs::CreateDir(porting::path_user);
|
|
|
|
init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str());
|
|
|
|
// Initialize debug streams
|
|
#ifdef RUN_IN_PLACE
|
|
std::string logfile = DEBUGFILE;
|
|
#else
|
|
std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
|
|
#endif
|
|
if(cmd_args.exists("logfile"))
|
|
logfile = cmd_args.get("logfile");
|
|
if(logfile != "")
|
|
debugstreams_init(false, logfile.c_str());
|
|
else
|
|
debugstreams_init(false, NULL);
|
|
|
|
infostream<<"logfile = "<<logfile<<std::endl;
|
|
infostream<<"path_share = "<<porting::path_share<<std::endl;
|
|
infostream<<"path_user = "<<porting::path_user<<std::endl;
|
|
|
|
// Initialize debug stacks
|
|
debug_stacks_init();
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
// Debug handler
|
|
BEGIN_DEBUG_EXCEPTION_HANDLER
|
|
|
|
// List gameids if requested
|
|
if(cmd_args.exists("gameid") && cmd_args.get("gameid") == "list")
|
|
{
|
|
std::set<std::string> gameids = getAvailableGameIds();
|
|
for(std::set<std::string>::const_iterator i = gameids.begin();
|
|
i != gameids.end(); i++)
|
|
dstream<<(*i)<<std::endl;
|
|
return 0;
|
|
}
|
|
|
|
// List worlds if requested
|
|
if(cmd_args.exists("world") && cmd_args.get("world") == "list"){
|
|
dstream<<_("Available worlds:")<<std::endl;
|
|
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
|
|
print_worldspecs(worldspecs, dstream);
|
|
return 0;
|
|
}
|
|
|
|
// Print startup message
|
|
infostream<<PROJECT_NAME<<
|
|
" "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
|
|
<<", "<<BUILD_INFO
|
|
<<std::endl;
|
|
|
|
/*
|
|
Basic initialization
|
|
*/
|
|
|
|
// Initialize default settings
|
|
set_default_settings(g_settings);
|
|
|
|
// Initialize sockets
|
|
sockets_init();
|
|
atexit(sockets_cleanup);
|
|
|
|
/*
|
|
Read config file
|
|
*/
|
|
|
|
// Path of configuration file in use
|
|
std::string configpath = "";
|
|
|
|
if(cmd_args.exists("config"))
|
|
{
|
|
bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
|
|
if(r == false)
|
|
{
|
|
errorstream<<"Could not read configuration from \""
|
|
<<cmd_args.get("config")<<"\""<<std::endl;
|
|
return 1;
|
|
}
|
|
configpath = cmd_args.get("config");
|
|
}
|
|
else
|
|
{
|
|
core::array<std::string> filenames;
|
|
filenames.push_back(porting::path_user +
|
|
DIR_DELIM + "minetest.conf");
|
|
// Legacy configuration file location
|
|
filenames.push_back(porting::path_user +
|
|
DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
|
|
#ifdef RUN_IN_PLACE
|
|
// Try also from a lower level (to aid having the same configuration
|
|
// for many RUN_IN_PLACE installs)
|
|
filenames.push_back(porting::path_user +
|
|
DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
|
|
#endif
|
|
|
|
for(u32 i=0; i<filenames.size(); i++)
|
|
{
|
|
bool r = g_settings->readConfigFile(filenames[i].c_str());
|
|
if(r)
|
|
{
|
|
configpath = filenames[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If no path found, use the first one (menu creates the file)
|
|
if(configpath == "")
|
|
configpath = filenames[0];
|
|
}
|
|
|
|
// Initialize random seed
|
|
srand(time(0));
|
|
mysrand(time(0));
|
|
|
|
/*
|
|
Run unit tests
|
|
*/
|
|
|
|
if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false)
|
|
|| cmd_args.getFlag("enable-unittests") == true)
|
|
{
|
|
run_tests();
|
|
}
|
|
|
|
/*
|
|
Game parameters
|
|
*/
|
|
|
|
// Port
|
|
u16 port = 30000;
|
|
if(cmd_args.exists("port"))
|
|
port = cmd_args.getU16("port");
|
|
else if(g_settings->exists("port"))
|
|
port = g_settings->getU16("port");
|
|
if(port == 0)
|
|
port = 30000;
|
|
|
|
// World directory
|
|
std::string commanded_world = "";
|
|
if(cmd_args.exists("world"))
|
|
commanded_world = cmd_args.get("world");
|
|
else if(cmd_args.exists("map-dir"))
|
|
commanded_world = cmd_args.get("map-dir");
|
|
else if(cmd_args.exists("nonopt0")) // First nameless argument
|
|
commanded_world = cmd_args.get("nonopt0");
|
|
else if(g_settings->exists("map-dir"))
|
|
commanded_world = g_settings->get("map-dir");
|
|
|
|
// World name
|
|
std::string commanded_worldname = "";
|
|
if(cmd_args.exists("worldname"))
|
|
commanded_worldname = cmd_args.get("worldname");
|
|
|
|
// Strip world.mt from commanded_world
|
|
{
|
|
std::string worldmt = "world.mt";
|
|
if(commanded_world.size() > worldmt.size() &&
|
|
commanded_world.substr(commanded_world.size()-worldmt.size())
|
|
== worldmt){
|
|
dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl;
|
|
commanded_world = commanded_world.substr(
|
|
0, commanded_world.size()-worldmt.size());
|
|
}
|
|
}
|
|
|
|
// If a world name was specified, convert it to a path
|
|
if(commanded_worldname != ""){
|
|
// Get information about available worlds
|
|
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
|
|
bool found = false;
|
|
for(u32 i=0; i<worldspecs.size(); i++){
|
|
std::string name = worldspecs[i].name;
|
|
if(name == commanded_worldname){
|
|
if(commanded_world != ""){
|
|
dstream<<_("--worldname takes precedence over previously "
|
|
"selected world.")<<std::endl;
|
|
}
|
|
commanded_world = worldspecs[i].path;
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!found){
|
|
dstream<<_("World")<<" '"<<commanded_worldname<<_("' not "
|
|
"available. Available worlds:")<<std::endl;
|
|
print_worldspecs(worldspecs, dstream);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
// Gamespec
|
|
SubgameSpec commanded_gamespec;
|
|
if(cmd_args.exists("gameid")){
|
|
std::string gameid = cmd_args.get("gameid");
|
|
commanded_gamespec = findSubgame(gameid);
|
|
if(!commanded_gamespec.isValid()){
|
|
errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl;
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Run dedicated server if asked to or no other option
|
|
*/
|
|
#ifdef SERVER
|
|
bool run_dedicated_server = true;
|
|
#else
|
|
bool run_dedicated_server = cmd_args.getFlag("server");
|
|
#endif
|
|
if(run_dedicated_server)
|
|
{
|
|
DSTACK("Dedicated server branch");
|
|
// Create time getter if built with Irrlicht
|
|
#ifndef SERVER
|
|
g_timegetter = new SimpleTimeGetter();
|
|
#endif
|
|
|
|
// World directory
|
|
std::string world_path;
|
|
verbosestream<<_("Determining world path")<<std::endl;
|
|
bool is_legacy_world = false;
|
|
// If a world was commanded, use it
|
|
if(commanded_world != ""){
|
|
world_path = commanded_world;
|
|
infostream<<"Using commanded world path ["<<world_path<<"]"
|
|
<<std::endl;
|
|
}
|
|
// No world was specified; try to select it automatically
|
|
else
|
|
{
|
|
// Get information about available worlds
|
|
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
|
|
// If a world name was specified, select it
|
|
if(commanded_worldname != ""){
|
|
world_path = "";
|
|
for(u32 i=0; i<worldspecs.size(); i++){
|
|
std::string name = worldspecs[i].name;
|
|
if(name == commanded_worldname){
|
|
world_path = worldspecs[i].path;
|
|
break;
|
|
}
|
|
}
|
|
if(world_path == ""){
|
|
dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not "
|
|
"available. Available worlds:")<<std::endl;
|
|
print_worldspecs(worldspecs, dstream);
|
|
return 1;
|
|
}
|
|
}
|
|
// If there is only a single world, use it
|
|
if(worldspecs.size() == 1){
|
|
world_path = worldspecs[0].path;
|
|
dstream<<_("Automatically selecting world at")<<" ["
|
|
<<world_path<<"]"<<std::endl;
|
|
// If there are multiple worlds, list them
|
|
} else if(worldspecs.size() > 1){
|
|
dstream<<_("Multiple worlds are available.")<<std::endl;
|
|
dstream<<_("Please select one using --worldname <name>"
|
|
" or --world <path>")<<std::endl;
|
|
print_worldspecs(worldspecs, dstream);
|
|
return 1;
|
|
// If there are no worlds, automatically create a new one
|
|
} else {
|
|
// This is the ultimate default world path
|
|
world_path = porting::path_user + DIR_DELIM + "worlds" +
|
|
DIR_DELIM + "world";
|
|
infostream<<"Creating default world at ["
|
|
<<world_path<<"]"<<std::endl;
|
|
}
|
|
}
|
|
|
|
if(world_path == ""){
|
|
errorstream<<"No world path specified or found."<<std::endl;
|
|
return 1;
|
|
}
|
|
verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl;
|
|
|
|
// We need a gamespec.
|
|
SubgameSpec gamespec;
|
|
verbosestream<<_("Determining gameid/gamespec")<<std::endl;
|
|
// If world doesn't exist
|
|
if(!getWorldExists(world_path))
|
|
{
|
|
// Try to take gamespec from command line
|
|
if(commanded_gamespec.isValid()){
|
|
gamespec = commanded_gamespec;
|
|
infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl;
|
|
}
|
|
// Otherwise we will be using "minetest"
|
|
else{
|
|
gamespec = findSubgame(g_settings->get("default_game"));
|
|
infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl;
|
|
}
|
|
}
|
|
// World exists
|
|
else
|
|
{
|
|
std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
|
|
// If commanded to use a gameid, do so
|
|
if(commanded_gamespec.isValid()){
|
|
gamespec = commanded_gamespec;
|
|
if(commanded_gamespec.id != world_gameid){
|
|
errorstream<<"WARNING: Using commanded gameid ["
|
|
<<gamespec.id<<"]"<<" instead of world gameid ["
|
|
<<world_gameid<<"]"<<std::endl;
|
|
}
|
|
} else{
|
|
// If world contains an embedded game, use it;
|
|
// Otherwise find world from local system.
|
|
gamespec = findWorldSubgame(world_path);
|
|
infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl;
|
|
}
|
|
}
|
|
if(!gamespec.isValid()){
|
|
errorstream<<"Subgame ["<<gamespec.id<<"] could not be found."
|
|
<<std::endl;
|
|
return 1;
|
|
}
|
|
verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl;
|
|
|
|
// Create server
|
|
Server server(world_path, configpath, gamespec, false);
|
|
server.start(port);
|
|
|
|
// Run server
|
|
dedicated_server_loop(server, kill);
|
|
|
|
return 0;
|
|
}
|
|
|
|
#ifndef SERVER // Exclude from dedicated server build
|
|
|
|
/*
|
|
More parameters
|
|
*/
|
|
|
|
std::string address = g_settings->get("address");
|
|
if(commanded_world != "")
|
|
address = "";
|
|
else if(cmd_args.exists("address"))
|
|
address = cmd_args.get("address");
|
|
|
|
std::string playername = g_settings->get("name");
|
|
if(cmd_args.exists("name"))
|
|
playername = cmd_args.get("name");
|
|
|
|
bool skip_main_menu = cmd_args.getFlag("go");
|
|
|
|
/*
|
|
Device initialization
|
|
*/
|
|
|
|
// Resolution selection
|
|
|
|
bool fullscreen = g_settings->getBool("fullscreen");
|
|
u16 screenW = g_settings->getU16("screenW");
|
|
u16 screenH = g_settings->getU16("screenH");
|
|
|
|
// bpp, fsaa, vsync
|
|
|
|
bool vsync = g_settings->getBool("vsync");
|
|
u16 bits = g_settings->getU16("fullscreen_bpp");
|
|
u16 fsaa = g_settings->getU16("fsaa");
|
|
|
|
// Determine driver
|
|
|
|
video::E_DRIVER_TYPE driverType;
|
|
|
|
std::string driverstring = g_settings->get("video_driver");
|
|
|
|
if(driverstring == "null")
|
|
driverType = video::EDT_NULL;
|
|
else if(driverstring == "software")
|
|
driverType = video::EDT_SOFTWARE;
|
|
else if(driverstring == "burningsvideo")
|
|
driverType = video::EDT_BURNINGSVIDEO;
|
|
else if(driverstring == "direct3d8")
|
|
driverType = video::EDT_DIRECT3D8;
|
|
else if(driverstring == "direct3d9")
|
|
driverType = video::EDT_DIRECT3D9;
|
|
else if(driverstring == "opengl")
|
|
driverType = video::EDT_OPENGL;
|
|
else
|
|
{
|
|
errorstream<<"WARNING: Invalid video_driver specified; defaulting "
|
|
"to opengl"<<std::endl;
|
|
driverType = video::EDT_OPENGL;
|
|
}
|
|
|
|
/*
|
|
Create device and exit if creation failed
|
|
*/
|
|
|
|
MyEventReceiver receiver;
|
|
|
|
IrrlichtDevice *device;
|
|
|
|
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
|
|
params.DriverType = driverType;
|
|
params.WindowSize = core::dimension2d<u32>(screenW, screenH);
|
|
params.Bits = bits;
|
|
params.AntiAlias = fsaa;
|
|
params.Fullscreen = fullscreen;
|
|
params.Stencilbuffer = false;
|
|
params.Vsync = vsync;
|
|
params.EventReceiver = &receiver;
|
|
|
|
device = createDeviceEx(params);
|
|
|
|
if (device == 0)
|
|
return 1; // could not create selected driver.
|
|
|
|
/*
|
|
Continue initialization
|
|
*/
|
|
|
|
video::IVideoDriver* driver = device->getVideoDriver();
|
|
|
|
// Disable mipmaps (because some of them look ugly)
|
|
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
|
|
|
|
/*
|
|
This changes the minimum allowed number of vertices in a VBO.
|
|
Default is 500.
|
|
*/
|
|
//driver->setMinHardwareBufferVertexCount(50);
|
|
|
|
// Create time getter
|
|
g_timegetter = new IrrlichtTimeGetter(device);
|
|
|
|
// Create game callback for menus
|
|
g_gamecallback = new MainGameCallback(device);
|
|
|
|
/*
|
|
Speed tests (done after irrlicht is loaded to get timer)
|
|
*/
|
|
if(cmd_args.getFlag("speedtests"))
|
|
{
|
|
dstream<<"Running speed tests"<<std::endl;
|
|
SpeedTests();
|
|
return 0;
|
|
}
|
|
|
|
device->setResizable(true);
|
|
|
|
bool random_input = g_settings->getBool("random_input")
|
|
|| cmd_args.getFlag("random-input");
|
|
InputHandler *input = NULL;
|
|
if(random_input)
|
|
input = new RandomInputHandler();
|
|
else
|
|
input = new RealInputHandler(device, &receiver);
|
|
|
|
scene::ISceneManager* smgr = device->getSceneManager();
|
|
|
|
guienv = device->getGUIEnvironment();
|
|
gui::IGUISkin* skin = guienv->getSkin();
|
|
gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str());
|
|
if(font)
|
|
skin->setFont(font);
|
|
else
|
|
errorstream<<"WARNING: Font file was not found."
|
|
" Using default font."<<std::endl;
|
|
// If font was not found, this will get us one
|
|
font = skin->getFont();
|
|
assert(font);
|
|
|
|
u32 text_height = font->getDimension(L"Hello, world!").Height;
|
|
infostream<<"text_height="<<text_height<<std::endl;
|
|
|
|
//skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0));
|
|
skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255));
|
|
//skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0));
|
|
//skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0));
|
|
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
|
|
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
|
|
skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50));
|
|
skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255));
|
|
|
|
/*
|
|
GUI stuff
|
|
*/
|
|
|
|
ChatBackend chat_backend;
|
|
|
|
/*
|
|
If an error occurs, this is set to something and the
|
|
menu-game loop is restarted. It is then displayed before
|
|
the menu.
|
|
*/
|
|
std::wstring error_message = L"";
|
|
|
|
// The password entered during the menu screen,
|
|
std::string password;
|
|
|
|
bool first_loop = true;
|
|
|
|
/*
|
|
Menu-game loop
|
|
*/
|
|
while(device->run() && kill == false)
|
|
{
|
|
// Set the window caption
|
|
device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str());
|
|
|
|
// This is used for catching disconnects
|
|
try
|
|
{
|
|
|
|
/*
|
|
Clear everything from the GUIEnvironment
|
|
*/
|
|
guienv->clear();
|
|
|
|
/*
|
|
We need some kind of a root node to be able to add
|
|
custom gui elements directly on the screen.
|
|
Otherwise they won't be automatically drawn.
|
|
*/
|
|
guiroot = guienv->addStaticText(L"",
|
|
core::rect<s32>(0, 0, 10000, 10000));
|
|
|
|
SubgameSpec gamespec;
|
|
WorldSpec worldspec;
|
|
bool simple_singleplayer_mode = false;
|
|
|
|
// These are set up based on the menu and other things
|
|
std::string current_playername = "inv£lid";
|
|
std::string current_password = "";
|
|
std::string current_address = "does-not-exist";
|
|
int current_port = 0;
|
|
|
|
/*
|
|
Out-of-game menu loop.
|
|
|
|
Loop quits when menu returns proper parameters.
|
|
*/
|
|
while(kill == false)
|
|
{
|
|
// If skip_main_menu, only go through here once
|
|
if(skip_main_menu && !first_loop){
|
|
kill = true;
|
|
break;
|
|
}
|
|
first_loop = false;
|
|
|
|
// Cursor can be non-visible when coming from the game
|
|
device->getCursorControl()->setVisible(true);
|
|
// Some stuff are left to scene manager when coming from the game
|
|
// (map at least?)
|
|
smgr->clear();
|
|
|
|
// Initialize menu data
|
|
MainMenuData menudata;
|
|
if(g_settings->exists("selected_mainmenu_tab"))
|
|
menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
|
|
menudata.address = narrow_to_wide(address);
|
|
menudata.name = narrow_to_wide(playername);
|
|
menudata.port = narrow_to_wide(itos(port));
|
|
if(cmd_args.exists("password"))
|
|
menudata.password = narrow_to_wide(cmd_args.get("password"));
|
|
menudata.fancy_trees = g_settings->getBool("new_style_leaves");
|
|
menudata.smooth_lighting = g_settings->getBool("smooth_lighting");
|
|
menudata.clouds_3d = g_settings->getBool("enable_3d_clouds");
|
|
menudata.opaque_water = g_settings->getBool("opaque_water");
|
|
menudata.creative_mode = g_settings->getBool("creative_mode");
|
|
menudata.enable_damage = g_settings->getBool("enable_damage");
|
|
// Default to selecting nothing
|
|
menudata.selected_world = -1;
|
|
// Get world listing for the menu
|
|
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
|
|
// If there is only one world, select it
|
|
if(worldspecs.size() == 1){
|
|
menudata.selected_world = 0;
|
|
}
|
|
// Otherwise try to select according to selected_world_path
|
|
else if(g_settings->exists("selected_world_path")){
|
|
std::string trypath = g_settings->get("selected_world_path");
|
|
for(u32 i=0; i<worldspecs.size(); i++){
|
|
if(worldspecs[i].path == trypath){
|
|
menudata.selected_world = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// If a world was commanded, append and select it
|
|
if(commanded_world != ""){
|
|
std::string gameid = getWorldGameId(commanded_world, true);
|
|
std::string name = _("[--world parameter]");
|
|
if(gameid == ""){
|
|
gameid = g_settings->get("default_game");
|
|
name += " [new]";
|
|
}
|
|
WorldSpec spec(commanded_world, name, gameid);
|
|
worldspecs.push_back(spec);
|
|
menudata.selected_world = worldspecs.size()-1;
|
|
}
|
|
// Copy worldspecs to menu
|
|
menudata.worlds = worldspecs;
|
|
|
|
if(skip_main_menu == false)
|
|
{
|
|
video::IVideoDriver* driver = device->getVideoDriver();
|
|
|
|
infostream<<"Waiting for other menus"<<std::endl;
|
|
while(device->run() && kill == false)
|
|
{
|
|
if(noMenuActive())
|
|
break;
|
|
driver->beginScene(true, true,
|
|
video::SColor(255,128,128,128));
|
|
drawMenuBackground(driver);
|
|
guienv->drawAll();
|
|
driver->endScene();
|
|
// On some computers framerate doesn't seem to be
|
|
// automatically limited
|
|
sleep_ms(25);
|
|
}
|
|
infostream<<"Waited for other menus"<<std::endl;
|
|
|
|
GUIMainMenu *menu =
|
|
new GUIMainMenu(guienv, guiroot, -1,
|
|
&g_menumgr, &menudata, g_gamecallback);
|
|
menu->allowFocusRemoval(true);
|
|
|
|
if(error_message != L"")
|
|
{
|
|
verbosestream<<"error_message = "
|
|
<<wide_to_narrow(error_message)<<std::endl;
|
|
|
|
GUIMessageMenu *menu2 =
|
|
new GUIMessageMenu(guienv, guiroot, -1,
|
|
&g_menumgr, error_message.c_str());
|
|
menu2->drop();
|
|
error_message = L"";
|
|
}
|
|
|
|
infostream<<"Created main menu"<<std::endl;
|
|
|
|
while(device->run() && kill == false)
|
|
{
|
|
if(menu->getStatus() == true)
|
|
break;
|
|
|
|
//driver->beginScene(true, true, video::SColor(255,0,0,0));
|
|
driver->beginScene(true, true, video::SColor(255,128,128,128));
|
|
|
|
drawMenuBackground(driver);
|
|
|
|
guienv->drawAll();
|
|
|
|
driver->endScene();
|
|
|
|
// On some computers framerate doesn't seem to be
|
|
// automatically limited
|
|
sleep_ms(25);
|
|
}
|
|
|
|
infostream<<"Dropping main menu"<<std::endl;
|
|
|
|
menu->drop();
|
|
}
|
|
|
|
playername = wide_to_narrow(menudata.name);
|
|
password = translatePassword(playername, menudata.password);
|
|
//infostream<<"Main: password hash: '"<<password<<"'"<<std::endl;
|
|
|
|
address = wide_to_narrow(menudata.address);
|
|
int newport = stoi(wide_to_narrow(menudata.port));
|
|
if(newport != 0)
|
|
port = newport;
|
|
simple_singleplayer_mode = menudata.simple_singleplayer_mode;
|
|
// Save settings
|
|
g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
|
|
g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
|
|
g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
|
|
g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
|
|
g_settings->set("opaque_water", itos(menudata.opaque_water));
|
|
g_settings->set("creative_mode", itos(menudata.creative_mode));
|
|
g_settings->set("enable_damage", itos(menudata.enable_damage));
|
|
g_settings->set("name", playername);
|
|
g_settings->set("address", address);
|
|
g_settings->set("port", itos(port));
|
|
if(menudata.selected_world != -1)
|
|
g_settings->set("selected_world_path",
|
|
worldspecs[menudata.selected_world].path);
|
|
|
|
// Break out of menu-game loop to shut down cleanly
|
|
if(device->run() == false || kill == true)
|
|
break;
|
|
|
|
current_playername = playername;
|
|
current_password = password;
|
|
current_address = address;
|
|
current_port = port;
|
|
|
|
// If using simple singleplayer mode, override
|
|
if(simple_singleplayer_mode){
|
|
current_playername = "singleplayer";
|
|
current_password = "";
|
|
current_address = "";
|
|
current_port = 30011;
|
|
}
|
|
|
|
// Set world path to selected one
|
|
if(menudata.selected_world != -1){
|
|
worldspec = worldspecs[menudata.selected_world];
|
|
infostream<<"Selected world: "<<worldspec.name
|
|
<<" ["<<worldspec.path<<"]"<<std::endl;
|
|
}
|
|
|
|
// Only refresh if so requested
|
|
if(menudata.only_refresh){
|
|
infostream<<"Refreshing menu"<<std::endl;
|
|
continue;
|
|
}
|
|
|
|
// Create new world if requested
|
|
if(menudata.create_world_name != L"")
|
|
{
|
|
std::string path = porting::path_user + DIR_DELIM
|
|
"worlds" + DIR_DELIM
|
|
+ wide_to_narrow(menudata.create_world_name);
|
|
// Create world if it doesn't exist
|
|
if(!initializeWorld(path, menudata.create_world_gameid)){
|
|
error_message = wgettext("Failed to initialize world");
|
|
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
|
continue;
|
|
}
|
|
g_settings->set("selected_world_path", path);
|
|
continue;
|
|
}
|
|
|
|
// If local game
|
|
if(current_address == "")
|
|
{
|
|
if(menudata.selected_world == -1){
|
|
error_message = wgettext("No world selected and no address "
|
|
"provided. Nothing to do.");
|
|
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
|
continue;
|
|
}
|
|
// Load gamespec for required game
|
|
gamespec = findWorldSubgame(worldspec.path);
|
|
if(!gamespec.isValid() && !commanded_gamespec.isValid()){
|
|
error_message = wgettext("Could not find or load game \"")
|
|
+ narrow_to_wide(worldspec.gameid) + L"\"";
|
|
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
|
continue;
|
|
}
|
|
if(commanded_gamespec.isValid() &&
|
|
commanded_gamespec.id != worldspec.gameid){
|
|
errorstream<<"WARNING: Overriding gamespec from \""
|
|
<<worldspec.gameid<<"\" to \""
|
|
<<commanded_gamespec.id<<"\""<<std::endl;
|
|
gamespec = commanded_gamespec;
|
|
}
|
|
|
|
if(!gamespec.isValid()){
|
|
error_message = wgettext("Invalid gamespec.");
|
|
error_message += L" (world_gameid="
|
|
+narrow_to_wide(worldspec.gameid)+L")";
|
|
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Continue to game
|
|
break;
|
|
}
|
|
|
|
// Break out of menu-game loop to shut down cleanly
|
|
if(device->run() == false || kill == true)
|
|
break;
|
|
|
|
/*
|
|
Run game
|
|
*/
|
|
the_game(
|
|
kill,
|
|
random_input,
|
|
input,
|
|
device,
|
|
font,
|
|
worldspec.path,
|
|
current_playername,
|
|
current_password,
|
|
current_address,
|
|
current_port,
|
|
error_message,
|
|
configpath,
|
|
chat_backend,
|
|
gamespec,
|
|
simple_singleplayer_mode
|
|
);
|
|
|
|
} //try
|
|
catch(con::PeerNotFoundException &e)
|
|
{
|
|
error_message = wgettext("Connection error (timed out?)");
|
|
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
|
}
|
|
catch(ServerError &e)
|
|
{
|
|
error_message = narrow_to_wide(e.what());
|
|
errorstream<<wide_to_narrow(error_message)<<std::endl;
|
|
}
|
|
catch(ModError &e)
|
|
{
|
|
errorstream<<e.what()<<std::endl;
|
|
error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
|
|
}
|
|
#ifdef NDEBUG
|
|
catch(std::exception &e)
|
|
{
|
|
std::string narrow_message = "Some exception: \"";
|
|
narrow_message += e.what();
|
|
narrow_message += "\"";
|
|
errorstream<<narrow_message<<std::endl;
|
|
error_message = narrow_to_wide(narrow_message);
|
|
}
|
|
#endif
|
|
|
|
// If no main menu, show error and exit
|
|
if(skip_main_menu)
|
|
{
|
|
if(error_message != L""){
|
|
verbosestream<<"error_message = "
|
|
<<wide_to_narrow(error_message)<<std::endl;
|
|
retval = 1;
|
|
}
|
|
break;
|
|
}
|
|
} // Menu-game loop
|
|
|
|
delete input;
|
|
|
|
/*
|
|
In the end, delete the Irrlicht device.
|
|
*/
|
|
device->drop();
|
|
|
|
#endif // !SERVER
|
|
|
|
// Update configuration file
|
|
if(configpath != "")
|
|
g_settings->updateConfigFile(configpath.c_str());
|
|
|
|
// Print modified quicktune values
|
|
{
|
|
bool header_printed = false;
|
|
std::vector<std::string> names = getQuicktuneNames();
|
|
for(u32 i=0; i<names.size(); i++){
|
|
QuicktuneValue val = getQuicktuneValue(names[i]);
|
|
if(!val.modified)
|
|
continue;
|
|
if(!header_printed){
|
|
dstream<<"Modified quicktune values:"<<std::endl;
|
|
header_printed = true;
|
|
}
|
|
dstream<<names[i]<<" = "<<val.getString()<<std::endl;
|
|
}
|
|
}
|
|
|
|
END_DEBUG_EXCEPTION_HANDLER(errorstream)
|
|
|
|
debugstreams_deinit();
|
|
|
|
return retval;
|
|
}
|
|
|
|
//END
|
|
|