forked from Mirrorlandia_minetest/minetest
765 lines
18 KiB
C++
765 lines
18 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "content_nodemeta.h"
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#include <map>
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#include "inventory.h"
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#include "log.h"
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#include "utility.h"
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class Inventory;
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#define NODEMETA_GENERIC 1
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#define NODEMETA_SIGN 14
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#define NODEMETA_CHEST 15
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#define NODEMETA_FURNACE 16
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#define NODEMETA_LOCKABLE_CHEST 17
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core::map<u16, NodeMetadata::Factory> NodeMetadata::m_types;
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core::map<std::string, NodeMetadata::Factory2> NodeMetadata::m_names;
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class SignNodeMetadata : public NodeMetadata
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{
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public:
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SignNodeMetadata(IGameDef *gamedef, std::string text);
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//~SignNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "sign"; }
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual bool allowsTextInput(){ return true; }
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virtual std::string getText(){ return m_text; }
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virtual void setText(const std::string &t){ m_text = t; }
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private:
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std::string m_text;
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};
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class ChestNodeMetadata : public NodeMetadata
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{
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public:
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ChestNodeMetadata(IGameDef *gamedef);
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~ChestNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "chest"; }
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual Inventory* getInventory() {return m_inventory;}
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virtual bool nodeRemovalDisabled();
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virtual std::string getInventoryDrawSpecString();
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private:
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Inventory *m_inventory;
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};
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class LockingChestNodeMetadata : public NodeMetadata
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{
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public:
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LockingChestNodeMetadata(IGameDef *gamedef);
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~LockingChestNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "locked_chest"; }
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual Inventory* getInventory() {return m_inventory;}
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virtual bool nodeRemovalDisabled();
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virtual std::string getInventoryDrawSpecString();
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virtual std::string getOwner(){ return m_text; }
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virtual void setOwner(std::string t){ m_text = t; }
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private:
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Inventory *m_inventory;
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std::string m_text;
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};
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class FurnaceNodeMetadata : public NodeMetadata
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{
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public:
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FurnaceNodeMetadata(IGameDef *gamedef);
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~FurnaceNodeMetadata();
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virtual u16 typeId() const;
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virtual const char* typeName() const
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{ return "furnace"; }
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virtual NodeMetadata* clone(IGameDef *gamedef);
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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static NodeMetadata* create(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual Inventory* getInventory() {return m_inventory;}
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virtual void inventoryModified();
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virtual bool step(float dtime);
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virtual bool nodeRemovalDisabled();
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virtual std::string getInventoryDrawSpecString();
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private:
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Inventory *m_inventory;
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float m_step_accumulator;
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float m_fuel_totaltime;
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float m_fuel_time;
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float m_src_totaltime;
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float m_src_time;
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};
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/*
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SignNodeMetadata
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*/
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// Prototype
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SignNodeMetadata proto_SignNodeMetadata(NULL, "");
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SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
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NodeMetadata(gamedef),
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m_text(text)
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{
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NodeMetadata::registerType(typeId(), typeName(), create, create);
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}
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u16 SignNodeMetadata::typeId() const
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{
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return NODEMETA_SIGN;
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}
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NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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{
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std::string text = deSerializeString(is);
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return new SignNodeMetadata(gamedef, text);
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}
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NodeMetadata* SignNodeMetadata::create(IGameDef *gamedef)
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{
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return new SignNodeMetadata(gamedef, "");
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}
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NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
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{
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return new SignNodeMetadata(gamedef, m_text);
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}
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void SignNodeMetadata::serializeBody(std::ostream &os)
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{
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os<<serializeString(m_text);
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}
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std::string SignNodeMetadata::infoText()
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{
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return std::string("\"")+m_text+"\"";
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}
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/*
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ChestNodeMetadata
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*/
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// Prototype
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ChestNodeMetadata proto_ChestNodeMetadata(NULL);
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ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), typeName(), create, create);
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m_inventory = new Inventory();
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m_inventory->addList("0", 8*4);
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}
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ChestNodeMetadata::~ChestNodeMetadata()
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{
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delete m_inventory;
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}
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u16 ChestNodeMetadata::typeId() const
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{
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return NODEMETA_CHEST;
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}
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NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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{
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ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
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d->m_inventory->deSerialize(is, gamedef);
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return d;
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}
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NodeMetadata* ChestNodeMetadata::create(IGameDef *gamedef)
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{
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ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
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return d;
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}
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NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
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{
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ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
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*d->m_inventory = *m_inventory;
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return d;
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}
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void ChestNodeMetadata::serializeBody(std::ostream &os)
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{
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m_inventory->serialize(os);
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}
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std::string ChestNodeMetadata::infoText()
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{
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return "Chest";
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}
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bool ChestNodeMetadata::nodeRemovalDisabled()
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{
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/*
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Disable removal if chest contains something
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*/
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InventoryList *list = m_inventory->getList("0");
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if(list == NULL)
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return false;
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if(list->getUsedSlots() == 0)
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return false;
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return true;
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}
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std::string ChestNodeMetadata::getInventoryDrawSpecString()
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{
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return
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"invsize[8,9;]"
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"list[current_name;0;0,0;8,4;]"
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"list[current_player;main;0,5;8,4;]";
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}
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/*
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LockingChestNodeMetadata
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*/
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// Prototype
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LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
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LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), typeName(), create, create);
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m_inventory = new Inventory();
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m_inventory->addList("0", 8*4);
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}
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LockingChestNodeMetadata::~LockingChestNodeMetadata()
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{
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delete m_inventory;
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}
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u16 LockingChestNodeMetadata::typeId() const
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{
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return NODEMETA_LOCKABLE_CHEST;
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}
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NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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{
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
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d->setOwner(deSerializeString(is));
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d->m_inventory->deSerialize(is, gamedef);
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return d;
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}
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NodeMetadata* LockingChestNodeMetadata::create(IGameDef *gamedef)
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{
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
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return d;
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}
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NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
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{
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LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
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*d->m_inventory = *m_inventory;
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return d;
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}
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void LockingChestNodeMetadata::serializeBody(std::ostream &os)
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{
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os<<serializeString(m_text);
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m_inventory->serialize(os);
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}
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std::string LockingChestNodeMetadata::infoText()
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{
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return "Locking Chest";
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}
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bool LockingChestNodeMetadata::nodeRemovalDisabled()
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{
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/*
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Disable removal if chest contains something
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*/
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InventoryList *list = m_inventory->getList("0");
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if(list == NULL)
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return false;
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if(list->getUsedSlots() == 0)
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return false;
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return true;
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}
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std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
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{
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return
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"invsize[8,9;]"
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"list[current_name;0;0,0;8,4;]"
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"list[current_player;main;0,5;8,4;]";
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}
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/*
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FurnaceNodeMetadata
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*/
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// Prototype
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FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
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FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
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NodeMetadata(gamedef)
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{
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NodeMetadata::registerType(typeId(), typeName(), create, create);
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m_inventory = new Inventory();
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m_inventory->addList("fuel", 1);
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m_inventory->addList("src", 1);
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m_inventory->addList("dst", 4);
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m_step_accumulator = 0;
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m_fuel_totaltime = 0;
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m_fuel_time = 0;
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m_src_totaltime = 0;
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m_src_time = 0;
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}
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FurnaceNodeMetadata::~FurnaceNodeMetadata()
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{
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delete m_inventory;
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}
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u16 FurnaceNodeMetadata::typeId() const
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{
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return NODEMETA_FURNACE;
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}
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NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
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{
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FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef);
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*d->m_inventory = *m_inventory;
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return d;
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}
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NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
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{
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FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
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d->m_inventory->deSerialize(is, gamedef);
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int temp;
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is>>temp;
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d->m_fuel_totaltime = (float)temp/10;
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is>>temp;
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d->m_fuel_time = (float)temp/10;
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return d;
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}
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NodeMetadata* FurnaceNodeMetadata::create(IGameDef *gamedef)
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{
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FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
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return d;
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}
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void FurnaceNodeMetadata::serializeBody(std::ostream &os)
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{
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m_inventory->serialize(os);
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os<<itos(m_fuel_totaltime*10)<<" ";
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os<<itos(m_fuel_time*10)<<" ";
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}
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std::string FurnaceNodeMetadata::infoText()
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{
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//return "Furnace";
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if(m_fuel_time >= m_fuel_totaltime)
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{
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const InventoryList *src_list = m_inventory->getList("src");
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assert(src_list);
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const InventoryItem *src_item = src_list->getItem(0);
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if(src_item && src_item->isCookable()) {
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InventoryList *dst_list = m_inventory->getList("dst");
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if(!dst_list->roomForCookedItem(src_item))
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return "Furnace is overloaded";
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return "Furnace is out of fuel";
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}
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else
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return "Furnace is inactive";
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}
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else
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{
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std::string s = "Furnace is active";
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// Do this so it doesn't always show (0%) for weak fuel
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if(m_fuel_totaltime > 3) {
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s += " (";
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s += itos(m_fuel_time/m_fuel_totaltime*100);
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s += "%)";
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}
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return s;
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}
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}
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bool FurnaceNodeMetadata::nodeRemovalDisabled()
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{
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/*
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Disable removal if furnace is not empty
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*/
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InventoryList *list[3] = {m_inventory->getList("src"),
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m_inventory->getList("dst"), m_inventory->getList("fuel")};
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for(int i = 0; i < 3; i++) {
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if(list[i] == NULL)
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continue;
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if(list[i]->getUsedSlots() == 0)
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continue;
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return true;
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}
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return false;
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}
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void FurnaceNodeMetadata::inventoryModified()
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{
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infostream<<"Furnace inventory modification callback"<<std::endl;
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}
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bool FurnaceNodeMetadata::step(float dtime)
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{
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if(dtime > 60.0)
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infostream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
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// Update at a fixed frequency
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const float interval = 2.0;
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m_step_accumulator += dtime;
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bool changed = false;
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while(m_step_accumulator > interval)
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{
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m_step_accumulator -= interval;
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dtime = interval;
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//infostream<<"Furnace step dtime="<<dtime<<std::endl;
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InventoryList *dst_list = m_inventory->getList("dst");
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assert(dst_list);
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InventoryList *src_list = m_inventory->getList("src");
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assert(src_list);
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InventoryItem *src_item = src_list->getItem(0);
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bool room_available = false;
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if(src_item && src_item->isCookable())
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room_available = dst_list->roomForCookedItem(src_item);
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// Start only if there are free slots in dst, so that it can
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// accomodate any result item
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if(room_available)
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{
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m_src_totaltime = src_item->getCookTime();
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}
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else
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{
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m_src_time = 0;
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m_src_totaltime = 0;
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}
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/*
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If fuel is burning, increment the burn counters.
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If item finishes cooking, move it to result.
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*/
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if(m_fuel_time < m_fuel_totaltime)
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{
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//infostream<<"Furnace is active"<<std::endl;
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m_fuel_time += dtime;
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m_src_time += dtime;
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if(m_src_time >= m_src_totaltime && m_src_totaltime > 0.001
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&& src_item)
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{
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InventoryItem *cookresult = src_item->createCookResult();
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dst_list->addItem(cookresult);
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src_list->decrementMaterials(1);
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m_src_time = 0;
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m_src_totaltime = 0;
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}
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changed = true;
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// If the fuel was not used up this step, just keep burning it
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if(m_fuel_time < m_fuel_totaltime)
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continue;
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}
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/*
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Get the source again in case it has all burned
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*/
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src_item = src_list->getItem(0);
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/*
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If there is no source item, or the source item is not cookable,
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or the furnace is still cooking, or the furnace became overloaded, stop loop.
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*/
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if(src_item == NULL || !room_available || m_fuel_time < m_fuel_totaltime ||
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dst_list->roomForCookedItem(src_item) == false)
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{
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m_step_accumulator = 0;
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break;
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}
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//infostream<<"Furnace is out of fuel"<<std::endl;
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InventoryList *fuel_list = m_inventory->getList("fuel");
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assert(fuel_list);
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const InventoryItem *fuel_item = fuel_list->getItem(0);
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if(fuel_item && fuel_item->getBurnTime() >= 0){
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m_fuel_totaltime = fuel_item->getBurnTime();
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m_fuel_time = 0;
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fuel_list->decrementMaterials(1);
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changed = true;
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} else {
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//infostream<<"No fuel found"<<std::endl;
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// No fuel, stop loop.
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m_step_accumulator = 0;
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break;
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}
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}
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return changed;
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}
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std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
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{
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return
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"invsize[8,9;]"
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"list[current_name;fuel;2,3;1,1;]"
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"list[current_name;src;2,1;1,1;]"
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"list[current_name;dst;5,1;2,2;]"
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"list[current_player;main;0,5;8,4;]";
|
|
}
|
|
|
|
/*
|
|
GenericNodeMetadata
|
|
*/
|
|
|
|
class GenericNodeMetadata : public NodeMetadata
|
|
{
|
|
private:
|
|
Inventory *m_inventory;
|
|
std::string m_text;
|
|
std::string m_owner;
|
|
|
|
std::string m_infotext;
|
|
std::string m_inventorydrawspec;
|
|
bool m_allow_text_input;
|
|
bool m_removal_disabled;
|
|
bool m_enforce_owner;
|
|
|
|
bool m_inventory_modified;
|
|
bool m_text_modified;
|
|
|
|
std::map<std::string, std::string> m_stringvars;
|
|
|
|
public:
|
|
u16 typeId() const
|
|
{
|
|
return NODEMETA_GENERIC;
|
|
}
|
|
const char* typeName() const
|
|
{
|
|
return "generic";
|
|
}
|
|
|
|
GenericNodeMetadata(IGameDef *gamedef):
|
|
NodeMetadata(gamedef),
|
|
|
|
m_inventory(new Inventory()),
|
|
m_text(""),
|
|
m_owner(""),
|
|
|
|
m_infotext("GenericNodeMetadata"),
|
|
m_inventorydrawspec(""),
|
|
m_allow_text_input(false),
|
|
m_removal_disabled(false),
|
|
m_enforce_owner(false),
|
|
|
|
m_inventory_modified(false),
|
|
m_text_modified(false)
|
|
{
|
|
NodeMetadata::registerType(typeId(), typeName(), create, create);
|
|
}
|
|
virtual ~GenericNodeMetadata()
|
|
{
|
|
delete m_inventory;
|
|
}
|
|
NodeMetadata* clone(IGameDef *gamedef)
|
|
{
|
|
GenericNodeMetadata *d = new GenericNodeMetadata(m_gamedef);
|
|
|
|
*d->m_inventory = *m_inventory;
|
|
d->m_text = m_text;
|
|
d->m_owner = m_owner;
|
|
|
|
d->m_infotext = m_infotext;
|
|
d->m_inventorydrawspec = m_inventorydrawspec;
|
|
d->m_allow_text_input = m_allow_text_input;
|
|
d->m_removal_disabled = m_removal_disabled;
|
|
d->m_enforce_owner = m_enforce_owner;
|
|
d->m_inventory_modified = m_inventory_modified;
|
|
d->m_text_modified = m_text_modified;
|
|
return d;
|
|
}
|
|
static NodeMetadata* create(IGameDef *gamedef)
|
|
{
|
|
GenericNodeMetadata *d = new GenericNodeMetadata(gamedef);
|
|
return d;
|
|
}
|
|
static NodeMetadata* create(std::istream &is, IGameDef *gamedef)
|
|
{
|
|
GenericNodeMetadata *d = new GenericNodeMetadata(gamedef);
|
|
|
|
d->m_inventory->deSerialize(is, gamedef);
|
|
d->m_text = deSerializeLongString(is);
|
|
d->m_owner = deSerializeString(is);
|
|
|
|
d->m_infotext = deSerializeString(is);
|
|
d->m_inventorydrawspec = deSerializeString(is);
|
|
d->m_allow_text_input = readU8(is);
|
|
d->m_removal_disabled = readU8(is);
|
|
d->m_enforce_owner = readU8(is);
|
|
|
|
int num_vars = readU32(is);
|
|
for(int i=0; i<num_vars; i++){
|
|
std::string name = deSerializeString(is);
|
|
std::string var = deSerializeLongString(is);
|
|
d->m_stringvars[name] = var;
|
|
}
|
|
|
|
return d;
|
|
}
|
|
void serializeBody(std::ostream &os)
|
|
{
|
|
m_inventory->serialize(os);
|
|
os<<serializeLongString(m_text);
|
|
os<<serializeString(m_owner);
|
|
|
|
os<<serializeString(m_infotext);
|
|
os<<serializeString(m_inventorydrawspec);
|
|
writeU8(os, m_allow_text_input);
|
|
writeU8(os, m_removal_disabled);
|
|
writeU8(os, m_enforce_owner);
|
|
|
|
int num_vars = m_stringvars.size();
|
|
writeU32(os, num_vars);
|
|
for(std::map<std::string, std::string>::iterator
|
|
i = m_stringvars.begin(); i != m_stringvars.end(); i++){
|
|
os<<serializeString(i->first);
|
|
os<<serializeLongString(i->second);
|
|
}
|
|
}
|
|
|
|
std::string infoText()
|
|
{
|
|
return m_infotext;
|
|
}
|
|
Inventory* getInventory()
|
|
{
|
|
return m_inventory;
|
|
}
|
|
void inventoryModified()
|
|
{
|
|
m_inventory_modified = true;
|
|
}
|
|
bool step(float dtime)
|
|
{
|
|
return false;
|
|
}
|
|
bool nodeRemovalDisabled()
|
|
{
|
|
return m_removal_disabled;
|
|
}
|
|
std::string getInventoryDrawSpecString()
|
|
{
|
|
return m_inventorydrawspec;
|
|
}
|
|
bool allowsTextInput()
|
|
{
|
|
return m_allow_text_input;
|
|
}
|
|
std::string getText()
|
|
{
|
|
return m_text;
|
|
}
|
|
void setText(const std::string &t)
|
|
{
|
|
m_text = t;
|
|
m_text_modified = true;
|
|
}
|
|
std::string getOwner()
|
|
{
|
|
if(m_enforce_owner)
|
|
return m_owner;
|
|
else
|
|
return "";
|
|
}
|
|
void setOwner(std::string t)
|
|
{
|
|
m_owner = t;
|
|
}
|
|
|
|
/* Interface for GenericNodeMetadata */
|
|
|
|
void setInfoText(const std::string &text)
|
|
{
|
|
infostream<<"GenericNodeMetadata::setInfoText(\""
|
|
<<text<<"\")"<<std::endl;
|
|
m_infotext = text;
|
|
}
|
|
void setInventoryDrawSpec(const std::string &text)
|
|
{
|
|
m_inventorydrawspec = text;
|
|
}
|
|
void setAllowTextInput(bool b)
|
|
{
|
|
m_allow_text_input = b;
|
|
}
|
|
void setRemovalDisabled(bool b)
|
|
{
|
|
m_removal_disabled = b;
|
|
}
|
|
void setEnforceOwner(bool b)
|
|
{
|
|
m_enforce_owner = b;
|
|
}
|
|
bool isInventoryModified()
|
|
{
|
|
return m_inventory_modified;
|
|
}
|
|
void resetInventoryModified()
|
|
{
|
|
m_inventory_modified = false;
|
|
}
|
|
bool isTextModified()
|
|
{
|
|
return m_text_modified;
|
|
}
|
|
void resetTextModified()
|
|
{
|
|
m_text_modified = false;
|
|
}
|
|
void setString(const std::string &name, const std::string &var)
|
|
{
|
|
m_stringvars[name] = var;
|
|
}
|
|
std::string getString(const std::string &name)
|
|
{
|
|
std::map<std::string, std::string>::iterator i;
|
|
i = m_stringvars.find(name);
|
|
if(i == m_stringvars.end())
|
|
return "";
|
|
return i->second;
|
|
}
|
|
};
|
|
|
|
// Prototype
|
|
GenericNodeMetadata proto_GenericNodeMetadata(NULL);
|
|
|