forked from Mirrorlandia_minetest/minetest
1789 lines
41 KiB
C++
1789 lines
41 KiB
C++
/*
|
|
Minetest-c55
|
|
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "content_sao.h"
|
|
#include "collision.h"
|
|
#include "environment.h"
|
|
#include "settings.h"
|
|
#include "main.h" // For g_profiler
|
|
#include "profiler.h"
|
|
#include "serialization.h" // For compressZlib
|
|
#include "materials.h" // For MaterialProperties
|
|
#include "tooldef.h" // ToolDiggingProperties
|
|
|
|
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
|
|
|
|
/* Some helper functions */
|
|
|
|
// Y is copied, X and Z change is limited
|
|
void accelerate_xz(v3f &speed, v3f target_speed, f32 max_increase)
|
|
{
|
|
v3f d_wanted = target_speed - speed;
|
|
d_wanted.Y = 0;
|
|
f32 dl_wanted = d_wanted.getLength();
|
|
f32 dl = dl_wanted;
|
|
if(dl > max_increase)
|
|
dl = max_increase;
|
|
|
|
v3f d = d_wanted.normalize() * dl;
|
|
|
|
speed.X += d.X;
|
|
speed.Z += d.Z;
|
|
speed.Y = target_speed.Y;
|
|
}
|
|
|
|
/*
|
|
TestSAO
|
|
*/
|
|
|
|
// Prototype
|
|
TestSAO proto_TestSAO(NULL, v3f(0,0,0));
|
|
|
|
TestSAO::TestSAO(ServerEnvironment *env, v3f pos):
|
|
ServerActiveObject(env, pos),
|
|
m_timer1(0),
|
|
m_age(0)
|
|
{
|
|
ServerActiveObject::registerType(getType(), create);
|
|
}
|
|
|
|
ServerActiveObject* TestSAO::create(ServerEnvironment *env, v3f pos,
|
|
const std::string &data)
|
|
{
|
|
return new TestSAO(env, pos);
|
|
}
|
|
|
|
void TestSAO::step(float dtime, bool send_recommended)
|
|
{
|
|
m_age += dtime;
|
|
if(m_age > 10)
|
|
{
|
|
m_removed = true;
|
|
return;
|
|
}
|
|
|
|
m_base_position.Y += dtime * BS * 2;
|
|
if(m_base_position.Y > 8*BS)
|
|
m_base_position.Y = 2*BS;
|
|
|
|
if(send_recommended == false)
|
|
return;
|
|
|
|
m_timer1 -= dtime;
|
|
if(m_timer1 < 0.0)
|
|
{
|
|
m_timer1 += 0.125;
|
|
|
|
std::string data;
|
|
|
|
data += itos(0); // 0 = position
|
|
data += " ";
|
|
data += itos(m_base_position.X);
|
|
data += " ";
|
|
data += itos(m_base_position.Y);
|
|
data += " ";
|
|
data += itos(m_base_position.Z);
|
|
|
|
ActiveObjectMessage aom(getId(), false, data);
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
ItemSAO
|
|
*/
|
|
|
|
// Prototype
|
|
ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
|
|
|
|
ItemSAO::ItemSAO(ServerEnvironment *env, v3f pos,
|
|
const std::string inventorystring):
|
|
ServerActiveObject(env, pos),
|
|
m_inventorystring(inventorystring),
|
|
m_speed_f(0,0,0),
|
|
m_last_sent_position(0,0,0)
|
|
{
|
|
ServerActiveObject::registerType(getType(), create);
|
|
}
|
|
|
|
ServerActiveObject* ItemSAO::create(ServerEnvironment *env, v3f pos,
|
|
const std::string &data)
|
|
{
|
|
std::istringstream is(data, std::ios::binary);
|
|
char buf[1];
|
|
// read version
|
|
is.read(buf, 1);
|
|
u8 version = buf[0];
|
|
// check if version is supported
|
|
if(version != 0)
|
|
return NULL;
|
|
std::string inventorystring = deSerializeString(is);
|
|
infostream<<"ItemSAO::create(): Creating item \""
|
|
<<inventorystring<<"\""<<std::endl;
|
|
return new ItemSAO(env, pos, inventorystring);
|
|
}
|
|
|
|
void ItemSAO::step(float dtime, bool send_recommended)
|
|
{
|
|
ScopeProfiler sp2(g_profiler, "ItemSAO::step avg", SPT_AVG);
|
|
|
|
assert(m_env);
|
|
|
|
const float interval = 0.2;
|
|
if(m_move_interval.step(dtime, interval)==false)
|
|
return;
|
|
dtime = interval;
|
|
|
|
core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
|
|
collisionMoveResult moveresult;
|
|
// Apply gravity
|
|
m_speed_f += v3f(0, -dtime*9.81*BS, 0);
|
|
// Maximum movement without glitches
|
|
f32 pos_max_d = BS*0.25;
|
|
// Limit speed
|
|
if(m_speed_f.getLength()*dtime > pos_max_d)
|
|
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
|
|
v3f pos_f = getBasePosition();
|
|
v3f pos_f_old = pos_f;
|
|
IGameDef *gamedef = m_env->getGameDef();
|
|
moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
|
|
pos_max_d, box, dtime, pos_f, m_speed_f);
|
|
|
|
if(send_recommended == false)
|
|
return;
|
|
|
|
if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
|
|
{
|
|
setBasePosition(pos_f);
|
|
m_last_sent_position = pos_f;
|
|
|
|
std::ostringstream os(std::ios::binary);
|
|
char buf[6];
|
|
// command (0 = update position)
|
|
buf[0] = 0;
|
|
os.write(buf, 1);
|
|
// pos
|
|
writeS32((u8*)buf, m_base_position.X*1000);
|
|
os.write(buf, 4);
|
|
writeS32((u8*)buf, m_base_position.Y*1000);
|
|
os.write(buf, 4);
|
|
writeS32((u8*)buf, m_base_position.Z*1000);
|
|
os.write(buf, 4);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), false, os.str());
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
}
|
|
|
|
std::string ItemSAO::getClientInitializationData()
|
|
{
|
|
std::ostringstream os(std::ios::binary);
|
|
char buf[6];
|
|
// version
|
|
buf[0] = 0;
|
|
os.write(buf, 1);
|
|
// pos
|
|
writeS32((u8*)buf, m_base_position.X*1000);
|
|
os.write(buf, 4);
|
|
writeS32((u8*)buf, m_base_position.Y*1000);
|
|
os.write(buf, 4);
|
|
writeS32((u8*)buf, m_base_position.Z*1000);
|
|
os.write(buf, 4);
|
|
// inventorystring
|
|
os<<serializeString(m_inventorystring);
|
|
return os.str();
|
|
}
|
|
|
|
std::string ItemSAO::getStaticData()
|
|
{
|
|
infostream<<__FUNCTION_NAME<<std::endl;
|
|
std::ostringstream os(std::ios::binary);
|
|
char buf[1];
|
|
// version
|
|
buf[0] = 0;
|
|
os.write(buf, 1);
|
|
// inventorystring
|
|
os<<serializeString(m_inventorystring);
|
|
return os.str();
|
|
}
|
|
|
|
InventoryItem * ItemSAO::createInventoryItem()
|
|
{
|
|
try{
|
|
std::istringstream is(m_inventorystring, std::ios_base::binary);
|
|
IGameDef *gamedef = m_env->getGameDef();
|
|
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
|
|
infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
|
|
<<m_inventorystring<<"\" -> item="<<item
|
|
<<std::endl;
|
|
return item;
|
|
}
|
|
catch(SerializationError &e)
|
|
{
|
|
infostream<<__FUNCTION_NAME<<": serialization error: "
|
|
<<"m_inventorystring=\""<<m_inventorystring<<"\""<<std::endl;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
void ItemSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
|
|
{
|
|
InventoryItem *item = createInventoryItem();
|
|
bool fits = puncher->addToInventory(item);
|
|
if(fits)
|
|
m_removed = true;
|
|
else
|
|
delete item;
|
|
}
|
|
|
|
/*
|
|
RatSAO
|
|
*/
|
|
|
|
// Prototype
|
|
RatSAO proto_RatSAO(NULL, v3f(0,0,0));
|
|
|
|
RatSAO::RatSAO(ServerEnvironment *env, v3f pos):
|
|
ServerActiveObject(env, pos),
|
|
m_is_active(false),
|
|
m_speed_f(0,0,0)
|
|
{
|
|
ServerActiveObject::registerType(getType(), create);
|
|
|
|
m_oldpos = v3f(0,0,0);
|
|
m_last_sent_position = v3f(0,0,0);
|
|
m_yaw = myrand_range(0,PI*2);
|
|
m_counter1 = 0;
|
|
m_counter2 = 0;
|
|
m_age = 0;
|
|
m_touching_ground = false;
|
|
}
|
|
|
|
ServerActiveObject* RatSAO::create(ServerEnvironment *env, v3f pos,
|
|
const std::string &data)
|
|
{
|
|
std::istringstream is(data, std::ios::binary);
|
|
char buf[1];
|
|
// read version
|
|
is.read(buf, 1);
|
|
u8 version = buf[0];
|
|
// check if version is supported
|
|
if(version != 0)
|
|
return NULL;
|
|
return new RatSAO(env, pos);
|
|
}
|
|
|
|
void RatSAO::step(float dtime, bool send_recommended)
|
|
{
|
|
ScopeProfiler sp2(g_profiler, "RatSAO::step avg", SPT_AVG);
|
|
|
|
assert(m_env);
|
|
|
|
if(m_is_active == false)
|
|
{
|
|
if(m_inactive_interval.step(dtime, 0.5)==false)
|
|
return;
|
|
}
|
|
|
|
/*
|
|
The AI
|
|
*/
|
|
|
|
/*m_age += dtime;
|
|
if(m_age > 60)
|
|
{
|
|
// Die
|
|
m_removed = true;
|
|
return;
|
|
}*/
|
|
|
|
// Apply gravity
|
|
m_speed_f.Y -= dtime*9.81*BS;
|
|
|
|
/*
|
|
Move around if some player is close
|
|
*/
|
|
bool player_is_close = false;
|
|
// Check connected players
|
|
core::list<Player*> players = m_env->getPlayers(true);
|
|
core::list<Player*>::Iterator i;
|
|
for(i = players.begin();
|
|
i != players.end(); i++)
|
|
{
|
|
Player *player = *i;
|
|
v3f playerpos = player->getPosition();
|
|
if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
|
|
{
|
|
player_is_close = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_is_active = player_is_close;
|
|
|
|
if(player_is_close == false)
|
|
{
|
|
m_speed_f.X = 0;
|
|
m_speed_f.Z = 0;
|
|
}
|
|
else
|
|
{
|
|
// Move around
|
|
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
|
|
f32 speed = 2*BS;
|
|
m_speed_f.X = speed * dir.X;
|
|
m_speed_f.Z = speed * dir.Z;
|
|
|
|
if(m_touching_ground && (m_oldpos - m_base_position).getLength()
|
|
< dtime*speed/2)
|
|
{
|
|
m_counter1 -= dtime;
|
|
if(m_counter1 < 0.0)
|
|
{
|
|
m_counter1 += 1.0;
|
|
m_speed_f.Y = 5.0*BS;
|
|
}
|
|
}
|
|
|
|
{
|
|
m_counter2 -= dtime;
|
|
if(m_counter2 < 0.0)
|
|
{
|
|
m_counter2 += (float)(myrand()%100)/100*3.0;
|
|
m_yaw += ((float)(myrand()%200)-100)/100*180;
|
|
m_yaw = wrapDegrees(m_yaw);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_oldpos = m_base_position;
|
|
|
|
/*
|
|
Move it, with collision detection
|
|
*/
|
|
|
|
core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
|
|
collisionMoveResult moveresult;
|
|
// Maximum movement without glitches
|
|
f32 pos_max_d = BS*0.25;
|
|
// Limit speed
|
|
if(m_speed_f.getLength()*dtime > pos_max_d)
|
|
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
|
|
v3f pos_f = getBasePosition();
|
|
v3f pos_f_old = pos_f;
|
|
IGameDef *gamedef = m_env->getGameDef();
|
|
moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
|
|
pos_max_d, box, dtime, pos_f, m_speed_f);
|
|
m_touching_ground = moveresult.touching_ground;
|
|
|
|
setBasePosition(pos_f);
|
|
|
|
if(send_recommended == false)
|
|
return;
|
|
|
|
if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
|
|
{
|
|
m_last_sent_position = pos_f;
|
|
|
|
std::ostringstream os(std::ios::binary);
|
|
// command (0 = update position)
|
|
writeU8(os, 0);
|
|
// pos
|
|
writeV3F1000(os, m_base_position);
|
|
// yaw
|
|
writeF1000(os, m_yaw);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), false, os.str());
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
}
|
|
|
|
std::string RatSAO::getClientInitializationData()
|
|
{
|
|
std::ostringstream os(std::ios::binary);
|
|
// version
|
|
writeU8(os, 0);
|
|
// pos
|
|
writeV3F1000(os, m_base_position);
|
|
return os.str();
|
|
}
|
|
|
|
std::string RatSAO::getStaticData()
|
|
{
|
|
//infostream<<__FUNCTION_NAME<<std::endl;
|
|
std::ostringstream os(std::ios::binary);
|
|
// version
|
|
writeU8(os, 0);
|
|
return os.str();
|
|
}
|
|
|
|
void RatSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
|
|
{
|
|
std::istringstream is("CraftItem rat 1", std::ios_base::binary);
|
|
IGameDef *gamedef = m_env->getGameDef();
|
|
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
|
|
bool fits = puncher->addToInventory(item);
|
|
if(fits)
|
|
m_removed = true;
|
|
else
|
|
delete item;
|
|
}
|
|
|
|
/*
|
|
Oerkki1SAO
|
|
*/
|
|
|
|
// Prototype
|
|
Oerkki1SAO proto_Oerkki1SAO(NULL, v3f(0,0,0));
|
|
|
|
Oerkki1SAO::Oerkki1SAO(ServerEnvironment *env, v3f pos):
|
|
ServerActiveObject(env, pos),
|
|
m_is_active(false),
|
|
m_speed_f(0,0,0)
|
|
{
|
|
ServerActiveObject::registerType(getType(), create);
|
|
|
|
m_oldpos = v3f(0,0,0);
|
|
m_last_sent_position = v3f(0,0,0);
|
|
m_yaw = 0;
|
|
m_counter1 = 0;
|
|
m_counter2 = 0;
|
|
m_age = 0;
|
|
m_touching_ground = false;
|
|
m_hp = 20;
|
|
m_after_jump_timer = 0;
|
|
}
|
|
|
|
ServerActiveObject* Oerkki1SAO::create(ServerEnvironment *env, v3f pos,
|
|
const std::string &data)
|
|
{
|
|
std::istringstream is(data, std::ios::binary);
|
|
// read version
|
|
u8 version = readU8(is);
|
|
// read hp
|
|
u8 hp = readU8(is);
|
|
// check if version is supported
|
|
if(version != 0)
|
|
return NULL;
|
|
Oerkki1SAO *o = new Oerkki1SAO(env, pos);
|
|
o->m_hp = hp;
|
|
return o;
|
|
}
|
|
|
|
void Oerkki1SAO::step(float dtime, bool send_recommended)
|
|
{
|
|
ScopeProfiler sp2(g_profiler, "Oerkki1SAO::step avg", SPT_AVG);
|
|
|
|
assert(m_env);
|
|
|
|
if(m_is_active == false)
|
|
{
|
|
if(m_inactive_interval.step(dtime, 0.5)==false)
|
|
return;
|
|
}
|
|
|
|
/*
|
|
The AI
|
|
*/
|
|
|
|
m_age += dtime;
|
|
if(m_age > 120)
|
|
{
|
|
// Die
|
|
m_removed = true;
|
|
return;
|
|
}
|
|
|
|
m_after_jump_timer -= dtime;
|
|
|
|
v3f old_speed = m_speed_f;
|
|
|
|
// Apply gravity
|
|
m_speed_f.Y -= dtime*9.81*BS;
|
|
|
|
/*
|
|
Move around if some player is close
|
|
*/
|
|
bool player_is_close = false;
|
|
bool player_is_too_close = false;
|
|
v3f near_player_pos;
|
|
// Check connected players
|
|
core::list<Player*> players = m_env->getPlayers(true);
|
|
core::list<Player*>::Iterator i;
|
|
for(i = players.begin();
|
|
i != players.end(); i++)
|
|
{
|
|
Player *player = *i;
|
|
v3f playerpos = player->getPosition();
|
|
f32 dist = m_base_position.getDistanceFrom(playerpos);
|
|
if(dist < BS*0.6)
|
|
{
|
|
m_removed = true;
|
|
return;
|
|
player_is_too_close = true;
|
|
near_player_pos = playerpos;
|
|
}
|
|
else if(dist < BS*15.0 && !player_is_too_close)
|
|
{
|
|
player_is_close = true;
|
|
near_player_pos = playerpos;
|
|
}
|
|
}
|
|
|
|
m_is_active = player_is_close;
|
|
|
|
v3f target_speed = m_speed_f;
|
|
|
|
if(!player_is_close)
|
|
{
|
|
target_speed = v3f(0,0,0);
|
|
}
|
|
else
|
|
{
|
|
// Move around
|
|
|
|
v3f ndir = near_player_pos - m_base_position;
|
|
ndir.Y = 0;
|
|
ndir.normalize();
|
|
|
|
f32 nyaw = 180./PI*atan2(ndir.Z,ndir.X);
|
|
if(nyaw < m_yaw - 180)
|
|
nyaw += 360;
|
|
else if(nyaw > m_yaw + 180)
|
|
nyaw -= 360;
|
|
m_yaw = 0.95*m_yaw + 0.05*nyaw;
|
|
m_yaw = wrapDegrees(m_yaw);
|
|
|
|
f32 speed = 2*BS;
|
|
|
|
if((m_touching_ground || m_after_jump_timer > 0.0)
|
|
&& !player_is_too_close)
|
|
{
|
|
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
|
|
target_speed.X = speed * dir.X;
|
|
target_speed.Z = speed * dir.Z;
|
|
}
|
|
|
|
if(m_touching_ground && (m_oldpos - m_base_position).getLength()
|
|
< dtime*speed/2)
|
|
{
|
|
m_counter1 -= dtime;
|
|
if(m_counter1 < 0.0)
|
|
{
|
|
m_counter1 += 0.2;
|
|
// Jump
|
|
target_speed.Y = 5.0*BS;
|
|
m_after_jump_timer = 1.0;
|
|
}
|
|
}
|
|
|
|
{
|
|
m_counter2 -= dtime;
|
|
if(m_counter2 < 0.0)
|
|
{
|
|
m_counter2 += (float)(myrand()%100)/100*3.0;
|
|
//m_yaw += ((float)(myrand()%200)-100)/100*180;
|
|
m_yaw += ((float)(myrand()%200)-100)/100*90;
|
|
m_yaw = wrapDegrees(m_yaw);
|
|
}
|
|
}
|
|
}
|
|
|
|
if((m_speed_f - target_speed).getLength() > BS*4 || player_is_too_close)
|
|
accelerate_xz(m_speed_f, target_speed, dtime*BS*8);
|
|
else
|
|
accelerate_xz(m_speed_f, target_speed, dtime*BS*4);
|
|
|
|
m_oldpos = m_base_position;
|
|
|
|
/*
|
|
Move it, with collision detection
|
|
*/
|
|
|
|
core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*5./3.,BS/3.);
|
|
collisionMoveResult moveresult;
|
|
// Maximum movement without glitches
|
|
f32 pos_max_d = BS*0.25;
|
|
/*// Limit speed
|
|
if(m_speed_f.getLength()*dtime > pos_max_d)
|
|
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/
|
|
v3f pos_f = getBasePosition();
|
|
v3f pos_f_old = pos_f;
|
|
IGameDef *gamedef = m_env->getGameDef();
|
|
moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
|
|
pos_max_d, box, dtime, pos_f, m_speed_f);
|
|
m_touching_ground = moveresult.touching_ground;
|
|
|
|
// Do collision damage
|
|
float tolerance = BS*30;
|
|
float factor = BS*0.5;
|
|
v3f speed_diff = old_speed - m_speed_f;
|
|
// Increase effect in X and Z
|
|
speed_diff.X *= 2;
|
|
speed_diff.Z *= 2;
|
|
float vel = speed_diff.getLength();
|
|
if(vel > tolerance)
|
|
{
|
|
f32 damage_f = (vel - tolerance)/BS*factor;
|
|
u16 damage = (u16)(damage_f+0.5);
|
|
doDamage(damage);
|
|
}
|
|
|
|
setBasePosition(pos_f);
|
|
|
|
if(send_recommended == false && m_speed_f.getLength() < 3.0*BS)
|
|
return;
|
|
|
|
if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
|
|
{
|
|
m_last_sent_position = pos_f;
|
|
|
|
std::ostringstream os(std::ios::binary);
|
|
// command (0 = update position)
|
|
writeU8(os, 0);
|
|
// pos
|
|
writeV3F1000(os, m_base_position);
|
|
// yaw
|
|
writeF1000(os, m_yaw);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), false, os.str());
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
}
|
|
|
|
std::string Oerkki1SAO::getClientInitializationData()
|
|
{
|
|
std::ostringstream os(std::ios::binary);
|
|
// version
|
|
writeU8(os, 0);
|
|
// pos
|
|
writeV3F1000(os, m_base_position);
|
|
return os.str();
|
|
}
|
|
|
|
std::string Oerkki1SAO::getStaticData()
|
|
{
|
|
//infostream<<__FUNCTION_NAME<<std::endl;
|
|
std::ostringstream os(std::ios::binary);
|
|
// version
|
|
writeU8(os, 0);
|
|
// hp
|
|
writeU8(os, m_hp);
|
|
return os.str();
|
|
}
|
|
|
|
void Oerkki1SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
|
|
{
|
|
if(!puncher)
|
|
return;
|
|
|
|
v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
|
|
m_speed_f += dir*12*BS;
|
|
|
|
// "Material" properties of an oerkki
|
|
MaterialProperties mp;
|
|
mp.diggability = DIGGABLE_NORMAL;
|
|
mp.crackiness = -1.0;
|
|
mp.cuttability = 1.0;
|
|
|
|
ToolDiggingProperties tp;
|
|
puncher->getWieldDiggingProperties(&tp);
|
|
|
|
HittingProperties hitprop = getHittingProperties(&mp, &tp,
|
|
time_from_last_punch);
|
|
|
|
doDamage(hitprop.hp);
|
|
puncher->damageWieldedItem(hitprop.wear);
|
|
}
|
|
|
|
void Oerkki1SAO::doDamage(u16 d)
|
|
{
|
|
infostream<<"oerkki damage: "<<d<<std::endl;
|
|
|
|
if(d < m_hp)
|
|
{
|
|
m_hp -= d;
|
|
}
|
|
else
|
|
{
|
|
// Die
|
|
m_hp = 0;
|
|
m_removed = true;
|
|
}
|
|
|
|
{
|
|
std::ostringstream os(std::ios::binary);
|
|
// command (1 = damage)
|
|
writeU8(os, 1);
|
|
// amount
|
|
writeU8(os, d);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), false, os.str());
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
}
|
|
|
|
/*
|
|
FireflySAO
|
|
*/
|
|
|
|
// Prototype
|
|
FireflySAO proto_FireflySAO(NULL, v3f(0,0,0));
|
|
|
|
FireflySAO::FireflySAO(ServerEnvironment *env, v3f pos):
|
|
ServerActiveObject(env, pos),
|
|
m_is_active(false),
|
|
m_speed_f(0,0,0)
|
|
{
|
|
ServerActiveObject::registerType(getType(), create);
|
|
|
|
m_oldpos = v3f(0,0,0);
|
|
m_last_sent_position = v3f(0,0,0);
|
|
m_yaw = 0;
|
|
m_counter1 = 0;
|
|
m_counter2 = 0;
|
|
m_age = 0;
|
|
m_touching_ground = false;
|
|
}
|
|
|
|
ServerActiveObject* FireflySAO::create(ServerEnvironment *env, v3f pos,
|
|
const std::string &data)
|
|
{
|
|
std::istringstream is(data, std::ios::binary);
|
|
char buf[1];
|
|
// read version
|
|
is.read(buf, 1);
|
|
u8 version = buf[0];
|
|
// check if version is supported
|
|
if(version != 0)
|
|
return NULL;
|
|
return new FireflySAO(env, pos);
|
|
}
|
|
|
|
void FireflySAO::step(float dtime, bool send_recommended)
|
|
{
|
|
ScopeProfiler sp2(g_profiler, "FireflySAO::step avg", SPT_AVG);
|
|
|
|
assert(m_env);
|
|
|
|
if(m_is_active == false)
|
|
{
|
|
if(m_inactive_interval.step(dtime, 0.5)==false)
|
|
return;
|
|
}
|
|
|
|
/*
|
|
The AI
|
|
*/
|
|
|
|
// Apply (less) gravity
|
|
m_speed_f.Y -= dtime*3*BS;
|
|
|
|
/*
|
|
Move around if some player is close
|
|
*/
|
|
bool player_is_close = false;
|
|
// Check connected players
|
|
core::list<Player*> players = m_env->getPlayers(true);
|
|
core::list<Player*>::Iterator i;
|
|
for(i = players.begin();
|
|
i != players.end(); i++)
|
|
{
|
|
Player *player = *i;
|
|
v3f playerpos = player->getPosition();
|
|
if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
|
|
{
|
|
player_is_close = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_is_active = player_is_close;
|
|
|
|
if(player_is_close == false)
|
|
{
|
|
m_speed_f.X = 0;
|
|
m_speed_f.Z = 0;
|
|
}
|
|
else
|
|
{
|
|
// Move around
|
|
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
|
|
f32 speed = BS/2;
|
|
m_speed_f.X = speed * dir.X;
|
|
m_speed_f.Z = speed * dir.Z;
|
|
|
|
if(m_touching_ground && (m_oldpos - m_base_position).getLength()
|
|
< dtime*speed/2)
|
|
{
|
|
m_counter1 -= dtime;
|
|
if(m_counter1 < 0.0)
|
|
{
|
|
m_counter1 += 1.0;
|
|
m_speed_f.Y = 5.0*BS;
|
|
}
|
|
}
|
|
|
|
{
|
|
m_counter2 -= dtime;
|
|
if(m_counter2 < 0.0)
|
|
{
|
|
m_counter2 += (float)(myrand()%100)/100*3.0;
|
|
m_yaw += ((float)(myrand()%200)-100)/100*180;
|
|
m_yaw = wrapDegrees(m_yaw);
|
|
}
|
|
}
|
|
}
|
|
|
|
m_oldpos = m_base_position;
|
|
|
|
/*
|
|
Move it, with collision detection
|
|
*/
|
|
|
|
core::aabbox3d<f32> box(-BS/3.,-BS*2/3.0,-BS/3., BS/3.,BS*4./3.,BS/3.);
|
|
collisionMoveResult moveresult;
|
|
// Maximum movement without glitches
|
|
f32 pos_max_d = BS*0.25;
|
|
// Limit speed
|
|
if(m_speed_f.getLength()*dtime > pos_max_d)
|
|
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
|
|
v3f pos_f = getBasePosition();
|
|
v3f pos_f_old = pos_f;
|
|
IGameDef *gamedef = m_env->getGameDef();
|
|
moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
|
|
pos_max_d, box, dtime, pos_f, m_speed_f);
|
|
m_touching_ground = moveresult.touching_ground;
|
|
|
|
setBasePosition(pos_f);
|
|
|
|
if(send_recommended == false)
|
|
return;
|
|
|
|
if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
|
|
{
|
|
m_last_sent_position = pos_f;
|
|
|
|
std::ostringstream os(std::ios::binary);
|
|
// command (0 = update position)
|
|
writeU8(os, 0);
|
|
// pos
|
|
writeV3F1000(os, m_base_position);
|
|
// yaw
|
|
writeF1000(os, m_yaw);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), false, os.str());
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
}
|
|
|
|
std::string FireflySAO::getClientInitializationData()
|
|
{
|
|
std::ostringstream os(std::ios::binary);
|
|
// version
|
|
writeU8(os, 0);
|
|
// pos
|
|
writeV3F1000(os, m_base_position);
|
|
return os.str();
|
|
}
|
|
|
|
std::string FireflySAO::getStaticData()
|
|
{
|
|
//infostream<<__FUNCTION_NAME<<std::endl;
|
|
std::ostringstream os(std::ios::binary);
|
|
// version
|
|
writeU8(os, 0);
|
|
return os.str();
|
|
}
|
|
|
|
InventoryItem* FireflySAO::createPickedUpItem()
|
|
{
|
|
std::istringstream is("CraftItem firefly 1", std::ios_base::binary);
|
|
IGameDef *gamedef = m_env->getGameDef();
|
|
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
|
|
return item;
|
|
}
|
|
|
|
/*
|
|
MobV2SAO
|
|
*/
|
|
|
|
// Prototype
|
|
MobV2SAO proto_MobV2SAO(NULL, v3f(0,0,0), NULL);
|
|
|
|
MobV2SAO::MobV2SAO(ServerEnvironment *env, v3f pos,
|
|
Settings *init_properties):
|
|
ServerActiveObject(env, pos),
|
|
m_move_type("ground_nodes"),
|
|
m_speed(0,0,0),
|
|
m_last_sent_position(0,0,0),
|
|
m_oldpos(0,0,0),
|
|
m_yaw(0),
|
|
m_counter1(0),
|
|
m_counter2(0),
|
|
m_age(0),
|
|
m_touching_ground(false),
|
|
m_hp(10),
|
|
m_walk_around(false),
|
|
m_walk_around_timer(0),
|
|
m_next_pos_exists(false),
|
|
m_shoot_reload_timer(0),
|
|
m_shooting(false),
|
|
m_shooting_timer(0),
|
|
m_falling(false),
|
|
m_disturb_timer(100000),
|
|
m_random_disturb_timer(0),
|
|
m_shoot_y(0)
|
|
{
|
|
ServerActiveObject::registerType(getType(), create);
|
|
|
|
m_properties = new Settings();
|
|
if(init_properties)
|
|
m_properties->update(*init_properties);
|
|
|
|
m_properties->setV3F("pos", pos);
|
|
|
|
setPropertyDefaults();
|
|
readProperties();
|
|
}
|
|
|
|
MobV2SAO::~MobV2SAO()
|
|
{
|
|
delete m_properties;
|
|
}
|
|
|
|
ServerActiveObject* MobV2SAO::create(ServerEnvironment *env, v3f pos,
|
|
const std::string &data)
|
|
{
|
|
std::istringstream is(data, std::ios::binary);
|
|
Settings properties;
|
|
properties.parseConfigLines(is, "MobArgsEnd");
|
|
MobV2SAO *o = new MobV2SAO(env, pos, &properties);
|
|
return o;
|
|
}
|
|
|
|
std::string MobV2SAO::getStaticData()
|
|
{
|
|
updateProperties();
|
|
|
|
std::ostringstream os(std::ios::binary);
|
|
m_properties->writeLines(os);
|
|
return os.str();
|
|
}
|
|
|
|
std::string MobV2SAO::getClientInitializationData()
|
|
{
|
|
//infostream<<__FUNCTION_NAME<<std::endl;
|
|
|
|
updateProperties();
|
|
|
|
std::ostringstream os(std::ios::binary);
|
|
|
|
// version
|
|
writeU8(os, 0);
|
|
|
|
Settings client_properties;
|
|
|
|
/*client_properties.set("version", "0");
|
|
client_properties.updateValue(*m_properties, "pos");
|
|
client_properties.updateValue(*m_properties, "yaw");
|
|
client_properties.updateValue(*m_properties, "hp");*/
|
|
|
|
// Just send everything for simplicity
|
|
client_properties.update(*m_properties);
|
|
|
|
std::ostringstream os2(std::ios::binary);
|
|
client_properties.writeLines(os2);
|
|
compressZlib(os2.str(), os);
|
|
|
|
return os.str();
|
|
}
|
|
|
|
bool checkFreePosition(Map *map, v3s16 p0, v3s16 size)
|
|
{
|
|
for(int dx=0; dx<size.X; dx++)
|
|
for(int dy=0; dy<size.Y; dy++)
|
|
for(int dz=0; dz<size.Z; dz++){
|
|
v3s16 dp(dx, dy, dz);
|
|
v3s16 p = p0 + dp;
|
|
MapNode n = map->getNodeNoEx(p);
|
|
if(n.getContent() != CONTENT_AIR)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool checkWalkablePosition(Map *map, v3s16 p0)
|
|
{
|
|
v3s16 p = p0 + v3s16(0,-1,0);
|
|
MapNode n = map->getNodeNoEx(p);
|
|
if(n.getContent() != CONTENT_AIR)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool checkFreeAndWalkablePosition(Map *map, v3s16 p0, v3s16 size)
|
|
{
|
|
if(!checkFreePosition(map, p0, size))
|
|
return false;
|
|
if(!checkWalkablePosition(map, p0))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
static void get_random_u32_array(u32 a[], u32 len)
|
|
{
|
|
u32 i, n;
|
|
for(i=0; i<len; i++)
|
|
a[i] = i;
|
|
n = len;
|
|
while(n > 1){
|
|
u32 k = myrand() % n;
|
|
n--;
|
|
u32 temp = a[n];
|
|
a[n] = a[k];
|
|
a[k] = temp;
|
|
}
|
|
}
|
|
|
|
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
|
|
|
static void explodeSquare(Map *map, v3s16 p0, v3s16 size)
|
|
{
|
|
core::map<v3s16, MapBlock*> modified_blocks;
|
|
|
|
for(int dx=0; dx<size.X; dx++)
|
|
for(int dy=0; dy<size.Y; dy++)
|
|
for(int dz=0; dz<size.Z; dz++){
|
|
v3s16 dp(dx - size.X/2, dy - size.Y/2, dz - size.Z/2);
|
|
v3s16 p = p0 + dp;
|
|
MapNode n = map->getNodeNoEx(p);
|
|
if(n.getContent() == CONTENT_IGNORE)
|
|
continue;
|
|
//map->removeNodeWithEvent(p);
|
|
map->removeNodeAndUpdate(p, modified_blocks);
|
|
}
|
|
|
|
// Send a MEET_OTHER event
|
|
MapEditEvent event;
|
|
event.type = MEET_OTHER;
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = modified_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
v3s16 p = i.getNode()->getKey();
|
|
event.modified_blocks.insert(p, true);
|
|
}
|
|
map->dispatchEvent(&event);
|
|
}
|
|
|
|
void MobV2SAO::step(float dtime, bool send_recommended)
|
|
{
|
|
ScopeProfiler sp2(g_profiler, "MobV2SAO::step avg", SPT_AVG);
|
|
|
|
assert(m_env);
|
|
Map *map = &m_env->getMap();
|
|
|
|
m_age += dtime;
|
|
|
|
if(m_die_age >= 0.0 && m_age >= m_die_age){
|
|
m_removed = true;
|
|
return;
|
|
}
|
|
|
|
m_random_disturb_timer += dtime;
|
|
if(m_random_disturb_timer >= 5.0)
|
|
{
|
|
m_random_disturb_timer = 0;
|
|
// Check connected players
|
|
core::list<Player*> players = m_env->getPlayers(true);
|
|
core::list<Player*>::Iterator i;
|
|
for(i = players.begin();
|
|
i != players.end(); i++)
|
|
{
|
|
Player *player = *i;
|
|
v3f playerpos = player->getPosition();
|
|
f32 dist = m_base_position.getDistanceFrom(playerpos);
|
|
if(dist < BS*16)
|
|
{
|
|
if(myrand_range(0,3) == 0){
|
|
actionstream<<"Mob id="<<m_id<<" at "
|
|
<<PP(m_base_position/BS)
|
|
<<" got randomly disturbed by "
|
|
<<player->getName()<<std::endl;
|
|
m_disturbing_player = player->getName();
|
|
m_disturb_timer = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Player *disturbing_player =
|
|
m_env->getPlayer(m_disturbing_player.c_str());
|
|
v3f disturbing_player_off = v3f(0,1,0);
|
|
v3f disturbing_player_norm = v3f(0,1,0);
|
|
float disturbing_player_distance = 1000000;
|
|
float disturbing_player_dir = 0;
|
|
if(disturbing_player){
|
|
disturbing_player_off =
|
|
disturbing_player->getPosition() - m_base_position;
|
|
disturbing_player_distance = disturbing_player_off.getLength();
|
|
disturbing_player_norm = disturbing_player_off;
|
|
disturbing_player_norm.normalize();
|
|
disturbing_player_dir = 180./PI*atan2(disturbing_player_norm.Z,
|
|
disturbing_player_norm.X);
|
|
}
|
|
|
|
m_disturb_timer += dtime;
|
|
|
|
if(!m_falling)
|
|
{
|
|
m_shooting_timer -= dtime;
|
|
if(m_shooting_timer <= 0.0 && m_shooting){
|
|
m_shooting = false;
|
|
|
|
std::string shoot_type = m_properties->get("shoot_type");
|
|
v3f shoot_pos(0,0,0);
|
|
shoot_pos.Y += m_properties->getFloat("shoot_y") * BS;
|
|
if(shoot_type == "fireball"){
|
|
v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
|
|
dir.Y = m_shoot_y;
|
|
dir.normalize();
|
|
v3f speed = dir * BS * 10.0;
|
|
v3f pos = m_base_position + shoot_pos;
|
|
infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
|
|
<<" shooting fireball from "<<PP(pos)
|
|
<<" at speed "<<PP(speed)<<std::endl;
|
|
Settings properties;
|
|
properties.set("looks", "fireball");
|
|
properties.setV3F("speed", speed);
|
|
properties.setFloat("die_age", 5.0);
|
|
properties.set("move_type", "constant_speed");
|
|
properties.setFloat("hp", 1000);
|
|
properties.set("lock_full_brightness", "true");
|
|
properties.set("player_hit_damage", "9");
|
|
properties.set("player_hit_distance", "2");
|
|
properties.set("player_hit_interval", "1");
|
|
ServerActiveObject *obj = new MobV2SAO(m_env,
|
|
pos, &properties);
|
|
//m_env->addActiveObjectAsStatic(obj);
|
|
m_env->addActiveObject(obj);
|
|
} else {
|
|
infostream<<__FUNCTION_NAME<<": Mob id="<<m_id
|
|
<<": Unknown shoot_type="<<shoot_type
|
|
<<std::endl;
|
|
}
|
|
}
|
|
|
|
m_shoot_reload_timer += dtime;
|
|
|
|
float reload_time = 15.0;
|
|
if(m_disturb_timer <= 15.0)
|
|
reload_time = 3.0;
|
|
|
|
bool shoot_without_player = false;
|
|
if(m_properties->getBool("mindless_rage"))
|
|
shoot_without_player = true;
|
|
|
|
if(!m_shooting && m_shoot_reload_timer >= reload_time &&
|
|
!m_next_pos_exists &&
|
|
(m_disturb_timer <= 60.0 || shoot_without_player))
|
|
{
|
|
m_shoot_y = 0;
|
|
if(m_disturb_timer < 60.0 && disturbing_player &&
|
|
disturbing_player_distance < 16*BS &&
|
|
fabs(disturbing_player_norm.Y) < 0.8){
|
|
m_yaw = disturbing_player_dir;
|
|
sendPosition();
|
|
m_shoot_y += disturbing_player_norm.Y;
|
|
} else {
|
|
m_shoot_y = 0.01 * myrand_range(-30,10);
|
|
}
|
|
m_shoot_reload_timer = 0.0;
|
|
m_shooting = true;
|
|
m_shooting_timer = 1.5;
|
|
{
|
|
std::ostringstream os(std::ios::binary);
|
|
// command (2 = shooting)
|
|
writeU8(os, 2);
|
|
// time
|
|
writeF1000(os, m_shooting_timer + 0.1);
|
|
// bright?
|
|
writeU8(os, true);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), false, os.str());
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(m_move_type == "ground_nodes")
|
|
{
|
|
if(!m_shooting){
|
|
m_walk_around_timer -= dtime;
|
|
if(m_walk_around_timer <= 0.0){
|
|
m_walk_around = !m_walk_around;
|
|
if(m_walk_around)
|
|
m_walk_around_timer = 0.1*myrand_range(10,50);
|
|
else
|
|
m_walk_around_timer = 0.1*myrand_range(30,70);
|
|
}
|
|
}
|
|
|
|
/* Move */
|
|
if(m_next_pos_exists){
|
|
v3f pos_f = m_base_position;
|
|
v3f next_pos_f = intToFloat(m_next_pos_i, BS);
|
|
|
|
v3f v = next_pos_f - pos_f;
|
|
m_yaw = atan2(v.Z, v.X) / PI * 180;
|
|
|
|
v3f diff = next_pos_f - pos_f;
|
|
v3f dir = diff;
|
|
dir.normalize();
|
|
float speed = BS * 0.5;
|
|
if(m_falling)
|
|
speed = BS * 3.0;
|
|
dir *= dtime * speed;
|
|
bool arrived = false;
|
|
if(dir.getLength() > diff.getLength()){
|
|
dir = diff;
|
|
arrived = true;
|
|
}
|
|
pos_f += dir;
|
|
m_base_position = pos_f;
|
|
|
|
if((pos_f - next_pos_f).getLength() < 0.1 || arrived){
|
|
m_next_pos_exists = false;
|
|
}
|
|
}
|
|
|
|
v3s16 pos_i = floatToInt(m_base_position, BS);
|
|
v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
|
|
v3s16 pos_size_off(0,0,0);
|
|
if(m_size.X >= 2.5){
|
|
pos_size_off.X = -1;
|
|
pos_size_off.Y = -1;
|
|
}
|
|
|
|
if(!m_next_pos_exists){
|
|
/* Check whether to drop down */
|
|
if(checkFreePosition(map,
|
|
pos_i + pos_size_off + v3s16(0,-1,0), size_blocks)){
|
|
m_next_pos_i = pos_i + v3s16(0,-1,0);
|
|
m_next_pos_exists = true;
|
|
m_falling = true;
|
|
} else {
|
|
m_falling = false;
|
|
}
|
|
}
|
|
|
|
if(m_walk_around)
|
|
{
|
|
if(!m_next_pos_exists){
|
|
/* Find some position where to go next */
|
|
v3s16 dps[3*3*3];
|
|
int num_dps = 0;
|
|
for(int dx=-1; dx<=1; dx++)
|
|
for(int dy=-1; dy<=1; dy++)
|
|
for(int dz=-1; dz<=1; dz++){
|
|
if(dx == 0 && dy == 0)
|
|
continue;
|
|
if(dx != 0 && dz != 0 && dy != 0)
|
|
continue;
|
|
dps[num_dps++] = v3s16(dx,dy,dz);
|
|
}
|
|
u32 order[3*3*3];
|
|
get_random_u32_array(order, num_dps);
|
|
for(int i=0; i<num_dps; i++){
|
|
v3s16 p = dps[order[i]] + pos_i;
|
|
bool is_free = checkFreeAndWalkablePosition(map,
|
|
p + pos_size_off, size_blocks);
|
|
if(!is_free)
|
|
continue;
|
|
m_next_pos_i = p;
|
|
m_next_pos_exists = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(m_move_type == "constant_speed")
|
|
{
|
|
m_base_position += m_speed * dtime;
|
|
|
|
v3s16 pos_i = floatToInt(m_base_position, BS);
|
|
v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
|
|
v3s16 pos_size_off(0,0,0);
|
|
if(m_size.X >= 2.5){
|
|
pos_size_off.X = -1;
|
|
pos_size_off.Y = -1;
|
|
}
|
|
bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
|
|
if(!free){
|
|
explodeSquare(map, pos_i, v3s16(3,3,3));
|
|
m_removed = true;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
errorstream<<"MobV2SAO::step(): id="<<m_id<<" unknown move_type=\""
|
|
<<m_move_type<<"\""<<std::endl;
|
|
}
|
|
|
|
if(send_recommended == false)
|
|
return;
|
|
|
|
if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS)
|
|
{
|
|
sendPosition();
|
|
}
|
|
}
|
|
|
|
void MobV2SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
|
|
{
|
|
if(!puncher)
|
|
return;
|
|
|
|
v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
|
|
|
|
// A quick hack; SAO description is player name for player
|
|
std::string playername = puncher->getDescription();
|
|
|
|
Map *map = &m_env->getMap();
|
|
|
|
actionstream<<playername<<" punches mob id="<<m_id
|
|
<<" at "<<PP(m_base_position/BS)<<std::endl;
|
|
|
|
m_disturb_timer = 0;
|
|
m_disturbing_player = playername;
|
|
m_next_pos_exists = false; // Cancel moving immediately
|
|
|
|
m_yaw = wrapDegrees_180(180./PI*atan2(dir.Z, dir.X) + 180.);
|
|
v3f new_base_position = m_base_position + dir * BS;
|
|
{
|
|
v3s16 pos_i = floatToInt(new_base_position, BS);
|
|
v3s16 size_blocks = v3s16(m_size.X+0.5,m_size.Y+0.5,m_size.X+0.5);
|
|
v3s16 pos_size_off(0,0,0);
|
|
if(m_size.X >= 2.5){
|
|
pos_size_off.X = -1;
|
|
pos_size_off.Y = -1;
|
|
}
|
|
bool free = checkFreePosition(map, pos_i + pos_size_off, size_blocks);
|
|
if(free)
|
|
m_base_position = new_base_position;
|
|
}
|
|
sendPosition();
|
|
|
|
|
|
// "Material" properties of the MobV2
|
|
MaterialProperties mp;
|
|
mp.diggability = DIGGABLE_NORMAL;
|
|
mp.crackiness = -1.0;
|
|
mp.cuttability = 1.0;
|
|
|
|
ToolDiggingProperties tp;
|
|
puncher->getWieldDiggingProperties(&tp);
|
|
|
|
HittingProperties hitprop = getHittingProperties(&mp, &tp,
|
|
time_from_last_punch);
|
|
|
|
doDamage(hitprop.hp);
|
|
puncher->damageWieldedItem(hitprop.wear);
|
|
}
|
|
|
|
bool MobV2SAO::isPeaceful()
|
|
{
|
|
return m_properties->getBool("is_peaceful");
|
|
}
|
|
|
|
void MobV2SAO::sendPosition()
|
|
{
|
|
m_last_sent_position = m_base_position;
|
|
|
|
std::ostringstream os(std::ios::binary);
|
|
// command (0 = update position)
|
|
writeU8(os, 0);
|
|
// pos
|
|
writeV3F1000(os, m_base_position);
|
|
// yaw
|
|
writeF1000(os, m_yaw);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), false, os.str());
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
void MobV2SAO::setPropertyDefaults()
|
|
{
|
|
m_properties->setDefault("is_peaceful", "false");
|
|
m_properties->setDefault("move_type", "ground_nodes");
|
|
m_properties->setDefault("speed", "(0,0,0)");
|
|
m_properties->setDefault("age", "0");
|
|
m_properties->setDefault("yaw", "0");
|
|
m_properties->setDefault("pos", "(0,0,0)");
|
|
m_properties->setDefault("hp", "0");
|
|
m_properties->setDefault("die_age", "-1");
|
|
m_properties->setDefault("size", "(1,2)");
|
|
m_properties->setDefault("shoot_type", "fireball");
|
|
m_properties->setDefault("shoot_y", "0");
|
|
m_properties->setDefault("mindless_rage", "false");
|
|
}
|
|
void MobV2SAO::readProperties()
|
|
{
|
|
m_move_type = m_properties->get("move_type");
|
|
m_speed = m_properties->getV3F("speed");
|
|
m_age = m_properties->getFloat("age");
|
|
m_yaw = m_properties->getFloat("yaw");
|
|
m_base_position = m_properties->getV3F("pos");
|
|
m_hp = m_properties->getS32("hp");
|
|
m_die_age = m_properties->getFloat("die_age");
|
|
m_size = m_properties->getV2F("size");
|
|
}
|
|
void MobV2SAO::updateProperties()
|
|
{
|
|
m_properties->set("move_type", m_move_type);
|
|
m_properties->setV3F("speed", m_speed);
|
|
m_properties->setFloat("age", m_age);
|
|
m_properties->setFloat("yaw", m_yaw);
|
|
m_properties->setV3F("pos", m_base_position);
|
|
m_properties->setS32("hp", m_hp);
|
|
m_properties->setFloat("die_age", m_die_age);
|
|
m_properties->setV2F("size", m_size);
|
|
|
|
m_properties->setS32("version", 0);
|
|
}
|
|
|
|
void MobV2SAO::doDamage(u16 d)
|
|
{
|
|
infostream<<"MobV2 hp="<<m_hp<<" damage="<<d<<std::endl;
|
|
|
|
if(d < m_hp)
|
|
{
|
|
m_hp -= d;
|
|
}
|
|
else
|
|
{
|
|
actionstream<<"A "<<(isPeaceful()?"peaceful":"non-peaceful")
|
|
<<" mob id="<<m_id<<" dies at "<<PP(m_base_position)<<std::endl;
|
|
// Die
|
|
m_hp = 0;
|
|
m_removed = true;
|
|
}
|
|
|
|
{
|
|
std::ostringstream os(std::ios::binary);
|
|
// command (1 = damage)
|
|
writeU8(os, 1);
|
|
// amount
|
|
writeU16(os, d);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), false, os.str());
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
LuaEntitySAO
|
|
*/
|
|
|
|
#include "scriptapi.h"
|
|
#include "luaentity_common.h"
|
|
|
|
// Prototype
|
|
LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
|
|
|
|
LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
|
|
const std::string &name, const std::string &state):
|
|
ServerActiveObject(env, pos),
|
|
m_init_name(name),
|
|
m_init_state(state),
|
|
m_registered(false),
|
|
m_prop(new LuaEntityProperties),
|
|
m_velocity(0,0,0),
|
|
m_acceleration(0,0,0),
|
|
m_yaw(0),
|
|
m_last_sent_yaw(0),
|
|
m_last_sent_position(0,0,0),
|
|
m_last_sent_velocity(0,0,0),
|
|
m_last_sent_position_timer(0),
|
|
m_last_sent_move_precision(0)
|
|
{
|
|
// Only register type if no environment supplied
|
|
if(env == NULL){
|
|
ServerActiveObject::registerType(getType(), create);
|
|
return;
|
|
}
|
|
}
|
|
|
|
LuaEntitySAO::~LuaEntitySAO()
|
|
{
|
|
if(m_registered){
|
|
lua_State *L = m_env->getLua();
|
|
scriptapi_luaentity_rm(L, m_id);
|
|
}
|
|
delete m_prop;
|
|
}
|
|
|
|
void LuaEntitySAO::addedToEnvironment()
|
|
{
|
|
ServerActiveObject::addedToEnvironment();
|
|
|
|
// Create entity from name and state
|
|
lua_State *L = m_env->getLua();
|
|
m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(),
|
|
m_init_state.c_str());
|
|
|
|
if(m_registered){
|
|
// Get properties
|
|
scriptapi_luaentity_get_properties(L, m_id, m_prop);
|
|
}
|
|
}
|
|
|
|
ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
|
|
const std::string &data)
|
|
{
|
|
std::istringstream is(data, std::ios::binary);
|
|
// read version
|
|
u8 version = readU8(is);
|
|
// check if version is supported
|
|
if(version != 0)
|
|
return NULL;
|
|
// read name
|
|
std::string name = deSerializeString(is);
|
|
// read state
|
|
std::string state = deSerializeLongString(is);
|
|
// create object
|
|
infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
|
|
<<state<<"\")"<<std::endl;
|
|
return new LuaEntitySAO(env, pos, name, state);
|
|
}
|
|
|
|
void LuaEntitySAO::step(float dtime, bool send_recommended)
|
|
{
|
|
m_last_sent_position_timer += dtime;
|
|
|
|
if(m_prop->physical){
|
|
core::aabbox3d<f32> box = m_prop->collisionbox;
|
|
box.MinEdge *= BS;
|
|
box.MaxEdge *= BS;
|
|
collisionMoveResult moveresult;
|
|
f32 pos_max_d = BS*0.25; // Distance per iteration
|
|
v3f p_pos = getBasePosition();
|
|
v3f p_velocity = m_velocity;
|
|
IGameDef *gamedef = m_env->getGameDef();
|
|
moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
|
|
pos_max_d, box, dtime, p_pos, p_velocity);
|
|
// Apply results
|
|
setBasePosition(p_pos);
|
|
m_velocity = p_velocity;
|
|
|
|
m_velocity += dtime * m_acceleration;
|
|
} else {
|
|
m_base_position += dtime * m_velocity + 0.5 * dtime
|
|
* dtime * m_acceleration;
|
|
m_velocity += dtime * m_acceleration;
|
|
}
|
|
|
|
if(m_registered){
|
|
lua_State *L = m_env->getLua();
|
|
scriptapi_luaentity_step(L, m_id, dtime);
|
|
}
|
|
|
|
if(send_recommended == false)
|
|
return;
|
|
|
|
// TODO: force send when acceleration changes enough?
|
|
float minchange = 0.2*BS;
|
|
if(m_last_sent_position_timer > 1.0){
|
|
minchange = 0.01*BS;
|
|
} else if(m_last_sent_position_timer > 0.2){
|
|
minchange = 0.05*BS;
|
|
}
|
|
float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
|
|
move_d += m_last_sent_move_precision;
|
|
float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
|
|
if(move_d > minchange || vel_d > minchange ||
|
|
fabs(m_yaw - m_last_sent_yaw) > 1.0){
|
|
sendPosition(true, false);
|
|
}
|
|
}
|
|
|
|
std::string LuaEntitySAO::getClientInitializationData()
|
|
{
|
|
std::ostringstream os(std::ios::binary);
|
|
// version
|
|
writeU8(os, 0);
|
|
// pos
|
|
writeV3F1000(os, m_base_position);
|
|
// yaw
|
|
writeF1000(os, m_yaw);
|
|
// properties
|
|
std::ostringstream prop_os(std::ios::binary);
|
|
m_prop->serialize(prop_os);
|
|
os<<serializeLongString(prop_os.str());
|
|
// return result
|
|
return os.str();
|
|
}
|
|
|
|
std::string LuaEntitySAO::getStaticData()
|
|
{
|
|
infostream<<__FUNCTION_NAME<<std::endl;
|
|
std::ostringstream os(std::ios::binary);
|
|
// version
|
|
writeU8(os, 0);
|
|
// name
|
|
os<<serializeString(m_init_name);
|
|
// state
|
|
if(m_registered){
|
|
lua_State *L = m_env->getLua();
|
|
std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
|
|
os<<serializeLongString(state);
|
|
} else {
|
|
os<<serializeLongString(m_init_state);
|
|
}
|
|
return os.str();
|
|
}
|
|
|
|
InventoryItem* LuaEntitySAO::createPickedUpItem()
|
|
{
|
|
// TODO: Ask item from scriptapi
|
|
std::istringstream is("CraftItem testobject1 1", std::ios_base::binary);
|
|
IGameDef *gamedef = m_env->getGameDef();
|
|
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
|
|
return item;
|
|
}
|
|
|
|
void LuaEntitySAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
|
|
{
|
|
if(!m_registered)
|
|
return;
|
|
lua_State *L = m_env->getLua();
|
|
scriptapi_luaentity_punch(L, m_id, puncher);
|
|
}
|
|
|
|
void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
|
|
{
|
|
if(!m_registered)
|
|
return;
|
|
lua_State *L = m_env->getLua();
|
|
scriptapi_luaentity_rightclick(L, m_id, clicker);
|
|
}
|
|
|
|
void LuaEntitySAO::setPos(v3f pos)
|
|
{
|
|
m_base_position = pos;
|
|
sendPosition(false, true);
|
|
}
|
|
|
|
void LuaEntitySAO::moveTo(v3f pos, bool continuous)
|
|
{
|
|
m_base_position = pos;
|
|
if(!continuous)
|
|
sendPosition(true, true);
|
|
}
|
|
|
|
float LuaEntitySAO::getMinimumSavedMovement()
|
|
{
|
|
return 0.1 * BS;
|
|
}
|
|
|
|
void LuaEntitySAO::setVelocity(v3f velocity)
|
|
{
|
|
m_velocity = velocity;
|
|
}
|
|
|
|
void LuaEntitySAO::setAcceleration(v3f acceleration)
|
|
{
|
|
m_acceleration = acceleration;
|
|
}
|
|
|
|
v3f LuaEntitySAO::getAcceleration()
|
|
{
|
|
return m_acceleration;
|
|
}
|
|
|
|
void LuaEntitySAO::setTextureMod(const std::string &mod)
|
|
{
|
|
std::ostringstream os(std::ios::binary);
|
|
// command (1 = set texture modification)
|
|
writeU8(os, 1);
|
|
// parameters
|
|
os<<serializeString(mod);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), false, os.str());
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
|
|
bool select_horiz_by_yawpitch)
|
|
{
|
|
std::ostringstream os(std::ios::binary);
|
|
// command (2 = set sprite)
|
|
writeU8(os, 2);
|
|
// parameters
|
|
writeV2S16(os, p);
|
|
writeU16(os, num_frames);
|
|
writeF1000(os, framelength);
|
|
writeU8(os, select_horiz_by_yawpitch);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), false, os.str());
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
|
|
{
|
|
m_last_sent_move_precision = m_base_position.getDistanceFrom(
|
|
m_last_sent_position);
|
|
m_last_sent_position_timer = 0;
|
|
m_last_sent_yaw = m_yaw;
|
|
m_last_sent_position = m_base_position;
|
|
m_last_sent_velocity = m_velocity;
|
|
//m_last_sent_acceleration = m_acceleration;
|
|
|
|
float update_interval = m_env->getSendRecommendedInterval();
|
|
|
|
std::ostringstream os(std::ios::binary);
|
|
// command (0 = update position)
|
|
writeU8(os, 0);
|
|
|
|
// do_interpolate
|
|
writeU8(os, do_interpolate);
|
|
// pos
|
|
writeV3F1000(os, m_base_position);
|
|
// velocity
|
|
writeV3F1000(os, m_velocity);
|
|
// acceleration
|
|
writeV3F1000(os, m_acceleration);
|
|
// yaw
|
|
writeF1000(os, m_yaw);
|
|
// is_end_position (for interpolation)
|
|
writeU8(os, is_movement_end);
|
|
// update_interval (for interpolation)
|
|
writeF1000(os, update_interval);
|
|
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), false, os.str());
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|