.. |
CMakeLists.txt
|
Clean up and tweak build system
|
2015-03-27 15:00:48 -04:00 |
l_base.cpp
|
Schematics: Prepend mod path to relative schematic filepaths
|
2015-04-08 00:28:56 -04:00 |
l_base.h
|
Document for api functions that rely on current_modname, that it doesn't work when not loading mods
|
2015-04-08 23:05:26 +02:00 |
l_craft.cpp
|
Fix minetest.get_craft_recipe function
|
2015-03-23 13:40:20 +10:00 |
l_craft.h
|
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
2013-08-14 21:03:33 +02:00 |
l_env.cpp
|
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
|
2015-03-07 22:41:47 +10:00 |
l_env.h
|
Change find_surface_nodes_in_area to find_nodes_in_area_under_air
|
2015-02-27 21:42:00 +10:00 |
l_internal.h
|
Move globals from main.cpp to more sane locations
|
2015-04-01 23:04:25 +10:00 |
l_inventory.cpp
|
Clear inventory before setting lists
|
2014-06-23 15:28:48 -04:00 |
l_inventory.h
|
Use "core" namespace internally
|
2014-05-08 13:02:04 -04:00 |
l_item.cpp
|
LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set_metadata
|
2014-12-28 23:59:24 -05:00 |
l_item.h
|
Use "core" namespace internally
|
2014-05-08 13:02:04 -04:00 |
l_mainmenu.cpp
|
Move globals from main.cpp to more sane locations
|
2015-04-01 23:04:25 +10:00 |
l_mainmenu.h
|
Add Lua function get_video_modes() for main menu
|
2015-03-28 13:26:03 +10:00 |
l_mapgen.cpp
|
Schematics: Prepend mod path to relative schematic filepaths
|
2015-04-08 00:28:56 -04:00 |
l_mapgen.h
|
ObjDefManager, Mapgen SAPI: Huge refactoring
|
2015-03-31 23:27:58 -04:00 |
l_nodemeta.cpp
|
Fixed potential NULL pointer and leak when setting node metadata
|
2013-11-29 23:35:16 -05:00 |
l_nodemeta.h
|
Fixed potential NULL pointer and leak when setting node metadata
|
2013-11-29 23:35:16 -05:00 |
l_nodetimer.cpp
|
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
2013-08-14 21:03:33 +02:00 |
l_nodetimer.h
|
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
2013-08-14 21:03:33 +02:00 |
l_noise.cpp
|
Add support for the PCG32 PRNG algo (and associated script APIs)
|
2015-03-22 00:48:08 -04:00 |
l_noise.h
|
Add support for the PCG32 PRNG algo (and associated script APIs)
|
2015-03-22 00:48:08 -04:00 |
l_object.cpp
|
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
|
2015-03-22 18:01:56 +01:00 |
l_object.h
|
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
|
2015-03-22 18:01:56 +01:00 |
l_particles.cpp
|
Add proper lua api deprecated handling
|
2014-04-29 22:49:04 +02:00 |
l_particles.h
|
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
2013-08-14 21:03:33 +02:00 |
l_rollback.cpp
|
Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable)
|
2015-02-18 09:28:39 +01:00 |
l_rollback.h
|
Rollback fixes and get_node_actions
|
2013-11-27 18:13:06 -05:00 |
l_server.cpp
|
Prepare Protocol v25 init & authentication.
|
2015-03-13 20:23:03 +01:00 |
l_server.h
|
Add lua exception handling test code
|
2014-08-23 20:53:34 +02:00 |
l_settings.cpp
|
Settings: Fail on invalid sequence and throw exception for LuaSettings
|
2014-12-12 00:44:17 -05:00 |
l_settings.h
|
Add Settings interface for Lua
|
2013-09-10 18:31:38 +02:00 |
l_util.cpp
|
Move globals from main.cpp to more sane locations
|
2015-04-01 23:04:25 +10:00 |
l_util.h
|
Add compression API
|
2014-09-20 14:02:54 -04:00 |
l_vmanip.cpp
|
Shorten ManualMapVoxelManipulator to MMVManip
|
2015-01-05 02:42:27 -05:00 |
l_vmanip.h
|
Shorten ManualMapVoxelManipulator to MMVManip
|
2015-01-05 02:42:27 -05:00 |