minetest/src/network/connection.h
est31 423d8c1b0d Tolerate packet reordering in the early init process
Fixes a bug where packet reordering made the server give the
client two peer ids instead of one. This in turn confused
reliable packet sending and made connecting to the server fail.

The client usually sends three packets at init: one "dummy"
packet consisting of two 0 bytes, and the init packet as well as
its legacy counterpart. The last one can be turned off since commit
af30183124d40a969040d7de4b3a487feec466e4, but this is of lower
relevance for the bug. The relevant part here is that network
packet reorder (which is a normal occurence) can make the packets
reach the server in different order.

If reorder puts the dummy packet further behind, the following
would happen before the patch:

1. The server will get one of the init packets on channel 1 and
   assign the client a peer id, as the packet will have zero as
   peer id.

2. The server sends a CONTROLTYPE_SET_PEER_ID packet to inform
   the client of the peer id.

3. The next packet from the client will contain the peer id set by
   the server.

4. The server sets the m_has_sent_with_id member for the client's
   peer structure to true.

5. Now the dummy packet arrives. It has a peer id of zero, therefore
   the server searches whether it already has a peer id for the
   address the packet was sent from. The search fails because
   m_has_sent_with_id was set to true and the server only searched
   for peers with m_has_sent_with_id set to false.

6. In a working setup, the server would assign the dummy packet to
   the correct peer id. However the server instead now assigns a
   second peer id and peer structure to the peer, and assign the
   packet to that new peer.

7. In order to inform the peer of its peer id, the server sends a
   CONTROLTYPE_SET_PEER_ID command packet, reliably, to the peer.
   This packet uses the new peer id.

8. The client sends an ack to that packet, not with the new peer id
   but with the peer id sent in 2.

9. This packet reaches the server, but it drops the ACK as the peer
   id does not map to any un-ACK-ed packets with that seqnum. The
   same time, the server still waits for an ACK with the new peer
   id, which of course won't come. This causes the server to
   periodically re-try sending that packet, and the client ACKing it
   each time.

Steps 7-9 cause annoyances and erroneous output, but don't cause
the connection failure itself.
The actual mistake that causes the connection failure happens in 6:
The server does not assign the dummy packet to the correct peer, but
to a newly created one.
Therefore, all further packets sent by the client on channel 0 are
now buffered by the server as it waits for the dummy packet to reach
the peer, which of course doesn't happen as the server assigned
that packet to the second peer it created for the client.
This makes the connection code indefinitely buffer the
TOSERVER_CLIENT_READY packet, not passing it to higher level code,
which stalls the continuation of the further init process
indefinitely and causes the actual bug.

Maybe this can be caused by reordered init packets as well, the only
studied case was where network has reliably reordered the dummy
packet to get sent after the init packets.

The patch fixes the bug by not ignoring peers where
m_has_sent_with_id has been set anymore. The other changes of the
patch are just cleanups of unused methods and fields and additional
explanatory comments.

One could think of alternate ways to fix the bug:

* The client could simply take the new peer id and continue
  communicating with that. This is however worse than the fix as
  it requires the peer id set command to be sent reliably (which
  currently happens, but it cant be changed anymore). Also, such a
  change would require both server and client to be patched in order
  for the bug to be fixed, as right now the client ignores peer id
  set commands after the peer id is different from
  PEER_ID_INEXISTENT and the server requires modification too to
  change the peer id internally.
  And, most importantly, right now we guarantee higher level server
  code that the peer id for a certain peer does not change. This
  guarantee would have to be broken, and it would require much
  larger changes to the server than this patch means.

* One could stop sending the dummy packet. One may be unsure whether
  this is a good idea, as the meaning of the dummy packet is not
  known (it might be there for something important), and as it is
  possible that the init packets may cause this problem as well
  (although it may be possible too that they can't cause this).

Thanks to @auouymous who had originally reported this bug and who
has helped patiently in finding its cause.
2016-05-22 15:56:54 +02:00

1086 lines
24 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CONNECTION_HEADER
#define CONNECTION_HEADER
#include "irrlichttypes_bloated.h"
#include "socket.h"
#include "exceptions.h"
#include "constants.h"
#include "network/networkpacket.h"
#include "util/pointer.h"
#include "util/container.h"
#include "util/thread.h"
#include "util/numeric.h"
#include <iostream>
#include <fstream>
#include <list>
#include <map>
class NetworkPacket;
namespace con
{
/*
Exceptions
*/
class NotFoundException : public BaseException
{
public:
NotFoundException(const char *s):
BaseException(s)
{}
};
class PeerNotFoundException : public BaseException
{
public:
PeerNotFoundException(const char *s):
BaseException(s)
{}
};
class ConnectionException : public BaseException
{
public:
ConnectionException(const char *s):
BaseException(s)
{}
};
class ConnectionBindFailed : public BaseException
{
public:
ConnectionBindFailed(const char *s):
BaseException(s)
{}
};
class InvalidIncomingDataException : public BaseException
{
public:
InvalidIncomingDataException(const char *s):
BaseException(s)
{}
};
class InvalidOutgoingDataException : public BaseException
{
public:
InvalidOutgoingDataException(const char *s):
BaseException(s)
{}
};
class NoIncomingDataException : public BaseException
{
public:
NoIncomingDataException(const char *s):
BaseException(s)
{}
};
class ProcessedSilentlyException : public BaseException
{
public:
ProcessedSilentlyException(const char *s):
BaseException(s)
{}
};
class ProcessedQueued : public BaseException
{
public:
ProcessedQueued(const char *s):
BaseException(s)
{}
};
class IncomingDataCorruption : public BaseException
{
public:
IncomingDataCorruption(const char *s):
BaseException(s)
{}
};
typedef enum MTProtocols {
MTP_PRIMARY,
MTP_UDP,
MTP_MINETEST_RELIABLE_UDP
} MTProtocols;
#define SEQNUM_MAX 65535
inline bool seqnum_higher(u16 totest, u16 base)
{
if (totest > base)
{
if ((totest - base) > (SEQNUM_MAX/2))
return false;
else
return true;
}
else
{
if ((base - totest) > (SEQNUM_MAX/2))
return true;
else
return false;
}
}
inline bool seqnum_in_window(u16 seqnum, u16 next,u16 window_size)
{
u16 window_start = next;
u16 window_end = ( next + window_size ) % (SEQNUM_MAX+1);
if (window_start < window_end)
{
return ((seqnum >= window_start) && (seqnum < window_end));
}
else
{
return ((seqnum < window_end) || (seqnum >= window_start));
}
}
struct BufferedPacket
{
BufferedPacket(u8 *a_data, u32 a_size):
data(a_data, a_size), time(0.0), totaltime(0.0), absolute_send_time(-1),
resend_count(0)
{}
BufferedPacket(u32 a_size):
data(a_size), time(0.0), totaltime(0.0), absolute_send_time(-1),
resend_count(0)
{}
Buffer<u8> data; // Data of the packet, including headers
float time; // Seconds from buffering the packet or re-sending
float totaltime; // Seconds from buffering the packet
unsigned int absolute_send_time;
Address address; // Sender or destination
unsigned int resend_count;
};
// This adds the base headers to the data and makes a packet out of it
BufferedPacket makePacket(Address &address, u8 *data, u32 datasize,
u32 protocol_id, u16 sender_peer_id, u8 channel);
BufferedPacket makePacket(Address &address, SharedBuffer<u8> &data,
u32 protocol_id, u16 sender_peer_id, u8 channel);
// Add the TYPE_ORIGINAL header to the data
SharedBuffer<u8> makeOriginalPacket(
SharedBuffer<u8> data);
// Split data in chunks and add TYPE_SPLIT headers to them
std::list<SharedBuffer<u8> > makeSplitPacket(
SharedBuffer<u8> data,
u32 chunksize_max,
u16 seqnum);
// Depending on size, make a TYPE_ORIGINAL or TYPE_SPLIT packet
// Increments split_seqnum if a split packet is made
std::list<SharedBuffer<u8> > makeAutoSplitPacket(
SharedBuffer<u8> data,
u32 chunksize_max,
u16 &split_seqnum);
// Add the TYPE_RELIABLE header to the data
SharedBuffer<u8> makeReliablePacket(
SharedBuffer<u8> data,
u16 seqnum);
struct IncomingSplitPacket
{
IncomingSplitPacket()
{
time = 0.0;
reliable = false;
}
// Key is chunk number, value is data without headers
std::map<u16, SharedBuffer<u8> > chunks;
u32 chunk_count;
float time; // Seconds from adding
bool reliable; // If true, isn't deleted on timeout
bool allReceived()
{
return (chunks.size() == chunk_count);
}
};
/*
=== NOTES ===
A packet is sent through a channel to a peer with a basic header:
TODO: Should we have a receiver_peer_id also?
Header (7 bytes):
[0] u32 protocol_id
[4] u16 sender_peer_id
[6] u8 channel
sender_peer_id:
Unique to each peer.
value 0 (PEER_ID_INEXISTENT) is reserved for making new connections
value 1 (PEER_ID_SERVER) is reserved for server
these constants are defined in constants.h
channel:
The lower the number, the higher the priority is.
Only channels 0, 1 and 2 exist.
*/
#define BASE_HEADER_SIZE 7
#define CHANNEL_COUNT 3
/*
Packet types:
CONTROL: This is a packet used by the protocol.
- When this is processed, nothing is handed to the user.
Header (2 byte):
[0] u8 type
[1] u8 controltype
controltype and data description:
CONTROLTYPE_ACK
[2] u16 seqnum
CONTROLTYPE_SET_PEER_ID
[2] u16 peer_id_new
CONTROLTYPE_PING
- There is no actual reply, but this can be sent in a reliable
packet to get a reply
CONTROLTYPE_DISCO
*/
#define TYPE_CONTROL 0
#define CONTROLTYPE_ACK 0
#define CONTROLTYPE_SET_PEER_ID 1
#define CONTROLTYPE_PING 2
#define CONTROLTYPE_DISCO 3
#define CONTROLTYPE_ENABLE_BIG_SEND_WINDOW 4
/*
ORIGINAL: This is a plain packet with no control and no error
checking at all.
- When this is processed, it is directly handed to the user.
Header (1 byte):
[0] u8 type
*/
#define TYPE_ORIGINAL 1
#define ORIGINAL_HEADER_SIZE 1
/*
SPLIT: These are sequences of packets forming one bigger piece of
data.
- When processed and all the packet_nums 0...packet_count-1 are
present (this should be buffered), the resulting data shall be
directly handed to the user.
- If the data fails to come up in a reasonable time, the buffer shall
be silently discarded.
- These can be sent as-is or atop of a RELIABLE packet stream.
Header (7 bytes):
[0] u8 type
[1] u16 seqnum
[3] u16 chunk_count
[5] u16 chunk_num
*/
#define TYPE_SPLIT 2
/*
RELIABLE: Delivery of all RELIABLE packets shall be forced by ACKs,
and they shall be delivered in the same order as sent. This is done
with a buffer in the receiving and transmitting end.
- When this is processed, the contents of each packet is recursively
processed as packets.
Header (3 bytes):
[0] u8 type
[1] u16 seqnum
*/
#define TYPE_RELIABLE 3
#define RELIABLE_HEADER_SIZE 3
#define SEQNUM_INITIAL 65500
/*
A buffer which stores reliable packets and sorts them internally
for fast access to the smallest one.
*/
typedef std::list<BufferedPacket>::iterator RPBSearchResult;
class ReliablePacketBuffer
{
public:
ReliablePacketBuffer();
bool getFirstSeqnum(u16& result);
BufferedPacket popFirst();
BufferedPacket popSeqnum(u16 seqnum);
void insert(BufferedPacket &p,u16 next_expected);
void incrementTimeouts(float dtime);
std::list<BufferedPacket> getTimedOuts(float timeout,
unsigned int max_packets);
void print();
bool empty();
bool containsPacket(u16 seqnum);
RPBSearchResult notFound();
u32 size();
private:
RPBSearchResult findPacket(u16 seqnum);
std::list<BufferedPacket> m_list;
u32 m_list_size;
u16 m_oldest_non_answered_ack;
Mutex m_list_mutex;
};
/*
A buffer for reconstructing split packets
*/
class IncomingSplitBuffer
{
public:
~IncomingSplitBuffer();
/*
Returns a reference counted buffer of length != 0 when a full split
packet is constructed. If not, returns one of length 0.
*/
SharedBuffer<u8> insert(BufferedPacket &p, bool reliable);
void removeUnreliableTimedOuts(float dtime, float timeout);
private:
// Key is seqnum
std::map<u16, IncomingSplitPacket*> m_buf;
Mutex m_map_mutex;
};
struct OutgoingPacket
{
u16 peer_id;
u8 channelnum;
SharedBuffer<u8> data;
bool reliable;
bool ack;
OutgoingPacket(u16 peer_id_, u8 channelnum_, SharedBuffer<u8> data_,
bool reliable_,bool ack_=false):
peer_id(peer_id_),
channelnum(channelnum_),
data(data_),
reliable(reliable_),
ack(ack_)
{
}
};
enum ConnectionCommandType{
CONNCMD_NONE,
CONNCMD_SERVE,
CONNCMD_CONNECT,
CONNCMD_DISCONNECT,
CONNCMD_DISCONNECT_PEER,
CONNCMD_SEND,
CONNCMD_SEND_TO_ALL,
CONCMD_ACK,
CONCMD_CREATE_PEER,
CONCMD_DISABLE_LEGACY
};
struct ConnectionCommand
{
enum ConnectionCommandType type;
Address address;
u16 peer_id;
u8 channelnum;
Buffer<u8> data;
bool reliable;
bool raw;
ConnectionCommand(): type(CONNCMD_NONE), peer_id(PEER_ID_INEXISTENT), reliable(false), raw(false) {}
void serve(Address address_)
{
type = CONNCMD_SERVE;
address = address_;
}
void connect(Address address_)
{
type = CONNCMD_CONNECT;
address = address_;
}
void disconnect()
{
type = CONNCMD_DISCONNECT;
}
void disconnect_peer(u16 peer_id_)
{
type = CONNCMD_DISCONNECT_PEER;
peer_id = peer_id_;
}
void send(u16 peer_id_, u8 channelnum_,
NetworkPacket* pkt, bool reliable_)
{
type = CONNCMD_SEND;
peer_id = peer_id_;
channelnum = channelnum_;
data = pkt->oldForgePacket();
reliable = reliable_;
}
void ack(u16 peer_id_, u8 channelnum_, SharedBuffer<u8> data_)
{
type = CONCMD_ACK;
peer_id = peer_id_;
channelnum = channelnum_;
data = data_;
reliable = false;
}
void createPeer(u16 peer_id_, SharedBuffer<u8> data_)
{
type = CONCMD_CREATE_PEER;
peer_id = peer_id_;
data = data_;
channelnum = 0;
reliable = true;
raw = true;
}
void disableLegacy(u16 peer_id_, SharedBuffer<u8> data_)
{
type = CONCMD_DISABLE_LEGACY;
peer_id = peer_id_;
data = data_;
channelnum = 0;
reliable = true;
raw = true;
}
};
class Channel
{
public:
u16 readNextIncomingSeqNum();
u16 incNextIncomingSeqNum();
u16 getOutgoingSequenceNumber(bool& successfull);
u16 readOutgoingSequenceNumber();
bool putBackSequenceNumber(u16);
u16 readNextSplitSeqNum();
void setNextSplitSeqNum(u16 seqnum);
// This is for buffering the incoming packets that are coming in
// the wrong order
ReliablePacketBuffer incoming_reliables;
// This is for buffering the sent packets so that the sender can
// re-send them if no ACK is received
ReliablePacketBuffer outgoing_reliables_sent;
//queued reliable packets
std::queue<BufferedPacket> queued_reliables;
//queue commands prior splitting to packets
std::deque<ConnectionCommand> queued_commands;
IncomingSplitBuffer incoming_splits;
Channel();
~Channel();
void UpdatePacketLossCounter(unsigned int count);
void UpdatePacketTooLateCounter();
void UpdateBytesSent(unsigned int bytes,unsigned int packages=1);
void UpdateBytesLost(unsigned int bytes);
void UpdateBytesReceived(unsigned int bytes);
void UpdateTimers(float dtime, bool legacy_peer);
const float getCurrentDownloadRateKB()
{ MutexAutoLock lock(m_internal_mutex); return cur_kbps; };
const float getMaxDownloadRateKB()
{ MutexAutoLock lock(m_internal_mutex); return max_kbps; };
const float getCurrentLossRateKB()
{ MutexAutoLock lock(m_internal_mutex); return cur_kbps_lost; };
const float getMaxLossRateKB()
{ MutexAutoLock lock(m_internal_mutex); return max_kbps_lost; };
const float getCurrentIncomingRateKB()
{ MutexAutoLock lock(m_internal_mutex); return cur_incoming_kbps; };
const float getMaxIncomingRateKB()
{ MutexAutoLock lock(m_internal_mutex); return max_incoming_kbps; };
const float getAvgDownloadRateKB()
{ MutexAutoLock lock(m_internal_mutex); return avg_kbps; };
const float getAvgLossRateKB()
{ MutexAutoLock lock(m_internal_mutex); return avg_kbps_lost; };
const float getAvgIncomingRateKB()
{ MutexAutoLock lock(m_internal_mutex); return avg_incoming_kbps; };
const unsigned int getWindowSize() const { return window_size; };
void setWindowSize(unsigned int size) { window_size = size; };
private:
Mutex m_internal_mutex;
int window_size;
u16 next_incoming_seqnum;
u16 next_outgoing_seqnum;
u16 next_outgoing_split_seqnum;
unsigned int current_packet_loss;
unsigned int current_packet_too_late;
unsigned int current_packet_successfull;
float packet_loss_counter;
unsigned int current_bytes_transfered;
unsigned int current_bytes_received;
unsigned int current_bytes_lost;
float max_kbps;
float cur_kbps;
float avg_kbps;
float max_incoming_kbps;
float cur_incoming_kbps;
float avg_incoming_kbps;
float max_kbps_lost;
float cur_kbps_lost;
float avg_kbps_lost;
float bpm_counter;
unsigned int rate_samples;
};
class Peer;
enum PeerChangeType
{
PEER_ADDED,
PEER_REMOVED
};
struct PeerChange
{
PeerChangeType type;
u16 peer_id;
bool timeout;
};
class PeerHandler
{
public:
PeerHandler()
{
}
virtual ~PeerHandler()
{
}
/*
This is called after the Peer has been inserted into the
Connection's peer container.
*/
virtual void peerAdded(Peer *peer) = 0;
/*
This is called before the Peer has been removed from the
Connection's peer container.
*/
virtual void deletingPeer(Peer *peer, bool timeout) = 0;
};
class PeerHelper
{
public:
PeerHelper();
PeerHelper(Peer* peer);
~PeerHelper();
PeerHelper& operator=(Peer* peer);
Peer* operator->() const;
bool operator!();
Peer* operator&() const;
bool operator!=(void* ptr);
private:
Peer* m_peer;
};
class Connection;
typedef enum {
MIN_RTT,
MAX_RTT,
AVG_RTT,
MIN_JITTER,
MAX_JITTER,
AVG_JITTER
} rtt_stat_type;
typedef enum {
CUR_DL_RATE,
AVG_DL_RATE,
CUR_INC_RATE,
AVG_INC_RATE,
CUR_LOSS_RATE,
AVG_LOSS_RATE,
} rate_stat_type;
class Peer {
public:
friend class PeerHelper;
Peer(Address address_,u16 id_,Connection* connection) :
id(id_),
m_increment_packets_remaining(9),
m_increment_bytes_remaining(0),
m_pending_deletion(false),
m_connection(connection),
address(address_),
m_ping_timer(0.0),
m_last_rtt(-1.0),
m_usage(0),
m_timeout_counter(0.0),
m_last_timeout_check(porting::getTimeMs())
{
m_rtt.avg_rtt = -1.0;
m_rtt.jitter_avg = -1.0;
m_rtt.jitter_max = 0.0;
m_rtt.max_rtt = 0.0;
m_rtt.jitter_min = FLT_MAX;
m_rtt.min_rtt = FLT_MAX;
};
virtual ~Peer() {
MutexAutoLock usage_lock(m_exclusive_access_mutex);
FATAL_ERROR_IF(m_usage != 0, "Reference counting failure");
};
// Unique id of the peer
u16 id;
void Drop();
virtual void PutReliableSendCommand(ConnectionCommand &c,
unsigned int max_packet_size) {};
virtual bool getAddress(MTProtocols type, Address& toset) = 0;
bool isPendingDeletion()
{ MutexAutoLock lock(m_exclusive_access_mutex); return m_pending_deletion; };
void ResetTimeout()
{MutexAutoLock lock(m_exclusive_access_mutex); m_timeout_counter=0.0; };
bool isTimedOut(float timeout);
unsigned int m_increment_packets_remaining;
unsigned int m_increment_bytes_remaining;
virtual u16 getNextSplitSequenceNumber(u8 channel) { return 0; };
virtual void setNextSplitSequenceNumber(u8 channel, u16 seqnum) {};
virtual SharedBuffer<u8> addSpiltPacket(u8 channel,
BufferedPacket toadd,
bool reliable)
{
fprintf(stderr,"Peer: addSplitPacket called, this is supposed to be never called!\n");
return SharedBuffer<u8>(0);
};
virtual bool Ping(float dtime, SharedBuffer<u8>& data) { return false; };
virtual float getStat(rtt_stat_type type) const {
switch (type) {
case MIN_RTT:
return m_rtt.min_rtt;
case MAX_RTT:
return m_rtt.max_rtt;
case AVG_RTT:
return m_rtt.avg_rtt;
case MIN_JITTER:
return m_rtt.jitter_min;
case MAX_JITTER:
return m_rtt.jitter_max;
case AVG_JITTER:
return m_rtt.jitter_avg;
}
return -1;
}
protected:
virtual void reportRTT(float rtt) {};
void RTTStatistics(float rtt,
std::string profiler_id="",
unsigned int num_samples=1000);
bool IncUseCount();
void DecUseCount();
Mutex m_exclusive_access_mutex;
bool m_pending_deletion;
Connection* m_connection;
// Address of the peer
Address address;
// Ping timer
float m_ping_timer;
private:
struct rttstats {
float jitter_min;
float jitter_max;
float jitter_avg;
float min_rtt;
float max_rtt;
float avg_rtt;
};
rttstats m_rtt;
float m_last_rtt;
// current usage count
unsigned int m_usage;
// Seconds from last receive
float m_timeout_counter;
u32 m_last_timeout_check;
};
class UDPPeer : public Peer
{
public:
friend class PeerHelper;
friend class ConnectionReceiveThread;
friend class ConnectionSendThread;
friend class Connection;
UDPPeer(u16 a_id, Address a_address, Connection* connection);
virtual ~UDPPeer() {};
void PutReliableSendCommand(ConnectionCommand &c,
unsigned int max_packet_size);
bool getAddress(MTProtocols type, Address& toset);
void setNonLegacyPeer();
bool getLegacyPeer()
{ return m_legacy_peer; }
u16 getNextSplitSequenceNumber(u8 channel);
void setNextSplitSequenceNumber(u8 channel, u16 seqnum);
SharedBuffer<u8> addSpiltPacket(u8 channel,
BufferedPacket toadd,
bool reliable);
protected:
/*
Calculates avg_rtt and resend_timeout.
rtt=-1 only recalculates resend_timeout
*/
void reportRTT(float rtt);
void RunCommandQueues(
unsigned int max_packet_size,
unsigned int maxcommands,
unsigned int maxtransfer);
float getResendTimeout()
{ MutexAutoLock lock(m_exclusive_access_mutex); return resend_timeout; }
void setResendTimeout(float timeout)
{ MutexAutoLock lock(m_exclusive_access_mutex); resend_timeout = timeout; }
bool Ping(float dtime,SharedBuffer<u8>& data);
Channel channels[CHANNEL_COUNT];
bool m_pending_disconnect;
private:
// This is changed dynamically
float resend_timeout;
bool processReliableSendCommand(
ConnectionCommand &c,
unsigned int max_packet_size);
bool m_legacy_peer;
};
/*
Connection
*/
enum ConnectionEventType{
CONNEVENT_NONE,
CONNEVENT_DATA_RECEIVED,
CONNEVENT_PEER_ADDED,
CONNEVENT_PEER_REMOVED,
CONNEVENT_BIND_FAILED,
};
struct ConnectionEvent
{
enum ConnectionEventType type;
u16 peer_id;
Buffer<u8> data;
bool timeout;
Address address;
ConnectionEvent(): type(CONNEVENT_NONE), peer_id(0),
timeout(false) {}
std::string describe()
{
switch(type) {
case CONNEVENT_NONE:
return "CONNEVENT_NONE";
case CONNEVENT_DATA_RECEIVED:
return "CONNEVENT_DATA_RECEIVED";
case CONNEVENT_PEER_ADDED:
return "CONNEVENT_PEER_ADDED";
case CONNEVENT_PEER_REMOVED:
return "CONNEVENT_PEER_REMOVED";
case CONNEVENT_BIND_FAILED:
return "CONNEVENT_BIND_FAILED";
}
return "Invalid ConnectionEvent";
}
void dataReceived(u16 peer_id_, SharedBuffer<u8> data_)
{
type = CONNEVENT_DATA_RECEIVED;
peer_id = peer_id_;
data = data_;
}
void peerAdded(u16 peer_id_, Address address_)
{
type = CONNEVENT_PEER_ADDED;
peer_id = peer_id_;
address = address_;
}
void peerRemoved(u16 peer_id_, bool timeout_, Address address_)
{
type = CONNEVENT_PEER_REMOVED;
peer_id = peer_id_;
timeout = timeout_;
address = address_;
}
void bindFailed()
{
type = CONNEVENT_BIND_FAILED;
}
};
class ConnectionSendThread : public Thread {
public:
friend class UDPPeer;
ConnectionSendThread(unsigned int max_packet_size, float timeout);
void *run();
void Trigger();
void setParent(Connection* parent) {
assert(parent != NULL); // Pre-condition
m_connection = parent;
}
void setPeerTimeout(float peer_timeout)
{ m_timeout = peer_timeout; }
private:
void runTimeouts (float dtime);
void rawSend (const BufferedPacket &packet);
bool rawSendAsPacket(u16 peer_id, u8 channelnum,
SharedBuffer<u8> data, bool reliable);
void processReliableCommand (ConnectionCommand &c);
void processNonReliableCommand (ConnectionCommand &c);
void serve (Address bind_address);
void connect (Address address);
void disconnect ();
void disconnect_peer(u16 peer_id);
void send (u16 peer_id, u8 channelnum,
SharedBuffer<u8> data);
void sendReliable (ConnectionCommand &c);
void sendToAll (u8 channelnum,
SharedBuffer<u8> data);
void sendToAllReliable(ConnectionCommand &c);
void sendPackets (float dtime);
void sendAsPacket (u16 peer_id, u8 channelnum,
SharedBuffer<u8> data,bool ack=false);
void sendAsPacketReliable(BufferedPacket& p, Channel* channel);
bool packetsQueued();
Connection* m_connection;
unsigned int m_max_packet_size;
float m_timeout;
std::queue<OutgoingPacket> m_outgoing_queue;
Semaphore m_send_sleep_semaphore;
unsigned int m_iteration_packets_avaialble;
unsigned int m_max_commands_per_iteration;
unsigned int m_max_data_packets_per_iteration;
unsigned int m_max_packets_requeued;
};
class ConnectionReceiveThread : public Thread {
public:
ConnectionReceiveThread(unsigned int max_packet_size);
void *run();
void setParent(Connection *parent) {
assert(parent); // Pre-condition
m_connection = parent;
}
private:
void receive();
// Returns next data from a buffer if possible
// If found, returns true; if not, false.
// If found, sets peer_id and dst
bool getFromBuffers(u16 &peer_id, SharedBuffer<u8> &dst);
bool checkIncomingBuffers(Channel *channel, u16 &peer_id,
SharedBuffer<u8> &dst);
/*
Processes a packet with the basic header stripped out.
Parameters:
packetdata: Data in packet (with no base headers)
peer_id: peer id of the sender of the packet in question
channelnum: channel on which the packet was sent
reliable: true if recursing into a reliable packet
*/
SharedBuffer<u8> processPacket(Channel *channel,
SharedBuffer<u8> packetdata, u16 peer_id,
u8 channelnum, bool reliable);
Connection* m_connection;
};
class Connection
{
public:
friend class ConnectionSendThread;
friend class ConnectionReceiveThread;
Connection(u32 protocol_id, u32 max_packet_size, float timeout, bool ipv6,
PeerHandler *peerhandler);
~Connection();
/* Interface */
ConnectionEvent waitEvent(u32 timeout_ms);
void putCommand(ConnectionCommand &c);
void SetTimeoutMs(int timeout) { m_bc_receive_timeout = timeout; }
void Serve(Address bind_addr);
void Connect(Address address);
bool Connected();
void Disconnect();
void Receive(NetworkPacket* pkt);
void Send(u16 peer_id, u8 channelnum, NetworkPacket* pkt, bool reliable);
u16 GetPeerID() { return m_peer_id; }
Address GetPeerAddress(u16 peer_id);
float getPeerStat(u16 peer_id, rtt_stat_type type);
float getLocalStat(rate_stat_type type);
const u32 GetProtocolID() const { return m_protocol_id; };
const std::string getDesc();
void DisconnectPeer(u16 peer_id);
protected:
PeerHelper getPeer(u16 peer_id);
PeerHelper getPeerNoEx(u16 peer_id);
u16 lookupPeer(Address& sender);
u16 createPeer(Address& sender, MTProtocols protocol, int fd);
UDPPeer* createServerPeer(Address& sender);
bool deletePeer(u16 peer_id, bool timeout);
void SetPeerID(u16 id) { m_peer_id = id; }
void sendAck(u16 peer_id, u8 channelnum, u16 seqnum);
void PrintInfo(std::ostream &out);
void PrintInfo();
std::list<u16> getPeerIDs()
{
MutexAutoLock peerlock(m_peers_mutex);
return m_peer_ids;
}
UDPSocket m_udpSocket;
MutexedQueue<ConnectionCommand> m_command_queue;
void putEvent(ConnectionEvent &e);
void TriggerSend()
{ m_sendThread.Trigger(); }
private:
std::list<Peer*> getPeers();
MutexedQueue<ConnectionEvent> m_event_queue;
u16 m_peer_id;
u32 m_protocol_id;
std::map<u16, Peer*> m_peers;
std::list<u16> m_peer_ids;
Mutex m_peers_mutex;
ConnectionSendThread m_sendThread;
ConnectionReceiveThread m_receiveThread;
Mutex m_info_mutex;
// Backwards compatibility
PeerHandler *m_bc_peerhandler;
int m_bc_receive_timeout;
bool m_shutting_down;
u16 m_next_remote_peer_id;
};
} // namespace
#endif