minetest/client/shaders/shadow_shaders
x2048 cef016d393
Apply shadow only to the naturally lit part of the fragment color ()
Fragment color for nodes is now calculated from:

 * Texture color, highlighted by artificial light if present (light color conveyed via vertex color).
 * Texture color highlighted by natural light (conveyed via vertex color) filtered by shadow.
 * Reflected day/moonlight filtered by shadow (color and intensity), assuming some portion of the light is directly reflected from the materials.
2021-10-31 19:18:30 +01:00
..
pass1_fragment.glsl Shadow mapping render pass () 2021-06-06 18:51:21 +02:00
pass1_trans_fragment.glsl Apply shadow only to the naturally lit part of the fragment color () 2021-10-31 19:18:30 +01:00
pass1_trans_vertex.glsl Improvements to colored shadows () 2021-10-01 16:21:53 +02:00
pass1_vertex.glsl Shadow mapping render pass () 2021-06-06 18:51:21 +02:00
pass2_fragment.glsl Shadow mapping render pass () 2021-06-06 18:51:21 +02:00
pass2_vertex.glsl Shadow mapping render pass () 2021-06-06 18:51:21 +02:00