forked from Mirrorlandia_minetest/minetest
2d9f0d344e
Fix old undiminish_light bug
62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "light.h"
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#include <cmath>
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#include "util/numeric.h"
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#include "settings.h"
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#ifndef SERVER
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static u8 light_LUT[LIGHT_SUN + 1];
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// The const ref to light_LUT is what is actually used in the code
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const u8 *light_decode_table = light_LUT;
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// Initialize or update the light value tables using the specified gamma
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void set_light_table(float gamma)
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{
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// Lighting curve derivatives
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const float alpha = g_settings->getFloat("lighting_alpha");
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const float beta = g_settings->getFloat("lighting_beta");
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// Lighting curve coefficients
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const float a = alpha + beta - 2.0f;
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const float b = 3.0f - 2.0f * alpha - beta;
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const float c = alpha;
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// Mid boost
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const float d = g_settings->getFloat("lighting_boost");
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const float e = g_settings->getFloat("lighting_boost_center");
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const float f = g_settings->getFloat("lighting_boost_spread");
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// Gamma correction
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gamma = rangelim(gamma, 0.5f, 3.0f);
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for (size_t i = 0; i < LIGHT_SUN; i++) {
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float x = i;
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x /= LIGHT_SUN;
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float brightness = a * x * x * x + b * x * x + c * x;
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float boost = d * std::exp(-((x - e) * (x - e)) / (2.0f * f * f));
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brightness = powf(brightness + boost, 1.0f / gamma);
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light_LUT[i] = rangelim((u32)(255.0f * brightness), 0, 255);
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if (i > 1 && light_LUT[i] <= light_LUT[i - 1])
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light_LUT[i] = light_LUT[i - 1] + 1;
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}
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light_LUT[LIGHT_SUN] = 255;
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}
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#endif
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