minetest/src/serverobject.cpp
2013-03-11 19:08:39 -04:00

103 lines
2.4 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "serverobject.h"
#include <fstream>
#include "inventory.h"
#include "constants.h" // BS
ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
ActiveObject(0),
m_known_by_count(0),
m_removed(false),
m_pending_deactivation(false),
m_static_exists(false),
m_static_block(1337,1337,1337),
m_env(env),
m_base_position(pos)
{
}
ServerActiveObject::~ServerActiveObject()
{
}
ServerActiveObject* ServerActiveObject::create(u8 type,
ServerEnvironment *env, u16 id, v3f pos,
const std::string &data)
{
// Find factory function
std::map<u16, Factory>::iterator n;
n = m_types.find(type);
if(n == m_types.end())
{
// If factory is not found, just return.
dstream<<"WARNING: ServerActiveObject: No factory for type="
<<type<<std::endl;
return NULL;
}
Factory f = n->second;
ServerActiveObject *object = (*f)(env, pos, data);
return object;
}
void ServerActiveObject::registerType(u16 type, Factory f)
{
std::map<u16, Factory>::iterator n;
n = m_types.find(type);
if(n != m_types.end())
return;
m_types[type] = f;
}
float ServerActiveObject::getMinimumSavedMovement()
{
return 2.0*BS;
}
ItemStack ServerActiveObject::getWieldedItem() const
{
const Inventory *inv = getInventory();
if(inv)
{
const InventoryList *list = inv->getList(getWieldList());
if(list)
return list->getItem(getWieldIndex());
}
return ItemStack();
}
bool ServerActiveObject::setWieldedItem(const ItemStack &item)
{
Inventory *inv = getInventory();
if(inv)
{
InventoryList *list = inv->getList(getWieldList());
if (list)
{
list->changeItem(getWieldIndex(), item);
setInventoryModified();
return true;
}
}
return false;
}