minetest/src/serverobject.cpp
SmallJoker 5fa614d97e
Wieldhand: Specify which ItemStack to use (#8961)
Makes 'get_wield_item' to return the "main" ItemStack
2019-09-21 11:44:24 +02:00

84 lines
2.1 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "serverobject.h"
#include <fstream>
#include "inventory.h"
#include "constants.h" // BS
#include "log.h"
ServerActiveObject::ServerActiveObject(ServerEnvironment *env, v3f pos):
ActiveObject(0),
m_env(env),
m_base_position(pos)
{
}
ServerActiveObject* ServerActiveObject::create(ActiveObjectType type,
ServerEnvironment *env, u16 id, v3f pos,
const std::string &data)
{
// Find factory function
std::map<u16, Factory>::iterator n;
n = m_types.find(type);
if(n == m_types.end()) {
// These are 0.3 entity types, return without error.
if (ACTIVEOBJECT_TYPE_ITEM <= type && type <= ACTIVEOBJECT_TYPE_MOBV2) {
return NULL;
}
// If factory is not found, just return.
warningstream<<"ServerActiveObject: No factory for type="
<<type<<std::endl;
return NULL;
}
Factory f = n->second;
ServerActiveObject *object = (*f)(env, pos, data);
return object;
}
void ServerActiveObject::registerType(u16 type, Factory f)
{
std::map<u16, Factory>::iterator n;
n = m_types.find(type);
if(n != m_types.end())
return;
m_types[type] = f;
}
float ServerActiveObject::getMinimumSavedMovement()
{
return 2.0*BS;
}
ItemStack ServerActiveObject::getWieldedItem(ItemStack *selected, ItemStack *hand) const
{
*selected = ItemStack();
if (hand)
*hand = ItemStack();
return ItemStack();
}
bool ServerActiveObject::setWieldedItem(const ItemStack &item)
{
return false;
}