forked from Mirrorlandia_minetest/minetest
39869aaa25
Also fix a startup error caused by s_security.cpp
185 lines
4.1 KiB
C++
185 lines
4.1 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "objdef.h"
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#include "util/numeric.h"
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#include "log.h"
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#include "gamedef.h"
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ObjDefManager::ObjDefManager(IGameDef *gamedef, ObjDefType type)
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{
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m_objtype = type;
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m_ndef = gamedef ? gamedef->getNodeDefManager() : NULL;
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}
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ObjDefManager::~ObjDefManager()
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{
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for (size_t i = 0; i != m_objects.size(); i++)
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delete m_objects[i];
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}
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ObjDefHandle ObjDefManager::add(ObjDef *obj)
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{
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assert(obj);
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if (obj->name.length() && getByName(obj->name))
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return OBJDEF_INVALID_HANDLE;
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u32 index = addRaw(obj);
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if (index == OBJDEF_INVALID_INDEX)
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return OBJDEF_INVALID_HANDLE;
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obj->handle = createHandle(index, m_objtype, obj->uid);
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return obj->handle;
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}
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ObjDef *ObjDefManager::get(ObjDefHandle handle) const
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{
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u32 index = validateHandle(handle);
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return (index != OBJDEF_INVALID_INDEX) ? getRaw(index) : NULL;
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}
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ObjDef *ObjDefManager::set(ObjDefHandle handle, ObjDef *obj)
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{
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u32 index = validateHandle(handle);
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if (index == OBJDEF_INVALID_INDEX)
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return NULL;
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ObjDef *oldobj = setRaw(index, obj);
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obj->uid = oldobj->uid;
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obj->index = oldobj->index;
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obj->handle = oldobj->handle;
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return oldobj;
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}
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u32 ObjDefManager::addRaw(ObjDef *obj)
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{
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size_t nobjects = m_objects.size();
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if (nobjects >= OBJDEF_MAX_ITEMS)
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return -1;
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obj->index = nobjects;
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// Ensure UID is nonzero so that a valid handle == OBJDEF_INVALID_HANDLE
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// is not possible. The slight randomness bias isn't very significant.
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obj->uid = myrand() & OBJDEF_UID_MASK;
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if (obj->uid == 0)
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obj->uid = 1;
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m_objects.push_back(obj);
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infostream << "ObjDefManager: added " << getObjectTitle()
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<< ": name=\"" << obj->name
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<< "\" index=" << obj->index
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<< " uid=" << obj->uid
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<< std::endl;
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return nobjects;
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}
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ObjDef *ObjDefManager::getRaw(u32 index) const
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{
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return m_objects[index];
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}
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ObjDef *ObjDefManager::setRaw(u32 index, ObjDef *obj)
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{
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ObjDef *old_obj = m_objects[index];
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m_objects[index] = obj;
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return old_obj;
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}
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ObjDef *ObjDefManager::getByName(const std::string &name) const
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{
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for (size_t i = 0; i != m_objects.size(); i++) {
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ObjDef *obj = m_objects[i];
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if (obj && !strcasecmp(name.c_str(), obj->name.c_str()))
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return obj;
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}
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return NULL;
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}
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void ObjDefManager::clear()
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{
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for (size_t i = 0; i != m_objects.size(); i++)
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delete m_objects[i];
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m_objects.clear();
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}
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u32 ObjDefManager::validateHandle(ObjDefHandle handle) const
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{
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ObjDefType type;
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u32 index;
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u32 uid;
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bool is_valid =
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(handle != OBJDEF_INVALID_HANDLE) &&
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decodeHandle(handle, &index, &type, &uid) &&
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(type == m_objtype) &&
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(index < m_objects.size()) &&
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(m_objects[index]->uid == uid);
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return is_valid ? index : -1;
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}
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ObjDefHandle ObjDefManager::createHandle(u32 index, ObjDefType type, u32 uid)
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{
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ObjDefHandle handle = 0;
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set_bits(&handle, 0, 18, index);
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set_bits(&handle, 18, 6, type);
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set_bits(&handle, 24, 7, uid);
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u32 parity = calc_parity(handle);
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set_bits(&handle, 31, 1, parity);
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return handle ^ OBJDEF_HANDLE_SALT;
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}
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bool ObjDefManager::decodeHandle(ObjDefHandle handle, u32 *index,
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ObjDefType *type, u32 *uid)
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{
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handle ^= OBJDEF_HANDLE_SALT;
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u32 parity = get_bits(handle, 31, 1);
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set_bits(&handle, 31, 1, 0);
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if (parity != calc_parity(handle))
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return false;
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*index = get_bits(handle, 0, 18);
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*type = (ObjDefType)get_bits(handle, 18, 6);
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*uid = get_bits(handle, 24, 7);
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return true;
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}
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