forked from Mirrorlandia_minetest/minetest
393 lines
9.0 KiB
C++
393 lines
9.0 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef CLIENT_HEADER
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#define CLIENT_HEADER
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#ifndef SERVER
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#include "connection.h"
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#include "environment.h"
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#include "common_irrlicht.h"
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#include "jmutex.h"
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#include <ostream>
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#include "clientobject.h"
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#include "utility.h" // For IntervalLimiter
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#include "gamedef.h"
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struct MeshMakeData;
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class IGameDef;
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class IWritableTextureSource;
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class IWritableToolDefManager;
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class IWritableNodeDefManager;
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//class IWritableCraftDefManager;
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class ClientNotReadyException : public BaseException
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{
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public:
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ClientNotReadyException(const char *s):
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BaseException(s)
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{}
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};
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struct QueuedMeshUpdate
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{
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v3s16 p;
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MeshMakeData *data;
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bool ack_block_to_server;
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QueuedMeshUpdate();
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~QueuedMeshUpdate();
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};
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/*
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A thread-safe queue of mesh update tasks
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*/
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class MeshUpdateQueue
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{
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public:
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MeshUpdateQueue();
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~MeshUpdateQueue();
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/*
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peer_id=0 adds with nobody to send to
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*/
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void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server);
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// Returned pointer must be deleted
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// Returns NULL if queue is empty
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QueuedMeshUpdate * pop();
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u32 size()
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{
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JMutexAutoLock lock(m_mutex);
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return m_queue.size();
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}
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private:
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core::list<QueuedMeshUpdate*> m_queue;
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JMutex m_mutex;
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};
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struct MeshUpdateResult
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{
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v3s16 p;
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scene::SMesh *mesh;
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bool ack_block_to_server;
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MeshUpdateResult():
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p(-1338,-1338,-1338),
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mesh(NULL),
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ack_block_to_server(false)
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{
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}
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};
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class MeshUpdateThread : public SimpleThread
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{
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public:
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MeshUpdateThread(IGameDef *gamedef):
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m_gamedef(gamedef)
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{
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}
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void * Thread();
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MeshUpdateQueue m_queue_in;
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MutexedQueue<MeshUpdateResult> m_queue_out;
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IGameDef *m_gamedef;
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};
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enum ClientEventType
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{
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CE_NONE,
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CE_PLAYER_DAMAGE,
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CE_PLAYER_FORCE_MOVE,
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CE_DEATHSCREEN,
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CE_TEXTURES_UPDATED
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};
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struct ClientEvent
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{
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ClientEventType type;
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union{
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struct{
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} none;
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struct{
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u8 amount;
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} player_damage;
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struct{
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f32 pitch;
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f32 yaw;
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} player_force_move;
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struct{
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bool set_camera_point_target;
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f32 camera_point_target_x;
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f32 camera_point_target_y;
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f32 camera_point_target_z;
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} deathscreen;
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struct{
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} textures_updated;
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};
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};
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class Client : public con::PeerHandler, public InventoryManager, public IGameDef
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{
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public:
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/*
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NOTE: Nothing is thread-safe here.
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*/
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Client(
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IrrlichtDevice *device,
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const char *playername,
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std::string password,
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MapDrawControl &control,
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IWritableTextureSource *tsrc,
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IWritableToolDefManager *tooldef,
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IWritableNodeDefManager *nodedef
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);
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~Client();
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/*
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The name of the local player should already be set when
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calling this, as it is sent in the initialization.
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*/
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void connect(Address address);
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/*
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returns true when
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m_con.Connected() == true
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AND m_server_ser_ver != SER_FMT_VER_INVALID
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throws con::PeerNotFoundException if connection has been deleted,
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eg. timed out.
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*/
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bool connectedAndInitialized();
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/*
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Stuff that references the environment is valid only as
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long as this is not called. (eg. Players)
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If this throws a PeerNotFoundException, the connection has
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timed out.
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*/
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void step(float dtime);
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// Called from updater thread
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// Returns dtime
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//float asyncStep();
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void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
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// Returns true if something was received
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bool AsyncProcessPacket();
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bool AsyncProcessData();
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void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
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// Pops out a packet from the packet queue
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//IncomingPacket getPacket();
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void groundAction(u8 action, v3s16 nodepos_undersurface,
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v3s16 nodepos_oversurface, u16 item);
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void clickActiveObject(u8 button, u16 id, u16 item_i);
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void sendSignNodeText(v3s16 p, std::string text);
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void sendInventoryAction(InventoryAction *a);
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void sendChatMessage(const std::wstring &message);
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void sendChangePassword(const std::wstring oldpassword,
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const std::wstring newpassword);
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void sendDamage(u8 damage);
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void sendRespawn();
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// locks envlock
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void removeNode(v3s16 p);
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// locks envlock
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void addNode(v3s16 p, MapNode n);
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void updateCamera(v3f pos, v3f dir, f32 fov);
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void renderPostFx();
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// Returns InvalidPositionException if not found
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MapNode getNode(v3s16 p);
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// Wrapper to Map
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NodeMetadata* getNodeMetadata(v3s16 p);
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LocalPlayer* getLocalPlayer();
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void setPlayerControl(PlayerControl &control);
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void selectPlayerItem(u16 item);
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// Returns true if the inventory of the local player has been
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// updated from the server. If it is true, it is set to false.
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bool getLocalInventoryUpdated();
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// Copies the inventory of the local player to parameter
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void getLocalInventory(Inventory &dst);
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InventoryContext *getInventoryContext();
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Inventory* getInventory(InventoryContext *c, std::string id);
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void inventoryAction(InventoryAction *a);
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// Gets closest object pointed by the shootline
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// Returns NULL if not found
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ClientActiveObject * getSelectedActiveObject(
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f32 max_d,
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v3f from_pos_f_on_map,
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core::line3d<f32> shootline_on_map
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);
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// Prints a line or two of info
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void printDebugInfo(std::ostream &os);
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u32 getDayNightRatio();
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u16 getHP();
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void setTempMod(v3s16 p, NodeMod mod);
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void clearTempMod(v3s16 p);
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float getAvgRtt()
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{
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try{
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return m_con.GetPeerAvgRTT(PEER_ID_SERVER);
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} catch(con::PeerNotFoundException){
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return 1337;
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}
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}
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bool getChatMessage(std::wstring &message)
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{
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if(m_chat_queue.size() == 0)
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return false;
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message = m_chat_queue.pop_front();
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return true;
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}
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void addChatMessage(const std::wstring &message)
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{
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if (message[0] == L'/') {
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m_chat_queue.push_back(
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(std::wstring)L"issued command: "+message);
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return;
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}
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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std::wstring name = narrow_to_wide(player->getName());
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m_chat_queue.push_back(
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(std::wstring)L"<"+name+L"> "+message);
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}
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u64 getMapSeed(){ return m_map_seed; }
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void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false);
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// Including blocks at appropriate edges
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void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);
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// Get event from queue. CE_NONE is returned if queue is empty.
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ClientEvent getClientEvent();
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bool accessDenied()
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{ return m_access_denied; }
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std::wstring accessDeniedReason()
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{ return m_access_denied_reason; }
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float textureReceiveProgress()
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{ return m_texture_receive_progress; }
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bool texturesReceived()
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{ return m_textures_received; }
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bool tooldefReceived()
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{ return m_tooldef_received; }
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bool nodedefReceived()
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{ return m_nodedef_received; }
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float getRTT(void);
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// IGameDef interface
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virtual IToolDefManager* getToolDefManager();
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virtual INodeDefManager* getNodeDefManager();
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virtual ICraftDefManager* getCraftDefManager();
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virtual ITextureSource* getTextureSource();
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virtual u16 allocateUnknownNodeId(const std::string &name);
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private:
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// Virtual methods from con::PeerHandler
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void peerAdded(con::Peer *peer);
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void deletingPeer(con::Peer *peer, bool timeout);
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void ReceiveAll();
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void Receive();
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void sendPlayerPos();
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// This sends the player's current name etc to the server
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void sendPlayerInfo();
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// Send the item number 'item' as player item to the server
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void sendPlayerItem(u16 item);
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float m_packetcounter_timer;
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float m_connection_reinit_timer;
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float m_avg_rtt_timer;
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float m_playerpos_send_timer;
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float m_ignore_damage_timer; // Used after server moves player
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IntervalLimiter m_map_timer_and_unload_interval;
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IWritableTextureSource *m_tsrc;
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IWritableToolDefManager *m_tooldef;
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IWritableNodeDefManager *m_nodedef;
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MeshUpdateThread m_mesh_update_thread;
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ClientEnvironment m_env;
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con::Connection m_con;
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IrrlichtDevice *m_device;
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// Server serialization version
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u8 m_server_ser_ver;
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// This is behind m_env_mutex.
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bool m_inventory_updated;
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core::map<v3s16, bool> m_active_blocks;
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PacketCounter m_packetcounter;
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// Received from the server. 0-23999
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u32 m_time_of_day;
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// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
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//s32 m_daynight_i;
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//u32 m_daynight_ratio;
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Queue<std::wstring> m_chat_queue;
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// The seed returned by the server in TOCLIENT_INIT is stored here
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u64 m_map_seed;
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std::string m_password;
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bool m_access_denied;
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std::wstring m_access_denied_reason;
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InventoryContext m_inventory_context;
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Queue<ClientEvent> m_client_event_queue;
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float m_texture_receive_progress;
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bool m_textures_received;
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bool m_tooldef_received;
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bool m_nodedef_received;
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friend class FarMesh;
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};
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#endif // !SERVER
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#endif // !CLIENT_HEADER
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