forked from Mirrorlandia_minetest/minetest
118 lines
3.3 KiB
C++
118 lines
3.3 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef CONTENT_NODEMETA_HEADER
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#define CONTENT_NODEMETA_HEADER
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#include "nodemetadata.h"
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class Inventory;
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class SignNodeMetadata : public NodeMetadata
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{
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public:
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SignNodeMetadata(IGameDef *gamedef, std::string text);
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//~SignNodeMetadata();
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virtual u16 typeId() const;
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual bool allowsTextInput(){ return true; }
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virtual std::string getText(){ return m_text; }
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virtual void setText(const std::string &t){ m_text = t; }
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private:
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std::string m_text;
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};
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class ChestNodeMetadata : public NodeMetadata
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{
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public:
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ChestNodeMetadata(IGameDef *gamedef);
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~ChestNodeMetadata();
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virtual u16 typeId() const;
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual Inventory* getInventory() {return m_inventory;}
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virtual bool nodeRemovalDisabled();
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virtual std::string getInventoryDrawSpecString();
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private:
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Inventory *m_inventory;
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};
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class LockingChestNodeMetadata : public NodeMetadata
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{
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public:
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LockingChestNodeMetadata(IGameDef *gamedef);
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~LockingChestNodeMetadata();
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virtual u16 typeId() const;
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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virtual NodeMetadata* clone(IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual Inventory* getInventory() {return m_inventory;}
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virtual bool nodeRemovalDisabled();
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virtual std::string getInventoryDrawSpecString();
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virtual std::string getOwner(){ return m_text; }
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virtual void setOwner(std::string t){ m_text = t; }
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private:
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Inventory *m_inventory;
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std::string m_text;
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};
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class FurnaceNodeMetadata : public NodeMetadata
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{
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public:
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FurnaceNodeMetadata(IGameDef *gamedef);
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~FurnaceNodeMetadata();
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virtual u16 typeId() const;
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virtual NodeMetadata* clone(IGameDef *gamedef);
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static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
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virtual void serializeBody(std::ostream &os);
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virtual std::string infoText();
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virtual Inventory* getInventory() {return m_inventory;}
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virtual void inventoryModified();
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virtual bool step(float dtime);
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virtual bool nodeRemovalDisabled();
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virtual std::string getInventoryDrawSpecString();
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private:
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Inventory *m_inventory;
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float m_step_accumulator;
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float m_fuel_totaltime;
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float m_fuel_time;
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float m_src_totaltime;
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float m_src_time;
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};
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#endif
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