forked from Mirrorlandia_minetest/minetest
76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
/*
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Minetest
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Copyright (C) 2023 DS
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; ifnot, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "sound_manager.h"
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namespace sound {
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/*
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* The public ISoundManager interface
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*/
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class ProxySoundManager final : public ISoundManager
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{
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OpenALSoundManager m_sound_manager;
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// sound names from loadSoundData and loadSoundFile
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std::unordered_set<std::string> m_known_sound_names;
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void send(SoundManagerMsgToMgr msg)
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{
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m_sound_manager.m_queue_to_mgr.push_back(std::move(msg));
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}
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enum class MsgResult { Ok, Empty, Stopped};
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MsgResult handleMsg(SoundManagerMsgToProxy &&msg);
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public:
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ProxySoundManager(SoundManagerSingleton *smg,
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std::unique_ptr<SoundFallbackPathProvider> fallback_path_provider) :
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m_sound_manager(smg, std::move(fallback_path_provider))
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{
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m_sound_manager.start();
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}
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~ProxySoundManager() override;
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/* Interface */
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void step(f32 dtime) override;
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void pauseAll() override;
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void resumeAll() override;
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void updateListener(const v3f &pos_, const v3f &vel_, const v3f &at_, const v3f &up_) override;
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void setListenerGain(f32 gain) override;
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bool loadSoundFile(const std::string &name, const std::string &filepath) override;
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bool loadSoundData(const std::string &name, std::string &&filedata) override;
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void addSoundToGroup(const std::string &sound_name, const std::string &group_name) override;
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void playSound(sound_handle_t id, const SoundSpec &spec) override;
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void playSoundAt(sound_handle_t id, const SoundSpec &spec, const v3f &pos_,
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const v3f &vel_) override;
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void stopSound(sound_handle_t sound) override;
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void fadeSound(sound_handle_t soundid, f32 step, f32 target_gain) override;
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void updateSoundPosVel(sound_handle_t sound, const v3f &pos_, const v3f &vel_) override;
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};
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} // namespace sound
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