minetest/src/client/sound/proxy_sound_manager.h

76 lines
2.4 KiB
C++

/*
Minetest
Copyright (C) 2023 DS
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; ifnot, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "sound_manager.h"
namespace sound {
/*
* The public ISoundManager interface
*/
class ProxySoundManager final : public ISoundManager
{
OpenALSoundManager m_sound_manager;
// sound names from loadSoundData and loadSoundFile
std::unordered_set<std::string> m_known_sound_names;
void send(SoundManagerMsgToMgr msg)
{
m_sound_manager.m_queue_to_mgr.push_back(std::move(msg));
}
enum class MsgResult { Ok, Empty, Stopped};
MsgResult handleMsg(SoundManagerMsgToProxy &&msg);
public:
ProxySoundManager(SoundManagerSingleton *smg,
std::unique_ptr<SoundFallbackPathProvider> fallback_path_provider) :
m_sound_manager(smg, std::move(fallback_path_provider))
{
m_sound_manager.start();
}
~ProxySoundManager() override;
/* Interface */
void step(f32 dtime) override;
void pauseAll() override;
void resumeAll() override;
void updateListener(const v3f &pos_, const v3f &vel_, const v3f &at_, const v3f &up_) override;
void setListenerGain(f32 gain) override;
bool loadSoundFile(const std::string &name, const std::string &filepath) override;
bool loadSoundData(const std::string &name, std::string &&filedata) override;
void addSoundToGroup(const std::string &sound_name, const std::string &group_name) override;
void playSound(sound_handle_t id, const SoundSpec &spec) override;
void playSoundAt(sound_handle_t id, const SoundSpec &spec, const v3f &pos_,
const v3f &vel_) override;
void stopSound(sound_handle_t sound) override;
void fadeSound(sound_handle_t soundid, f32 step, f32 target_gain) override;
void updateSoundPosVel(sound_handle_t sound, const v3f &pos_, const v3f &vel_) override;
};
} // namespace sound