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CMakeLists.txt
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Clean up and tweak build system
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2015-03-27 15:00:48 -04:00 |
l_base.cpp
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Schematics: Prepend mod path to relative schematic filepaths
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2015-04-08 00:28:56 -04:00 |
l_base.h
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Document for api functions that rely on current_modname, that it doesn't work when not loading mods
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2015-04-08 23:05:26 +02:00 |
l_craft.cpp
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Fix minetest.get_craft_recipe function
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2015-03-23 13:40:20 +10:00 |
l_craft.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
l_env.cpp
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Add core.find_nodes_with_meta() script API
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2015-05-05 16:21:59 -04:00 |
l_env.h
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Add core.find_nodes_with_meta() script API
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2015-05-05 16:21:59 -04:00 |
l_internal.h
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Move globals from main.cpp to more sane locations
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2015-04-01 23:04:25 +10:00 |
l_inventory.cpp
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Clear inventory before setting lists
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2014-06-23 15:28:48 -04:00 |
l_inventory.h
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Use "core" namespace internally
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2014-05-08 13:02:04 -04:00 |
l_item.cpp
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LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set_metadata
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2014-12-28 23:59:24 -05:00 |
l_item.h
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Use "core" namespace internally
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2014-05-08 13:02:04 -04:00 |
l_mainmenu.cpp
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Move globals from main.cpp to more sane locations
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2015-04-01 23:04:25 +10:00 |
l_mainmenu.h
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Add Lua function get_video_modes() for main menu
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2015-03-28 13:26:03 +10:00 |
l_mapgen.cpp
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Schematics: Add per-node force placement option
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2015-05-09 18:44:00 -04:00 |
l_mapgen.h
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Schematics: Refactor NodeResolver and add NodeResolveMethod
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2015-04-16 16:27:05 -04:00 |
l_nodemeta.cpp
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Fixed potential NULL pointer and leak when setting node metadata
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2013-11-29 23:35:16 -05:00 |
l_nodemeta.h
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Fixed potential NULL pointer and leak when setting node metadata
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2013-11-29 23:35:16 -05:00 |
l_nodetimer.cpp
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
l_nodetimer.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
l_noise.cpp
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Add 'persistence' alias for Lua noiseparams and validate more vector parameters
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2015-04-19 21:42:40 -04:00 |
l_noise.h
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Add support for the PCG32 PRNG algo (and associated script APIs)
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2015-03-22 00:48:08 -04:00 |
l_object.cpp
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Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
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2015-03-22 18:01:56 +01:00 |
l_object.h
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Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
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2015-03-22 18:01:56 +01:00 |
l_particles.cpp
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Add proper lua api deprecated handling
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2014-04-29 22:49:04 +02:00 |
l_particles.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
l_rollback.cpp
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Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable)
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2015-02-18 09:28:39 +01:00 |
l_rollback.h
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Rollback fixes and get_node_actions
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2013-11-27 18:13:06 -05:00 |
l_server.cpp
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Prepare Protocol v25 init & authentication.
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2015-03-13 20:23:03 +01:00 |
l_server.h
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Add lua exception handling test code
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2014-08-23 20:53:34 +02:00 |
l_settings.cpp
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Settings: Fail on invalid sequence and throw exception for LuaSettings
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2014-12-12 00:44:17 -05:00 |
l_settings.h
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Add Settings interface for Lua
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2013-09-10 18:31:38 +02:00 |
l_util.cpp
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Refactor around translatePassword
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2015-04-17 06:10:30 +02:00 |
l_util.h
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Add compression API
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2014-09-20 14:02:54 -04:00 |
l_vmanip.cpp
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Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety
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2015-04-17 01:03:13 -04:00 |
l_vmanip.h
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Shorten ManualMapVoxelManipulator to MMVManip
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2015-01-05 02:42:27 -05:00 |