forked from Mirrorlandia_minetest/minetest
43d1f375d1
This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
88 lines
2.4 KiB
C++
88 lines
2.4 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "scripting_client.h"
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#include "client.h"
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#include "cpp_api/s_internal.h"
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#include "lua_api/l_client.h"
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#include "lua_api/l_env.h"
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#include "lua_api/l_minimap.h"
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#include "lua_api/l_storage.h"
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#include "lua_api/l_sound.h"
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#include "lua_api/l_util.h"
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#include "lua_api/l_item.h"
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#include "lua_api/l_nodemeta.h"
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#include "lua_api/l_localplayer.h"
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#include "lua_api/l_camera.h"
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ClientScripting::ClientScripting(Client *client):
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ScriptApiBase()
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{
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setGameDef(client);
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SCRIPTAPI_PRECHECKHEADER
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// Security is mandatory client side
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initializeSecurityClient();
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lua_getglobal(L, "core");
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int top = lua_gettop(L);
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lua_newtable(L);
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lua_setfield(L, -2, "ui");
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InitializeModApi(L, top);
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lua_pop(L, 1);
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LuaMinimap::create(L, client->getMinimap());
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// Push builtin initialization type
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lua_pushstring(L, "client");
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lua_setglobal(L, "INIT");
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infostream << "SCRIPTAPI: Initialized client game modules" << std::endl;
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}
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void ClientScripting::InitializeModApi(lua_State *L, int top)
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{
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LuaItemStack::Register(L);
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StorageRef::Register(L);
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LuaMinimap::Register(L);
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NodeMetaRef::RegisterClient(L);
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LuaLocalPlayer::Register(L);
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LuaCamera::Register(L);
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ModApiUtil::InitializeClient(L, top);
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ModApiClient::Initialize(L, top);
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ModApiStorage::Initialize(L, top);
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ModApiEnvMod::InitializeClient(L, top);
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}
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void ClientScripting::on_client_ready(LocalPlayer *localplayer)
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{
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lua_State *L = getStack();
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LuaLocalPlayer::create(L, localplayer);
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}
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void ClientScripting::on_camera_ready(Camera *camera)
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{
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LuaCamera::create(getStack(), camera);
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}
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