forked from Mirrorlandia_minetest/minetest
113 lines
3.4 KiB
C++
113 lines
3.4 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef CLIENTOBJECT_HEADER
|
|
#define CLIENTOBJECT_HEADER
|
|
|
|
#include "irrlichttypes_extrabloated.h"
|
|
#include "activeobject.h"
|
|
#include <map>
|
|
#include <unordered_map>
|
|
|
|
class ClientEnvironment;
|
|
class ITextureSource;
|
|
class Client;
|
|
class IGameDef;
|
|
class LocalPlayer;
|
|
struct ItemStack;
|
|
class WieldMeshSceneNode;
|
|
|
|
class ClientActiveObject : public ActiveObject
|
|
{
|
|
public:
|
|
ClientActiveObject(u16 id, Client *client, ClientEnvironment *env);
|
|
virtual ~ClientActiveObject();
|
|
|
|
virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
|
|
IrrlichtDevice *irr){}
|
|
virtual void removeFromScene(bool permanent){}
|
|
// 0 <= light_at_pos <= LIGHT_SUN
|
|
virtual void updateLight(u8 light_at_pos){}
|
|
virtual void updateLightNoCheck(u8 light_at_pos){}
|
|
virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
|
|
virtual aabb3f *getSelectionBox() { return NULL; }
|
|
virtual bool getCollisionBox(aabb3f *toset) const { return false; }
|
|
virtual bool collideWithObjects() const { return false; }
|
|
virtual v3f getPosition(){ return v3f(0,0,0); }
|
|
virtual float getYaw() const { return 0; }
|
|
virtual scene::ISceneNode *getSceneNode() { return NULL; }
|
|
virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; }
|
|
virtual bool isLocalPlayer() const {return false;}
|
|
virtual void setAttachments() {}
|
|
virtual bool doShowSelectionBox(){return true;}
|
|
|
|
// Step object in time
|
|
virtual void step(float dtime, ClientEnvironment *env){}
|
|
|
|
// Process a message sent by the server side object
|
|
virtual void processMessage(const std::string &data){}
|
|
|
|
virtual std::string infoText() {return "";}
|
|
virtual std::string debugInfoText() {return "";}
|
|
|
|
/*
|
|
This takes the return value of
|
|
ServerActiveObject::getClientInitializationData
|
|
*/
|
|
virtual void initialize(const std::string &data){}
|
|
|
|
// Create a certain type of ClientActiveObject
|
|
static ClientActiveObject* create(ActiveObjectType type, Client *client,
|
|
ClientEnvironment *env);
|
|
|
|
// If returns true, punch will not be sent to the server
|
|
virtual bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
|
|
float time_from_last_punch=1000000)
|
|
{ return false; }
|
|
|
|
protected:
|
|
// Used for creating objects based on type
|
|
typedef ClientActiveObject* (*Factory)(Client *client, ClientEnvironment *env);
|
|
static void registerType(u16 type, Factory f);
|
|
Client *m_client;
|
|
ClientEnvironment *m_env;
|
|
private:
|
|
// Used for creating objects based on type
|
|
static std::unordered_map<u16, Factory> m_types;
|
|
};
|
|
|
|
struct DistanceSortedActiveObject
|
|
{
|
|
ClientActiveObject *obj;
|
|
f32 d;
|
|
|
|
DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d)
|
|
{
|
|
obj = a_obj;
|
|
d = a_d;
|
|
}
|
|
|
|
bool operator < (const DistanceSortedActiveObject &other) const
|
|
{
|
|
return d < other.d;
|
|
}
|
|
};
|
|
|
|
#endif
|