forked from Mirrorlandia_minetest/minetest
7ad6cdd09b
Change name of default biome to a more suitable lowercase 'default'.
145 lines
4.5 KiB
C++
145 lines
4.5 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "lua_api/l_base.h"
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class ModApiMapgen : public ModApiBase
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{
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private:
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// get_biome_id(biomename)
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// returns the biome id as used in biomemap and returned by 'get_biome_data()'
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static int l_get_biome_id(lua_State *L);
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// get_biome_name(biome_id)
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// returns the biome name string
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static int l_get_biome_name(lua_State *L);
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// get_heat(pos)
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// returns the heat at the position
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static int l_get_heat(lua_State *L);
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// get_humidity(pos)
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// returns the humidity at the position
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static int l_get_humidity(lua_State *L);
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// get_biome_data(pos)
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// returns a table containing the biome id, heat and humidity at the position
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static int l_get_biome_data(lua_State *L);
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// get_mapgen_object(objectname)
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// returns the requested object used during map generation
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static int l_get_mapgen_object(lua_State *L);
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// get_spawn_level(x = num, z = num)
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static int l_get_spawn_level(lua_State *L);
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// get_mapgen_params()
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// returns the currently active map generation parameter set
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static int l_get_mapgen_params(lua_State *L);
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// set_mapgen_params(params)
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// set mapgen parameters
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static int l_set_mapgen_params(lua_State *L);
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// get_mapgen_setting(name)
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static int l_get_mapgen_setting(lua_State *L);
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// set_mapgen_setting(name, value, override_meta)
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static int l_set_mapgen_setting(lua_State *L);
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// get_mapgen_setting_noiseparams(name)
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static int l_get_mapgen_setting_noiseparams(lua_State *L);
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// set_mapgen_setting_noiseparams(name, value, override_meta)
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static int l_set_mapgen_setting_noiseparams(lua_State *L);
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// set_noiseparam_defaults(name, noiseparams, set_default)
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static int l_set_noiseparams(lua_State *L);
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// get_noiseparam_defaults(name)
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static int l_get_noiseparams(lua_State *L);
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// set_gen_notify(flags, {deco_id_table})
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static int l_set_gen_notify(lua_State *L);
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// get_gen_notify()
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static int l_get_gen_notify(lua_State *L);
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// get_decoration_id(decoration_name)
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// returns the decoration ID as used in gennotify
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static int l_get_decoration_id(lua_State *L);
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// register_biome({lots of stuff})
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static int l_register_biome(lua_State *L);
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// register_decoration({lots of stuff})
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static int l_register_decoration(lua_State *L);
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// register_ore({lots of stuff})
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static int l_register_ore(lua_State *L);
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// register_schematic({schematic}, replacements={})
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static int l_register_schematic(lua_State *L);
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// clear_registered_biomes()
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static int l_clear_registered_biomes(lua_State *L);
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// clear_registered_decorations()
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static int l_clear_registered_decorations(lua_State *L);
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// clear_registered_schematics()
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static int l_clear_registered_schematics(lua_State *L);
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// generate_ores(vm, p1, p2)
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static int l_generate_ores(lua_State *L);
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// generate_decorations(vm, p1, p2)
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static int l_generate_decorations(lua_State *L);
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// clear_registered_ores
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static int l_clear_registered_ores(lua_State *L);
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// create_schematic(p1, p2, probability_list, filename)
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static int l_create_schematic(lua_State *L);
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// place_schematic(p, schematic, rotation,
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// replacements, force_placement, flagstring)
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static int l_place_schematic(lua_State *L);
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// place_schematic_on_vmanip(vm, p, schematic, rotation,
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// replacements, force_placement, flagstring)
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static int l_place_schematic_on_vmanip(lua_State *L);
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// serialize_schematic(schematic, format, options={...})
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static int l_serialize_schematic(lua_State *L);
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public:
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static void Initialize(lua_State *L, int top);
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static struct EnumString es_BiomeTerrainType[];
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static struct EnumString es_DecorationType[];
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static struct EnumString es_MapgenObject[];
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static struct EnumString es_OreType[];
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static struct EnumString es_Rotation[];
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static struct EnumString es_SchematicFormatType[];
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static struct EnumString es_NodeResolveMethod[];
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};
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