minetest/src/script/lua_api/l_sound.cpp
Vitaliy 20a85d76d9 Move files to subdirectories (#6599)
* Move files around
2017-11-08 23:56:20 +01:00

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1.4 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "l_sound.h"
#include "l_internal.h"
#include "common/c_content.h"
#include "gui/guiEngine.h"
int ModApiSound::l_sound_play(lua_State *L)
{
SimpleSoundSpec spec;
read_soundspec(L, 1, spec);
bool looped = lua_toboolean(L, 2);
s32 handle = getGuiEngine(L)->playSound(spec, looped);
lua_pushinteger(L, handle);
return 1;
}
int ModApiSound::l_sound_stop(lua_State *L)
{
u32 handle = luaL_checkinteger(L, 1);
getGuiEngine(L)->stopSound(handle);
return 1;
}
void ModApiSound::Initialize(lua_State *L, int top)
{
API_FCT(sound_play);
API_FCT(sound_stop);
}