forked from Mirrorlandia_minetest/minetest
17 lines
321 B
GLSL
17 lines
321 B
GLSL
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uniform mat4 mWorldViewProj;
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uniform mat4 mInvWorld;
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uniform mat4 mTransWorld;
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void main(void)
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{
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gl_Position = mWorldViewProj * gl_Vertex;
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if(gl_Normal.y > 0.5)
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gl_FrontColor = gl_BackColor = gl_Color;
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else
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gl_FrontColor = gl_BackColor = gl_Color * 0.5;
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gl_TexCoord[0] = gl_MultiTexCoord0;
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}
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