minetest/client/shaders/the_darkness_of_light/opengl_vertex.glsl
2012-12-02 00:46:18 +02:00

17 lines
321 B
GLSL

uniform mat4 mWorldViewProj;
uniform mat4 mInvWorld;
uniform mat4 mTransWorld;
void main(void)
{
gl_Position = mWorldViewProj * gl_Vertex;
if(gl_Normal.y > 0.5)
gl_FrontColor = gl_BackColor = gl_Color;
else
gl_FrontColor = gl_BackColor = gl_Color * 0.5;
gl_TexCoord[0] = gl_MultiTexCoord0;
}