forked from Mirrorlandia_minetest/minetest
201 lines
5.7 KiB
C++
201 lines
5.7 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2018 nerzhul, Loic BLOT <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <log.h>
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#include "mapblock.h"
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#include "profiler.h"
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#include "activeobjectmgr.h"
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namespace server
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{
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ActiveObjectMgr::~ActiveObjectMgr()
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{
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if (!m_active_objects.empty()) {
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warningstream << "server::ActiveObjectMgr::~ActiveObjectMgr(): not cleared."
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<< std::endl;
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clear();
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}
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}
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void ActiveObjectMgr::clearIf(const std::function<bool(ServerActiveObject *, u16)> &cb)
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{
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// Make a defensive copy of the ids in case the passed callback changes the
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// set of active objects.
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// The callback is called for newly added objects iff they happen to reuse
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// an old id.
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std::vector<u16> ids = getAllIds();
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for (u16 id : ids) {
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auto it = m_active_objects.find(id);
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if (it == m_active_objects.end())
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continue; // obj was already removed
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if (cb(it->second.get(), id)) {
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// erase by id, `it` can be invalid now
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removeObject(id);
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}
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}
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}
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void ActiveObjectMgr::step(
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float dtime, const std::function<void(ServerActiveObject *)> &f)
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{
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g_profiler->avg("ActiveObjectMgr: SAO count [#]", m_active_objects.size());
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// See above.
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std::vector<u16> ids = getAllIds();
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for (u16 id : ids) {
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auto it = m_active_objects.find(id);
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if (it == m_active_objects.end())
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continue; // obj was removed
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f(it->second.get());
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}
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}
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// clang-format off
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bool ActiveObjectMgr::registerObject(std::unique_ptr<ServerActiveObject> obj)
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{
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assert(obj); // Pre-condition
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if (obj->getId() == 0) {
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u16 new_id = getFreeId();
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if (new_id == 0) {
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errorstream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
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<< "no free id available" << std::endl;
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return false;
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}
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obj->setId(new_id);
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} else {
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verbosestream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
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<< "supplied with id " << obj->getId() << std::endl;
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}
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if (!isFreeId(obj->getId())) {
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errorstream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
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<< "id is not free (" << obj->getId() << ")" << std::endl;
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return false;
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}
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if (objectpos_over_limit(obj->getBasePosition())) {
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v3f p = obj->getBasePosition();
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warningstream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
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<< "object position (" << p.X << "," << p.Y << "," << p.Z
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<< ") outside maximum range" << std::endl;
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return false;
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}
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auto obj_p = obj.get();
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m_active_objects[obj->getId()] = std::move(obj);
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verbosestream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
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<< "Added id=" << obj_p->getId() << "; there are now "
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<< m_active_objects.size() << " active objects." << std::endl;
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return true;
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}
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void ActiveObjectMgr::removeObject(u16 id)
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{
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verbosestream << "Server::ActiveObjectMgr::removeObject(): "
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<< "id=" << id << std::endl;
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auto it = m_active_objects.find(id);
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if (it == m_active_objects.end()) {
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infostream << "Server::ActiveObjectMgr::removeObject(): "
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<< "id=" << id << " not found" << std::endl;
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return;
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}
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// Delete the obj before erasing, as the destructor may indirectly access
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// m_active_objects.
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it->second.reset();
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m_active_objects.erase(id); // `it` can be invalid now
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}
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// clang-format on
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void ActiveObjectMgr::getObjectsInsideRadius(const v3f &pos, float radius,
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std::vector<ServerActiveObject *> &result,
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std::function<bool(ServerActiveObject *obj)> include_obj_cb)
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{
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float r2 = radius * radius;
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for (auto &activeObject : m_active_objects) {
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ServerActiveObject *obj = activeObject.second.get();
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const v3f &objectpos = obj->getBasePosition();
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if (objectpos.getDistanceFromSQ(pos) > r2)
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continue;
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if (!include_obj_cb || include_obj_cb(obj))
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result.push_back(obj);
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}
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}
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void ActiveObjectMgr::getObjectsInArea(const aabb3f &box,
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std::vector<ServerActiveObject *> &result,
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std::function<bool(ServerActiveObject *obj)> include_obj_cb)
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{
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for (auto &activeObject : m_active_objects) {
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ServerActiveObject *obj = activeObject.second.get();
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const v3f &objectpos = obj->getBasePosition();
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if (!box.isPointInside(objectpos))
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continue;
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if (!include_obj_cb || include_obj_cb(obj))
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result.push_back(obj);
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}
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}
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void ActiveObjectMgr::getAddedActiveObjectsAroundPos(const v3f &player_pos, f32 radius,
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f32 player_radius, std::set<u16> ¤t_objects,
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std::queue<u16> &added_objects)
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{
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/*
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Go through the object list,
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- discard removed/deactivated objects,
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- discard objects that are too far away,
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- discard objects that are found in current_objects.
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- add remaining objects to added_objects
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*/
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for (auto &ao_it : m_active_objects) {
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u16 id = ao_it.first;
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// Get object
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ServerActiveObject *object = ao_it.second.get();
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if (!object)
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continue;
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if (object->isGone())
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continue;
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f32 distance_f = object->getBasePosition().getDistanceFrom(player_pos);
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if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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// Discard if too far
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if (distance_f > player_radius && player_radius != 0)
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continue;
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} else if (distance_f > radius)
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continue;
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// Discard if already on current_objects
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auto n = current_objects.find(id);
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if (n != current_objects.end())
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continue;
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// Add to added_objects
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added_objects.push(id);
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}
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}
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} // namespace server
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