forked from Mirrorlandia_minetest/minetest
194 lines
5.2 KiB
Lua
194 lines
5.2 KiB
Lua
minetest.register_chatcommand("hotbar", {
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params = "<size>",
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description = "Set hotbar size",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local size = tonumber(param)
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if not size then
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return false, "Missing or incorrect size parameter!"
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end
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local ok = player:hud_set_hotbar_itemcount(size)
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if ok then
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return true
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else
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return false, "Invalid item count!"
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end
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end,
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})
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minetest.register_chatcommand("hp", {
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params = "<hp>",
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description = "Set your health",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local hp = tonumber(param)
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if not hp then
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return false, "Missing or incorrect hp parameter!"
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end
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player:set_hp(hp)
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return true
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end,
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})
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minetest.register_chatcommand("zoom", {
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params = "[<zoom_fov>]",
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description = "Set or display your zoom_fov",
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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if param == "" then
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local fov = player:get_properties().zoom_fov
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return true, "zoom_fov = "..tostring(fov)
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end
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local fov = tonumber(param)
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if not fov then
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return false, "Missing or incorrect zoom_fov parameter!"
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end
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player:set_properties({zoom_fov = fov})
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fov = player:get_properties().zoom_fov
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return true, "zoom_fov = "..tostring(fov)
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end,
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})
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local s_infplace = minetest.settings:get("devtest_infplace")
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if s_infplace == "true" then
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infplace = true
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elseif s_infplace == "false" then
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infplace = false
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else
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infplace = minetest.is_creative_enabled("")
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end
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minetest.register_chatcommand("infplace", {
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params = "",
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description = "Toggle infinite node placement",
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func = function(name, param)
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infplace = not infplace
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if infplace then
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minetest.chat_send_all("Infinite node placement enabled!")
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minetest.log("action", "Infinite node placement enabled")
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else
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minetest.chat_send_all("Infinite node placement disabled!")
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minetest.log("action", "Infinite node placement disabled")
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end
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return true
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end,
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})
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minetest.register_chatcommand("detach", {
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params = "[<radius>]",
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description = "Detach all objects nearby",
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func = function(name, param)
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local radius = tonumber(param)
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if type(radius) ~= "number" then
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radius = 8
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end
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if radius < 1 then
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radius = 1
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end
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local objs = minetest.get_objects_inside_radius(player:get_pos(), radius)
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local num = 0
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for o=1, #objs do
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if objs[o]:get_attach() then
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objs[o]:set_detach()
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num = num + 1
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end
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end
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return true, string.format("%d object(s) detached.", num)
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end,
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})
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-- Use this to test waypoint capabilities
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minetest.register_chatcommand("test_waypoints", {
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params = "[change_immediate]",
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description = "tests waypoint capabilities",
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func = function(name, params)
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local player = minetest.get_player_by_name(name)
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local regular = player:hud_add {
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hud_elem_type = "waypoint",
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name = "regular waypoint",
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text = "m",
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number = 0xFF0000,
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world_pos = vector.add(player:get_pos(), {x = 0, y = 1.5, z = 0})
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}
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local reduced_precision = player:hud_add {
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hud_elem_type = "waypoint",
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name = "better waypoint",
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text = "m (0.5 steps, precision = 2)",
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precision = 10,
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number = 0xFFFF00,
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world_pos = vector.add(player:get_pos(), {x = 0, y = 1, z = 0})
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}
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local function change()
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if regular then
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player:hud_change(regular, "world_pos", vector.add(player:get_pos(), {x = 0, y = 3, z = 0}))
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end
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if reduced_precision then
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player:hud_change(reduced_precision, "precision", 2)
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end
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end
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if params ~= "" then
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-- change immediate
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change()
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else
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minetest.after(0.5, change)
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end
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regular = regular or "error"
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reduced_precision = reduced_precision or "error"
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local hidden_distance = player:hud_add {
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hud_elem_type = "waypoint",
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name = "waypoint with hidden distance",
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text = "this text is hidden as well (precision = 0)",
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precision = 0,
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number = 0x0000FF,
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world_pos = vector.add(player:get_pos(), {x = 0, y = 0.5, z = 0})
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} or "error"
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local image_waypoint = player:hud_add {
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hud_elem_type = "image_waypoint",
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text = "wieldhand.png",
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world_pos = player:get_pos(),
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scale = {x = 10, y = 10},
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offset = {x = 0, y = -32}
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} or "error"
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minetest.chat_send_player(name, "Waypoint IDs: regular: " .. regular .. ", reduced precision: " .. reduced_precision ..
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", hidden distance: " .. hidden_distance .. ", image waypoint: " .. image_waypoint)
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end
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})
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-- Unlimited node placement
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
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if placer and placer:is_player() then
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return infplace
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end
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end)
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-- Don't pick up if the item is already in the inventory
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local old_handle_node_drops = minetest.handle_node_drops
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function minetest.handle_node_drops(pos, drops, digger)
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if not digger or not digger:is_player() or not infplace then
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return old_handle_node_drops(pos, drops, digger)
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end
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local inv = digger:get_inventory()
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if inv then
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for _, item in ipairs(drops) do
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if not inv:contains_item("main", item, true) then
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inv:add_item("main", item)
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end
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end
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end
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end
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