forked from Mirrorlandia_minetest/minetest
29d2b2ccd0
Fix HTTPFetch caller and request ID to 64 bits Check that allocated caller ID is not DISCARD Print body if serverlist request returns error Don't print control characters from HTTP responses Document special HTTPFetch caller IDs Allow unicode to be printed
110 lines
3.9 KiB
C++
110 lines
3.9 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <iostream>
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#include "version.h"
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#include "settings.h"
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#include "serverlist.h"
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#include "filesys.h"
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#include "log.h"
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#include "network/networkprotocol.h"
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#include <json/json.h>
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#include "convert_json.h"
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#include "httpfetch.h"
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namespace ServerList
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{
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#if USE_CURL
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void sendAnnounce(AnnounceAction action,
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const u16 port,
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const std::vector<std::string> &clients_names,
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const double uptime,
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const u32 game_time,
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const float lag,
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const std::string &gameid,
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const std::string &mg_name,
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const std::vector<ModSpec> &mods,
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bool dedicated)
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{
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static const char *aa_names[] = {"start", "update", "delete"};
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Json::Value server;
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server["action"] = aa_names[action];
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server["port"] = port;
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if (g_settings->exists("server_address")) {
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server["address"] = g_settings->get("server_address");
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}
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if (action != AA_DELETE) {
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bool strict_checking = g_settings->getBool("strict_protocol_version_checking");
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server["name"] = g_settings->get("server_name");
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server["description"] = g_settings->get("server_description");
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server["version"] = g_version_string;
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server["proto_min"] = strict_checking ? LATEST_PROTOCOL_VERSION : SERVER_PROTOCOL_VERSION_MIN;
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server["proto_max"] = strict_checking ? LATEST_PROTOCOL_VERSION : SERVER_PROTOCOL_VERSION_MAX;
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server["url"] = g_settings->get("server_url");
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server["creative"] = g_settings->getBool("creative_mode");
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server["damage"] = g_settings->getBool("enable_damage");
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server["password"] = g_settings->getBool("disallow_empty_password");
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server["pvp"] = g_settings->getBool("enable_pvp");
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server["uptime"] = (int) uptime;
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server["game_time"] = game_time;
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server["clients"] = (int) clients_names.size();
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server["clients_max"] = g_settings->getU16("max_users");
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server["clients_list"] = Json::Value(Json::arrayValue);
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for (const std::string &clients_name : clients_names) {
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server["clients_list"].append(clients_name);
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}
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if (!gameid.empty())
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server["gameid"] = gameid;
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}
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if (action == AA_START) {
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server["dedicated"] = dedicated;
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server["rollback"] = g_settings->getBool("enable_rollback_recording");
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server["mapgen"] = mg_name;
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server["privs"] = g_settings->get("default_privs");
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server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
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server["mods"] = Json::Value(Json::arrayValue);
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for (const ModSpec &mod : mods) {
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server["mods"].append(mod.name);
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}
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} else if (action == AA_UPDATE) {
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if (lag)
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server["lag"] = lag;
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}
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if (action == AA_START) {
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actionstream << "Announcing " << aa_names[action] << " to " <<
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g_settings->get("serverlist_url") << std::endl;
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} else {
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infostream << "Announcing " << aa_names[action] << " to " <<
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g_settings->get("serverlist_url") << std::endl;
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}
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HTTPFetchRequest fetch_request;
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fetch_request.caller = HTTPFETCH_PRINT_ERR;
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fetch_request.url = g_settings->get("serverlist_url") + std::string("/announce");
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fetch_request.method = HTTP_POST;
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fetch_request.fields["json"] = fastWriteJson(server);
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fetch_request.multipart = true;
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httpfetch_async(fetch_request);
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}
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#endif
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} // namespace ServerList
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