minetest/src/activeobject.h
Jordan Snelling 3068853e8a
Add First Person Attachments (#10360)
Fixes some other third person camera specific attachments.
Implements a single new flag for entities to be forced visible in first person mode.
Old mods do not need to be updated to use the new flag and are fully backwards compatible.
2020-10-04 15:10:34 +02:00

133 lines
3.3 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "irr_aabb3d.h"
#include "irr_v3d.h"
#include <string>
enum ActiveObjectType {
ACTIVEOBJECT_TYPE_INVALID = 0,
ACTIVEOBJECT_TYPE_TEST = 1,
// Obsolete stuff
ACTIVEOBJECT_TYPE_ITEM = 2,
// ACTIVEOBJECT_TYPE_RAT = 3,
// ACTIVEOBJECT_TYPE_OERKKI1 = 4,
// ACTIVEOBJECT_TYPE_FIREFLY = 5,
ACTIVEOBJECT_TYPE_MOBV2 = 6,
// End obsolete stuff
ACTIVEOBJECT_TYPE_LUAENTITY = 7,
// Special type, not stored as a static object
ACTIVEOBJECT_TYPE_PLAYER = 100,
// Special type, only exists as CAO
ACTIVEOBJECT_TYPE_GENERIC = 101,
};
// Other types are defined in content_object.h
struct ActiveObjectMessage
{
ActiveObjectMessage(u16 id_, bool reliable_=true, const std::string &data_ = "") :
id(id_),
reliable(reliable_),
datastring(data_)
{}
u16 id;
bool reliable;
std::string datastring;
};
enum ActiveObjectCommand {
AO_CMD_SET_PROPERTIES,
AO_CMD_UPDATE_POSITION,
AO_CMD_SET_TEXTURE_MOD,
AO_CMD_SET_SPRITE,
AO_CMD_PUNCHED,
AO_CMD_UPDATE_ARMOR_GROUPS,
AO_CMD_SET_ANIMATION,
AO_CMD_SET_BONE_POSITION,
AO_CMD_ATTACH_TO,
AO_CMD_SET_PHYSICS_OVERRIDE,
AO_CMD_OBSOLETE1,
// ^ UPDATE_NAMETAG_ATTRIBUTES deprecated since 0.4.14, removed in 5.3.0
AO_CMD_SPAWN_INFANT,
AO_CMD_SET_ANIMATION_SPEED
};
/*
Parent class for ServerActiveObject and ClientActiveObject
*/
class ActiveObject
{
public:
ActiveObject(u16 id):
m_id(id)
{
}
u16 getId() const
{
return m_id;
}
void setId(u16 id)
{
m_id = id;
}
virtual ActiveObjectType getType() const = 0;
/*!
* Returns the collision box of the object.
* This box is translated by the object's
* location.
* The box's coordinates are world coordinates.
* @returns true if the object has a collision box.
*/
virtual bool getCollisionBox(aabb3f *toset) const = 0;
/*!
* Returns the selection box of the object.
* This box is not translated when the
* object moves.
* The box's coordinates are world coordinates.
* @returns true if the object has a selection box.
*/
virtual bool getSelectionBox(aabb3f *toset) const = 0;
virtual bool collideWithObjects() const = 0;
virtual void setAttachment(int parent_id, const std::string &bone, v3f position,
v3f rotation, bool force_visible) {}
virtual void getAttachment(int *parent_id, std::string *bone, v3f *position,
v3f *rotation, bool *force_visible) const {}
virtual void clearChildAttachments() {}
virtual void clearParentAttachment() {}
virtual void addAttachmentChild(int child_id) {}
virtual void removeAttachmentChild(int child_id) {}
protected:
u16 m_id; // 0 is invalid, "no id"
};