forked from Mirrorlandia_minetest/minetest
f547452685
* Unkown nodes: Provide position on interact
60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "cpp_api/s_base.h"
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#include "irr_v3d.h"
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struct PointedThing;
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struct ItemStack;
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class ServerActiveObject;
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struct ItemDefinition;
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class LuaItemStack;
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class ModApiItemMod;
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class InventoryList;
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struct InventoryLocation;
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class ScriptApiItem
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: virtual public ScriptApiBase
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{
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public:
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bool item_OnDrop(ItemStack &item,
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ServerActiveObject *dropper, v3f pos);
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bool item_OnPlace(ItemStack &item,
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ServerActiveObject *placer, const PointedThing &pointed);
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bool item_OnUse(ItemStack &item,
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ServerActiveObject *user, const PointedThing &pointed);
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bool item_OnSecondaryUse(ItemStack &item,
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ServerActiveObject *user);
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bool item_OnCraft(ItemStack &item, ServerActiveObject *user,
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const InventoryList *old_craft_grid, const InventoryLocation &craft_inv);
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bool item_CraftPredict(ItemStack &item, ServerActiveObject *user,
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const InventoryList *old_craft_grid, const InventoryLocation &craft_inv);
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protected:
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friend class LuaItemStack;
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friend class ModApiItemMod;
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friend class LuaRaycast;
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bool getItemCallback(const char *name, const char *callbackname, const v3s16 *p = nullptr);
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void pushPointedThing(const PointedThing& pointed);
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};
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