minetest/client/shaders/shadow_shaders
x2048 31578303a4
Tune shadow perspective distortion (#12146)
* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
2022-03-31 22:40:06 +02:00
..
pass1_fragment.glsl Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
pass1_trans_fragment.glsl Apply shadow only to the naturally lit part of the fragment color (#11722) 2021-10-31 19:18:30 +01:00
pass1_trans_vertex.glsl Tune shadow perspective distortion (#12146) 2022-03-31 22:40:06 +02:00
pass1_vertex.glsl Tune shadow perspective distortion (#12146) 2022-03-31 22:40:06 +02:00
pass2_fragment.glsl Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00
pass2_vertex.glsl Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00