forked from Mirrorlandia_minetest/minetest
8f7785771b
* C++11 patchset 10: continue cleanup on constructors * Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop) * More classes cleanup * More classes cleanup + change NULL tests to boolean tests
262 lines
7.2 KiB
C++
262 lines
7.2 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GUITABLE_HEADER
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#define GUITABLE_HEADER
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#include <map>
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#include <set>
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#include <string>
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#include <vector>
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#include <iostream>
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#include "irrlichttypes_extrabloated.h"
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class ISimpleTextureSource;
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/*
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A table GUI element for GUIFormSpecMenu.
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Sends a EGET_TABLE_CHANGED event to the parent when
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an item is selected or double-clicked.
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Call checkEvent() to get info.
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Credits: The interface and implementation of this class are (very)
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loosely based on the Irrlicht classes CGUITable and CGUIListBox.
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CGUITable and CGUIListBox are licensed under the Irrlicht license;
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they are Copyright (C) 2002-2012 Nikolaus Gebhardt
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*/
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class GUITable : public gui::IGUIElement
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{
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public:
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/*
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Stores dynamic data that should be preserved
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when updating a formspec
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*/
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struct DynamicData
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{
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s32 selected = 0;
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s32 scrollpos = 0;
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s32 keynav_time = 0;
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core::stringw keynav_buffer;
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std::set<s32> opened_trees;
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};
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/*
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An option of the form <name>=<value>
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*/
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struct Option
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{
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std::string name;
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std::string value;
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Option(const std::string &name_, const std::string &value_) :
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name(name_),
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value(value_)
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{}
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};
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/*
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A list of options that concern the entire table
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*/
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typedef std::vector<Option> TableOptions;
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/*
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A column with options
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*/
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struct TableColumn
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{
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std::string type;
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std::vector<Option> options;
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};
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typedef std::vector<TableColumn> TableColumns;
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GUITable(gui::IGUIEnvironment *env,
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gui::IGUIElement *parent, s32 id,
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core::rect<s32> rectangle,
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ISimpleTextureSource *tsrc);
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virtual ~GUITable();
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/* Split a string of the form "name=value" into name and value */
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static Option splitOption(const std::string &str);
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/* Set textlist-like options, columns and data */
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void setTextList(const std::vector<std::string> &content,
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bool transparent);
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/* Set generic table options, columns and content */
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// Adds empty strings to end of content if there is an incomplete row
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void setTable(const TableOptions &options,
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const TableColumns &columns,
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std::vector<std::string> &content);
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/* Clear the table */
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void clear();
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/* Get info about last event (string such as "CHG:1:2") */
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// Call this after EGET_TABLE_CHANGED
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std::string checkEvent();
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/* Get index of currently selected row (first=1; 0 if none selected) */
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s32 getSelected() const;
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/* Set currently selected row (first=1; 0 if none selected) */
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// If given index is not visible at the moment, select its parent
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// Autoscroll to make the selected row fully visible
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void setSelected(s32 index);
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/* Get selection, scroll position and opened (sub)trees */
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DynamicData getDynamicData() const;
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/* Set selection, scroll position and opened (sub)trees */
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void setDynamicData(const DynamicData &dyndata);
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/* Returns "GUITable" */
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virtual const c8* getTypeName() const;
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/* Must be called when position or size changes */
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virtual void updateAbsolutePosition();
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/* Irrlicht draw method */
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virtual void draw();
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/* Irrlicht event handler */
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virtual bool OnEvent(const SEvent &event);
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protected:
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enum ColumnType {
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COLUMN_TYPE_TEXT,
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COLUMN_TYPE_IMAGE,
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COLUMN_TYPE_COLOR,
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COLUMN_TYPE_INDENT,
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COLUMN_TYPE_TREE,
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};
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struct Cell {
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s32 xmin;
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s32 xmax;
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s32 xpos;
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ColumnType content_type;
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s32 content_index;
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s32 tooltip_index;
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video::SColor color;
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bool color_defined;
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s32 reported_column;
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};
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struct Row {
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Cell *cells;
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s32 cellcount;
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s32 indent;
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// visible_index >= 0: is index of row in m_visible_rows
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// visible_index == -1: parent open but other ancestor closed
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// visible_index == -2: parent closed
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s32 visible_index;
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};
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// Texture source
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ISimpleTextureSource *m_tsrc;
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// Table content (including hidden rows)
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std::vector<Row> m_rows;
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// Table content (only visible; indices into m_rows)
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std::vector<s32> m_visible_rows;
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bool m_is_textlist = false;
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bool m_has_tree_column = false;
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// Selection status
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s32 m_selected = -1; // index of row (1...n), or 0 if none selected
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s32 m_sel_column = 0;
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bool m_sel_doubleclick = false;
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// Keyboard navigation stuff
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u64 m_keynav_time = 0;
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core::stringw m_keynav_buffer = L"";
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// Drawing and geometry information
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bool m_border = true;
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video::SColor m_color = video::SColor(255, 255, 255, 255);
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video::SColor m_background = video::SColor(255, 0, 0, 0);
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video::SColor m_highlight = video::SColor(255, 70, 100, 50);
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video::SColor m_highlight_text = video::SColor(255, 255, 255, 255);
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s32 m_rowheight = 1;
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gui::IGUIFont *m_font = nullptr;
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gui::IGUIScrollBar *m_scrollbar = nullptr;
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// Allocated strings and images
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std::vector<core::stringw> m_strings;
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std::vector<video::ITexture*> m_images;
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std::map<std::string, s32> m_alloc_strings;
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std::map<std::string, s32> m_alloc_images;
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s32 allocString(const std::string &text);
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s32 allocImage(const std::string &imagename);
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void allocationComplete();
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// Helper for draw() that draws a single cell
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void drawCell(const Cell *cell, video::SColor color,
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const core::rect<s32> &rowrect,
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const core::rect<s32> &client_clip);
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// Returns the i-th visible row (NULL if i is invalid)
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const Row *getRow(s32 i) const;
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// Key navigation helper
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bool doesRowStartWith(const Row *row, const core::stringw &str) const;
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// Returns the row at a given screen Y coordinate
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// Returns index i such that m_rows[i] is valid (or -1 on error)
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s32 getRowAt(s32 y, bool &really_hovering) const;
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// Returns the cell at a given screen X coordinate within m_rows[row_i]
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// Returns index j such that m_rows[row_i].cells[j] is valid
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// (or -1 on error)
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s32 getCellAt(s32 x, s32 row_i) const;
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// Make the selected row fully visible
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void autoScroll();
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// Should be called when m_rowcount or m_rowheight changes
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void updateScrollBar();
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// Sends EET_GUI_EVENT / EGET_TABLE_CHANGED to parent
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void sendTableEvent(s32 column, bool doubleclick);
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// Functions that help deal with hidden rows
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// The following functions take raw row indices (hidden rows not skipped)
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void getOpenedTrees(std::set<s32> &opened_trees) const;
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void setOpenedTrees(const std::set<s32> &opened_trees);
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void openTree(s32 to_open);
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void closeTree(s32 to_close);
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// The following function takes a visible row index (hidden rows skipped)
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// dir: -1 = left (close), 0 = auto (toggle), 1 = right (open)
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void toggleVisibleTree(s32 row_i, int dir, bool move_selection);
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// Aligns cell content in column according to alignment specification
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// align = 0: left aligned, 1: centered, 2: right aligned, 3: inline
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static void alignContent(Cell *cell, s32 xmax, s32 content_width,
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s32 align);
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};
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#endif
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