..
meshgen
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
render
Add object crosshair, disable entity selectionboxes by default ( #9523 )
2020-07-14 19:13:04 +02:00
activeobjectmgr.cpp
ContentCAO: Fix segfault on quit (attached)
2019-10-09 20:03:31 +02:00
activeobjectmgr.h
Add an activeobject manager to hold active objects ( #7939 )
2018-12-13 20:18:54 +01:00
camera.cpp
Darwin platform build fix ( #10376 )
2020-09-09 19:12:03 +02:00
camera.h
set_fov: Add support for time-based transitions ( #9705 )
2020-05-02 12:52:11 +02:00
client.cpp
Clean up server-side translations, remove global variable ( #10075 )
2020-09-16 14:51:11 +01:00
client.h
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
clientenvironment.cpp
Darwin platform build fix ( #10376 )
2020-09-09 19:12:03 +02:00
clientenvironment.h
Attachments: Fix attachments to temporary removed objects ( #8989 )
2019-10-02 19:11:27 +02:00
clientevent.h
Cleanup of particle & particlespawner structures and code ( #9893 )
2020-05-22 13:23:25 +02:00
clientlauncher.cpp
Allow starting local server using --go again ( #10229 )
2020-07-29 23:20:01 +02:00
clientlauncher.h
Cleanup ClientLauncher structure ( #10160 )
2020-07-14 19:10:37 +02:00
clientmap.cpp
Occlusion: Check for light_propagates and do mapblock bounds checks
2019-08-23 19:17:43 +02:00
clientmap.h
Better F6 profiler ( #8750 )
2019-08-13 19:56:55 +02:00
clientmedia.cpp
Add PUT and DELETE request + specific method value to HTTP API ( #9909 )
2020-07-29 23:16:21 +02:00
clientmedia.h
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
clientobject.cpp
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
clientobject.h
Use multiple light positions for CAO lighting
2020-06-11 21:13:26 +02:00
clientsimpleobject.h
Move clientsimpleobject.h to client folder ( #9630 )
2020-04-10 20:10:51 +02:00
clouds.cpp
Better F6 profiler ( #8750 )
2019-08-13 19:56:55 +02:00
clouds.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
CMakeLists.txt
Add an activeobject manager to hold active objects ( #7939 )
2018-12-13 20:18:54 +01:00
content_cao.cpp
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
2020-08-15 12:19:20 +03:00
content_cao.h
ParticleSpawner: Fix crash when attaching to invisible entity
2020-06-19 19:29:47 +02:00
content_cso.cpp
Merge pull request #8776 from osjc/FixGetNode
2019-08-10 19:45:44 +02:00
content_cso.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
content_mapblock.cpp
Improve default inventory+wield images of node drawtypes ( #9299 )
2020-07-23 19:54:58 +02:00
content_mapblock.h
Improve default inventory+wield images of node drawtypes ( #9299 )
2020-07-23 19:54:58 +02:00
event_manager.h
Darwin platform build fix ( #10376 )
2020-09-09 19:12:03 +02:00
filecache.cpp
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
filecache.h
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
fontengine.cpp
Add FormSpec font styling options ( #9763 )
2020-07-12 09:48:50 +02:00
fontengine.h
Fix MSVC compiler warnings ( #10197 )
2020-08-23 15:41:04 +02:00
game.cpp
Properly handle mod-errors in on_shutdown
2020-08-24 19:55:25 +03:00
game.h
Cleanup ClientLauncher structure ( #10160 )
2020-07-14 19:10:37 +02:00
gameui.cpp
Fix chat/infotext overlap if many chat lines ( #10399 )
2020-09-22 18:38:33 +02:00
gameui.h
Hide chat when console is open ( #8656 )
2019-08-07 19:15:33 +02:00
guiscalingfilter.cpp
Make bgcolor tint button background images ( #9818 )
2020-08-29 16:41:19 +01:00
guiscalingfilter.h
Make bgcolor tint button background images ( #9818 )
2020-08-29 16:41:19 +01:00
hud.cpp
Add compass HUD element ( #9312 )
2020-08-29 20:13:30 +02:00
hud.h
Add compass HUD element ( #9312 )
2020-08-29 20:13:30 +02:00
imagefilters.cpp
imageScaleNNAA: Fix image clipping on rect- instead of image dimensions ( #9896 )
2020-06-01 15:22:04 +02:00
imagefilters.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
inputhandler.cpp
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
2020-08-15 12:19:20 +03:00
inputhandler.h
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
2020-08-15 12:19:20 +03:00
joystick_controller.cpp
Move files to subdirectories ( #6599 )
2017-11-08 23:56:20 +01:00
joystick_controller.h
Fix some gcc 7.3 reported warnings
2018-03-23 22:12:48 +01:00
keycode.cpp
Add comments for translators ( #9510 )
2020-03-20 09:41:07 +01:00
keycode.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
keys.h
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
2020-08-15 12:19:20 +03:00
localplayer.cpp
Darwin platform build fix ( #10376 )
2020-09-09 19:12:03 +02:00
localplayer.h
Camera: Fix shooting line offsets ( #9681 )
2020-04-16 18:32:07 +02:00
mapblock_mesh.cpp
Fix GCC class-memaccess warnings ( #10239 )
2020-08-01 17:25:33 +02:00
mapblock_mesh.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
mesh_generator_thread.cpp
Better F6 profiler ( #8750 )
2019-08-13 19:56:55 +02:00
mesh_generator_thread.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
mesh.cpp
content_cao: Support texture animation for upright_sprite ( #10020 )
2020-07-30 17:39:57 +02:00
mesh.h
content_cao: Support texture animation for upright_sprite ( #10020 )
2020-07-30 17:39:57 +02:00
minimap.cpp
Restore intended functionality to minimap markers ( #8819 )
2019-08-19 19:18:11 +02:00
minimap.h
Move client-specific files to 'src/client' ( #7902 )
2018-11-28 20:01:49 +01:00
particles.cpp
ParticleSpawner: Fix crash when attaching to invisible entity
2020-06-19 19:29:47 +02:00
particles.h
Implement spawning particles with node texture appearance
2020-05-23 22:52:21 +02:00
renderingengine.cpp
Android: add OpenGL ES 2 support ( #9715 )
2020-04-22 20:03:46 +02:00
renderingengine.h
Provide Xorg/net wm process ID ( #7445 )
2018-06-17 10:41:07 +02:00
shader.cpp
Remove "generate normal maps" feature ( #10313 )
2020-09-14 19:27:25 +02:00
shader.h
Basic model shading ( #9374 )
2020-02-16 20:37:28 +01:00
sky.cpp
Value copy / allocation optimizations mostly in server, SAO and serialize code
2020-05-27 21:58:40 +02:00
sky.h
Value copy / allocation optimizations mostly in server, SAO and serialize code
2020-05-27 21:58:40 +02:00
sound_openal.cpp
Darwin platform build fix ( #10376 )
2020-09-09 19:12:03 +02:00
sound_openal.h
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
sound.cpp
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
sound.h
Cleanup sound manager class ( #7158 )
2018-03-24 15:45:25 +01:00
tile.cpp
Stop wasting memory on identical textures when texture filtering is disabled
2020-05-20 22:55:51 +02:00
tile.h
Bump animation frame count from u8 to u16 ( #10054 )
2020-07-10 12:12:19 +02:00
wieldmesh.cpp
Scale inventory image for scaled allfaces nodes ( #10225 )
2020-09-04 20:49:50 +02:00
wieldmesh.h
Reuse object_shader for "wielditem" and "item" entity drawtypes ( #9537 )
2020-04-19 18:47:13 +02:00