minetest/src/face_position_cache.h
ShadowNinja 77597c4ff3 Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
2017-05-06 16:09:45 -04:00

45 lines
1.3 KiB
C++

/*
Minetest
Copyright (C) 2015 Nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FACE_POSITION_CACHE_HEADER
#define FACE_POSITION_CACHE_HEADER
#include "irr_v3d.h"
#include "threading/mutex.h"
#include "util/cpp11_container.h"
#include <map>
#include <vector>
/*
* This class permits caching getFacePosition call results.
* This reduces CPU usage and vector calls.
*/
class FacePositionCache {
public:
static const std::vector<v3s16> &getFacePositions(u16 d);
private:
static const std::vector<v3s16> &generateFacePosition(u16 d);
static UNORDERED_MAP<u16, std::vector<v3s16> > cache;
static Mutex cache_mutex;
};
#endif