forked from Mirrorlandia_minetest/minetest
e1142ee57f
According to the following table: * MOUSE_L -> DIG * MOUSE_R -> PLACE * SCROLL_UP -> HOTBAR_NEXT * SCROLL_DOWN -> HOTBAR_PREV This commit entirely removes the special KeyTypes used for joysticks. Support for the MOUSE KeyTypes had already been removed in the main game code without adapting the joystick code, breaking joystick input. This commit restores joystick functionality.
120 lines
1.9 KiB
C++
120 lines
1.9 KiB
C++
/*
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Minetest
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Copyright (C) 2016 est31, <MTest31@outlook.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <list>
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class KeyType
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{
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public:
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enum T
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{
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// Player movement
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FORWARD,
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BACKWARD,
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LEFT,
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RIGHT,
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JUMP,
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SPECIAL1,
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SNEAK,
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AUTOFORWARD,
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DIG,
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PLACE,
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ESC,
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// Other
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DROP,
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INVENTORY,
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CHAT,
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CMD,
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CMD_LOCAL,
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CONSOLE,
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MINIMAP,
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FREEMOVE,
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PITCHMOVE,
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FASTMOVE,
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NOCLIP,
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HOTBAR_PREV,
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HOTBAR_NEXT,
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MUTE,
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INC_VOLUME,
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DEC_VOLUME,
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CINEMATIC,
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SCREENSHOT,
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TOGGLE_HUD,
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TOGGLE_CHAT,
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TOGGLE_FOG,
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TOGGLE_UPDATE_CAMERA,
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TOGGLE_DEBUG,
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TOGGLE_PROFILER,
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CAMERA_MODE,
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INCREASE_VIEWING_RANGE,
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DECREASE_VIEWING_RANGE,
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RANGESELECT,
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ZOOM,
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QUICKTUNE_NEXT,
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QUICKTUNE_PREV,
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QUICKTUNE_INC,
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QUICKTUNE_DEC,
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// hotbar
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SLOT_1,
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SLOT_2,
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SLOT_3,
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SLOT_4,
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SLOT_5,
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SLOT_6,
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SLOT_7,
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SLOT_8,
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SLOT_9,
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SLOT_10,
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SLOT_11,
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SLOT_12,
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SLOT_13,
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SLOT_14,
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SLOT_15,
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SLOT_16,
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SLOT_17,
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SLOT_18,
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SLOT_19,
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SLOT_20,
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SLOT_21,
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SLOT_22,
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SLOT_23,
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SLOT_24,
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SLOT_25,
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SLOT_26,
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SLOT_27,
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SLOT_28,
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SLOT_29,
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SLOT_30,
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SLOT_31,
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SLOT_32,
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// Fake keycode for array size and internal checks
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INTERNAL_ENUM_COUNT
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};
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};
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typedef KeyType::T GameKeyType;
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