minetest/src/client/keys.h
Markus Koch e1142ee57f Joystick: Remap joystick-specific KeyTypes to generic ones
According to the following table:
	* MOUSE_L     -> DIG
	* MOUSE_R     -> PLACE
	* SCROLL_UP   -> HOTBAR_NEXT
	* SCROLL_DOWN -> HOTBAR_PREV

This commit entirely removes the special KeyTypes used for joysticks.

Support for the MOUSE KeyTypes had already been removed in the main
game code without adapting the joystick code, breaking joystick
input. This commit restores joystick functionality.
2020-11-09 11:58:50 +01:00

120 lines
1.9 KiB
C++

/*
Minetest
Copyright (C) 2016 est31, <MTest31@outlook.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <list>
class KeyType
{
public:
enum T
{
// Player movement
FORWARD,
BACKWARD,
LEFT,
RIGHT,
JUMP,
SPECIAL1,
SNEAK,
AUTOFORWARD,
DIG,
PLACE,
ESC,
// Other
DROP,
INVENTORY,
CHAT,
CMD,
CMD_LOCAL,
CONSOLE,
MINIMAP,
FREEMOVE,
PITCHMOVE,
FASTMOVE,
NOCLIP,
HOTBAR_PREV,
HOTBAR_NEXT,
MUTE,
INC_VOLUME,
DEC_VOLUME,
CINEMATIC,
SCREENSHOT,
TOGGLE_HUD,
TOGGLE_CHAT,
TOGGLE_FOG,
TOGGLE_UPDATE_CAMERA,
TOGGLE_DEBUG,
TOGGLE_PROFILER,
CAMERA_MODE,
INCREASE_VIEWING_RANGE,
DECREASE_VIEWING_RANGE,
RANGESELECT,
ZOOM,
QUICKTUNE_NEXT,
QUICKTUNE_PREV,
QUICKTUNE_INC,
QUICKTUNE_DEC,
// hotbar
SLOT_1,
SLOT_2,
SLOT_3,
SLOT_4,
SLOT_5,
SLOT_6,
SLOT_7,
SLOT_8,
SLOT_9,
SLOT_10,
SLOT_11,
SLOT_12,
SLOT_13,
SLOT_14,
SLOT_15,
SLOT_16,
SLOT_17,
SLOT_18,
SLOT_19,
SLOT_20,
SLOT_21,
SLOT_22,
SLOT_23,
SLOT_24,
SLOT_25,
SLOT_26,
SLOT_27,
SLOT_28,
SLOT_29,
SLOT_30,
SLOT_31,
SLOT_32,
// Fake keycode for array size and internal checks
INTERNAL_ENUM_COUNT
};
};
typedef KeyType::T GameKeyType;