forked from Mirrorlandia_minetest/minetest
7632af3c73
Co-authored-by: sfan5 <sfan5@live.de>
118 lines
3.1 KiB
C++
118 lines
3.1 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "lua_api/l_nodetimer.h"
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#include "lua_api/l_internal.h"
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#include "serverenvironment.h"
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#include "map.h"
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int NodeTimerRef::gc_object(lua_State *L) {
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NodeTimerRef *o = *(NodeTimerRef **)(lua_touserdata(L, 1));
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delete o;
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return 0;
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}
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int NodeTimerRef::l_set(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkObject<NodeTimerRef>(L, 1);
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f32 t = readParam<float>(L,2);
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f32 e = readParam<float>(L,3);
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o->m_map->setNodeTimer(NodeTimer(t, e, o->m_p));
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return 0;
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}
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int NodeTimerRef::l_start(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkObject<NodeTimerRef>(L, 1);
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f32 t = readParam<float>(L,2);
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o->m_map->setNodeTimer(NodeTimer(t, 0, o->m_p));
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return 0;
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}
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int NodeTimerRef::l_stop(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkObject<NodeTimerRef>(L, 1);
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o->m_map->removeNodeTimer(o->m_p);
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return 0;
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}
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int NodeTimerRef::l_is_started(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkObject<NodeTimerRef>(L, 1);
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NodeTimer t = o->m_map->getNodeTimer(o->m_p);
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lua_pushboolean(L,(t.timeout != 0));
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return 1;
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}
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int NodeTimerRef::l_get_timeout(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkObject<NodeTimerRef>(L, 1);
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NodeTimer t = o->m_map->getNodeTimer(o->m_p);
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lua_pushnumber(L,t.timeout);
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return 1;
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}
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int NodeTimerRef::l_get_elapsed(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeTimerRef *o = checkObject<NodeTimerRef>(L, 1);
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NodeTimer t = o->m_map->getNodeTimer(o->m_p);
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lua_pushnumber(L,t.elapsed);
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return 1;
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}
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// Creates an NodeTimerRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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void NodeTimerRef::create(lua_State *L, v3s16 p, ServerMap *map)
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{
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NodeTimerRef *o = new NodeTimerRef(p, map);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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}
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void NodeTimerRef::Register(lua_State *L)
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{
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static const luaL_Reg metamethods[] = {
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{"__gc", gc_object},
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{0, 0}
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};
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registerClass(L, className, methods, metamethods);
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// Cannot be created from Lua
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//lua_register(L, className, create_object);
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}
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const char NodeTimerRef::className[] = "NodeTimerRef";
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const luaL_Reg NodeTimerRef::methods[] = {
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luamethod(NodeTimerRef, start),
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luamethod(NodeTimerRef, set),
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luamethod(NodeTimerRef, stop),
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luamethod(NodeTimerRef, is_started),
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luamethod(NodeTimerRef, get_timeout),
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luamethod(NodeTimerRef, get_elapsed),
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{0,0}
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};
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