forked from Mirrorlandia_minetest/minetest
555 lines
14 KiB
C++
555 lines
14 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2013-2020 Minetest core developers & community
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "luaentity_sao.h"
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#include "collision.h"
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#include "constants.h"
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#include "player_sao.h"
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#include "scripting_server.h"
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#include "server.h"
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#include "serverenvironment.h"
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LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &data)
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: UnitSAO(env, pos)
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{
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std::string name;
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std::string state;
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u16 hp = 1;
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v3f velocity;
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v3f rotation;
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while (!data.empty()) { // breakable, run for one iteration
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std::istringstream is(data, std::ios::binary);
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// 'version' does not allow to incrementally extend the parameter list thus
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// we need another variable to build on top of 'version=1'. Ugly hack but works™
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u8 version2 = 0;
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u8 version = readU8(is);
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name = deSerializeString16(is);
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state = deSerializeString32(is);
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if (version < 1)
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break;
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hp = readU16(is);
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velocity = readV3F1000(is);
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// yaw must be yaw to be backwards-compatible
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rotation.Y = readF1000(is);
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if (is.good()) // EOF for old formats
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version2 = readU8(is);
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if (version2 < 1) // PROTOCOL_VERSION < 37
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break;
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// version2 >= 1
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rotation.X = readF1000(is);
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rotation.Z = readF1000(is);
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// if (version2 < 2)
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// break;
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// <read new values>
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break;
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}
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// create object
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infostream << "LuaEntitySAO::create(name=\"" << name << "\" state=\""
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<< state << "\")" << std::endl;
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m_init_name = name;
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m_init_state = state;
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m_hp = hp;
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m_velocity = velocity;
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m_rotation = rotation;
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}
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LuaEntitySAO::~LuaEntitySAO()
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{
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if(m_registered){
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m_env->getScriptIface()->luaentity_Remove(m_id);
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}
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for (u32 attached_particle_spawner : m_attached_particle_spawners) {
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m_env->deleteParticleSpawner(attached_particle_spawner, false);
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}
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}
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void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
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{
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ServerActiveObject::addedToEnvironment(dtime_s);
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// Create entity from name
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m_registered = m_env->getScriptIface()->
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luaentity_Add(m_id, m_init_name.c_str());
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if(m_registered){
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// Get properties
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m_env->getScriptIface()->
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luaentity_GetProperties(m_id, this, &m_prop);
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// Initialize HP from properties
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m_hp = m_prop.hp_max;
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// Activate entity, supplying serialized state
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m_env->getScriptIface()->
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luaentity_Activate(m_id, m_init_state, dtime_s);
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} else {
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// It's an unknown object
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// Use entitystring as infotext for debugging
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m_prop.infotext = m_init_name;
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// Set unknown object texture
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m_prop.textures.clear();
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m_prop.textures.emplace_back("unknown_object.png");
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}
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}
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void LuaEntitySAO::dispatchScriptDeactivate()
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{
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// Ensure that this is in fact a registered entity,
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// and that it isn't already gone.
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// The latter also prevents this from ever being called twice.
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if (m_registered && !isGone())
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m_env->getScriptIface()->luaentity_Deactivate(m_id);
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}
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void LuaEntitySAO::step(float dtime, bool send_recommended)
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{
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if(!m_properties_sent)
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{
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m_properties_sent = true;
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std::string str = getPropertyPacket();
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// create message and add to list
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m_messages_out.emplace(getId(), true, str);
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}
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// If attached, check that our parent is still there. If it isn't, detach.
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if (m_attachment_parent_id && !isAttached()) {
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// This is handled when objects are removed from the map
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warningstream << "LuaEntitySAO::step() id=" << m_id <<
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" is attached to nonexistent parent. This is a bug." << std::endl;
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clearParentAttachment();
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sendPosition(false, true);
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}
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m_last_sent_position_timer += dtime;
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collisionMoveResult moveresult, *moveresult_p = nullptr;
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// Each frame, parent position is copied if the object is attached, otherwise it's calculated normally
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// If the object gets detached this comes into effect automatically from the last known origin
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if (auto *parent = getParent()) {
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m_base_position = parent->getBasePosition();
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m_velocity = v3f(0,0,0);
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m_acceleration = v3f(0,0,0);
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} else {
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if(m_prop.physical){
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aabb3f box = m_prop.collisionbox;
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box.MinEdge *= BS;
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box.MaxEdge *= BS;
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f32 pos_max_d = BS*0.25; // Distance per iteration
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v3f p_pos = m_base_position;
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v3f p_velocity = m_velocity;
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v3f p_acceleration = m_acceleration;
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moveresult = collisionMoveSimple(m_env, m_env->getGameDef(),
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pos_max_d, box, m_prop.stepheight, dtime,
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&p_pos, &p_velocity, p_acceleration,
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this, m_prop.collideWithObjects);
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moveresult_p = &moveresult;
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// Apply results
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m_base_position = p_pos;
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m_velocity = p_velocity;
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m_acceleration = p_acceleration;
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} else {
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m_base_position += dtime * m_velocity + 0.5 * dtime
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* dtime * m_acceleration;
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m_velocity += dtime * m_acceleration;
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}
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if (m_prop.automatic_face_movement_dir &&
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(fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) {
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float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
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+ m_prop.automatic_face_movement_dir_offset;
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float max_rotation_per_sec =
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m_prop.automatic_face_movement_max_rotation_per_sec;
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if (max_rotation_per_sec > 0) {
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m_rotation.Y = wrapDegrees_0_360(m_rotation.Y);
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wrappedApproachShortest(m_rotation.Y, target_yaw,
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dtime * max_rotation_per_sec, 360.f);
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} else {
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// Negative values of max_rotation_per_sec mean disabled.
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m_rotation.Y = target_yaw;
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}
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}
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}
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if(m_registered) {
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m_env->getScriptIface()->luaentity_Step(m_id, dtime, moveresult_p);
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}
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if (!send_recommended)
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return;
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if(!isAttached())
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{
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// TODO: force send when acceleration changes enough?
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float minchange = 0.2*BS;
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if(m_last_sent_position_timer > 1.0){
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minchange = 0.01*BS;
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} else if(m_last_sent_position_timer > 0.2){
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minchange = 0.05*BS;
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}
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float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
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move_d += m_last_sent_move_precision;
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float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
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if (move_d > minchange || vel_d > minchange ||
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std::fabs(m_rotation.X - m_last_sent_rotation.X) > 1.0f ||
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std::fabs(m_rotation.Y - m_last_sent_rotation.Y) > 1.0f ||
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std::fabs(m_rotation.Z - m_last_sent_rotation.Z) > 1.0f) {
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sendPosition(true, false);
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}
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}
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sendOutdatedData();
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}
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std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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{
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std::ostringstream os(std::ios::binary);
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// PROTOCOL_VERSION >= 37
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writeU8(os, 1); // version
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os << serializeString16(""); // name
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writeU8(os, 0); // is_player
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writeU16(os, getId()); //id
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writeV3F32(os, m_base_position);
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writeV3F32(os, m_rotation);
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writeU16(os, m_hp);
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std::ostringstream msg_os(std::ios::binary);
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msg_os << serializeString32(getPropertyPacket()); // message 1
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msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2
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msg_os << serializeString32(generateUpdateAnimationCommand()); // 3
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for (const auto &bone_pos : m_bone_position) {
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msg_os << serializeString32(generateUpdateBonePositionCommand(
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bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // 3 + N
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}
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msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_position.size
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int message_count = 4 + m_bone_position.size();
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for (const auto &id : getAttachmentChildIds()) {
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if (ServerActiveObject *obj = m_env->getActiveObject(id)) {
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message_count++;
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msg_os << serializeString32(obj->generateUpdateInfantCommand(
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id, protocol_version));
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}
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}
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msg_os << serializeString32(generateSetTextureModCommand());
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message_count++;
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writeU8(os, message_count);
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std::string serialized = msg_os.str();
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os.write(serialized.c_str(), serialized.size());
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// return result
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return os.str();
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}
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void LuaEntitySAO::getStaticData(std::string *result) const
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{
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verbosestream<<FUNCTION_NAME<<std::endl;
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std::ostringstream os(std::ios::binary);
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// version must be 1 to keep backwards-compatibility. See version2
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writeU8(os, 1);
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// name
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os<<serializeString16(m_init_name);
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// state
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if(m_registered){
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std::string state = m_env->getScriptIface()->
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luaentity_GetStaticdata(m_id);
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os<<serializeString32(state);
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} else {
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os<<serializeString32(m_init_state);
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}
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writeU16(os, m_hp);
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writeV3F1000(os, m_velocity);
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// yaw
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writeF1000(os, m_rotation.Y);
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// version2. Increase this variable for new values
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writeU8(os, 1); // PROTOCOL_VERSION >= 37
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writeF1000(os, m_rotation.X);
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writeF1000(os, m_rotation.Z);
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// <write new values>
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*result = os.str();
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}
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u16 LuaEntitySAO::punch(v3f dir,
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const ToolCapabilities *toolcap,
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ServerActiveObject *puncher,
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float time_from_last_punch)
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{
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if (!m_registered) {
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// Delete unknown LuaEntities when punched
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markForRemoval();
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return 0;
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}
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FATAL_ERROR_IF(!puncher, "Punch action called without SAO");
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s32 old_hp = getHP();
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ItemStack selected_item, hand_item;
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ItemStack tool_item = puncher->getWieldedItem(&selected_item, &hand_item);
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PunchDamageResult result = getPunchDamage(
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m_armor_groups,
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toolcap,
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&tool_item,
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time_from_last_punch);
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bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
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time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0);
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if (!damage_handled) {
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if (result.did_punch) {
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setHP((s32)getHP() - result.damage,
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PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
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// create message and add to list
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sendPunchCommand();
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}
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}
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if (getHP() == 0 && !isGone()) {
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clearParentAttachment();
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clearChildAttachments();
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m_env->getScriptIface()->luaentity_on_death(m_id, puncher);
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markForRemoval();
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}
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actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
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", hp=" << puncher->getHP() << ") punched " <<
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getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
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"), damage=" << (old_hp - (s32)getHP()) <<
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(damage_handled ? " (handled by Lua)" : "") << std::endl;
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// TODO: give Lua control over wear
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return result.wear;
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}
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void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
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{
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if (!m_registered)
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return;
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m_env->getScriptIface()->luaentity_Rightclick(m_id, clicker);
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}
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void LuaEntitySAO::setPos(const v3f &pos)
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{
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if(isAttached())
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return;
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m_base_position = pos;
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sendPosition(false, true);
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}
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void LuaEntitySAO::moveTo(v3f pos, bool continuous)
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{
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if(isAttached())
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return;
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m_base_position = pos;
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if(!continuous)
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sendPosition(true, true);
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}
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float LuaEntitySAO::getMinimumSavedMovement()
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{
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return 0.1 * BS;
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}
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std::string LuaEntitySAO::getDescription()
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{
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std::ostringstream oss;
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oss << "LuaEntitySAO \"" << m_init_name << "\" ";
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auto pos = floatToInt(m_base_position, BS);
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oss << "at " << PP(pos);
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return oss.str();
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}
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void LuaEntitySAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
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{
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m_hp = rangelim(hp, 0, U16_MAX);
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}
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u16 LuaEntitySAO::getHP() const
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{
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return m_hp;
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}
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void LuaEntitySAO::setVelocity(v3f velocity)
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{
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m_velocity = velocity;
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}
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v3f LuaEntitySAO::getVelocity()
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{
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return m_velocity;
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}
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void LuaEntitySAO::setAcceleration(v3f acceleration)
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{
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m_acceleration = acceleration;
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}
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v3f LuaEntitySAO::getAcceleration()
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{
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return m_acceleration;
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}
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void LuaEntitySAO::setTextureMod(const std::string &mod)
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{
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m_current_texture_modifier = mod;
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// create message and add to list
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m_messages_out.emplace(getId(), true, generateSetTextureModCommand());
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}
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std::string LuaEntitySAO::getTextureMod() const
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{
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return m_current_texture_modifier;
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}
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std::string LuaEntitySAO::generateSetTextureModCommand() const
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_SET_TEXTURE_MOD);
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// parameters
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os << serializeString16(m_current_texture_modifier);
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return os.str();
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}
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std::string LuaEntitySAO::generateSetSpriteCommand(v2s16 p, u16 num_frames,
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f32 framelength, bool select_horiz_by_yawpitch)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_SET_SPRITE);
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// parameters
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writeV2S16(os, p);
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writeU16(os, num_frames);
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writeF32(os, framelength);
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writeU8(os, select_horiz_by_yawpitch);
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return os.str();
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}
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void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
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bool select_horiz_by_yawpitch)
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{
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std::string str = generateSetSpriteCommand(
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p,
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num_frames,
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framelength,
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select_horiz_by_yawpitch
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);
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// create message and add to list
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m_messages_out.emplace(getId(), true, str);
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}
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std::string LuaEntitySAO::getName()
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{
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return m_init_name;
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}
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std::string LuaEntitySAO::getPropertyPacket()
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{
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return generateSetPropertiesCommand(m_prop);
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}
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void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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{
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// If the object is attached client-side, don't waste bandwidth sending its position to clients
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if(isAttached())
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return;
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// Send attachment updates instantly to the client prior updating position
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sendOutdatedData();
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m_last_sent_move_precision = m_base_position.getDistanceFrom(
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m_last_sent_position);
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m_last_sent_position_timer = 0;
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m_last_sent_position = m_base_position;
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m_last_sent_velocity = m_velocity;
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//m_last_sent_acceleration = m_acceleration;
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m_last_sent_rotation = m_rotation;
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float update_interval = m_env->getSendRecommendedInterval();
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std::string str = generateUpdatePositionCommand(
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m_base_position,
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m_velocity,
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m_acceleration,
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m_rotation,
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do_interpolate,
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is_movement_end,
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update_interval
|
|
);
|
|
// create message and add to list
|
|
m_messages_out.emplace(getId(), false, str);
|
|
}
|
|
|
|
bool LuaEntitySAO::getCollisionBox(aabb3f *toset) const
|
|
{
|
|
if (m_prop.physical)
|
|
{
|
|
//update collision box
|
|
toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
|
|
toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
|
|
|
|
toset->MinEdge += m_base_position;
|
|
toset->MaxEdge += m_base_position;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool LuaEntitySAO::getSelectionBox(aabb3f *toset) const
|
|
{
|
|
if (!m_prop.is_visible || !m_prop.pointable) {
|
|
return false;
|
|
}
|
|
|
|
toset->MinEdge = m_prop.selectionbox.MinEdge * BS;
|
|
toset->MaxEdge = m_prop.selectionbox.MaxEdge * BS;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool LuaEntitySAO::collideWithObjects() const
|
|
{
|
|
return m_prop.collideWithObjects;
|
|
}
|