forked from Mirrorlandia_minetest/minetest
50423d8c72
* Update JsonCPP to 1.8.3 * Fix deprecated functions Json::FastWriter, Json::StyledWriter and Json::Reader are marked deprecated since 1.1 and are deprecated in 0.8 but not shown at compilation time. Use new methods to serialize/deserialize
422 lines
12 KiB
C++
422 lines
12 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <cctype>
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#include <fstream>
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#include <json/json.h>
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#include "mods.h"
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#include "filesys.h"
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#include "log.h"
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#include "subgame.h"
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#include "settings.h"
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#include "porting.h"
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#include "convert_json.h"
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static bool parseDependsLine(std::istream &is,
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std::string &dep, std::set<char> &symbols)
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{
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std::getline(is, dep);
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dep = trim(dep);
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symbols.clear();
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size_t pos = dep.size();
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while(pos > 0 && !string_allowed(dep.substr(pos-1, 1), MODNAME_ALLOWED_CHARS)){
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// last character is a symbol, not part of the modname
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symbols.insert(dep[pos-1]);
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--pos;
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}
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dep = trim(dep.substr(0, pos));
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return !dep.empty();
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}
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void parseModContents(ModSpec &spec)
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{
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// NOTE: this function works in mutual recursion with getModsInPath
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Settings info;
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info.readConfigFile((spec.path+DIR_DELIM+"mod.conf").c_str());
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if (info.exists("name"))
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spec.name = info.get("name");
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spec.depends.clear();
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spec.optdepends.clear();
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spec.is_modpack = false;
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spec.modpack_content.clear();
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// Handle modpacks (defined by containing modpack.txt)
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std::ifstream modpack_is((spec.path+DIR_DELIM+"modpack.txt").c_str());
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if(modpack_is.good()){ //a modpack, recursively get the mods in it
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modpack_is.close(); // We don't actually need the file
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spec.is_modpack = true;
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spec.modpack_content = getModsInPath(spec.path, true);
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// modpacks have no dependencies; they are defined and
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// tracked separately for each mod in the modpack
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}
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else{ // not a modpack, parse the dependencies
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std::ifstream is((spec.path+DIR_DELIM+"depends.txt").c_str());
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while(is.good()){
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std::string dep;
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std::set<char> symbols;
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if(parseDependsLine(is, dep, symbols)){
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if(symbols.count('?') != 0){
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spec.optdepends.insert(dep);
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}
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else{
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spec.depends.insert(dep);
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}
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}
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}
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}
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}
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std::map<std::string, ModSpec> getModsInPath(std::string path, bool part_of_modpack)
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{
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// NOTE: this function works in mutual recursion with parseModContents
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std::map<std::string, ModSpec> result;
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
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for (const fs::DirListNode &dln : dirlist) {
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if(!dln.dir)
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continue;
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const std::string &modname = dln.name;
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// Ignore all directories beginning with a ".", especially
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// VCS directories like ".git" or ".svn"
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if (modname[0] == '.')
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continue;
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std::string modpath = path + DIR_DELIM + modname;
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ModSpec spec(modname, modpath);
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spec.part_of_modpack = part_of_modpack;
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parseModContents(spec);
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result.insert(std::make_pair(modname, spec));
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}
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return result;
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}
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std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
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{
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std::vector<ModSpec> result;
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for (const auto &it : mods) {
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const ModSpec &mod = it.second;
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if (mod.is_modpack) {
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std::vector<ModSpec> content = flattenMods(mod.modpack_content);
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result.reserve(result.size() + content.size());
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result.insert(result.end(),content.begin(),content.end());
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}
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else //not a modpack
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{
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result.push_back(mod);
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}
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}
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return result;
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}
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ModConfiguration::ModConfiguration(const std::string &worldpath)
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{
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}
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void ModConfiguration::printUnsatisfiedModsError() const
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{
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for (const ModSpec &mod : m_unsatisfied_mods) {
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errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
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for (const std::string &unsatisfied_depend : mod.unsatisfied_depends)
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errorstream << " \"" << unsatisfied_depend << "\"";
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errorstream << std::endl;
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}
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}
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void ModConfiguration::addModsInPath(const std::string &path)
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{
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addMods(flattenMods(getModsInPath(path)));
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}
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void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
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{
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// Maintain a map of all existing m_unsatisfied_mods.
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// Keys are mod names and values are indices into m_unsatisfied_mods.
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std::map<std::string, u32> existing_mods;
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for(u32 i = 0; i < m_unsatisfied_mods.size(); ++i){
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existing_mods[m_unsatisfied_mods[i].name] = i;
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}
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// Add new mods
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for(int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack){
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// First iteration:
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// Add all the mods that come from modpacks
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// Second iteration:
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// Add all the mods that didn't come from modpacks
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std::set<std::string> seen_this_iteration;
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for (const ModSpec &mod : new_mods) {
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if (mod.part_of_modpack != (bool)want_from_modpack)
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continue;
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if (existing_mods.count(mod.name) == 0) {
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// GOOD CASE: completely new mod.
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m_unsatisfied_mods.push_back(mod);
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existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
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} else if(seen_this_iteration.count(mod.name) == 0) {
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// BAD CASE: name conflict in different levels.
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u32 oldindex = existing_mods[mod.name];
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const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
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warningstream<<"Mod name conflict detected: \""
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<<mod.name<<"\""<<std::endl
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<<"Will not load: "<<oldmod.path<<std::endl
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<<"Overridden by: "<<mod.path<<std::endl;
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m_unsatisfied_mods[oldindex] = mod;
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// If there was a "VERY BAD CASE" name conflict
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// in an earlier level, ignore it.
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m_name_conflicts.erase(mod.name);
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} else {
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// VERY BAD CASE: name conflict in the same level.
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u32 oldindex = existing_mods[mod.name];
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const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
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warningstream<<"Mod name conflict detected: \""
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<<mod.name<<"\""<<std::endl
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<<"Will not load: "<<oldmod.path<<std::endl
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<<"Will not load: "<<mod.path<<std::endl;
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m_unsatisfied_mods[oldindex] = mod;
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m_name_conflicts.insert(mod.name);
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}
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seen_this_iteration.insert(mod.name);
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}
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}
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}
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void ModConfiguration::addModsFromConfig(const std::string &settings_path, const std::set<std::string> &mods)
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{
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Settings conf;
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std::set<std::string> load_mod_names;
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conf.readConfigFile(settings_path.c_str());
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std::vector<std::string> names = conf.getNames();
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for (const std::string &name : names) {
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if (name.compare(0,9,"load_mod_")==0 && conf.getBool(name))
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load_mod_names.insert(name.substr(9));
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}
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std::vector<ModSpec> addon_mods;
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for (const std::string &i : mods) {
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std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(i));
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for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin();
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it != addon_mods_in_path.end(); ++it) {
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const ModSpec& mod = *it;
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if (load_mod_names.count(mod.name) != 0)
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addon_mods.push_back(mod);
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else
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conf.setBool("load_mod_" + mod.name, false);
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}
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}
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conf.updateConfigFile(settings_path.c_str());
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addMods(addon_mods);
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checkConflictsAndDeps();
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// complain about mods declared to be loaded, but not found
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for (const ModSpec &addon_mod : addon_mods)
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load_mod_names.erase(addon_mod.name);
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std::vector<ModSpec> unsatisfiedMods = getUnsatisfiedMods();
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for (const ModSpec &unsatisfiedMod : unsatisfiedMods)
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load_mod_names.erase(unsatisfiedMod.name);
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if (!load_mod_names.empty()) {
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errorstream << "The following mods could not be found:";
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for (const std::string &mod : load_mod_names)
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errorstream << " \"" << mod << "\"";
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errorstream << std::endl;
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}
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}
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void ModConfiguration::checkConflictsAndDeps()
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{
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// report on name conflicts
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if (!m_name_conflicts.empty()) {
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std::string s = "Unresolved name conflicts for mods ";
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for (std::unordered_set<std::string>::const_iterator it =
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m_name_conflicts.begin(); it != m_name_conflicts.end(); ++it) {
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if (it != m_name_conflicts.begin()) s += ", ";
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s += std::string("\"") + (*it) + "\"";
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}
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s += ".";
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throw ModError(s);
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}
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// get the mods in order
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resolveDependencies();
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}
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void ModConfiguration::resolveDependencies()
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{
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// Step 1: Compile a list of the mod names we're working with
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std::set<std::string> modnames;
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for (const ModSpec &mod : m_unsatisfied_mods) {
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modnames.insert(mod.name);
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}
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// Step 2: get dependencies (including optional dependencies)
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// of each mod, split mods into satisfied and unsatisfied
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std::list<ModSpec> satisfied;
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std::list<ModSpec> unsatisfied;
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for (ModSpec mod : m_unsatisfied_mods) {
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mod.unsatisfied_depends = mod.depends;
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// check which optional dependencies actually exist
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for (const std::string &optdep : mod.optdepends) {
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if (modnames.count(optdep) != 0)
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mod.unsatisfied_depends.insert(optdep);
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}
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// if a mod has no depends it is initially satisfied
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if (mod.unsatisfied_depends.empty())
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satisfied.push_back(mod);
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else
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unsatisfied.push_back(mod);
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}
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// Step 3: mods without unmet dependencies can be appended to
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// the sorted list.
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while(!satisfied.empty()){
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ModSpec mod = satisfied.back();
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m_sorted_mods.push_back(mod);
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satisfied.pop_back();
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for (auto it = unsatisfied.begin(); it != unsatisfied.end(); ) {
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ModSpec& mod2 = *it;
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mod2.unsatisfied_depends.erase(mod.name);
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if (mod2.unsatisfied_depends.empty()) {
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satisfied.push_back(mod2);
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it = unsatisfied.erase(it);
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} else {
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++it;
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}
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}
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}
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// Step 4: write back list of unsatisfied mods
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m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end());
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}
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ServerModConfiguration::ServerModConfiguration(const std::string &worldpath):
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ModConfiguration(worldpath)
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{
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SubgameSpec gamespec = findWorldSubgame(worldpath);
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// Add all game mods and all world mods
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addModsInPath(gamespec.gamemods_path);
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addModsInPath(worldpath + DIR_DELIM + "worldmods");
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// Load normal mods
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std::string worldmt = worldpath + DIR_DELIM + "world.mt";
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addModsFromConfig(worldmt, gamespec.addon_mods_paths);
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}
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#ifndef SERVER
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ClientModConfiguration::ClientModConfiguration(const std::string &path):
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ModConfiguration(path)
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{
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std::set<std::string> paths;
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std::string path_user = porting::path_user + DIR_DELIM + "clientmods";
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paths.insert(path);
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paths.insert(path_user);
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std::string settings_path = path_user + DIR_DELIM + "mods.conf";
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addModsFromConfig(settings_path, paths);
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}
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#endif
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ModMetadata::ModMetadata(const std::string &mod_name):
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m_mod_name(mod_name)
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{
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}
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void ModMetadata::clear()
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{
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Metadata::clear();
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m_modified = true;
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}
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bool ModMetadata::save(const std::string &root_path)
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{
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Json::Value json;
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for (StringMap::const_iterator it = m_stringvars.begin();
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it != m_stringvars.end(); ++it) {
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json[it->first] = it->second;
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}
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if (!fs::PathExists(root_path)) {
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if (!fs::CreateAllDirs(root_path)) {
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errorstream << "ModMetadata[" << m_mod_name << "]: Unable to save. '"
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<< root_path << "' tree cannot be created." << std::endl;
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return false;
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}
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} else if (!fs::IsDir(root_path)) {
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errorstream << "ModMetadata[" << m_mod_name << "]: Unable to save. '"
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<< root_path << "' is not a directory." << std::endl;
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return false;
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}
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bool w_ok = fs::safeWriteToFile(root_path + DIR_DELIM + m_mod_name,
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fastWriteJson(json));
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if (w_ok) {
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m_modified = false;
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} else {
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errorstream << "ModMetadata[" << m_mod_name << "]: failed write file." << std::endl;
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}
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return w_ok;
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}
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bool ModMetadata::load(const std::string &root_path)
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{
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m_stringvars.clear();
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std::ifstream is((root_path + DIR_DELIM + m_mod_name).c_str(), std::ios_base::binary);
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if (!is.good()) {
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return false;
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}
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Json::Value root;
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Json::CharReaderBuilder builder;
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builder.settings_["collectComments"] = false;
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std::string errs;
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if (!Json::parseFromStream(builder, is, &root, &errs)) {
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errorstream << "ModMetadata[" << m_mod_name << "]: failed read data "
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"(Json decoding failure). Message: " << errs << std::endl;
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return false;
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}
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const Json::Value::Members attr_list = root.getMemberNames();
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for (const auto &it : attr_list) {
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Json::Value attr_value = root[it];
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m_stringvars[it] = attr_value.asString();
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}
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return true;
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}
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bool ModMetadata::setString(const std::string &name, const std::string &var)
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{
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m_modified = Metadata::setString(name, var);
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return m_modified;
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}
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