forked from Mirrorlandia_minetest/minetest
1104 lines
30 KiB
C++
1104 lines
30 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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Copyright (C) 2015-2017 paramat
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mapgen.h"
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#include "voxel.h"
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#include "noise.h"
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#include "gamedef.h"
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#include "mg_biome.h"
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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#include "content_sao.h"
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#include "nodedef.h"
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#include "emerge.h"
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#include "voxelalgorithms.h"
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#include "porting.h"
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#include "profiler.h"
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#include "settings.h"
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#include "treegen.h"
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#include "serialization.h"
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#include "util/serialize.h"
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#include "util/numeric.h"
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#include "filesys.h"
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#include "log.h"
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#include "mapgen_flat.h"
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#include "mapgen_fractal.h"
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#include "mapgen_v5.h"
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#include "mapgen_v6.h"
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#include "mapgen_v7.h"
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#include "mapgen_valleys.h"
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#include "mapgen_singlenode.h"
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#include "cavegen.h"
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#include "dungeongen.h"
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FlagDesc flagdesc_mapgen[] = {
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{"caves", MG_CAVES},
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{"dungeons", MG_DUNGEONS},
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{"light", MG_LIGHT},
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{"decorations", MG_DECORATIONS},
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{NULL, 0}
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};
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FlagDesc flagdesc_gennotify[] = {
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{"dungeon", 1 << GENNOTIFY_DUNGEON},
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{"temple", 1 << GENNOTIFY_TEMPLE},
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{"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN},
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{"cave_end", 1 << GENNOTIFY_CAVE_END},
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{"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN},
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{"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END},
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{"decoration", 1 << GENNOTIFY_DECORATION},
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{NULL, 0}
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};
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struct MapgenDesc {
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const char *name;
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bool is_user_visible;
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};
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////
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//// Built-in mapgens
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////
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static MapgenDesc g_reg_mapgens[] = {
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{"v5", true},
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{"v6", true},
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{"v7", true},
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{"flat", true},
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{"fractal", true},
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{"valleys", true},
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{"singlenode", true},
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};
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STATIC_ASSERT(
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ARRLEN(g_reg_mapgens) == MAPGEN_INVALID,
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registered_mapgens_is_wrong_size);
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////
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//// Mapgen
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////
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Mapgen::Mapgen()
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{
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generating = false;
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id = -1;
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seed = 0;
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water_level = 0;
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mapgen_limit = 0;
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flags = 0;
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vm = NULL;
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ndef = NULL;
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biomegen = NULL;
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biomemap = NULL;
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heightmap = NULL;
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}
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Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
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gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids)
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{
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generating = false;
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id = mapgenid;
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water_level = params->water_level;
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mapgen_limit = params->mapgen_limit;
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flags = params->flags;
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csize = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE);
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/*
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We are losing half our entropy by doing this, but it is necessary to
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preserve reverse compatibility. If the top half of our current 64 bit
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seeds ever starts getting used, existing worlds will break due to a
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different hash outcome and no way to differentiate between versions.
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A solution could be to add a new bit to designate that the top half of
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the seed value should be used, essentially a 1-bit version code, but
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this would require increasing the total size of a seed to 9 bytes (yuck)
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It's probably okay if this never gets fixed. 4.2 billion possibilities
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ought to be enough for anyone.
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*/
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seed = (s32)params->seed;
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vm = NULL;
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ndef = emerge->ndef;
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biomegen = NULL;
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biomemap = NULL;
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heightmap = NULL;
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}
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Mapgen::~Mapgen()
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{
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}
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MapgenType Mapgen::getMapgenType(const std::string &mgname)
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{
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for (size_t i = 0; i != ARRLEN(g_reg_mapgens); i++) {
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if (mgname == g_reg_mapgens[i].name)
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return (MapgenType)i;
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}
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return MAPGEN_INVALID;
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}
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const char *Mapgen::getMapgenName(MapgenType mgtype)
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{
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size_t index = (size_t)mgtype;
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if (index == MAPGEN_INVALID || index >= ARRLEN(g_reg_mapgens))
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return "invalid";
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return g_reg_mapgens[index].name;
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}
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Mapgen *Mapgen::createMapgen(MapgenType mgtype, int mgid,
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MapgenParams *params, EmergeManager *emerge)
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{
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switch (mgtype) {
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case MAPGEN_FLAT:
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return new MapgenFlat(mgid, (MapgenFlatParams *)params, emerge);
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case MAPGEN_FRACTAL:
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return new MapgenFractal(mgid, (MapgenFractalParams *)params, emerge);
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case MAPGEN_SINGLENODE:
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return new MapgenSinglenode(mgid, (MapgenSinglenodeParams *)params, emerge);
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case MAPGEN_V5:
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return new MapgenV5(mgid, (MapgenV5Params *)params, emerge);
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case MAPGEN_V6:
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return new MapgenV6(mgid, (MapgenV6Params *)params, emerge);
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case MAPGEN_V7:
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return new MapgenV7(mgid, (MapgenV7Params *)params, emerge);
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case MAPGEN_VALLEYS:
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return new MapgenValleys(mgid, (MapgenValleysParams *)params, emerge);
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default:
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return NULL;
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}
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}
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MapgenParams *Mapgen::createMapgenParams(MapgenType mgtype)
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{
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switch (mgtype) {
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case MAPGEN_FLAT:
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return new MapgenFlatParams;
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case MAPGEN_FRACTAL:
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return new MapgenFractalParams;
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case MAPGEN_SINGLENODE:
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return new MapgenSinglenodeParams;
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case MAPGEN_V5:
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return new MapgenV5Params;
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case MAPGEN_V6:
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return new MapgenV6Params;
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case MAPGEN_V7:
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return new MapgenV7Params;
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case MAPGEN_VALLEYS:
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return new MapgenValleysParams;
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default:
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return NULL;
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}
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}
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void Mapgen::getMapgenNames(std::vector<const char *> *mgnames, bool include_hidden)
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{
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for (u32 i = 0; i != ARRLEN(g_reg_mapgens); i++) {
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if (include_hidden || g_reg_mapgens[i].is_user_visible)
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mgnames->push_back(g_reg_mapgens[i].name);
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}
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}
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u32 Mapgen::getBlockSeed(v3s16 p, s32 seed)
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{
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return (u32)seed +
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p.Z * 38134234 +
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p.Y * 42123 +
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p.X * 23;
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}
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u32 Mapgen::getBlockSeed2(v3s16 p, s32 seed)
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{
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u32 n = 1619 * p.X + 31337 * p.Y + 52591 * p.Z + 1013 * seed;
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n = (n >> 13) ^ n;
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return (n * (n * n * 60493 + 19990303) + 1376312589);
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}
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// Returns Y one under area minimum if not found
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s16 Mapgen::findGroundLevelFull(v2s16 p2d)
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{
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v3s16 em = vm->m_area.getExtent();
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s16 y_nodes_max = vm->m_area.MaxEdge.Y;
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s16 y_nodes_min = vm->m_area.MinEdge.Y;
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u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y);
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s16 y;
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for (y = y_nodes_max; y >= y_nodes_min; y--) {
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MapNode &n = vm->m_data[i];
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if (ndef->get(n).walkable)
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break;
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vm->m_area.add_y(em, i, -1);
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}
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return (y >= y_nodes_min) ? y : y_nodes_min - 1;
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}
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// Returns -MAX_MAP_GENERATION_LIMIT if not found
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s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax)
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{
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v3s16 em = vm->m_area.getExtent();
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u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
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s16 y;
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for (y = ymax; y >= ymin; y--) {
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MapNode &n = vm->m_data[i];
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if (ndef->get(n).walkable)
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break;
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vm->m_area.add_y(em, i, -1);
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}
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return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
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}
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// Returns -MAX_MAP_GENERATION_LIMIT if not found or if ground is found first
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s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
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{
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v3s16 em = vm->m_area.getExtent();
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u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y);
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s16 y;
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for (y = ymax; y >= ymin; y--) {
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MapNode &n = vm->m_data[i];
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if (ndef->get(n).walkable)
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return -MAX_MAP_GENERATION_LIMIT;
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else if (ndef->get(n).isLiquid())
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break;
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vm->m_area.add_y(em, i, -1);
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}
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return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT;
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}
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void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax)
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{
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if (!heightmap)
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return;
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//TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO);
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int index = 0;
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for (s16 z = nmin.Z; z <= nmax.Z; z++) {
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for (s16 x = nmin.X; x <= nmax.X; x++, index++) {
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s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
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heightmap[index] = y;
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}
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}
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}
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inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em)
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{
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u32 vi_neg_x = vi;
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vm->m_area.add_x(em, vi_neg_x, -1);
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if (vm->m_data[vi_neg_x].getContent() != CONTENT_IGNORE) {
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const ContentFeatures &c_nx = ndef->get(vm->m_data[vi_neg_x]);
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if (c_nx.floodable && !c_nx.isLiquid())
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return true;
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}
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u32 vi_pos_x = vi;
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vm->m_area.add_x(em, vi_pos_x, +1);
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if (vm->m_data[vi_pos_x].getContent() != CONTENT_IGNORE) {
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const ContentFeatures &c_px = ndef->get(vm->m_data[vi_pos_x]);
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if (c_px.floodable && !c_px.isLiquid())
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return true;
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}
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u32 vi_neg_z = vi;
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vm->m_area.add_z(em, vi_neg_z, -1);
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if (vm->m_data[vi_neg_z].getContent() != CONTENT_IGNORE) {
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const ContentFeatures &c_nz = ndef->get(vm->m_data[vi_neg_z]);
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if (c_nz.floodable && !c_nz.isLiquid())
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return true;
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}
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u32 vi_pos_z = vi;
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vm->m_area.add_z(em, vi_pos_z, +1);
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if (vm->m_data[vi_pos_z].getContent() != CONTENT_IGNORE) {
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const ContentFeatures &c_pz = ndef->get(vm->m_data[vi_pos_z]);
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if (c_pz.floodable && !c_pz.isLiquid())
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return true;
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}
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return false;
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}
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void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax)
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{
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bool isignored, isliquid, wasignored, wasliquid, waschecked, waspushed;
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v3s16 em = vm->m_area.getExtent();
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for (s16 z = nmin.Z + 1; z <= nmax.Z - 1; z++)
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for (s16 x = nmin.X + 1; x <= nmax.X - 1; x++) {
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wasignored = true;
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wasliquid = false;
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waschecked = false;
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waspushed = false;
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u32 vi = vm->m_area.index(x, nmax.Y, z);
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for (s16 y = nmax.Y; y >= nmin.Y; y--) {
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isignored = vm->m_data[vi].getContent() == CONTENT_IGNORE;
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isliquid = ndef->get(vm->m_data[vi]).isLiquid();
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if (isignored || wasignored || isliquid == wasliquid) {
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// Neither topmost node of liquid column nor topmost node below column
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waschecked = false;
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waspushed = false;
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} else if (isliquid) {
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// This is the topmost node in the column
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bool ispushed = false;
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if (isLiquidHorizontallyFlowable(vi, em)) {
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trans_liquid->push_back(v3s16(x, y, z));
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ispushed = true;
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}
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// Remember waschecked and waspushed to avoid repeated
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// checks/pushes in case the column consists of only this node
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waschecked = true;
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waspushed = ispushed;
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} else {
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// This is the topmost node below a liquid column
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u32 vi_above = vi;
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vm->m_area.add_y(em, vi_above, 1);
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if (!waspushed && (ndef->get(vm->m_data[vi]).floodable ||
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(!waschecked && isLiquidHorizontallyFlowable(vi_above, em)))) {
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// Push back the lowest node in the column which is one
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// node above this one
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trans_liquid->push_back(v3s16(x, y + 1, z));
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}
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}
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wasliquid = isliquid;
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wasignored = isignored;
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vm->m_area.add_y(em, vi, -1);
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}
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}
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}
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void Mapgen::setLighting(u8 light, v3s16 nmin, v3s16 nmax)
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{
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ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
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VoxelArea a(nmin, nmax);
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for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
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for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
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u32 i = vm->m_area.index(a.MinEdge.X, y, z);
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for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++)
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vm->m_data[i].param1 = light;
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}
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}
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}
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void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light)
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{
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if (light <= 1 || !a.contains(p))
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return;
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u32 vi = vm->m_area.index(p);
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MapNode &n = vm->m_data[vi];
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// Decay light in each of the banks separately
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u8 light_day = light & 0x0F;
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if (light_day > 0)
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light_day -= 0x01;
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u8 light_night = light & 0xF0;
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if (light_night > 0)
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light_night -= 0x10;
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// Bail out only if we have no more light from either bank to propogate, or
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// we hit a solid block that light cannot pass through.
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if ((light_day <= (n.param1 & 0x0F) &&
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light_night <= (n.param1 & 0xF0)) ||
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!ndef->get(n).light_propagates)
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return;
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// Since this recursive function only terminates when there is no light from
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// either bank left, we need to take the max of both banks into account for
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// the case where spreading has stopped for one light bank but not the other.
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light = MYMAX(light_day, n.param1 & 0x0F) |
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MYMAX(light_night, n.param1 & 0xF0);
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n.param1 = light;
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lightSpread(a, p + v3s16(0, 0, 1), light);
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lightSpread(a, p + v3s16(0, 1, 0), light);
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lightSpread(a, p + v3s16(1, 0, 0), light);
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lightSpread(a, p - v3s16(0, 0, 1), light);
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lightSpread(a, p - v3s16(0, 1, 0), light);
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lightSpread(a, p - v3s16(1, 0, 0), light);
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}
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void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax,
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bool propagate_shadow)
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{
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ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG);
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//TimeTaker t("updateLighting");
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propagateSunlight(nmin, nmax, propagate_shadow);
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spreadLight(full_nmin, full_nmax);
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//printf("updateLighting: %dms\n", t.stop());
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}
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void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow)
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{
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//TimeTaker t("propagateSunlight");
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VoxelArea a(nmin, nmax);
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bool block_is_underground = (water_level >= nmax.Y);
|
|
v3s16 em = vm->m_area.getExtent();
|
|
|
|
// NOTE: Direct access to the low 4 bits of param1 is okay here because,
|
|
// by definition, sunlight will never be in the night lightbank.
|
|
|
|
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
|
|
for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) {
|
|
// see if we can get a light value from the overtop
|
|
u32 i = vm->m_area.index(x, a.MaxEdge.Y + 1, z);
|
|
if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
|
|
if (block_is_underground)
|
|
continue;
|
|
} else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN &&
|
|
propagate_shadow) {
|
|
continue;
|
|
}
|
|
vm->m_area.add_y(em, i, -1);
|
|
|
|
for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) {
|
|
MapNode &n = vm->m_data[i];
|
|
if (!ndef->get(n).sunlight_propagates)
|
|
break;
|
|
n.param1 = LIGHT_SUN;
|
|
vm->m_area.add_y(em, i, -1);
|
|
}
|
|
}
|
|
}
|
|
//printf("propagateSunlight: %dms\n", t.stop());
|
|
}
|
|
|
|
|
|
void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax)
|
|
{
|
|
//TimeTaker t("spreadLight");
|
|
VoxelArea a(nmin, nmax);
|
|
|
|
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
|
|
for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
|
|
u32 i = vm->m_area.index(a.MinEdge.X, y, z);
|
|
for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) {
|
|
MapNode &n = vm->m_data[i];
|
|
if (n.getContent() == CONTENT_IGNORE)
|
|
continue;
|
|
|
|
const ContentFeatures &cf = ndef->get(n);
|
|
if (!cf.light_propagates)
|
|
continue;
|
|
|
|
// TODO(hmmmmm): Abstract away direct param1 accesses with a
|
|
// wrapper, but something lighter than MapNode::get/setLight
|
|
|
|
u8 light_produced = cf.light_source;
|
|
if (light_produced)
|
|
n.param1 = light_produced | (light_produced << 4);
|
|
|
|
u8 light = n.param1;
|
|
if (light) {
|
|
lightSpread(a, v3s16(x, y, z + 1), light);
|
|
lightSpread(a, v3s16(x, y + 1, z ), light);
|
|
lightSpread(a, v3s16(x + 1, y, z ), light);
|
|
lightSpread(a, v3s16(x, y, z - 1), light);
|
|
lightSpread(a, v3s16(x, y - 1, z ), light);
|
|
lightSpread(a, v3s16(x - 1, y, z ), light);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//printf("spreadLight: %dms\n", t.stop());
|
|
}
|
|
|
|
|
|
////
|
|
//// MapgenBasic
|
|
////
|
|
|
|
MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge)
|
|
: Mapgen(mapgenid, params, emerge)
|
|
{
|
|
this->m_emerge = emerge;
|
|
this->m_bmgr = emerge->biomemgr;
|
|
|
|
//// Here, 'stride' refers to the number of elements needed to skip to index
|
|
//// an adjacent element for that coordinate in noise/height/biome maps
|
|
//// (*not* vmanip content map!)
|
|
|
|
// Note there is no X stride explicitly defined. Items adjacent in the X
|
|
// coordinate are assumed to be adjacent in memory as well (i.e. stride of 1).
|
|
|
|
// Number of elements to skip to get to the next Y coordinate
|
|
this->ystride = csize.X;
|
|
|
|
// Number of elements to skip to get to the next Z coordinate
|
|
this->zstride = csize.X * csize.Y;
|
|
|
|
// Z-stride value for maps oversized for 1-down overgeneration
|
|
this->zstride_1d = csize.X * (csize.Y + 1);
|
|
|
|
// Z-stride value for maps oversized for 1-up 1-down overgeneration
|
|
this->zstride_1u1d = csize.X * (csize.Y + 2);
|
|
|
|
//// Allocate heightmap
|
|
this->heightmap = new s16[csize.X * csize.Z];
|
|
|
|
//// Initialize biome generator
|
|
// TODO(hmmmm): should we have a way to disable biomemanager biomes?
|
|
biomegen = m_bmgr->createBiomeGen(BIOMEGEN_ORIGINAL, params->bparams, csize);
|
|
biomemap = biomegen->biomemap;
|
|
|
|
//// Look up some commonly used content
|
|
c_stone = ndef->getId("mapgen_stone");
|
|
c_desert_stone = ndef->getId("mapgen_desert_stone");
|
|
c_sandstone = ndef->getId("mapgen_sandstone");
|
|
c_water_source = ndef->getId("mapgen_water_source");
|
|
c_river_water_source = ndef->getId("mapgen_river_water_source");
|
|
c_lava_source = ndef->getId("mapgen_lava_source");
|
|
|
|
// Fall back to more basic content if not defined
|
|
// river_water_source cannot fallback to water_source because river water
|
|
// needs to be non-renewable and have a short flow range.
|
|
if (c_desert_stone == CONTENT_IGNORE)
|
|
c_desert_stone = c_stone;
|
|
if (c_sandstone == CONTENT_IGNORE)
|
|
c_sandstone = c_stone;
|
|
|
|
//// Content used for dungeon generation
|
|
c_cobble = ndef->getId("mapgen_cobble");
|
|
c_mossycobble = ndef->getId("mapgen_mossycobble");
|
|
c_stair_cobble = ndef->getId("mapgen_stair_cobble");
|
|
c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
|
|
c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
|
|
c_stair_sandstone_block = ndef->getId("mapgen_stair_sandstone_block");
|
|
|
|
// Fall back to more basic content if not defined
|
|
if (c_mossycobble == CONTENT_IGNORE)
|
|
c_mossycobble = c_cobble;
|
|
if (c_stair_cobble == CONTENT_IGNORE)
|
|
c_stair_cobble = c_cobble;
|
|
if (c_stair_desert_stone == CONTENT_IGNORE)
|
|
c_stair_desert_stone = c_desert_stone;
|
|
if (c_sandstonebrick == CONTENT_IGNORE)
|
|
c_sandstonebrick = c_sandstone;
|
|
if (c_stair_sandstone_block == CONTENT_IGNORE)
|
|
c_stair_sandstone_block = c_sandstonebrick;
|
|
}
|
|
|
|
|
|
MapgenBasic::~MapgenBasic()
|
|
{
|
|
delete biomegen;
|
|
delete []heightmap;
|
|
}
|
|
|
|
|
|
MgStoneType MapgenBasic::generateBiomes()
|
|
{
|
|
// can't generate biomes without a biome generator!
|
|
assert(biomegen);
|
|
assert(biomemap);
|
|
|
|
v3s16 em = vm->m_area.getExtent();
|
|
u32 index = 0;
|
|
MgStoneType stone_type = MGSTONE_STONE;
|
|
|
|
noise_filler_depth->perlinMap2D(node_min.X, node_min.Z);
|
|
|
|
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
|
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
|
|
Biome *biome = NULL;
|
|
u16 depth_top = 0;
|
|
u16 base_filler = 0;
|
|
u16 depth_water_top = 0;
|
|
u16 depth_riverbed = 0;
|
|
u32 vi = vm->m_area.index(x, node_max.Y, z);
|
|
|
|
// Check node at base of mapchunk above, either a node of a previously
|
|
// generated mapchunk or if not, a node of overgenerated base terrain.
|
|
content_t c_above = vm->m_data[vi + em.X].getContent();
|
|
bool air_above = c_above == CONTENT_AIR;
|
|
bool river_water_above = c_above == c_river_water_source;
|
|
bool water_above = c_above == c_water_source || river_water_above;
|
|
|
|
biomemap[index] = BIOME_NONE;
|
|
|
|
// If there is air or water above enable top/filler placement, otherwise force
|
|
// nplaced to stone level by setting a number exceeding any possible filler depth.
|
|
u16 nplaced = (air_above || water_above) ? 0 : U16_MAX;
|
|
|
|
for (s16 y = node_max.Y; y >= node_min.Y; y--) {
|
|
content_t c = vm->m_data[vi].getContent();
|
|
|
|
// Biome is recalculated each time an upper surface is detected while
|
|
// working down a column. The selected biome then remains in effect for
|
|
// all nodes below until the next surface and biome recalculation.
|
|
// Biome is recalculated:
|
|
// 1. At the surface of stone below air or water.
|
|
// 2. At the surface of water below air.
|
|
// 3. When stone or water is detected but biome has not yet been calculated.
|
|
bool is_stone_surface = (c == c_stone) &&
|
|
(air_above || water_above || !biome);
|
|
|
|
bool is_water_surface =
|
|
(c == c_water_source || c == c_river_water_source) &&
|
|
(air_above || !biome);
|
|
|
|
if (is_stone_surface || is_water_surface) {
|
|
biome = biomegen->getBiomeAtIndex(index, y);
|
|
|
|
if (biomemap[index] == BIOME_NONE && is_stone_surface)
|
|
biomemap[index] = biome->index;
|
|
|
|
depth_top = biome->depth_top;
|
|
base_filler = MYMAX(depth_top +
|
|
biome->depth_filler +
|
|
noise_filler_depth->result[index], 0.f);
|
|
depth_water_top = biome->depth_water_top;
|
|
depth_riverbed = biome->depth_riverbed;
|
|
|
|
// Detect stone type for dungeons during every biome calculation.
|
|
// This is more efficient than detecting per-node and will not
|
|
// miss any desert stone or sandstone biomes.
|
|
if (biome->c_stone == c_desert_stone)
|
|
stone_type = MGSTONE_DESERT_STONE;
|
|
else if (biome->c_stone == c_sandstone)
|
|
stone_type = MGSTONE_SANDSTONE;
|
|
}
|
|
|
|
if (c == c_stone) {
|
|
content_t c_below = vm->m_data[vi - em.X].getContent();
|
|
|
|
// If the node below isn't solid, make this node stone, so that
|
|
// any top/filler nodes above are structurally supported.
|
|
// This is done by aborting the cycle of top/filler placement
|
|
// immediately by forcing nplaced to stone level.
|
|
if (c_below == CONTENT_AIR
|
|
|| c_below == c_water_source
|
|
|| c_below == c_river_water_source)
|
|
nplaced = U16_MAX;
|
|
|
|
if (river_water_above) {
|
|
if (nplaced < depth_riverbed) {
|
|
vm->m_data[vi] = MapNode(biome->c_riverbed);
|
|
nplaced++;
|
|
} else {
|
|
nplaced = U16_MAX; // Disable top/filler placement
|
|
river_water_above = false;
|
|
}
|
|
} else if (nplaced < depth_top) {
|
|
vm->m_data[vi] = MapNode(biome->c_top);
|
|
nplaced++;
|
|
} else if (nplaced < base_filler) {
|
|
vm->m_data[vi] = MapNode(biome->c_filler);
|
|
nplaced++;
|
|
} else {
|
|
vm->m_data[vi] = MapNode(biome->c_stone);
|
|
}
|
|
|
|
air_above = false;
|
|
water_above = false;
|
|
} else if (c == c_water_source) {
|
|
vm->m_data[vi] = MapNode((y > (s32)(water_level - depth_water_top))
|
|
? biome->c_water_top : biome->c_water);
|
|
nplaced = 0; // Enable top/filler placement for next surface
|
|
air_above = false;
|
|
water_above = true;
|
|
} else if (c == c_river_water_source) {
|
|
vm->m_data[vi] = MapNode(biome->c_river_water);
|
|
nplaced = 0; // Enable riverbed placement for next surface
|
|
air_above = false;
|
|
water_above = true;
|
|
river_water_above = true;
|
|
} else if (c == CONTENT_AIR) {
|
|
nplaced = 0; // Enable top/filler placement for next surface
|
|
air_above = true;
|
|
water_above = false;
|
|
} else { // Possible various nodes overgenerated from neighbouring mapchunks
|
|
nplaced = U16_MAX; // Disable top/filler placement
|
|
air_above = false;
|
|
water_above = false;
|
|
}
|
|
|
|
vm->m_area.add_y(em, vi, -1);
|
|
}
|
|
}
|
|
|
|
return stone_type;
|
|
}
|
|
|
|
|
|
void MapgenBasic::dustTopNodes()
|
|
{
|
|
if (node_max.Y < water_level)
|
|
return;
|
|
|
|
v3s16 em = vm->m_area.getExtent();
|
|
u32 index = 0;
|
|
|
|
for (s16 z = node_min.Z; z <= node_max.Z; z++)
|
|
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
|
|
Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index]);
|
|
|
|
if (biome->c_dust == CONTENT_IGNORE)
|
|
continue;
|
|
|
|
u32 vi = vm->m_area.index(x, full_node_max.Y, z);
|
|
content_t c_full_max = vm->m_data[vi].getContent();
|
|
s16 y_start;
|
|
|
|
if (c_full_max == CONTENT_AIR) {
|
|
y_start = full_node_max.Y - 1;
|
|
} else if (c_full_max == CONTENT_IGNORE) {
|
|
vi = vm->m_area.index(x, node_max.Y + 1, z);
|
|
content_t c_max = vm->m_data[vi].getContent();
|
|
|
|
if (c_max == CONTENT_AIR)
|
|
y_start = node_max.Y;
|
|
else
|
|
continue;
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
vi = vm->m_area.index(x, y_start, z);
|
|
for (s16 y = y_start; y >= node_min.Y - 1; y--) {
|
|
if (vm->m_data[vi].getContent() != CONTENT_AIR)
|
|
break;
|
|
|
|
vm->m_area.add_y(em, vi, -1);
|
|
}
|
|
|
|
content_t c = vm->m_data[vi].getContent();
|
|
NodeDrawType dtype = ndef->get(c).drawtype;
|
|
// Only place on walkable cubic non-liquid nodes
|
|
// Dust check needed due to vertical overgeneration
|
|
if ((dtype == NDT_NORMAL ||
|
|
dtype == NDT_ALLFACES_OPTIONAL ||
|
|
dtype == NDT_GLASSLIKE_FRAMED_OPTIONAL ||
|
|
dtype == NDT_GLASSLIKE ||
|
|
dtype == NDT_GLASSLIKE_FRAMED ||
|
|
dtype == NDT_ALLFACES) &&
|
|
ndef->get(c).walkable && c != biome->c_dust) {
|
|
vm->m_area.add_y(em, vi, 1);
|
|
vm->m_data[vi] = MapNode(biome->c_dust);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void MapgenBasic::generateCaves(s16 max_stone_y, s16 large_cave_depth)
|
|
{
|
|
if (max_stone_y < node_min.Y)
|
|
return;
|
|
|
|
CavesNoiseIntersection caves_noise(ndef, m_bmgr, csize,
|
|
&np_cave1, &np_cave2, seed, cave_width);
|
|
|
|
caves_noise.generateCaves(vm, node_min, node_max, biomemap);
|
|
|
|
if (node_max.Y > large_cave_depth)
|
|
return;
|
|
|
|
PseudoRandom ps(blockseed + 21343);
|
|
u32 bruises_count = ps.range(0, 2);
|
|
for (u32 i = 0; i < bruises_count; i++) {
|
|
CavesRandomWalk cave(ndef, &gennotify, seed, water_level,
|
|
c_water_source, CONTENT_IGNORE);
|
|
|
|
cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap);
|
|
}
|
|
}
|
|
|
|
|
|
bool MapgenBasic::generateCaverns(s16 max_stone_y)
|
|
{
|
|
if (node_min.Y > max_stone_y || node_min.Y > cavern_limit)
|
|
return false;
|
|
|
|
CavernsNoise caverns_noise(ndef, csize, &np_cavern,
|
|
seed, cavern_limit, cavern_taper, cavern_threshold);
|
|
|
|
return caverns_noise.generateCaverns(vm, node_min, node_max);
|
|
}
|
|
|
|
|
|
void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type)
|
|
{
|
|
if (max_stone_y < node_min.Y)
|
|
return;
|
|
|
|
DungeonParams dp;
|
|
|
|
dp.seed = seed;
|
|
dp.c_water = c_water_source;
|
|
dp.c_river_water = c_river_water_source;
|
|
|
|
dp.only_in_ground = true;
|
|
dp.corridor_len_min = 1;
|
|
dp.corridor_len_max = 13;
|
|
dp.rooms_min = 2;
|
|
dp.rooms_max = 16;
|
|
dp.y_min = -MAX_MAP_GENERATION_LIMIT;
|
|
dp.y_max = MAX_MAP_GENERATION_LIMIT;
|
|
|
|
dp.np_density = nparams_dungeon_density;
|
|
dp.np_alt_wall = nparams_dungeon_alt_wall;
|
|
|
|
switch (stone_type) {
|
|
default:
|
|
case MGSTONE_STONE:
|
|
dp.c_wall = c_cobble;
|
|
dp.c_alt_wall = c_mossycobble;
|
|
dp.c_stair = c_stair_cobble;
|
|
|
|
dp.diagonal_dirs = false;
|
|
dp.holesize = v3s16(1, 2, 1);
|
|
dp.room_size_min = v3s16(4, 4, 4);
|
|
dp.room_size_max = v3s16(8, 6, 8);
|
|
dp.room_size_large_min = v3s16(8, 8, 8);
|
|
dp.room_size_large_max = v3s16(16, 16, 16);
|
|
dp.notifytype = GENNOTIFY_DUNGEON;
|
|
break;
|
|
case MGSTONE_DESERT_STONE:
|
|
dp.c_wall = c_desert_stone;
|
|
dp.c_alt_wall = CONTENT_IGNORE;
|
|
dp.c_stair = c_stair_desert_stone;
|
|
|
|
dp.diagonal_dirs = true;
|
|
dp.holesize = v3s16(2, 3, 2);
|
|
dp.room_size_min = v3s16(6, 9, 6);
|
|
dp.room_size_max = v3s16(10, 11, 10);
|
|
dp.room_size_large_min = v3s16(10, 13, 10);
|
|
dp.room_size_large_max = v3s16(18, 21, 18);
|
|
dp.notifytype = GENNOTIFY_TEMPLE;
|
|
break;
|
|
case MGSTONE_SANDSTONE:
|
|
dp.c_wall = c_sandstonebrick;
|
|
dp.c_alt_wall = CONTENT_IGNORE;
|
|
dp.c_stair = c_stair_sandstone_block;
|
|
|
|
dp.diagonal_dirs = false;
|
|
dp.holesize = v3s16(2, 2, 2);
|
|
dp.room_size_min = v3s16(6, 4, 6);
|
|
dp.room_size_max = v3s16(10, 6, 10);
|
|
dp.room_size_large_min = v3s16(10, 8, 10);
|
|
dp.room_size_large_max = v3s16(18, 16, 18);
|
|
dp.notifytype = GENNOTIFY_DUNGEON;
|
|
break;
|
|
}
|
|
|
|
DungeonGen dgen(ndef, &gennotify, &dp);
|
|
dgen.generate(vm, blockseed, full_node_min, full_node_max);
|
|
}
|
|
|
|
|
|
////
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|
//// GenerateNotifier
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|
////
|
|
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|
GenerateNotifier::GenerateNotifier()
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|
{
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|
m_notify_on = 0;
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|
}
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|
|
|
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|
GenerateNotifier::GenerateNotifier(u32 notify_on,
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|
std::set<u32> *notify_on_deco_ids)
|
|
{
|
|
m_notify_on = notify_on;
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|
m_notify_on_deco_ids = notify_on_deco_ids;
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|
}
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|
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void GenerateNotifier::setNotifyOn(u32 notify_on)
|
|
{
|
|
m_notify_on = notify_on;
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|
}
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|
|
|
|
|
void GenerateNotifier::setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids)
|
|
{
|
|
m_notify_on_deco_ids = notify_on_deco_ids;
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|
}
|
|
|
|
|
|
bool GenerateNotifier::addEvent(GenNotifyType type, v3s16 pos, u32 id)
|
|
{
|
|
if (!(m_notify_on & (1 << type)))
|
|
return false;
|
|
|
|
if (type == GENNOTIFY_DECORATION &&
|
|
m_notify_on_deco_ids->find(id) == m_notify_on_deco_ids->end())
|
|
return false;
|
|
|
|
GenNotifyEvent gne;
|
|
gne.type = type;
|
|
gne.pos = pos;
|
|
gne.id = id;
|
|
m_notify_events.push_back(gne);
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|
|
|
return true;
|
|
}
|
|
|
|
|
|
void GenerateNotifier::getEvents(
|
|
std::map<std::string, std::vector<v3s16> > &event_map)
|
|
{
|
|
std::list<GenNotifyEvent>::iterator it;
|
|
|
|
for (it = m_notify_events.begin(); it != m_notify_events.end(); ++it) {
|
|
GenNotifyEvent &gn = *it;
|
|
std::string name = (gn.type == GENNOTIFY_DECORATION) ?
|
|
"decoration#"+ itos(gn.id) :
|
|
flagdesc_gennotify[gn.type].name;
|
|
|
|
event_map[name].push_back(gn.pos);
|
|
}
|
|
}
|
|
|
|
|
|
void GenerateNotifier::clearEvents()
|
|
{
|
|
m_notify_events.clear();
|
|
}
|
|
|
|
|
|
////
|
|
//// MapgenParams
|
|
////
|
|
|
|
|
|
MapgenParams::~MapgenParams()
|
|
{
|
|
delete bparams;
|
|
}
|
|
|
|
|
|
void MapgenParams::readParams(const Settings *settings)
|
|
{
|
|
std::string seed_str;
|
|
const char *seed_name = (settings == g_settings) ? "fixed_map_seed" : "seed";
|
|
|
|
if (settings->getNoEx(seed_name, seed_str)) {
|
|
if (!seed_str.empty())
|
|
seed = read_seed(seed_str.c_str());
|
|
else
|
|
myrand_bytes(&seed, sizeof(seed));
|
|
}
|
|
|
|
std::string mg_name;
|
|
if (settings->getNoEx("mg_name", mg_name)) {
|
|
mgtype = Mapgen::getMapgenType(mg_name);
|
|
if (mgtype == MAPGEN_INVALID)
|
|
mgtype = MAPGEN_DEFAULT;
|
|
}
|
|
|
|
settings->getS16NoEx("water_level", water_level);
|
|
settings->getS16NoEx("mapgen_limit", mapgen_limit);
|
|
settings->getS16NoEx("chunksize", chunksize);
|
|
settings->getFlagStrNoEx("mg_flags", flags, flagdesc_mapgen);
|
|
|
|
delete bparams;
|
|
bparams = BiomeManager::createBiomeParams(BIOMEGEN_ORIGINAL);
|
|
if (bparams) {
|
|
bparams->readParams(settings);
|
|
bparams->seed = seed;
|
|
}
|
|
}
|
|
|
|
|
|
void MapgenParams::writeParams(Settings *settings) const
|
|
{
|
|
settings->set("mg_name", Mapgen::getMapgenName(mgtype));
|
|
settings->setU64("seed", seed);
|
|
settings->setS16("water_level", water_level);
|
|
settings->setS16("mapgen_limit", mapgen_limit);
|
|
settings->setS16("chunksize", chunksize);
|
|
settings->setFlagStr("mg_flags", flags, flagdesc_mapgen, U32_MAX);
|
|
|
|
if (bparams)
|
|
bparams->writeParams(settings);
|
|
}
|
|
|
|
|
|
// Calculate exact edges of the outermost mapchunks that are within the
|
|
// set 'mapgen_limit'.
|
|
void MapgenParams::calcMapgenEdges()
|
|
{
|
|
// Central chunk offset, in blocks
|
|
s16 ccoff_b = -chunksize / 2;
|
|
// Chunksize, in nodes
|
|
s32 csize_n = chunksize * MAP_BLOCKSIZE;
|
|
// Minp/maxp of central chunk, in nodes
|
|
s16 ccmin = ccoff_b * MAP_BLOCKSIZE;
|
|
s16 ccmax = ccmin + csize_n - 1;
|
|
// Fullminp/fullmaxp of central chunk, in nodes
|
|
s16 ccfmin = ccmin - MAP_BLOCKSIZE;
|
|
s16 ccfmax = ccmax + MAP_BLOCKSIZE;
|
|
// Effective mapgen limit, in blocks
|
|
// Uses same calculation as ServerMap::blockpos_over_mapgen_limit(v3s16 p)
|
|
s16 mapgen_limit_b = rangelim(mapgen_limit,
|
|
0, MAX_MAP_GENERATION_LIMIT) / MAP_BLOCKSIZE;
|
|
// Effective mapgen limits, in nodes
|
|
s16 mapgen_limit_min = -mapgen_limit_b * MAP_BLOCKSIZE;
|
|
s16 mapgen_limit_max = (mapgen_limit_b + 1) * MAP_BLOCKSIZE - 1;
|
|
// Number of complete chunks from central chunk fullminp/fullmaxp
|
|
// to effective mapgen limits.
|
|
s16 numcmin = MYMAX((ccfmin - mapgen_limit_min) / csize_n, 0);
|
|
s16 numcmax = MYMAX((mapgen_limit_max - ccfmax) / csize_n, 0);
|
|
// Mapgen edges, in nodes
|
|
mapgen_edge_min = ccmin - numcmin * csize_n;
|
|
mapgen_edge_max = ccmax + numcmax * csize_n;
|
|
|
|
m_mapgen_edges_calculated = true;
|
|
}
|
|
|
|
|
|
s32 MapgenParams::getSpawnRangeMax()
|
|
{
|
|
if (!m_mapgen_edges_calculated)
|
|
calcMapgenEdges();
|
|
|
|
return MYMIN(-mapgen_edge_min, mapgen_edge_max);
|
|
}
|