forked from Mirrorlandia_minetest/minetest
541 lines
14 KiB
C++
541 lines
14 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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OpenAL support based on work by:
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Copyright (C) 2011 Sebastian 'Bahamada' Rühl
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Copyright (C) 2011 Cyriaque 'Cisoun' Skrapits <cysoun@gmail.com>
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Copyright (C) 2011 Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; ifnot, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "sound_openal.h"
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#if defined(_WIN32)
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#include <al.h>
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#include <alc.h>
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//#include <alext.h>
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#elif defined(__APPLE__)
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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//#include <OpenAL/alext.h>
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#else
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#include <AL/al.h>
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#include <AL/alc.h>
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#include <AL/alext.h>
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#endif
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#include <vorbis/vorbisfile.h>
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#include "log.h"
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#include "filesys.h"
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#include "util/numeric.h" // myrand()
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#include "debug.h" // assert()
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#include "porting.h"
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#include <map>
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#include <vector>
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#include <fstream>
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#define BUFFER_SIZE 30000
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static const char *alcErrorString(ALCenum err)
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{
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switch (err) {
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case ALC_NO_ERROR:
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return "no error";
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case ALC_INVALID_DEVICE:
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return "invalid device";
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case ALC_INVALID_CONTEXT:
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return "invalid context";
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case ALC_INVALID_ENUM:
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return "invalid enum";
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case ALC_INVALID_VALUE:
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return "invalid value";
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case ALC_OUT_OF_MEMORY:
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return "out of memory";
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default:
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return "<unknown OpenAL error>";
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}
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}
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static const char *alErrorString(ALenum err)
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{
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switch (err) {
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case AL_NO_ERROR:
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return "no error";
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case AL_INVALID_NAME:
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return "invalid name";
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case AL_INVALID_ENUM:
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return "invalid enum";
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case AL_INVALID_VALUE:
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return "invalid value";
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case AL_INVALID_OPERATION:
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return "invalid operation";
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case AL_OUT_OF_MEMORY:
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return "out of memory";
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default:
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return "<unknown OpenAL error>";
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}
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}
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static ALenum warn_if_error(ALenum err, const char *desc)
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{
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if(err == AL_NO_ERROR)
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return err;
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errorstream<<"WARNING: "<<desc<<": "<<alErrorString(err)<<std::endl;
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return err;
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}
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void f3_set(ALfloat *f3, v3f v)
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{
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f3[0] = v.X;
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f3[1] = v.Y;
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f3[2] = v.Z;
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}
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struct SoundBuffer
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{
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ALenum format;
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ALsizei freq;
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ALuint buffer_id;
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std::vector<char> buffer;
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};
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SoundBuffer* loadOggFile(const std::string &filepath)
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{
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int endian = 0; // 0 for Little-Endian, 1 for Big-Endian
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int bitStream;
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long bytes;
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char array[BUFFER_SIZE]; // Local fixed size array
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vorbis_info *pInfo;
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OggVorbis_File oggFile;
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// Do a dumb-ass static string copy for old versions of ov_fopen
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// because they expect a non-const char*
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char nonconst[10000];
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snprintf(nonconst, 10000, "%s", filepath.c_str());
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// Try opening the given file
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//if(ov_fopen(filepath.c_str(), &oggFile) != 0)
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if(ov_fopen(nonconst, &oggFile) != 0)
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{
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infostream<<"Audio: Error opening "<<filepath<<" for decoding"<<std::endl;
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return NULL;
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}
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SoundBuffer *snd = new SoundBuffer;
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// Get some information about the OGG file
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pInfo = ov_info(&oggFile, -1);
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// Check the number of channels... always use 16-bit samples
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if(pInfo->channels == 1)
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snd->format = AL_FORMAT_MONO16;
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else
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snd->format = AL_FORMAT_STEREO16;
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// The frequency of the sampling rate
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snd->freq = pInfo->rate;
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// Keep reading until all is read
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do
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{
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// Read up to a buffer's worth of decoded sound data
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bytes = ov_read(&oggFile, array, BUFFER_SIZE, endian, 2, 1, &bitStream);
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if(bytes < 0)
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{
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ov_clear(&oggFile);
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infostream<<"Audio: Error decoding "<<filepath<<std::endl;
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return NULL;
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}
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// Append to end of buffer
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snd->buffer.insert(snd->buffer.end(), array, array + bytes);
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} while (bytes > 0);
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alGenBuffers(1, &snd->buffer_id);
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alBufferData(snd->buffer_id, snd->format,
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&(snd->buffer[0]), snd->buffer.size(),
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snd->freq);
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ALenum error = alGetError();
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if(error != AL_NO_ERROR){
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infostream<<"Audio: OpenAL error: "<<alErrorString(error)
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<<"preparing sound buffer"<<std::endl;
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}
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infostream<<"Audio file "<<filepath<<" loaded"<<std::endl;
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// Clean up!
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ov_clear(&oggFile);
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return snd;
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}
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struct PlayingSound
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{
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ALuint source_id;
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bool loop;
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};
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class OpenALSoundManager: public ISoundManager
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{
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private:
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OnDemandSoundFetcher *m_fetcher;
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ALCdevice *m_device;
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ALCcontext *m_context;
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bool m_can_vorbis;
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int m_next_id;
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std::map<std::string, std::vector<SoundBuffer*> > m_buffers;
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std::map<int, PlayingSound*> m_sounds_playing;
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v3f m_listener_pos;
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public:
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bool m_is_initialized;
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OpenALSoundManager(OnDemandSoundFetcher *fetcher):
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m_fetcher(fetcher),
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m_device(NULL),
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m_context(NULL),
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m_can_vorbis(false),
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m_next_id(1),
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m_is_initialized(false)
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{
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ALCenum error = ALC_NO_ERROR;
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infostream<<"Audio: Initializing..."<<std::endl;
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m_device = alcOpenDevice(NULL);
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if(!m_device){
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infostream<<"Audio: No audio device available, audio system "
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<<"not initialized"<<std::endl;
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return;
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}
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if(alcIsExtensionPresent(m_device, "EXT_vorbis")){
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infostream<<"Audio: Vorbis extension present"<<std::endl;
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m_can_vorbis = true;
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} else{
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infostream<<"Audio: Vorbis extension NOT present"<<std::endl;
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m_can_vorbis = false;
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}
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m_context = alcCreateContext(m_device, NULL);
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if(!m_context){
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error = alcGetError(m_device);
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infostream<<"Audio: Unable to initialize audio context, "
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<<"aborting audio initialization ("<<alcErrorString(error)
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<<")"<<std::endl;
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alcCloseDevice(m_device);
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m_device = NULL;
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return;
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}
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if(!alcMakeContextCurrent(m_context) ||
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(error = alcGetError(m_device) != ALC_NO_ERROR))
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{
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infostream<<"Audio: Error setting audio context, aborting audio "
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<<"initialization ("<<alcErrorString(error)<<")"<<std::endl;
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alcDestroyContext(m_context);
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m_context = NULL;
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alcCloseDevice(m_device);
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m_device = NULL;
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return;
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}
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alDistanceModel(AL_EXPONENT_DISTANCE);
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infostream<<"Audio: Initialized: OpenAL "<<alGetString(AL_VERSION)
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<<", using "<<alcGetString(m_device, ALC_DEVICE_SPECIFIER)
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<<std::endl;
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m_is_initialized = true;
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}
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~OpenALSoundManager()
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{
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infostream<<"Audio: Deinitializing..."<<std::endl;
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// KABOOM!
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// TODO: Clear SoundBuffers
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alcMakeContextCurrent(NULL);
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alcDestroyContext(m_context);
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m_context = NULL;
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alcCloseDevice(m_device);
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m_device = NULL;
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infostream<<"Audio: Deinitialized."<<std::endl;
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}
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void addBuffer(const std::string &name, SoundBuffer *buf)
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{
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std::map<std::string, std::vector<SoundBuffer*> >::iterator i =
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m_buffers.find(name);
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if(i != m_buffers.end()){
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i->second.push_back(buf);
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return;
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}
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std::vector<SoundBuffer*> bufs;
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bufs.push_back(buf);
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m_buffers[name] = bufs;
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return;
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}
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SoundBuffer* getBuffer(const std::string &name)
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{
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std::map<std::string, std::vector<SoundBuffer*> >::iterator i =
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m_buffers.find(name);
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if(i == m_buffers.end())
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return NULL;
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std::vector<SoundBuffer*> &bufs = i->second;
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int j = myrand() % bufs.size();
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return bufs[j];
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}
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PlayingSound* createPlayingSound(SoundBuffer *buf, bool loop,
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float volume)
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{
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infostream<<"OpenALSoundManager: Creating playing sound"<<std::endl;
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assert(buf);
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PlayingSound *sound = new PlayingSound;
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assert(sound);
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warn_if_error(alGetError(), "before createPlayingSound");
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alGenSources(1, &sound->source_id);
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alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
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alSourcei(sound->source_id, AL_SOURCE_RELATIVE, true);
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alSource3f(sound->source_id, AL_POSITION, 0, 0, 0);
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alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
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alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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volume = MYMAX(0.0, volume);
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alSourcef(sound->source_id, AL_GAIN, volume);
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alSourcePlay(sound->source_id);
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warn_if_error(alGetError(), "createPlayingSound");
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return sound;
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}
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PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop,
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float volume, v3f pos)
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{
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infostream<<"OpenALSoundManager: Creating positional playing sound"
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<<std::endl;
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assert(buf);
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PlayingSound *sound = new PlayingSound;
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assert(sound);
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warn_if_error(alGetError(), "before createPlayingSoundAt");
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alGenSources(1, &sound->source_id);
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alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
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alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
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alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
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alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
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//alSourcef(sound->source_id, AL_ROLLOFF_FACTOR, 0.7);
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alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
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alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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volume = MYMAX(0.0, volume);
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alSourcef(sound->source_id, AL_GAIN, volume);
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alSourcePlay(sound->source_id);
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warn_if_error(alGetError(), "createPlayingSoundAt");
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return sound;
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}
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int playSoundRaw(SoundBuffer *buf, bool loop, float volume)
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{
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assert(buf);
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PlayingSound *sound = createPlayingSound(buf, loop, volume);
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if(!sound)
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return -1;
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int id = m_next_id++;
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m_sounds_playing[id] = sound;
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return id;
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}
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int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, v3f pos)
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{
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assert(buf);
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PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos);
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if(!sound)
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return -1;
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int id = m_next_id++;
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m_sounds_playing[id] = sound;
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return id;
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}
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void deleteSound(int id)
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{
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std::map<int, PlayingSound*>::iterator i =
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m_sounds_playing.find(id);
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if(i == m_sounds_playing.end())
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return;
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PlayingSound *sound = i->second;
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alDeleteSources(1, &sound->source_id);
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delete sound;
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m_sounds_playing.erase(id);
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}
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/* If buffer does not exist, consult the fetcher */
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SoundBuffer* getFetchBuffer(const std::string name)
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{
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SoundBuffer *buf = getBuffer(name);
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if(buf)
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return buf;
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if(!m_fetcher)
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return NULL;
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std::set<std::string> paths;
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std::set<std::string> datas;
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m_fetcher->fetchSounds(name, paths, datas);
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for(std::set<std::string>::iterator i = paths.begin();
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i != paths.end(); i++){
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loadSoundFile(name, *i);
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}
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for(std::set<std::string>::iterator i = datas.begin();
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i != datas.end(); i++){
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loadSoundData(name, *i);
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}
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return getBuffer(name);
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}
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// Remove stopped sounds
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void maintain()
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{
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verbosestream<<"OpenALSoundManager::maintain(): "
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<<m_sounds_playing.size()<<" playing sounds, "
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<<m_buffers.size()<<" sound names loaded"<<std::endl;
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std::set<int> del_list;
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for(std::map<int, PlayingSound*>::iterator
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i = m_sounds_playing.begin();
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i != m_sounds_playing.end(); i++)
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{
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int id = i->first;
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PlayingSound *sound = i->second;
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// If not playing, remove it
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{
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ALint state;
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alGetSourcei(sound->source_id, AL_SOURCE_STATE, &state);
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if(state != AL_PLAYING){
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del_list.insert(id);
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}
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}
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}
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if(del_list.size() != 0)
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verbosestream<<"OpenALSoundManager::maintain(): deleting "
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<<del_list.size()<<" playing sounds"<<std::endl;
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for(std::set<int>::iterator i = del_list.begin();
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i != del_list.end(); i++)
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{
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deleteSound(*i);
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}
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}
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/* Interface */
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bool loadSoundFile(const std::string &name,
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const std::string &filepath)
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{
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SoundBuffer *buf = loadOggFile(filepath);
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if(buf)
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addBuffer(name, buf);
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return false;
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}
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bool loadSoundData(const std::string &name,
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const std::string &filedata)
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{
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// The vorbis API sucks; just write it to a file and use vorbisfile
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// TODO: Actually load it directly from memory
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std::string basepath = porting::path_user + DIR_DELIM + "cache" +
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DIR_DELIM + "tmp";
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std::string path = basepath + DIR_DELIM + "tmp.ogg";
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verbosestream<<"OpenALSoundManager::loadSoundData(): Writing "
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<<"temporary file to ["<<path<<"]"<<std::endl;
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fs::CreateAllDirs(basepath);
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std::ofstream of(path.c_str(), std::ios::binary);
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of.write(filedata.c_str(), filedata.size());
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of.close();
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return loadSoundFile(name, path);
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}
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void updateListener(v3f pos, v3f vel, v3f at, v3f up)
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{
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m_listener_pos = pos;
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alListener3f(AL_POSITION, pos.X, pos.Y, pos.Z);
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alListener3f(AL_VELOCITY, vel.X, vel.Y, vel.Z);
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ALfloat f[6];
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f3_set(f, at);
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f3_set(f+3, -up);
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alListenerfv(AL_ORIENTATION, f);
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warn_if_error(alGetError(), "updateListener");
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}
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void setListenerGain(float gain)
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{
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alListenerf(AL_GAIN, gain);
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}
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int playSound(const std::string &name, bool loop, float volume)
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{
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maintain();
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if(name == "")
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return 0;
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SoundBuffer *buf = getFetchBuffer(name);
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if(!buf){
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infostream<<"OpenALSoundManager: \""<<name<<"\" not found."
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<<std::endl;
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return -1;
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}
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return playSoundRaw(buf, loop, volume);
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}
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int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
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{
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maintain();
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if(name == "")
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return 0;
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SoundBuffer *buf = getFetchBuffer(name);
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if(!buf){
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infostream<<"OpenALSoundManager: \""<<name<<"\" not found."
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<<std::endl;
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return -1;
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}
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return playSoundRawAt(buf, loop, volume, pos);
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}
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void stopSound(int sound)
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{
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maintain();
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deleteSound(sound);
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}
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bool soundExists(int sound)
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{
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maintain();
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return (m_sounds_playing.count(sound) != 0);
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}
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void updateSoundPosition(int id, v3f pos)
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{
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std::map<int, PlayingSound*>::iterator i =
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m_sounds_playing.find(id);
|
|
if(i == m_sounds_playing.end())
|
|
return;
|
|
PlayingSound *sound = i->second;
|
|
|
|
alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
|
|
alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
|
|
alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
|
|
alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
|
|
}
|
|
};
|
|
|
|
ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher)
|
|
{
|
|
OpenALSoundManager *m = new OpenALSoundManager(fetcher);
|
|
if(m->m_is_initialized)
|
|
return m;
|
|
delete m;
|
|
return NULL;
|
|
};
|
|
|