forked from Mirrorlandia_minetest/minetest
188 lines
4.2 KiB
C++
188 lines
4.2 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef IRRLICHTWRAPPER_HEADER
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#define IRRLICHTWRAPPER_HEADER
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#include "threads.h"
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#include "common_irrlicht.h"
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#include "debug.h"
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#include "utility.h"
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#include "texture.h"
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#include "iirrlichtwrapper.h"
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#include <jmutex.h>
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#include <jmutexautolock.h>
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#include <string>
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/*
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NOTE: This is deprecated and should be removed completely
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*/
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/*
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A thread-safe texture pointer cache.
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This is used so that irrlicht doesn't get called from many
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threads, because texture pointers have to be handled in
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background threads.
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*/
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#if 0
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/*
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A thread-safe texture pointer cache
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*/
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class TextureCache
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{
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public:
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TextureCache()
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{
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m_mutex.Init();
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assert(m_mutex.IsInitialized());
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}
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void set(const TextureSpec &spec, video::ITexture *texture)
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{
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if(texture == NULL)
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return;
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JMutexAutoLock lock(m_mutex);
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m_textures[spec] = texture;
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}
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video::ITexture* get(const TextureSpec &spec)
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{
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JMutexAutoLock lock(m_mutex);
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core::map<TextureSpec, video::ITexture*>::Node *n;
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n = m_textures.find(spec);
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if(n != NULL)
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return n->getValue();
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return NULL;
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}
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private:
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core::map<TextureSpec, video::ITexture*> m_textures;
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JMutex m_mutex;
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};
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#endif
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/*
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A thread-safe wrapper for irrlicht, to be accessed from
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background worker threads.
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Queues tasks to be done in the main thread.
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Also caches texture specification strings to ids and textures.
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TODO: Remove this and move all texture functionality to TextureSource
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*/
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class IrrlichtWrapper : public IIrrlichtWrapper
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{
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public:
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/*
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These are called from the main thread
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*/
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IrrlichtWrapper(IrrlichtDevice *device);
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~IrrlichtWrapper();
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// Run queued tasks
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void Run();
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// Shutdown wrapper; this disables queued texture fetching
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void Shutdown(bool shutdown);
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IrrlichtDevice* getDevice();
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/*
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These are called from other threads
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*/
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// Not exactly thread-safe but this needs to be fast.
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// getTimer()->getRealTime() only reads one variable anyway.
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u32 getTime()
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{
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return m_device->getTimer()->getRealTime();
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}
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#if 0
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/*
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Format of a texture name:
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"stone.png" (filename in image data directory)
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"[crack1" (a name starting with "[" is a special feature)
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"[progress1.0" (a name starting with "[" is a special feature)
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*/
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/*
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Loads texture defined by "name" and assigns a texture id to it.
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If texture has to be generated, generates it.
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If the texture has already been loaded, returns existing id.
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*/
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textureid_t getTextureId(const std::string &name);
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// The reverse of the above
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std::string getTextureName(textureid_t id);
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// Gets a texture based on a filename
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video::ITexture* getTexture(const std::string &filename);
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// Gets a texture based on a TextureSpec (a textureid_t is fine too)
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video::ITexture* getTexture(const TextureSpec &spec);
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#endif
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private:
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/*
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Non-thread-safe variants of stuff, for internal use
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*/
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// Constructs a texture according to spec
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//video::ITexture* getTextureDirect(const TextureSpec &spec);
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/*
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Members
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*/
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bool m_running;
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// The id of the thread that can (and has to) use irrlicht directly
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threadid_t m_main_thread;
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// The irrlicht device
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JMutex m_device_mutex;
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IrrlichtDevice *m_device;
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#if 0
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// Queued texture fetches (to be processed by the main thread)
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RequestQueue<TextureSpec, video::ITexture*, u8, u8> m_get_texture_queue;
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// Cache of textures by spec
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TextureCache m_texturecache;
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// Cached or generated source images by texture name
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core::map<std::string, video::IImage*> m_imagecache;
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// A mapping from texture id to string spec
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MutexedIdGenerator<std::string> m_namecache;
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#endif
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};
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#endif
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