forked from Mirrorlandia_minetest/minetest
f4a01f3a5d
Co-authored-by: sfan5 <sfan5@live.de>
2047 lines
52 KiB
C++
2047 lines
52 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <iostream>
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#include <algorithm>
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#include <sstream>
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#include <cmath>
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#include <IFileSystem.h>
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#include "client.h"
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#include "network/clientopcodes.h"
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#include "network/connection.h"
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#include "network/networkpacket.h"
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#include "threading/mutex_auto_lock.h"
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#include "client/clientevent.h"
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#include "client/gameui.h"
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#include "client/renderingengine.h"
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#include "client/sound.h"
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#include "client/tile.h"
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#include "util/auth.h"
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#include "util/directiontables.h"
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#include "util/pointedthing.h"
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#include "util/serialize.h"
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#include "util/string.h"
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#include "util/srp.h"
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#include "filesys.h"
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#include "mapblock_mesh.h"
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#include "mapblock.h"
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#include "minimap.h"
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#include "modchannels.h"
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#include "content/mods.h"
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#include "profiler.h"
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#include "shader.h"
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#include "gettext.h"
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#include "clientmap.h"
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#include "clientmedia.h"
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#include "version.h"
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#include "database/database-files.h"
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#include "database/database-sqlite3.h"
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#include "serialization.h"
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#include "guiscalingfilter.h"
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#include "script/scripting_client.h"
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#include "game.h"
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#include "chatmessage.h"
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#include "translation.h"
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#include "content/mod_configuration.h"
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extern gui::IGUIEnvironment* guienv;
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/*
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Utility classes
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*/
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u32 PacketCounter::sum() const
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{
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u32 n = 0;
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for (const auto &it : m_packets)
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n += it.second;
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return n;
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}
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void PacketCounter::print(std::ostream &o) const
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{
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for (const auto &it : m_packets) {
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auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
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: toClientCommandTable[it.first].name;
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o << "cmd " << it.first << " (" << name << ") count "
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<< it.second << std::endl;
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}
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}
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/*
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Client
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*/
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Client::Client(
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const char *playername,
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const std::string &password,
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const std::string &address_name,
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MapDrawControl &control,
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IWritableTextureSource *tsrc,
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IWritableShaderSource *shsrc,
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IWritableItemDefManager *itemdef,
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NodeDefManager *nodedef,
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ISoundManager *sound,
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MtEventManager *event,
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RenderingEngine *rendering_engine,
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bool ipv6,
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GameUI *game_ui,
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ELoginRegister allow_login_or_register
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):
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m_tsrc(tsrc),
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m_shsrc(shsrc),
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m_itemdef(itemdef),
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m_nodedef(nodedef),
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m_sound(sound),
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m_event(event),
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m_rendering_engine(rendering_engine),
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m_mesh_update_thread(this),
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m_env(
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new ClientMap(this, rendering_engine, control, 666),
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tsrc, this
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),
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m_particle_manager(&m_env),
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m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
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m_address_name(address_name),
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m_allow_login_or_register(allow_login_or_register),
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m_server_ser_ver(SER_FMT_VER_INVALID),
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m_last_chat_message_sent(time(NULL)),
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m_password(password),
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m_chosen_auth_mech(AUTH_MECHANISM_NONE),
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m_media_downloader(new ClientMediaDownloader()),
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m_state(LC_Created),
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m_game_ui(game_ui),
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m_modchannel_mgr(new ModChannelMgr())
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{
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// Add local player
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m_env.setLocalPlayer(new LocalPlayer(this, playername));
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// Make the mod storage database and begin the save for later
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m_mod_storage_database =
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new ModMetadataDatabaseSQLite3(porting::path_user + DIR_DELIM + "client");
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m_mod_storage_database->beginSave();
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if (g_settings->getBool("enable_minimap")) {
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m_minimap = new Minimap(this);
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}
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m_cache_save_interval = g_settings->getU16("server_map_save_interval");
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}
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void Client::migrateModStorage()
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{
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std::string mod_storage_dir = porting::path_user + DIR_DELIM + "client";
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std::string old_mod_storage = mod_storage_dir + DIR_DELIM + "mod_storage";
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if (fs::IsDir(old_mod_storage)) {
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infostream << "Migrating client mod storage to SQLite3 database" << std::endl;
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{
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ModMetadataDatabaseFiles files_db(mod_storage_dir);
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std::vector<std::string> mod_list;
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files_db.listMods(&mod_list);
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for (const std::string &modname : mod_list) {
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infostream << "Migrating client mod storage for mod " << modname << std::endl;
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StringMap meta;
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files_db.getModEntries(modname, &meta);
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for (const auto &pair : meta) {
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m_mod_storage_database->setModEntry(modname, pair.first, pair.second);
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}
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}
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}
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if (!fs::Rename(old_mod_storage, old_mod_storage + ".bak")) {
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// Execution cannot move forward if the migration does not complete.
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throw BaseException("Could not finish migrating client mod storage");
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}
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infostream << "Finished migration of client mod storage" << std::endl;
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}
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}
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void Client::loadMods()
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{
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// Don't load mods twice.
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// If client scripting is disabled by the client, don't load builtin or
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// client-provided mods.
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if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
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return;
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// If client scripting is disabled by the server, don't load builtin or
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// client-provided mods.
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// TODO Delete this code block when server-sent CSM and verifying of builtin are
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// complete.
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if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
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warningstream << "Client-provided mod loading is disabled by server." <<
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std::endl;
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return;
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}
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m_script = new ClientScripting(this);
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m_env.setScript(m_script);
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m_script->setEnv(&m_env);
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// Load builtin
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scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
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m_script->loadModFromMemory(BUILTIN_MOD_NAME);
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ModConfiguration modconf;
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{
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std::unordered_map<std::string, std::string> paths;
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std::string path_user = porting::path_user + DIR_DELIM + "clientmods";
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const auto modsPath = getClientModsLuaPath();
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if (modsPath != path_user) {
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paths["share"] = modsPath;
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}
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paths["mods"] = path_user;
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std::string settings_path = path_user + DIR_DELIM + "mods.conf";
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modconf.addModsFromConfig(settings_path, paths);
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modconf.checkConflictsAndDeps();
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}
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m_mods = modconf.getMods();
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// complain about mods with unsatisfied dependencies
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if (!modconf.isConsistent()) {
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errorstream << modconf.getUnsatisfiedModsError() << std::endl;
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return;
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}
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// Print mods
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infostream << "Client loading mods: ";
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for (const ModSpec &mod : m_mods)
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infostream << mod.name << " ";
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infostream << std::endl;
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// Load "mod" scripts
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for (const ModSpec &mod : m_mods) {
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mod.checkAndLog();
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scanModIntoMemory(mod.name, mod.path);
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}
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// Run them
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for (const ModSpec &mod : m_mods)
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m_script->loadModFromMemory(mod.name);
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// Mods are done loading. Unlock callbacks
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m_mods_loaded = true;
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// Run a callback when mods are loaded
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m_script->on_mods_loaded();
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// Create objects if they're ready
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if (m_state == LC_Ready)
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m_script->on_client_ready(m_env.getLocalPlayer());
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if (m_camera)
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m_script->on_camera_ready(m_camera);
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if (m_minimap)
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m_script->on_minimap_ready(m_minimap);
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}
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void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
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std::string mod_subpath)
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{
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std::string full_path = mod_path + DIR_DELIM + mod_subpath;
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std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
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for (const fs::DirListNode &j : mod) {
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if (j.name[0] == '.')
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continue;
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if (j.dir) {
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scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
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continue;
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}
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std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
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std::string real_path = full_path + j.name;
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std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
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infostream << "Client::scanModSubfolder(): Loading \"" << real_path
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<< "\" as \"" << vfs_path << "\"." << std::endl;
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std::string contents;
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if (!fs::ReadFile(real_path, contents)) {
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errorstream << "Client::scanModSubfolder(): Can't read file \""
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<< real_path << "\"." << std::endl;
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continue;
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}
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m_mod_vfs.emplace(vfs_path, contents);
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}
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}
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const std::string &Client::getBuiltinLuaPath()
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{
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static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
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return builtin_dir;
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}
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const std::string &Client::getClientModsLuaPath()
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{
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static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
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return clientmods_dir;
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}
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const std::vector<ModSpec>& Client::getMods() const
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{
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static std::vector<ModSpec> client_modspec_temp;
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return client_modspec_temp;
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}
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const ModSpec* Client::getModSpec(const std::string &modname) const
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{
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return NULL;
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}
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void Client::Stop()
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{
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m_shutdown = true;
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if (m_mods_loaded)
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m_script->on_shutdown();
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//request all client managed threads to stop
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m_mesh_update_thread.stop();
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// Save local server map
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if (m_localdb) {
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infostream << "Local map saving ended." << std::endl;
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m_localdb->endSave();
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}
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if (m_mods_loaded)
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delete m_script;
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}
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bool Client::isShutdown()
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{
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return m_shutdown || !m_mesh_update_thread.isRunning();
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}
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Client::~Client()
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{
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m_shutdown = true;
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m_con->Disconnect();
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deleteAuthData();
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m_mesh_update_thread.stop();
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m_mesh_update_thread.wait();
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while (!m_mesh_update_thread.m_queue_out.empty()) {
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MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
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delete r.mesh;
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}
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delete m_inventory_from_server;
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// Delete detached inventories
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for (auto &m_detached_inventorie : m_detached_inventories) {
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delete m_detached_inventorie.second;
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}
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// cleanup 3d model meshes on client shutdown
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m_rendering_engine->cleanupMeshCache();
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guiScalingCacheClear();
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delete m_minimap;
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m_minimap = nullptr;
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delete m_media_downloader;
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// Write the changes and delete
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if (m_mod_storage_database)
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m_mod_storage_database->endSave();
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delete m_mod_storage_database;
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}
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void Client::connect(Address address, bool is_local_server)
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{
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initLocalMapSaving(address, m_address_name, is_local_server);
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// Since we use TryReceive() a timeout here would be ineffective anyway
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m_con->SetTimeoutMs(0);
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m_con->Connect(address);
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}
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void Client::step(float dtime)
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{
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// Limit a bit
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if (dtime > 2.0)
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dtime = 2.0;
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m_animation_time += dtime;
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if(m_animation_time > 60.0)
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m_animation_time -= 60.0;
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m_time_of_day_update_timer += dtime;
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ReceiveAll();
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/*
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Packet counter
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*/
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{
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float &counter = m_packetcounter_timer;
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counter -= dtime;
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if(counter <= 0.0f)
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{
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counter = 30.0f;
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u32 sum = m_packetcounter.sum();
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float avg = sum / counter;
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infostream << "Client packetcounter (" << counter << "s): "
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<< "sum=" << sum << " avg=" << avg << "/s" << std::endl;
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m_packetcounter.print(infostream);
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m_packetcounter.clear();
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}
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}
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// UGLY hack to fix 2 second startup delay caused by non existent
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// server client startup synchronization in local server or singleplayer mode
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static bool initial_step = true;
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if (initial_step) {
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initial_step = false;
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}
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else if(m_state == LC_Created) {
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float &counter = m_connection_reinit_timer;
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counter -= dtime;
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if(counter <= 0.0) {
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counter = 2.0;
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LocalPlayer *myplayer = m_env.getLocalPlayer();
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FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
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sendInit(myplayer->getName());
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}
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// Not connected, return
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return;
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}
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/*
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Do stuff if connected
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*/
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/*
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Run Map's timers and unload unused data
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*/
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const float map_timer_and_unload_dtime = 5.25;
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if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
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std::vector<v3s16> deleted_blocks;
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m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
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std::max(g_settings->getFloat("client_unload_unused_data_timeout"), 0.0f),
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g_settings->getS32("client_mapblock_limit"),
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&deleted_blocks);
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/*
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Send info to server
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NOTE: This loop is intentionally iterated the way it is.
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*/
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std::vector<v3s16>::iterator i = deleted_blocks.begin();
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std::vector<v3s16> sendlist;
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for(;;) {
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if(sendlist.size() == 255 || i == deleted_blocks.end()) {
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if(sendlist.empty())
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break;
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/*
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[0] u16 command
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[2] u8 count
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[3] v3s16 pos_0
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[3+6] v3s16 pos_1
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...
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*/
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sendDeletedBlocks(sendlist);
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if(i == deleted_blocks.end())
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break;
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sendlist.clear();
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}
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sendlist.push_back(*i);
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++i;
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}
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}
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/*
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Send pending messages on out chat queue
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*/
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if (!m_out_chat_queue.empty() && canSendChatMessage()) {
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sendChatMessage(m_out_chat_queue.front());
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m_out_chat_queue.pop();
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}
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/*
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Handle environment
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*/
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LocalPlayer *player = m_env.getLocalPlayer();
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// Step environment (also handles player controls)
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m_env.step(dtime);
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m_sound->step(dtime);
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/*
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Get events
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*/
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while (m_env.hasClientEnvEvents()) {
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ClientEnvEvent envEvent = m_env.getClientEnvEvent();
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if (envEvent.type == CEE_PLAYER_DAMAGE) {
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u16 damage = envEvent.player_damage.amount;
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if (envEvent.player_damage.send_to_server)
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sendDamage(damage);
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// Add to ClientEvent queue
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ClientEvent *event = new ClientEvent();
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event->type = CE_PLAYER_DAMAGE;
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event->player_damage.amount = damage;
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event->player_damage.effect = true;
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m_client_event_queue.push(event);
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}
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}
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/*
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Print some info
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*/
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float &counter = m_avg_rtt_timer;
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counter += dtime;
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if(counter >= 10) {
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counter = 0.0;
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// connectedAndInitialized() is true, peer exists.
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float avg_rtt = getRTT();
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infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
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|
}
|
|
|
|
/*
|
|
Send player position to server
|
|
*/
|
|
{
|
|
float &counter = m_playerpos_send_timer;
|
|
counter += dtime;
|
|
if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
|
|
{
|
|
counter = 0.0;
|
|
sendPlayerPos();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Replace updated meshes
|
|
*/
|
|
{
|
|
int num_processed_meshes = 0;
|
|
std::vector<v3s16> blocks_to_ack;
|
|
bool force_update_shadows = false;
|
|
while (!m_mesh_update_thread.m_queue_out.empty())
|
|
{
|
|
num_processed_meshes++;
|
|
|
|
MinimapMapblock *minimap_mapblock = NULL;
|
|
bool do_mapper_update = true;
|
|
|
|
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
|
|
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
|
|
if (block) {
|
|
// Delete the old mesh
|
|
delete block->mesh;
|
|
block->mesh = nullptr;
|
|
|
|
if (r.mesh) {
|
|
minimap_mapblock = r.mesh->moveMinimapMapblock();
|
|
if (minimap_mapblock == NULL)
|
|
do_mapper_update = false;
|
|
|
|
bool is_empty = true;
|
|
for (int l = 0; l < MAX_TILE_LAYERS; l++)
|
|
if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
|
|
is_empty = false;
|
|
|
|
if (is_empty)
|
|
delete r.mesh;
|
|
else {
|
|
// Replace with the new mesh
|
|
block->mesh = r.mesh;
|
|
if (r.urgent)
|
|
force_update_shadows = true;
|
|
}
|
|
}
|
|
} else {
|
|
delete r.mesh;
|
|
}
|
|
|
|
if (m_minimap && do_mapper_update)
|
|
m_minimap->addBlock(r.p, minimap_mapblock);
|
|
|
|
if (r.ack_block_to_server) {
|
|
if (blocks_to_ack.size() == 255) {
|
|
sendGotBlocks(blocks_to_ack);
|
|
blocks_to_ack.clear();
|
|
}
|
|
|
|
blocks_to_ack.emplace_back(r.p);
|
|
}
|
|
}
|
|
if (blocks_to_ack.size() > 0) {
|
|
// Acknowledge block(s)
|
|
sendGotBlocks(blocks_to_ack);
|
|
}
|
|
|
|
if (num_processed_meshes > 0)
|
|
g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
|
|
|
|
auto shadow_renderer = RenderingEngine::get_shadow_renderer();
|
|
if (shadow_renderer && force_update_shadows)
|
|
shadow_renderer->setForceUpdateShadowMap();
|
|
}
|
|
|
|
/*
|
|
Load fetched media
|
|
*/
|
|
if (m_media_downloader && m_media_downloader->isStarted()) {
|
|
m_media_downloader->step(this);
|
|
if (m_media_downloader->isDone()) {
|
|
delete m_media_downloader;
|
|
m_media_downloader = NULL;
|
|
}
|
|
}
|
|
{
|
|
// Acknowledge dynamic media downloads to server
|
|
std::vector<u32> done;
|
|
for (auto it = m_pending_media_downloads.begin();
|
|
it != m_pending_media_downloads.end();) {
|
|
assert(it->second->isStarted());
|
|
it->second->step(this);
|
|
if (it->second->isDone()) {
|
|
done.emplace_back(it->first);
|
|
|
|
it = m_pending_media_downloads.erase(it);
|
|
} else {
|
|
it++;
|
|
}
|
|
|
|
if (done.size() == 255) { // maximum in one packet
|
|
sendHaveMedia(done);
|
|
done.clear();
|
|
}
|
|
}
|
|
if (!done.empty())
|
|
sendHaveMedia(done);
|
|
}
|
|
|
|
/*
|
|
If the server didn't update the inventory in a while, revert
|
|
the local inventory (so the player notices the lag problem
|
|
and knows something is wrong).
|
|
*/
|
|
if (m_inventory_from_server) {
|
|
float interval = 10.0f;
|
|
float count_before = std::floor(m_inventory_from_server_age / interval);
|
|
|
|
m_inventory_from_server_age += dtime;
|
|
|
|
float count_after = std::floor(m_inventory_from_server_age / interval);
|
|
|
|
if (count_after != count_before) {
|
|
// Do this every <interval> seconds after TOCLIENT_INVENTORY
|
|
// Reset the locally changed inventory to the authoritative inventory
|
|
player->inventory = *m_inventory_from_server;
|
|
m_update_wielded_item = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Update positions of sounds attached to objects
|
|
*/
|
|
{
|
|
for (auto &m_sounds_to_object : m_sounds_to_objects) {
|
|
int client_id = m_sounds_to_object.first;
|
|
u16 object_id = m_sounds_to_object.second;
|
|
ClientActiveObject *cao = m_env.getActiveObject(object_id);
|
|
if (!cao)
|
|
continue;
|
|
m_sound->updateSoundPosition(client_id, cao->getPosition());
|
|
}
|
|
}
|
|
|
|
/*
|
|
Handle removed remotely initiated sounds
|
|
*/
|
|
m_removed_sounds_check_timer += dtime;
|
|
if(m_removed_sounds_check_timer >= 2.32) {
|
|
m_removed_sounds_check_timer = 0;
|
|
// Find removed sounds and clear references to them
|
|
std::vector<s32> removed_server_ids;
|
|
for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
|
|
i != m_sounds_server_to_client.end();) {
|
|
s32 server_id = i->first;
|
|
int client_id = i->second;
|
|
++i;
|
|
if(!m_sound->soundExists(client_id)) {
|
|
m_sounds_server_to_client.erase(server_id);
|
|
m_sounds_client_to_server.erase(client_id);
|
|
m_sounds_to_objects.erase(client_id);
|
|
removed_server_ids.push_back(server_id);
|
|
}
|
|
}
|
|
|
|
// Sync to server
|
|
if(!removed_server_ids.empty()) {
|
|
sendRemovedSounds(removed_server_ids);
|
|
}
|
|
}
|
|
|
|
// Write changes to the mod storage
|
|
m_mod_storage_save_timer -= dtime;
|
|
if (m_mod_storage_save_timer <= 0.0f) {
|
|
m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
|
|
m_mod_storage_database->endSave();
|
|
m_mod_storage_database->beginSave();
|
|
}
|
|
|
|
// Write server map
|
|
if (m_localdb && m_localdb_save_interval.step(dtime,
|
|
m_cache_save_interval)) {
|
|
m_localdb->endSave();
|
|
m_localdb->beginSave();
|
|
}
|
|
}
|
|
|
|
bool Client::loadMedia(const std::string &data, const std::string &filename,
|
|
bool from_media_push)
|
|
{
|
|
std::string name;
|
|
|
|
const char *image_ext[] = {
|
|
".png", ".jpg", ".bmp", ".tga",
|
|
".pcx", ".ppm", ".psd", ".wal", ".rgb",
|
|
NULL
|
|
};
|
|
name = removeStringEnd(filename, image_ext);
|
|
if (!name.empty()) {
|
|
TRACESTREAM(<< "Client: Attempting to load image "
|
|
<< "file \"" << filename << "\"" << std::endl);
|
|
|
|
io::IFileSystem *irrfs = m_rendering_engine->get_filesystem();
|
|
video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver();
|
|
|
|
io::IReadFile *rfile = irrfs->createMemoryReadFile(
|
|
data.c_str(), data.size(), "_tempreadfile");
|
|
|
|
FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
|
|
|
|
// Read image
|
|
video::IImage *img = vdrv->createImageFromFile(rfile);
|
|
if (!img) {
|
|
errorstream<<"Client: Cannot create image from data of "
|
|
<<"file \""<<filename<<"\""<<std::endl;
|
|
rfile->drop();
|
|
return false;
|
|
}
|
|
|
|
m_tsrc->insertSourceImage(filename, img);
|
|
img->drop();
|
|
rfile->drop();
|
|
return true;
|
|
}
|
|
|
|
const char *sound_ext[] = {
|
|
".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
|
|
".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
|
|
".ogg", NULL
|
|
};
|
|
name = removeStringEnd(filename, sound_ext);
|
|
if (!name.empty()) {
|
|
TRACESTREAM(<< "Client: Attempting to load sound "
|
|
<< "file \"" << filename << "\"" << std::endl);
|
|
return m_sound->loadSoundData(name, data);
|
|
}
|
|
|
|
const char *model_ext[] = {
|
|
".x", ".b3d", ".md2", ".obj",
|
|
NULL
|
|
};
|
|
name = removeStringEnd(filename, model_ext);
|
|
if (!name.empty()) {
|
|
verbosestream<<"Client: Storing model into memory: "
|
|
<<"\""<<filename<<"\""<<std::endl;
|
|
if(m_mesh_data.count(filename))
|
|
errorstream<<"Multiple models with name \""<<filename.c_str()
|
|
<<"\" found; replacing previous model"<<std::endl;
|
|
m_mesh_data[filename] = data;
|
|
return true;
|
|
}
|
|
|
|
const char *translate_ext[] = {
|
|
".tr", NULL
|
|
};
|
|
name = removeStringEnd(filename, translate_ext);
|
|
if (!name.empty()) {
|
|
if (from_media_push)
|
|
return false;
|
|
TRACESTREAM(<< "Client: Loading translation: "
|
|
<< "\"" << filename << "\"" << std::endl);
|
|
g_client_translations->loadTranslation(data);
|
|
return true;
|
|
}
|
|
|
|
errorstream << "Client: Don't know how to load file \""
|
|
<< filename << "\"" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Virtual methods from con::PeerHandler
|
|
void Client::peerAdded(con::Peer *peer)
|
|
{
|
|
infostream << "Client::peerAdded(): peer->id="
|
|
<< peer->id << std::endl;
|
|
}
|
|
|
|
void Client::deletingPeer(con::Peer *peer, bool timeout)
|
|
{
|
|
infostream << "Client::deletingPeer(): "
|
|
"Server Peer is getting deleted "
|
|
<< "(timeout=" << timeout << ")" << std::endl;
|
|
|
|
m_access_denied = true;
|
|
if (timeout)
|
|
m_access_denied_reason = gettext("Connection timed out.");
|
|
else if (m_access_denied_reason.empty())
|
|
m_access_denied_reason = gettext("Connection aborted (protocol error?).");
|
|
}
|
|
|
|
/*
|
|
u16 command
|
|
u16 number of files requested
|
|
for each file {
|
|
u16 length of name
|
|
string name
|
|
}
|
|
*/
|
|
void Client::request_media(const std::vector<std::string> &file_requests)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
writeU16(os, TOSERVER_REQUEST_MEDIA);
|
|
size_t file_requests_size = file_requests.size();
|
|
|
|
FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
|
|
|
|
// Packet dynamicly resized
|
|
NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
|
|
|
|
pkt << (u16) (file_requests_size & 0xFFFF);
|
|
|
|
for (const std::string &file_request : file_requests) {
|
|
pkt << file_request;
|
|
}
|
|
|
|
Send(&pkt);
|
|
|
|
infostream << "Client: Sending media request list to server ("
|
|
<< file_requests.size() << " files, packet size "
|
|
<< pkt.getSize() << ")" << std::endl;
|
|
}
|
|
|
|
void Client::initLocalMapSaving(const Address &address,
|
|
const std::string &hostname,
|
|
bool is_local_server)
|
|
{
|
|
if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
|
|
return;
|
|
}
|
|
|
|
std::string world_path;
|
|
#define set_world_path(hostname) \
|
|
world_path = porting::path_user \
|
|
+ DIR_DELIM + "worlds" \
|
|
+ DIR_DELIM + "server_" \
|
|
+ hostname + "_" + std::to_string(address.getPort());
|
|
|
|
set_world_path(hostname);
|
|
if (!fs::IsDir(world_path)) {
|
|
std::string hostname_escaped = hostname;
|
|
str_replace(hostname_escaped, ':', '_');
|
|
set_world_path(hostname_escaped);
|
|
}
|
|
#undef set_world_path
|
|
fs::CreateAllDirs(world_path);
|
|
|
|
m_localdb = new MapDatabaseSQLite3(world_path);
|
|
m_localdb->beginSave();
|
|
actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
|
|
}
|
|
|
|
void Client::ReceiveAll()
|
|
{
|
|
NetworkPacket pkt;
|
|
u64 start_ms = porting::getTimeMs();
|
|
const u64 budget = 100;
|
|
for(;;) {
|
|
// Limit time even if there would be huge amounts of data to
|
|
// process
|
|
if (porting::getTimeMs() > start_ms + budget) {
|
|
infostream << "Client::ReceiveAll(): "
|
|
"Packet processing budget exceeded." << std::endl;
|
|
break;
|
|
}
|
|
|
|
pkt.clear();
|
|
try {
|
|
if (!m_con->TryReceive(&pkt))
|
|
break;
|
|
ProcessData(&pkt);
|
|
} catch (const con::InvalidIncomingDataException &e) {
|
|
infostream << "Client::ReceiveAll(): "
|
|
"InvalidIncomingDataException: what()="
|
|
<< e.what() << std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
inline void Client::handleCommand(NetworkPacket* pkt)
|
|
{
|
|
const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
|
|
(this->*opHandle.handler)(pkt);
|
|
}
|
|
|
|
/*
|
|
sender_peer_id given to this shall be quaranteed to be a valid peer
|
|
*/
|
|
void Client::ProcessData(NetworkPacket *pkt)
|
|
{
|
|
ToClientCommand command = (ToClientCommand) pkt->getCommand();
|
|
u32 sender_peer_id = pkt->getPeerId();
|
|
|
|
//infostream<<"Client: received command="<<command<<std::endl;
|
|
m_packetcounter.add((u16)command);
|
|
g_profiler->graphAdd("client_received_packets", 1);
|
|
|
|
/*
|
|
If this check is removed, be sure to change the queue
|
|
system to know the ids
|
|
*/
|
|
if(sender_peer_id != PEER_ID_SERVER) {
|
|
infostream << "Client::ProcessData(): Discarding data not "
|
|
"coming from server: peer_id=" << sender_peer_id << " command=" << pkt->getCommand()
|
|
<< std::endl;
|
|
return;
|
|
}
|
|
|
|
// Command must be handled into ToClientCommandHandler
|
|
if (command >= TOCLIENT_NUM_MSG_TYPES) {
|
|
infostream << "Client: Ignoring unknown command "
|
|
<< command << std::endl;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
* Those packets are handled before m_server_ser_ver is set, it's normal
|
|
* But we must use the new ToClientConnectionState in the future,
|
|
* as a byte mask
|
|
*/
|
|
if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
|
|
handleCommand(pkt);
|
|
return;
|
|
}
|
|
|
|
if(m_server_ser_ver == SER_FMT_VER_INVALID) {
|
|
infostream << "Client: Server serialization"
|
|
" format invalid or not initialized."
|
|
" Skipping incoming command=" << command << std::endl;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Handle runtime commands
|
|
*/
|
|
|
|
handleCommand(pkt);
|
|
}
|
|
|
|
void Client::Send(NetworkPacket* pkt)
|
|
{
|
|
m_con->Send(PEER_ID_SERVER,
|
|
serverCommandFactoryTable[pkt->getCommand()].channel,
|
|
pkt,
|
|
serverCommandFactoryTable[pkt->getCommand()].reliable);
|
|
}
|
|
|
|
// Will fill up 12 + 12 + 4 + 4 + 4 bytes
|
|
void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
|
|
{
|
|
v3f pf = myplayer->getPosition() * 100;
|
|
v3f sf = myplayer->getSpeed() * 100;
|
|
s32 pitch = myplayer->getPitch() * 100;
|
|
s32 yaw = myplayer->getYaw() * 100;
|
|
u32 keyPressed = myplayer->control.getKeysPressed();
|
|
// scaled by 80, so that pi can fit into a u8
|
|
u8 fov = clientMap->getCameraFov() * 80;
|
|
u8 wanted_range = MYMIN(255,
|
|
std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
|
|
|
|
v3s32 position(pf.X, pf.Y, pf.Z);
|
|
v3s32 speed(sf.X, sf.Y, sf.Z);
|
|
|
|
/*
|
|
Format:
|
|
[0] v3s32 position*100
|
|
[12] v3s32 speed*100
|
|
[12+12] s32 pitch*100
|
|
[12+12+4] s32 yaw*100
|
|
[12+12+4+4] u32 keyPressed
|
|
[12+12+4+4+4] u8 fov*80
|
|
[12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
|
|
*/
|
|
*pkt << position << speed << pitch << yaw << keyPressed;
|
|
*pkt << fov << wanted_range;
|
|
}
|
|
|
|
void Client::interact(InteractAction action, const PointedThing& pointed)
|
|
{
|
|
if(m_state != LC_Ready) {
|
|
errorstream << "Client::interact() "
|
|
"Canceled (not connected)"
|
|
<< std::endl;
|
|
return;
|
|
}
|
|
|
|
LocalPlayer *myplayer = m_env.getLocalPlayer();
|
|
if (myplayer == NULL)
|
|
return;
|
|
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 action
|
|
[3] u16 item
|
|
[5] u32 length of the next item (plen)
|
|
[9] serialized PointedThing
|
|
[9 + plen] player position information
|
|
*/
|
|
|
|
NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
|
|
|
|
pkt << (u8)action;
|
|
pkt << myplayer->getWieldIndex();
|
|
|
|
std::ostringstream tmp_os(std::ios::binary);
|
|
pointed.serialize(tmp_os);
|
|
|
|
pkt.putLongString(tmp_os.str());
|
|
|
|
writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::deleteAuthData()
|
|
{
|
|
if (!m_auth_data)
|
|
return;
|
|
|
|
switch (m_chosen_auth_mech) {
|
|
case AUTH_MECHANISM_FIRST_SRP:
|
|
break;
|
|
case AUTH_MECHANISM_SRP:
|
|
case AUTH_MECHANISM_LEGACY_PASSWORD:
|
|
srp_user_delete((SRPUser *) m_auth_data);
|
|
m_auth_data = NULL;
|
|
break;
|
|
case AUTH_MECHANISM_NONE:
|
|
break;
|
|
}
|
|
m_chosen_auth_mech = AUTH_MECHANISM_NONE;
|
|
}
|
|
|
|
|
|
AuthMechanism Client::choseAuthMech(const u32 mechs)
|
|
{
|
|
if (mechs & AUTH_MECHANISM_SRP)
|
|
return AUTH_MECHANISM_SRP;
|
|
|
|
if (mechs & AUTH_MECHANISM_FIRST_SRP)
|
|
return AUTH_MECHANISM_FIRST_SRP;
|
|
|
|
if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
|
|
return AUTH_MECHANISM_LEGACY_PASSWORD;
|
|
|
|
return AUTH_MECHANISM_NONE;
|
|
}
|
|
|
|
void Client::sendInit(const std::string &playerName)
|
|
{
|
|
NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
|
|
|
|
// we don't support network compression yet
|
|
u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
|
|
|
|
pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
|
|
pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
|
|
pkt << playerName;
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::startAuth(AuthMechanism chosen_auth_mechanism)
|
|
{
|
|
m_chosen_auth_mech = chosen_auth_mechanism;
|
|
|
|
switch (chosen_auth_mechanism) {
|
|
case AUTH_MECHANISM_FIRST_SRP: {
|
|
// send srp verifier to server
|
|
std::string verifier;
|
|
std::string salt;
|
|
generate_srp_verifier_and_salt(getPlayerName(), m_password,
|
|
&verifier, &salt);
|
|
|
|
NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
|
|
resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
|
|
|
|
Send(&resp_pkt);
|
|
break;
|
|
}
|
|
case AUTH_MECHANISM_SRP:
|
|
case AUTH_MECHANISM_LEGACY_PASSWORD: {
|
|
u8 based_on = 1;
|
|
|
|
if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
|
|
m_password = translate_password(getPlayerName(), m_password);
|
|
based_on = 0;
|
|
}
|
|
|
|
std::string playername_u = lowercase(getPlayerName());
|
|
m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
|
|
getPlayerName().c_str(), playername_u.c_str(),
|
|
(const unsigned char *) m_password.c_str(),
|
|
m_password.length(), NULL, NULL);
|
|
char *bytes_A = 0;
|
|
size_t len_A = 0;
|
|
SRP_Result res = srp_user_start_authentication(
|
|
(struct SRPUser *) m_auth_data, NULL, NULL, 0,
|
|
(unsigned char **) &bytes_A, &len_A);
|
|
FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
|
|
|
|
NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
|
|
resp_pkt << std::string(bytes_A, len_A) << based_on;
|
|
Send(&resp_pkt);
|
|
break;
|
|
}
|
|
case AUTH_MECHANISM_NONE:
|
|
break; // not handled in this method
|
|
}
|
|
}
|
|
|
|
void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
|
|
{
|
|
NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
|
|
|
|
pkt << (u8) blocks.size();
|
|
|
|
for (const v3s16 &block : blocks) {
|
|
pkt << block;
|
|
}
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
|
|
{
|
|
NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
|
|
pkt << (u8) blocks.size();
|
|
for (const v3s16 &block : blocks)
|
|
pkt << block;
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::sendRemovedSounds(std::vector<s32> &soundList)
|
|
{
|
|
size_t server_ids = soundList.size();
|
|
assert(server_ids <= 0xFFFF);
|
|
|
|
NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
|
|
|
|
pkt << (u16) (server_ids & 0xFFFF);
|
|
|
|
for (s32 sound_id : soundList)
|
|
pkt << sound_id;
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
|
|
const StringMap &fields)
|
|
{
|
|
size_t fields_size = fields.size();
|
|
|
|
FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
|
|
|
|
NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
|
|
|
|
pkt << p << formname << (u16) (fields_size & 0xFFFF);
|
|
|
|
StringMap::const_iterator it;
|
|
for (it = fields.begin(); it != fields.end(); ++it) {
|
|
const std::string &name = it->first;
|
|
const std::string &value = it->second;
|
|
pkt << name;
|
|
pkt.putLongString(value);
|
|
}
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::sendInventoryFields(const std::string &formname,
|
|
const StringMap &fields)
|
|
{
|
|
size_t fields_size = fields.size();
|
|
FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
|
|
|
|
NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
|
|
pkt << formname << (u16) (fields_size & 0xFFFF);
|
|
|
|
StringMap::const_iterator it;
|
|
for (it = fields.begin(); it != fields.end(); ++it) {
|
|
const std::string &name = it->first;
|
|
const std::string &value = it->second;
|
|
pkt << name;
|
|
pkt.putLongString(value);
|
|
}
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::sendInventoryAction(InventoryAction *a)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
a->serialize(os);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
|
|
NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
|
|
pkt.putRawString(s.c_str(),s.size());
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
bool Client::canSendChatMessage() const
|
|
{
|
|
u32 now = time(NULL);
|
|
float time_passed = now - m_last_chat_message_sent;
|
|
|
|
float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
|
|
(CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
|
|
|
|
if (virt_chat_message_allowance < 1.0f)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Client::sendChatMessage(const std::wstring &message)
|
|
{
|
|
const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
|
|
if (canSendChatMessage()) {
|
|
u32 now = time(NULL);
|
|
float time_passed = now - m_last_chat_message_sent;
|
|
m_last_chat_message_sent = now;
|
|
|
|
m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
|
|
if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
|
|
m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
|
|
|
|
m_chat_message_allowance -= 1.0f;
|
|
|
|
NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
|
|
|
|
pkt << message;
|
|
|
|
Send(&pkt);
|
|
} else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size < 0) {
|
|
m_out_chat_queue.push(message);
|
|
} else {
|
|
infostream << "Could not queue chat message because maximum out chat queue size ("
|
|
<< max_queue_size << ") is reached." << std::endl;
|
|
}
|
|
}
|
|
|
|
void Client::clearOutChatQueue()
|
|
{
|
|
m_out_chat_queue = std::queue<std::wstring>();
|
|
}
|
|
|
|
void Client::sendChangePassword(const std::string &oldpassword,
|
|
const std::string &newpassword)
|
|
{
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
if (player == NULL)
|
|
return;
|
|
|
|
// get into sudo mode and then send new password to server
|
|
m_password = oldpassword;
|
|
m_new_password = newpassword;
|
|
startAuth(choseAuthMech(m_sudo_auth_methods));
|
|
}
|
|
|
|
|
|
void Client::sendDamage(u16 damage)
|
|
{
|
|
NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
|
|
pkt << damage;
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::sendRespawn()
|
|
{
|
|
NetworkPacket pkt(TOSERVER_RESPAWN, 0);
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::sendReady()
|
|
{
|
|
NetworkPacket pkt(TOSERVER_CLIENT_READY,
|
|
1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
|
|
|
|
pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
|
|
<< (u8) 0 << (u16) strlen(g_version_hash);
|
|
|
|
pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
|
|
pkt << (u16)FORMSPEC_API_VERSION;
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::sendPlayerPos()
|
|
{
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
if (!player)
|
|
return;
|
|
|
|
// Save bandwidth by only updating position when
|
|
// player is not dead and something changed
|
|
|
|
if (m_activeobjects_received && player->isDead())
|
|
return;
|
|
|
|
ClientMap &map = m_env.getClientMap();
|
|
u8 camera_fov = map.getCameraFov();
|
|
u8 wanted_range = map.getControl().wanted_range;
|
|
|
|
u32 keyPressed = player->control.getKeysPressed();
|
|
|
|
if (
|
|
player->last_position == player->getPosition() &&
|
|
player->last_speed == player->getSpeed() &&
|
|
player->last_pitch == player->getPitch() &&
|
|
player->last_yaw == player->getYaw() &&
|
|
player->last_keyPressed == keyPressed &&
|
|
player->last_camera_fov == camera_fov &&
|
|
player->last_wanted_range == wanted_range)
|
|
return;
|
|
|
|
player->last_position = player->getPosition();
|
|
player->last_speed = player->getSpeed();
|
|
player->last_pitch = player->getPitch();
|
|
player->last_yaw = player->getYaw();
|
|
player->last_keyPressed = keyPressed;
|
|
player->last_camera_fov = camera_fov;
|
|
player->last_wanted_range = wanted_range;
|
|
|
|
NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
|
|
|
|
writePlayerPos(player, &map, &pkt);
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::sendHaveMedia(const std::vector<u32> &tokens)
|
|
{
|
|
NetworkPacket pkt(TOSERVER_HAVE_MEDIA, 1 + tokens.size() * 4);
|
|
|
|
sanity_check(tokens.size() < 256);
|
|
|
|
pkt << static_cast<u8>(tokens.size());
|
|
for (u32 token : tokens)
|
|
pkt << token;
|
|
|
|
Send(&pkt);
|
|
}
|
|
|
|
void Client::removeNode(v3s16 p)
|
|
{
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
|
|
try {
|
|
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
|
|
}
|
|
catch(InvalidPositionException &e) {
|
|
}
|
|
|
|
for (const auto &modified_block : modified_blocks) {
|
|
addUpdateMeshTaskWithEdge(modified_block.first, false, true);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Helper function for Client Side Modding
|
|
* CSM restrictions are applied there, this should not be used for core engine
|
|
* @param p
|
|
* @param is_valid_position
|
|
* @return
|
|
*/
|
|
MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
|
|
{
|
|
if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
|
|
v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
|
|
if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
|
|
*is_valid_position = false;
|
|
return {};
|
|
}
|
|
}
|
|
return m_env.getMap().getNode(p, is_valid_position);
|
|
}
|
|
|
|
int Client::CSMClampRadius(v3s16 pos, int radius)
|
|
{
|
|
if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
|
|
return radius;
|
|
// This is approximate and will cause some allowed nodes to be excluded
|
|
v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
|
|
u32 distance = ppos.getDistanceFrom(pos);
|
|
if (distance >= m_csm_restriction_noderange)
|
|
return 0;
|
|
return std::min<int>(radius, m_csm_restriction_noderange - distance);
|
|
}
|
|
|
|
v3s16 Client::CSMClampPos(v3s16 pos)
|
|
{
|
|
if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
|
|
return pos;
|
|
v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
|
|
const int range = m_csm_restriction_noderange;
|
|
return v3s16(
|
|
core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
|
|
core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
|
|
core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
|
|
);
|
|
}
|
|
|
|
void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
|
|
{
|
|
//TimeTaker timer1("Client::addNode()");
|
|
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
|
|
try {
|
|
//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
|
|
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
|
|
}
|
|
catch(InvalidPositionException &e) {
|
|
}
|
|
|
|
for (const auto &modified_block : modified_blocks) {
|
|
addUpdateMeshTaskWithEdge(modified_block.first, false, true);
|
|
}
|
|
}
|
|
|
|
void Client::setPlayerControl(PlayerControl &control)
|
|
{
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player);
|
|
player->control = control;
|
|
}
|
|
|
|
void Client::setPlayerItem(u16 item)
|
|
{
|
|
m_env.getLocalPlayer()->setWieldIndex(item);
|
|
m_update_wielded_item = true;
|
|
|
|
NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
|
|
pkt << item;
|
|
Send(&pkt);
|
|
}
|
|
|
|
// Returns true once after the inventory of the local player
|
|
// has been updated from the server.
|
|
bool Client::updateWieldedItem()
|
|
{
|
|
if (!m_update_wielded_item)
|
|
return false;
|
|
|
|
m_update_wielded_item = false;
|
|
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player);
|
|
if (auto *list = player->inventory.getList("main"))
|
|
list->setModified(false);
|
|
if (auto *list = player->inventory.getList("hand"))
|
|
list->setModified(false);
|
|
|
|
return true;
|
|
}
|
|
|
|
scene::ISceneManager* Client::getSceneManager()
|
|
{
|
|
return m_rendering_engine->get_scene_manager();
|
|
}
|
|
|
|
Inventory* Client::getInventory(const InventoryLocation &loc)
|
|
{
|
|
switch(loc.type){
|
|
case InventoryLocation::UNDEFINED:
|
|
{}
|
|
break;
|
|
case InventoryLocation::CURRENT_PLAYER:
|
|
{
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player);
|
|
return &player->inventory;
|
|
}
|
|
break;
|
|
case InventoryLocation::PLAYER:
|
|
{
|
|
// Check if we are working with local player inventory
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
|
|
return NULL;
|
|
return &player->inventory;
|
|
}
|
|
break;
|
|
case InventoryLocation::NODEMETA:
|
|
{
|
|
NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
|
|
if(!meta)
|
|
return NULL;
|
|
return meta->getInventory();
|
|
}
|
|
break;
|
|
case InventoryLocation::DETACHED:
|
|
{
|
|
if (m_detached_inventories.count(loc.name) == 0)
|
|
return NULL;
|
|
return m_detached_inventories[loc.name];
|
|
}
|
|
break;
|
|
default:
|
|
FATAL_ERROR("Invalid inventory location type.");
|
|
break;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void Client::inventoryAction(InventoryAction *a)
|
|
{
|
|
/*
|
|
Send it to the server
|
|
*/
|
|
sendInventoryAction(a);
|
|
|
|
/*
|
|
Predict some local inventory changes
|
|
*/
|
|
a->clientApply(this, this);
|
|
|
|
// Remove it
|
|
delete a;
|
|
}
|
|
|
|
float Client::getAnimationTime()
|
|
{
|
|
return m_animation_time;
|
|
}
|
|
|
|
int Client::getCrackLevel()
|
|
{
|
|
return m_crack_level;
|
|
}
|
|
|
|
v3s16 Client::getCrackPos()
|
|
{
|
|
return m_crack_pos;
|
|
}
|
|
|
|
void Client::setCrack(int level, v3s16 pos)
|
|
{
|
|
int old_crack_level = m_crack_level;
|
|
v3s16 old_crack_pos = m_crack_pos;
|
|
|
|
m_crack_level = level;
|
|
m_crack_pos = pos;
|
|
|
|
if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
|
|
{
|
|
// remove old crack
|
|
addUpdateMeshTaskForNode(old_crack_pos, false, true);
|
|
}
|
|
if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
|
|
{
|
|
// add new crack
|
|
addUpdateMeshTaskForNode(pos, false, true);
|
|
}
|
|
}
|
|
|
|
u16 Client::getHP()
|
|
{
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player);
|
|
return player->hp;
|
|
}
|
|
|
|
bool Client::getChatMessage(std::wstring &res)
|
|
{
|
|
if (m_chat_queue.empty())
|
|
return false;
|
|
|
|
ChatMessage *chatMessage = m_chat_queue.front();
|
|
m_chat_queue.pop();
|
|
|
|
res = L"";
|
|
|
|
switch (chatMessage->type) {
|
|
case CHATMESSAGE_TYPE_RAW:
|
|
case CHATMESSAGE_TYPE_ANNOUNCE:
|
|
case CHATMESSAGE_TYPE_SYSTEM:
|
|
res = chatMessage->message;
|
|
break;
|
|
case CHATMESSAGE_TYPE_NORMAL: {
|
|
if (!chatMessage->sender.empty())
|
|
res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
|
|
else
|
|
res = chatMessage->message;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
delete chatMessage;
|
|
return true;
|
|
}
|
|
|
|
void Client::typeChatMessage(const std::wstring &message)
|
|
{
|
|
// Discard empty line
|
|
if (message.empty())
|
|
return;
|
|
|
|
// If message was consumed by script API, don't send it to server
|
|
if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
|
|
return;
|
|
|
|
// Send to others
|
|
sendChatMessage(message);
|
|
}
|
|
|
|
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
|
|
{
|
|
// Check if the block exists to begin with. In the case when a non-existing
|
|
// neighbor is automatically added, it may not. In that case we don't want
|
|
// to tell the mesh update thread about it.
|
|
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
|
|
if (b == NULL)
|
|
return;
|
|
|
|
m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
|
|
}
|
|
|
|
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
|
|
{
|
|
m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true);
|
|
}
|
|
|
|
void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
|
|
{
|
|
{
|
|
v3s16 p = nodepos;
|
|
infostream<<"Client::addUpdateMeshTaskForNode(): "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;
|
|
}
|
|
|
|
v3s16 blockpos = getNodeBlockPos(nodepos);
|
|
v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
|
|
m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false);
|
|
// Leading edge
|
|
if (nodepos.X == blockpos_relative.X)
|
|
addUpdateMeshTask(blockpos + v3s16(-1, 0, 0), false, urgent);
|
|
if (nodepos.Y == blockpos_relative.Y)
|
|
addUpdateMeshTask(blockpos + v3s16(0, -1, 0), false, urgent);
|
|
if (nodepos.Z == blockpos_relative.Z)
|
|
addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent);
|
|
}
|
|
|
|
ClientEvent *Client::getClientEvent()
|
|
{
|
|
FATAL_ERROR_IF(m_client_event_queue.empty(),
|
|
"Cannot getClientEvent, queue is empty.");
|
|
|
|
ClientEvent *event = m_client_event_queue.front();
|
|
m_client_event_queue.pop();
|
|
return event;
|
|
}
|
|
|
|
const Address Client::getServerAddress()
|
|
{
|
|
return m_con->GetPeerAddress(PEER_ID_SERVER);
|
|
}
|
|
|
|
float Client::mediaReceiveProgress()
|
|
{
|
|
if (m_media_downloader)
|
|
return m_media_downloader->getProgress();
|
|
|
|
return 1.0; // downloader only exists when not yet done
|
|
}
|
|
|
|
struct TextureUpdateArgs {
|
|
gui::IGUIEnvironment *guienv;
|
|
u64 last_time_ms;
|
|
u16 last_percent;
|
|
const wchar_t* text_base;
|
|
ITextureSource *tsrc;
|
|
};
|
|
|
|
void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
|
|
{
|
|
TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
|
|
u16 cur_percent = ceil(progress / (double) max_progress * 100.);
|
|
|
|
// update the loading menu -- if neccessary
|
|
bool do_draw = false;
|
|
u64 time_ms = targs->last_time_ms;
|
|
if (cur_percent != targs->last_percent) {
|
|
targs->last_percent = cur_percent;
|
|
time_ms = porting::getTimeMs();
|
|
// only draw when the user will notice something:
|
|
do_draw = (time_ms - targs->last_time_ms > 100);
|
|
}
|
|
|
|
if (do_draw) {
|
|
targs->last_time_ms = time_ms;
|
|
std::wostringstream strm;
|
|
strm << targs->text_base << L" " << targs->last_percent << L"%...";
|
|
m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
|
|
72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
|
|
}
|
|
}
|
|
|
|
void Client::afterContentReceived()
|
|
{
|
|
infostream<<"Client::afterContentReceived() started"<<std::endl;
|
|
assert(m_itemdef_received); // pre-condition
|
|
assert(m_nodedef_received); // pre-condition
|
|
assert(mediaReceived()); // pre-condition
|
|
|
|
const wchar_t* text = wgettext("Loading textures...");
|
|
|
|
// Clear cached pre-scaled 2D GUI images, as this cache
|
|
// might have images with the same name but different
|
|
// content from previous sessions.
|
|
guiScalingCacheClear();
|
|
|
|
// Rebuild inherited images and recreate textures
|
|
infostream<<"- Rebuilding images and textures"<<std::endl;
|
|
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
|
|
m_tsrc->rebuildImagesAndTextures();
|
|
delete[] text;
|
|
|
|
// Rebuild shaders
|
|
infostream<<"- Rebuilding shaders"<<std::endl;
|
|
text = wgettext("Rebuilding shaders...");
|
|
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
|
|
m_shsrc->rebuildShaders();
|
|
delete[] text;
|
|
|
|
// Update node aliases
|
|
infostream<<"- Updating node aliases"<<std::endl;
|
|
text = wgettext("Initializing nodes...");
|
|
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
|
|
m_nodedef->updateAliases(m_itemdef);
|
|
for (const auto &path : getTextureDirs()) {
|
|
TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
|
|
m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
|
|
m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
|
|
}
|
|
m_nodedef->setNodeRegistrationStatus(true);
|
|
m_nodedef->runNodeResolveCallbacks();
|
|
delete[] text;
|
|
|
|
// Update node textures and assign shaders to each tile
|
|
infostream<<"- Updating node textures"<<std::endl;
|
|
TextureUpdateArgs tu_args;
|
|
tu_args.guienv = guienv;
|
|
tu_args.last_time_ms = porting::getTimeMs();
|
|
tu_args.last_percent = 0;
|
|
tu_args.text_base = wgettext("Initializing nodes");
|
|
tu_args.tsrc = m_tsrc;
|
|
m_nodedef->updateTextures(this, &tu_args);
|
|
delete[] tu_args.text_base;
|
|
|
|
// Start mesh update thread after setting up content definitions
|
|
infostream<<"- Starting mesh update thread"<<std::endl;
|
|
m_mesh_update_thread.start();
|
|
|
|
m_state = LC_Ready;
|
|
sendReady();
|
|
|
|
if (m_mods_loaded)
|
|
m_script->on_client_ready(m_env.getLocalPlayer());
|
|
|
|
text = wgettext("Done!");
|
|
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
|
|
infostream<<"Client::afterContentReceived() done"<<std::endl;
|
|
delete[] text;
|
|
}
|
|
|
|
float Client::getRTT()
|
|
{
|
|
return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
|
|
}
|
|
|
|
float Client::getCurRate()
|
|
{
|
|
return (m_con->getLocalStat(con::CUR_INC_RATE) +
|
|
m_con->getLocalStat(con::CUR_DL_RATE));
|
|
}
|
|
|
|
void Client::makeScreenshot()
|
|
{
|
|
irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
|
|
irr::video::IImage* const raw_image = driver->createScreenShot();
|
|
|
|
if (!raw_image)
|
|
return;
|
|
|
|
const struct tm tm = mt_localtime();
|
|
|
|
char timetstamp_c[64];
|
|
strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", &tm);
|
|
|
|
std::string screenshot_dir;
|
|
|
|
if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
|
|
screenshot_dir = g_settings->get("screenshot_path");
|
|
else
|
|
screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
|
|
|
|
std::string filename_base = screenshot_dir
|
|
+ DIR_DELIM
|
|
+ std::string("screenshot_")
|
|
+ std::string(timetstamp_c);
|
|
std::string filename_ext = "." + g_settings->get("screenshot_format");
|
|
std::string filename;
|
|
|
|
// Create the directory if it doesn't already exist.
|
|
// Otherwise, saving the screenshot would fail.
|
|
fs::CreateDir(screenshot_dir);
|
|
|
|
u32 quality = (u32)g_settings->getS32("screenshot_quality");
|
|
quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
|
|
|
|
// Try to find a unique filename
|
|
unsigned serial = 0;
|
|
|
|
while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
|
|
filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
|
|
std::ifstream tmp(filename.c_str());
|
|
if (!tmp.good())
|
|
break; // File did not apparently exist, we'll go with it
|
|
serial++;
|
|
}
|
|
|
|
if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
|
|
infostream << "Could not find suitable filename for screenshot" << std::endl;
|
|
} else {
|
|
irr::video::IImage* const image =
|
|
driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
|
|
|
|
if (image) {
|
|
raw_image->copyTo(image);
|
|
|
|
std::ostringstream sstr;
|
|
if (driver->writeImageToFile(image, filename.c_str(), quality)) {
|
|
sstr << "Saved screenshot to '" << filename << "'";
|
|
} else {
|
|
sstr << "Failed to save screenshot '" << filename << "'";
|
|
}
|
|
pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
|
|
utf8_to_wide(sstr.str())));
|
|
infostream << sstr.str() << std::endl;
|
|
image->drop();
|
|
}
|
|
}
|
|
|
|
raw_image->drop();
|
|
}
|
|
|
|
bool Client::shouldShowMinimap() const
|
|
{
|
|
return !m_minimap_disabled_by_server;
|
|
}
|
|
|
|
void Client::pushToEventQueue(ClientEvent *event)
|
|
{
|
|
m_client_event_queue.push(event);
|
|
}
|
|
|
|
void Client::showMinimap(const bool show)
|
|
{
|
|
m_game_ui->showMinimap(show);
|
|
}
|
|
|
|
// IGameDef interface
|
|
// Under envlock
|
|
IItemDefManager* Client::getItemDefManager()
|
|
{
|
|
return m_itemdef;
|
|
}
|
|
const NodeDefManager* Client::getNodeDefManager()
|
|
{
|
|
return m_nodedef;
|
|
}
|
|
ICraftDefManager* Client::getCraftDefManager()
|
|
{
|
|
return NULL;
|
|
//return m_craftdef;
|
|
}
|
|
ITextureSource* Client::getTextureSource()
|
|
{
|
|
return m_tsrc;
|
|
}
|
|
IWritableShaderSource* Client::getShaderSource()
|
|
{
|
|
return m_shsrc;
|
|
}
|
|
|
|
u16 Client::allocateUnknownNodeId(const std::string &name)
|
|
{
|
|
errorstream << "Client::allocateUnknownNodeId(): "
|
|
<< "Client cannot allocate node IDs" << std::endl;
|
|
FATAL_ERROR("Client allocated unknown node");
|
|
|
|
return CONTENT_IGNORE;
|
|
}
|
|
ISoundManager* Client::getSoundManager()
|
|
{
|
|
return m_sound;
|
|
}
|
|
MtEventManager* Client::getEventManager()
|
|
{
|
|
return m_event;
|
|
}
|
|
|
|
ParticleManager* Client::getParticleManager()
|
|
{
|
|
return &m_particle_manager;
|
|
}
|
|
|
|
scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
|
|
{
|
|
StringMap::const_iterator it = m_mesh_data.find(filename);
|
|
if (it == m_mesh_data.end()) {
|
|
errorstream << "Client::getMesh(): Mesh not found: \"" << filename
|
|
<< "\"" << std::endl;
|
|
return NULL;
|
|
}
|
|
const std::string &data = it->second;
|
|
|
|
// Create the mesh, remove it from cache and return it
|
|
// This allows unique vertex colors and other properties for each instance
|
|
io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile(
|
|
data.c_str(), data.size(), filename.c_str());
|
|
FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
|
|
|
|
scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile);
|
|
rfile->drop();
|
|
if (!mesh)
|
|
return nullptr;
|
|
mesh->grab();
|
|
if (!cache)
|
|
m_rendering_engine->removeMesh(mesh);
|
|
return mesh;
|
|
}
|
|
|
|
const std::string* Client::getModFile(std::string filename)
|
|
{
|
|
// strip dir delimiter from beginning of path
|
|
auto pos = filename.find_first_of(':');
|
|
if (pos == std::string::npos)
|
|
return nullptr;
|
|
pos++;
|
|
auto pos2 = filename.find_first_not_of('/', pos);
|
|
if (pos2 > pos)
|
|
filename.erase(pos, pos2 - pos);
|
|
|
|
StringMap::const_iterator it = m_mod_vfs.find(filename);
|
|
if (it == m_mod_vfs.end())
|
|
return nullptr;
|
|
return &it->second;
|
|
}
|
|
|
|
/*
|
|
* Mod channels
|
|
*/
|
|
|
|
bool Client::joinModChannel(const std::string &channel)
|
|
{
|
|
if (m_modchannel_mgr->channelRegistered(channel))
|
|
return false;
|
|
|
|
NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
|
|
pkt << channel;
|
|
Send(&pkt);
|
|
|
|
m_modchannel_mgr->joinChannel(channel, 0);
|
|
return true;
|
|
}
|
|
|
|
bool Client::leaveModChannel(const std::string &channel)
|
|
{
|
|
if (!m_modchannel_mgr->channelRegistered(channel))
|
|
return false;
|
|
|
|
NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
|
|
pkt << channel;
|
|
Send(&pkt);
|
|
|
|
m_modchannel_mgr->leaveChannel(channel, 0);
|
|
return true;
|
|
}
|
|
|
|
bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
|
|
{
|
|
if (!m_modchannel_mgr->canWriteOnChannel(channel))
|
|
return false;
|
|
|
|
if (message.size() > STRING_MAX_LEN) {
|
|
warningstream << "ModChannel message too long, dropping before sending "
|
|
<< " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
|
|
<< channel << ")" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
// @TODO: do some client rate limiting
|
|
NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
|
|
pkt << channel << message;
|
|
Send(&pkt);
|
|
return true;
|
|
}
|
|
|
|
ModChannel* Client::getModChannel(const std::string &channel)
|
|
{
|
|
return m_modchannel_mgr->getModChannel(channel);
|
|
}
|