minetest/src/client/client.cpp
Jude Melton-Houghton f4a01f3a5d
Avoid duplication of mod metadata in memory (#12562)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00

2047 lines
52 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <iostream>
#include <algorithm>
#include <sstream>
#include <cmath>
#include <IFileSystem.h>
#include "client.h"
#include "network/clientopcodes.h"
#include "network/connection.h"
#include "network/networkpacket.h"
#include "threading/mutex_auto_lock.h"
#include "client/clientevent.h"
#include "client/gameui.h"
#include "client/renderingengine.h"
#include "client/sound.h"
#include "client/tile.h"
#include "util/auth.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "util/serialize.h"
#include "util/string.h"
#include "util/srp.h"
#include "filesys.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
#include "minimap.h"
#include "modchannels.h"
#include "content/mods.h"
#include "profiler.h"
#include "shader.h"
#include "gettext.h"
#include "clientmap.h"
#include "clientmedia.h"
#include "version.h"
#include "database/database-files.h"
#include "database/database-sqlite3.h"
#include "serialization.h"
#include "guiscalingfilter.h"
#include "script/scripting_client.h"
#include "game.h"
#include "chatmessage.h"
#include "translation.h"
#include "content/mod_configuration.h"
extern gui::IGUIEnvironment* guienv;
/*
Utility classes
*/
u32 PacketCounter::sum() const
{
u32 n = 0;
for (const auto &it : m_packets)
n += it.second;
return n;
}
void PacketCounter::print(std::ostream &o) const
{
for (const auto &it : m_packets) {
auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
: toClientCommandTable[it.first].name;
o << "cmd " << it.first << " (" << name << ") count "
<< it.second << std::endl;
}
}
/*
Client
*/
Client::Client(
const char *playername,
const std::string &password,
const std::string &address_name,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,
IWritableItemDefManager *itemdef,
NodeDefManager *nodedef,
ISoundManager *sound,
MtEventManager *event,
RenderingEngine *rendering_engine,
bool ipv6,
GameUI *game_ui,
ELoginRegister allow_login_or_register
):
m_tsrc(tsrc),
m_shsrc(shsrc),
m_itemdef(itemdef),
m_nodedef(nodedef),
m_sound(sound),
m_event(event),
m_rendering_engine(rendering_engine),
m_mesh_update_thread(this),
m_env(
new ClientMap(this, rendering_engine, control, 666),
tsrc, this
),
m_particle_manager(&m_env),
m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
m_address_name(address_name),
m_allow_login_or_register(allow_login_or_register),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_last_chat_message_sent(time(NULL)),
m_password(password),
m_chosen_auth_mech(AUTH_MECHANISM_NONE),
m_media_downloader(new ClientMediaDownloader()),
m_state(LC_Created),
m_game_ui(game_ui),
m_modchannel_mgr(new ModChannelMgr())
{
// Add local player
m_env.setLocalPlayer(new LocalPlayer(this, playername));
// Make the mod storage database and begin the save for later
m_mod_storage_database =
new ModMetadataDatabaseSQLite3(porting::path_user + DIR_DELIM + "client");
m_mod_storage_database->beginSave();
if (g_settings->getBool("enable_minimap")) {
m_minimap = new Minimap(this);
}
m_cache_save_interval = g_settings->getU16("server_map_save_interval");
}
void Client::migrateModStorage()
{
std::string mod_storage_dir = porting::path_user + DIR_DELIM + "client";
std::string old_mod_storage = mod_storage_dir + DIR_DELIM + "mod_storage";
if (fs::IsDir(old_mod_storage)) {
infostream << "Migrating client mod storage to SQLite3 database" << std::endl;
{
ModMetadataDatabaseFiles files_db(mod_storage_dir);
std::vector<std::string> mod_list;
files_db.listMods(&mod_list);
for (const std::string &modname : mod_list) {
infostream << "Migrating client mod storage for mod " << modname << std::endl;
StringMap meta;
files_db.getModEntries(modname, &meta);
for (const auto &pair : meta) {
m_mod_storage_database->setModEntry(modname, pair.first, pair.second);
}
}
}
if (!fs::Rename(old_mod_storage, old_mod_storage + ".bak")) {
// Execution cannot move forward if the migration does not complete.
throw BaseException("Could not finish migrating client mod storage");
}
infostream << "Finished migration of client mod storage" << std::endl;
}
}
void Client::loadMods()
{
// Don't load mods twice.
// If client scripting is disabled by the client, don't load builtin or
// client-provided mods.
if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
return;
// If client scripting is disabled by the server, don't load builtin or
// client-provided mods.
// TODO Delete this code block when server-sent CSM and verifying of builtin are
// complete.
if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
warningstream << "Client-provided mod loading is disabled by server." <<
std::endl;
return;
}
m_script = new ClientScripting(this);
m_env.setScript(m_script);
m_script->setEnv(&m_env);
// Load builtin
scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
m_script->loadModFromMemory(BUILTIN_MOD_NAME);
ModConfiguration modconf;
{
std::unordered_map<std::string, std::string> paths;
std::string path_user = porting::path_user + DIR_DELIM + "clientmods";
const auto modsPath = getClientModsLuaPath();
if (modsPath != path_user) {
paths["share"] = modsPath;
}
paths["mods"] = path_user;
std::string settings_path = path_user + DIR_DELIM + "mods.conf";
modconf.addModsFromConfig(settings_path, paths);
modconf.checkConflictsAndDeps();
}
m_mods = modconf.getMods();
// complain about mods with unsatisfied dependencies
if (!modconf.isConsistent()) {
errorstream << modconf.getUnsatisfiedModsError() << std::endl;
return;
}
// Print mods
infostream << "Client loading mods: ";
for (const ModSpec &mod : m_mods)
infostream << mod.name << " ";
infostream << std::endl;
// Load "mod" scripts
for (const ModSpec &mod : m_mods) {
mod.checkAndLog();
scanModIntoMemory(mod.name, mod.path);
}
// Run them
for (const ModSpec &mod : m_mods)
m_script->loadModFromMemory(mod.name);
// Mods are done loading. Unlock callbacks
m_mods_loaded = true;
// Run a callback when mods are loaded
m_script->on_mods_loaded();
// Create objects if they're ready
if (m_state == LC_Ready)
m_script->on_client_ready(m_env.getLocalPlayer());
if (m_camera)
m_script->on_camera_ready(m_camera);
if (m_minimap)
m_script->on_minimap_ready(m_minimap);
}
void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
std::string mod_subpath)
{
std::string full_path = mod_path + DIR_DELIM + mod_subpath;
std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
for (const fs::DirListNode &j : mod) {
if (j.name[0] == '.')
continue;
if (j.dir) {
scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
continue;
}
std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
std::string real_path = full_path + j.name;
std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
infostream << "Client::scanModSubfolder(): Loading \"" << real_path
<< "\" as \"" << vfs_path << "\"." << std::endl;
std::string contents;
if (!fs::ReadFile(real_path, contents)) {
errorstream << "Client::scanModSubfolder(): Can't read file \""
<< real_path << "\"." << std::endl;
continue;
}
m_mod_vfs.emplace(vfs_path, contents);
}
}
const std::string &Client::getBuiltinLuaPath()
{
static const std::string builtin_dir = porting::path_share + DIR_DELIM + "builtin";
return builtin_dir;
}
const std::string &Client::getClientModsLuaPath()
{
static const std::string clientmods_dir = porting::path_share + DIR_DELIM + "clientmods";
return clientmods_dir;
}
const std::vector<ModSpec>& Client::getMods() const
{
static std::vector<ModSpec> client_modspec_temp;
return client_modspec_temp;
}
const ModSpec* Client::getModSpec(const std::string &modname) const
{
return NULL;
}
void Client::Stop()
{
m_shutdown = true;
if (m_mods_loaded)
m_script->on_shutdown();
//request all client managed threads to stop
m_mesh_update_thread.stop();
// Save local server map
if (m_localdb) {
infostream << "Local map saving ended." << std::endl;
m_localdb->endSave();
}
if (m_mods_loaded)
delete m_script;
}
bool Client::isShutdown()
{
return m_shutdown || !m_mesh_update_thread.isRunning();
}
Client::~Client()
{
m_shutdown = true;
m_con->Disconnect();
deleteAuthData();
m_mesh_update_thread.stop();
m_mesh_update_thread.wait();
while (!m_mesh_update_thread.m_queue_out.empty()) {
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
delete r.mesh;
}
delete m_inventory_from_server;
// Delete detached inventories
for (auto &m_detached_inventorie : m_detached_inventories) {
delete m_detached_inventorie.second;
}
// cleanup 3d model meshes on client shutdown
m_rendering_engine->cleanupMeshCache();
guiScalingCacheClear();
delete m_minimap;
m_minimap = nullptr;
delete m_media_downloader;
// Write the changes and delete
if (m_mod_storage_database)
m_mod_storage_database->endSave();
delete m_mod_storage_database;
}
void Client::connect(Address address, bool is_local_server)
{
initLocalMapSaving(address, m_address_name, is_local_server);
// Since we use TryReceive() a timeout here would be ineffective anyway
m_con->SetTimeoutMs(0);
m_con->Connect(address);
}
void Client::step(float dtime)
{
// Limit a bit
if (dtime > 2.0)
dtime = 2.0;
m_animation_time += dtime;
if(m_animation_time > 60.0)
m_animation_time -= 60.0;
m_time_of_day_update_timer += dtime;
ReceiveAll();
/*
Packet counter
*/
{
float &counter = m_packetcounter_timer;
counter -= dtime;
if(counter <= 0.0f)
{
counter = 30.0f;
u32 sum = m_packetcounter.sum();
float avg = sum / counter;
infostream << "Client packetcounter (" << counter << "s): "
<< "sum=" << sum << " avg=" << avg << "/s" << std::endl;
m_packetcounter.print(infostream);
m_packetcounter.clear();
}
}
// UGLY hack to fix 2 second startup delay caused by non existent
// server client startup synchronization in local server or singleplayer mode
static bool initial_step = true;
if (initial_step) {
initial_step = false;
}
else if(m_state == LC_Created) {
float &counter = m_connection_reinit_timer;
counter -= dtime;
if(counter <= 0.0) {
counter = 2.0;
LocalPlayer *myplayer = m_env.getLocalPlayer();
FATAL_ERROR_IF(myplayer == NULL, "Local player not found in environment.");
sendInit(myplayer->getName());
}
// Not connected, return
return;
}
/*
Do stuff if connected
*/
/*
Run Map's timers and unload unused data
*/
const float map_timer_and_unload_dtime = 5.25;
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
std::vector<v3s16> deleted_blocks;
m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
std::max(g_settings->getFloat("client_unload_unused_data_timeout"), 0.0f),
g_settings->getS32("client_mapblock_limit"),
&deleted_blocks);
/*
Send info to server
NOTE: This loop is intentionally iterated the way it is.
*/
std::vector<v3s16>::iterator i = deleted_blocks.begin();
std::vector<v3s16> sendlist;
for(;;) {
if(sendlist.size() == 255 || i == deleted_blocks.end()) {
if(sendlist.empty())
break;
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
sendDeletedBlocks(sendlist);
if(i == deleted_blocks.end())
break;
sendlist.clear();
}
sendlist.push_back(*i);
++i;
}
}
/*
Send pending messages on out chat queue
*/
if (!m_out_chat_queue.empty() && canSendChatMessage()) {
sendChatMessage(m_out_chat_queue.front());
m_out_chat_queue.pop();
}
/*
Handle environment
*/
LocalPlayer *player = m_env.getLocalPlayer();
// Step environment (also handles player controls)
m_env.step(dtime);
m_sound->step(dtime);
/*
Get events
*/
while (m_env.hasClientEnvEvents()) {
ClientEnvEvent envEvent = m_env.getClientEnvEvent();
if (envEvent.type == CEE_PLAYER_DAMAGE) {
u16 damage = envEvent.player_damage.amount;
if (envEvent.player_damage.send_to_server)
sendDamage(damage);
// Add to ClientEvent queue
ClientEvent *event = new ClientEvent();
event->type = CE_PLAYER_DAMAGE;
event->player_damage.amount = damage;
event->player_damage.effect = true;
m_client_event_queue.push(event);
}
}
/*
Print some info
*/
float &counter = m_avg_rtt_timer;
counter += dtime;
if(counter >= 10) {
counter = 0.0;
// connectedAndInitialized() is true, peer exists.
float avg_rtt = getRTT();
infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
}
/*
Send player position to server
*/
{
float &counter = m_playerpos_send_timer;
counter += dtime;
if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
{
counter = 0.0;
sendPlayerPos();
}
}
/*
Replace updated meshes
*/
{
int num_processed_meshes = 0;
std::vector<v3s16> blocks_to_ack;
bool force_update_shadows = false;
while (!m_mesh_update_thread.m_queue_out.empty())
{
num_processed_meshes++;
MinimapMapblock *minimap_mapblock = NULL;
bool do_mapper_update = true;
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
if (block) {
// Delete the old mesh
delete block->mesh;
block->mesh = nullptr;
if (r.mesh) {
minimap_mapblock = r.mesh->moveMinimapMapblock();
if (minimap_mapblock == NULL)
do_mapper_update = false;
bool is_empty = true;
for (int l = 0; l < MAX_TILE_LAYERS; l++)
if (r.mesh->getMesh(l)->getMeshBufferCount() != 0)
is_empty = false;
if (is_empty)
delete r.mesh;
else {
// Replace with the new mesh
block->mesh = r.mesh;
if (r.urgent)
force_update_shadows = true;
}
}
} else {
delete r.mesh;
}
if (m_minimap && do_mapper_update)
m_minimap->addBlock(r.p, minimap_mapblock);
if (r.ack_block_to_server) {
if (blocks_to_ack.size() == 255) {
sendGotBlocks(blocks_to_ack);
blocks_to_ack.clear();
}
blocks_to_ack.emplace_back(r.p);
}
}
if (blocks_to_ack.size() > 0) {
// Acknowledge block(s)
sendGotBlocks(blocks_to_ack);
}
if (num_processed_meshes > 0)
g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
auto shadow_renderer = RenderingEngine::get_shadow_renderer();
if (shadow_renderer && force_update_shadows)
shadow_renderer->setForceUpdateShadowMap();
}
/*
Load fetched media
*/
if (m_media_downloader && m_media_downloader->isStarted()) {
m_media_downloader->step(this);
if (m_media_downloader->isDone()) {
delete m_media_downloader;
m_media_downloader = NULL;
}
}
{
// Acknowledge dynamic media downloads to server
std::vector<u32> done;
for (auto it = m_pending_media_downloads.begin();
it != m_pending_media_downloads.end();) {
assert(it->second->isStarted());
it->second->step(this);
if (it->second->isDone()) {
done.emplace_back(it->first);
it = m_pending_media_downloads.erase(it);
} else {
it++;
}
if (done.size() == 255) { // maximum in one packet
sendHaveMedia(done);
done.clear();
}
}
if (!done.empty())
sendHaveMedia(done);
}
/*
If the server didn't update the inventory in a while, revert
the local inventory (so the player notices the lag problem
and knows something is wrong).
*/
if (m_inventory_from_server) {
float interval = 10.0f;
float count_before = std::floor(m_inventory_from_server_age / interval);
m_inventory_from_server_age += dtime;
float count_after = std::floor(m_inventory_from_server_age / interval);
if (count_after != count_before) {
// Do this every <interval> seconds after TOCLIENT_INVENTORY
// Reset the locally changed inventory to the authoritative inventory
player->inventory = *m_inventory_from_server;
m_update_wielded_item = true;
}
}
/*
Update positions of sounds attached to objects
*/
{
for (auto &m_sounds_to_object : m_sounds_to_objects) {
int client_id = m_sounds_to_object.first;
u16 object_id = m_sounds_to_object.second;
ClientActiveObject *cao = m_env.getActiveObject(object_id);
if (!cao)
continue;
m_sound->updateSoundPosition(client_id, cao->getPosition());
}
}
/*
Handle removed remotely initiated sounds
*/
m_removed_sounds_check_timer += dtime;
if(m_removed_sounds_check_timer >= 2.32) {
m_removed_sounds_check_timer = 0;
// Find removed sounds and clear references to them
std::vector<s32> removed_server_ids;
for (std::unordered_map<s32, int>::iterator i = m_sounds_server_to_client.begin();
i != m_sounds_server_to_client.end();) {
s32 server_id = i->first;
int client_id = i->second;
++i;
if(!m_sound->soundExists(client_id)) {
m_sounds_server_to_client.erase(server_id);
m_sounds_client_to_server.erase(client_id);
m_sounds_to_objects.erase(client_id);
removed_server_ids.push_back(server_id);
}
}
// Sync to server
if(!removed_server_ids.empty()) {
sendRemovedSounds(removed_server_ids);
}
}
// Write changes to the mod storage
m_mod_storage_save_timer -= dtime;
if (m_mod_storage_save_timer <= 0.0f) {
m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
m_mod_storage_database->endSave();
m_mod_storage_database->beginSave();
}
// Write server map
if (m_localdb && m_localdb_save_interval.step(dtime,
m_cache_save_interval)) {
m_localdb->endSave();
m_localdb->beginSave();
}
}
bool Client::loadMedia(const std::string &data, const std::string &filename,
bool from_media_push)
{
std::string name;
const char *image_ext[] = {
".png", ".jpg", ".bmp", ".tga",
".pcx", ".ppm", ".psd", ".wal", ".rgb",
NULL
};
name = removeStringEnd(filename, image_ext);
if (!name.empty()) {
TRACESTREAM(<< "Client: Attempting to load image "
<< "file \"" << filename << "\"" << std::endl);
io::IFileSystem *irrfs = m_rendering_engine->get_filesystem();
video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver();
io::IReadFile *rfile = irrfs->createMemoryReadFile(
data.c_str(), data.size(), "_tempreadfile");
FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
// Read image
video::IImage *img = vdrv->createImageFromFile(rfile);
if (!img) {
errorstream<<"Client: Cannot create image from data of "
<<"file \""<<filename<<"\""<<std::endl;
rfile->drop();
return false;
}
m_tsrc->insertSourceImage(filename, img);
img->drop();
rfile->drop();
return true;
}
const char *sound_ext[] = {
".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
".ogg", NULL
};
name = removeStringEnd(filename, sound_ext);
if (!name.empty()) {
TRACESTREAM(<< "Client: Attempting to load sound "
<< "file \"" << filename << "\"" << std::endl);
return m_sound->loadSoundData(name, data);
}
const char *model_ext[] = {
".x", ".b3d", ".md2", ".obj",
NULL
};
name = removeStringEnd(filename, model_ext);
if (!name.empty()) {
verbosestream<<"Client: Storing model into memory: "
<<"\""<<filename<<"\""<<std::endl;
if(m_mesh_data.count(filename))
errorstream<<"Multiple models with name \""<<filename.c_str()
<<"\" found; replacing previous model"<<std::endl;
m_mesh_data[filename] = data;
return true;
}
const char *translate_ext[] = {
".tr", NULL
};
name = removeStringEnd(filename, translate_ext);
if (!name.empty()) {
if (from_media_push)
return false;
TRACESTREAM(<< "Client: Loading translation: "
<< "\"" << filename << "\"" << std::endl);
g_client_translations->loadTranslation(data);
return true;
}
errorstream << "Client: Don't know how to load file \""
<< filename << "\"" << std::endl;
return false;
}
// Virtual methods from con::PeerHandler
void Client::peerAdded(con::Peer *peer)
{
infostream << "Client::peerAdded(): peer->id="
<< peer->id << std::endl;
}
void Client::deletingPeer(con::Peer *peer, bool timeout)
{
infostream << "Client::deletingPeer(): "
"Server Peer is getting deleted "
<< "(timeout=" << timeout << ")" << std::endl;
m_access_denied = true;
if (timeout)
m_access_denied_reason = gettext("Connection timed out.");
else if (m_access_denied_reason.empty())
m_access_denied_reason = gettext("Connection aborted (protocol error?).");
}
/*
u16 command
u16 number of files requested
for each file {
u16 length of name
string name
}
*/
void Client::request_media(const std::vector<std::string> &file_requests)
{
std::ostringstream os(std::ios_base::binary);
writeU16(os, TOSERVER_REQUEST_MEDIA);
size_t file_requests_size = file_requests.size();
FATAL_ERROR_IF(file_requests_size > 0xFFFF, "Unsupported number of file requests");
// Packet dynamicly resized
NetworkPacket pkt(TOSERVER_REQUEST_MEDIA, 2 + 0);
pkt << (u16) (file_requests_size & 0xFFFF);
for (const std::string &file_request : file_requests) {
pkt << file_request;
}
Send(&pkt);
infostream << "Client: Sending media request list to server ("
<< file_requests.size() << " files, packet size "
<< pkt.getSize() << ")" << std::endl;
}
void Client::initLocalMapSaving(const Address &address,
const std::string &hostname,
bool is_local_server)
{
if (!g_settings->getBool("enable_local_map_saving") || is_local_server) {
return;
}
std::string world_path;
#define set_world_path(hostname) \
world_path = porting::path_user \
+ DIR_DELIM + "worlds" \
+ DIR_DELIM + "server_" \
+ hostname + "_" + std::to_string(address.getPort());
set_world_path(hostname);
if (!fs::IsDir(world_path)) {
std::string hostname_escaped = hostname;
str_replace(hostname_escaped, ':', '_');
set_world_path(hostname_escaped);
}
#undef set_world_path
fs::CreateAllDirs(world_path);
m_localdb = new MapDatabaseSQLite3(world_path);
m_localdb->beginSave();
actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
}
void Client::ReceiveAll()
{
NetworkPacket pkt;
u64 start_ms = porting::getTimeMs();
const u64 budget = 100;
for(;;) {
// Limit time even if there would be huge amounts of data to
// process
if (porting::getTimeMs() > start_ms + budget) {
infostream << "Client::ReceiveAll(): "
"Packet processing budget exceeded." << std::endl;
break;
}
pkt.clear();
try {
if (!m_con->TryReceive(&pkt))
break;
ProcessData(&pkt);
} catch (const con::InvalidIncomingDataException &e) {
infostream << "Client::ReceiveAll(): "
"InvalidIncomingDataException: what()="
<< e.what() << std::endl;
}
}
}
inline void Client::handleCommand(NetworkPacket* pkt)
{
const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
(this->*opHandle.handler)(pkt);
}
/*
sender_peer_id given to this shall be quaranteed to be a valid peer
*/
void Client::ProcessData(NetworkPacket *pkt)
{
ToClientCommand command = (ToClientCommand) pkt->getCommand();
u32 sender_peer_id = pkt->getPeerId();
//infostream<<"Client: received command="<<command<<std::endl;
m_packetcounter.add((u16)command);
g_profiler->graphAdd("client_received_packets", 1);
/*
If this check is removed, be sure to change the queue
system to know the ids
*/
if(sender_peer_id != PEER_ID_SERVER) {
infostream << "Client::ProcessData(): Discarding data not "
"coming from server: peer_id=" << sender_peer_id << " command=" << pkt->getCommand()
<< std::endl;
return;
}
// Command must be handled into ToClientCommandHandler
if (command >= TOCLIENT_NUM_MSG_TYPES) {
infostream << "Client: Ignoring unknown command "
<< command << std::endl;
return;
}
/*
* Those packets are handled before m_server_ser_ver is set, it's normal
* But we must use the new ToClientConnectionState in the future,
* as a byte mask
*/
if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
handleCommand(pkt);
return;
}
if(m_server_ser_ver == SER_FMT_VER_INVALID) {
infostream << "Client: Server serialization"
" format invalid or not initialized."
" Skipping incoming command=" << command << std::endl;
return;
}
/*
Handle runtime commands
*/
handleCommand(pkt);
}
void Client::Send(NetworkPacket* pkt)
{
m_con->Send(PEER_ID_SERVER,
serverCommandFactoryTable[pkt->getCommand()].channel,
pkt,
serverCommandFactoryTable[pkt->getCommand()].reliable);
}
// Will fill up 12 + 12 + 4 + 4 + 4 bytes
void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt)
{
v3f pf = myplayer->getPosition() * 100;
v3f sf = myplayer->getSpeed() * 100;
s32 pitch = myplayer->getPitch() * 100;
s32 yaw = myplayer->getYaw() * 100;
u32 keyPressed = myplayer->control.getKeysPressed();
// scaled by 80, so that pi can fit into a u8
u8 fov = clientMap->getCameraFov() * 80;
u8 wanted_range = MYMIN(255,
std::ceil(clientMap->getControl().wanted_range / MAP_BLOCKSIZE));
v3s32 position(pf.X, pf.Y, pf.Z);
v3s32 speed(sf.X, sf.Y, sf.Z);
/*
Format:
[0] v3s32 position*100
[12] v3s32 speed*100
[12+12] s32 pitch*100
[12+12+4] s32 yaw*100
[12+12+4+4] u32 keyPressed
[12+12+4+4+4] u8 fov*80
[12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
*/
*pkt << position << speed << pitch << yaw << keyPressed;
*pkt << fov << wanted_range;
}
void Client::interact(InteractAction action, const PointedThing& pointed)
{
if(m_state != LC_Ready) {
errorstream << "Client::interact() "
"Canceled (not connected)"
<< std::endl;
return;
}
LocalPlayer *myplayer = m_env.getLocalPlayer();
if (myplayer == NULL)
return;
/*
[0] u16 command
[2] u8 action
[3] u16 item
[5] u32 length of the next item (plen)
[9] serialized PointedThing
[9 + plen] player position information
*/
NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
pkt << (u8)action;
pkt << myplayer->getWieldIndex();
std::ostringstream tmp_os(std::ios::binary);
pointed.serialize(tmp_os);
pkt.putLongString(tmp_os.str());
writePlayerPos(myplayer, &m_env.getClientMap(), &pkt);
Send(&pkt);
}
void Client::deleteAuthData()
{
if (!m_auth_data)
return;
switch (m_chosen_auth_mech) {
case AUTH_MECHANISM_FIRST_SRP:
break;
case AUTH_MECHANISM_SRP:
case AUTH_MECHANISM_LEGACY_PASSWORD:
srp_user_delete((SRPUser *) m_auth_data);
m_auth_data = NULL;
break;
case AUTH_MECHANISM_NONE:
break;
}
m_chosen_auth_mech = AUTH_MECHANISM_NONE;
}
AuthMechanism Client::choseAuthMech(const u32 mechs)
{
if (mechs & AUTH_MECHANISM_SRP)
return AUTH_MECHANISM_SRP;
if (mechs & AUTH_MECHANISM_FIRST_SRP)
return AUTH_MECHANISM_FIRST_SRP;
if (mechs & AUTH_MECHANISM_LEGACY_PASSWORD)
return AUTH_MECHANISM_LEGACY_PASSWORD;
return AUTH_MECHANISM_NONE;
}
void Client::sendInit(const std::string &playerName)
{
NetworkPacket pkt(TOSERVER_INIT, 1 + 2 + 2 + (1 + playerName.size()));
// we don't support network compression yet
u16 supp_comp_modes = NETPROTO_COMPRESSION_NONE;
pkt << (u8) SER_FMT_VER_HIGHEST_READ << (u16) supp_comp_modes;
pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
pkt << playerName;
Send(&pkt);
}
void Client::startAuth(AuthMechanism chosen_auth_mechanism)
{
m_chosen_auth_mech = chosen_auth_mechanism;
switch (chosen_auth_mechanism) {
case AUTH_MECHANISM_FIRST_SRP: {
// send srp verifier to server
std::string verifier;
std::string salt;
generate_srp_verifier_and_salt(getPlayerName(), m_password,
&verifier, &salt);
NetworkPacket resp_pkt(TOSERVER_FIRST_SRP, 0);
resp_pkt << salt << verifier << (u8)((m_password.empty()) ? 1 : 0);
Send(&resp_pkt);
break;
}
case AUTH_MECHANISM_SRP:
case AUTH_MECHANISM_LEGACY_PASSWORD: {
u8 based_on = 1;
if (chosen_auth_mechanism == AUTH_MECHANISM_LEGACY_PASSWORD) {
m_password = translate_password(getPlayerName(), m_password);
based_on = 0;
}
std::string playername_u = lowercase(getPlayerName());
m_auth_data = srp_user_new(SRP_SHA256, SRP_NG_2048,
getPlayerName().c_str(), playername_u.c_str(),
(const unsigned char *) m_password.c_str(),
m_password.length(), NULL, NULL);
char *bytes_A = 0;
size_t len_A = 0;
SRP_Result res = srp_user_start_authentication(
(struct SRPUser *) m_auth_data, NULL, NULL, 0,
(unsigned char **) &bytes_A, &len_A);
FATAL_ERROR_IF(res != SRP_OK, "Creating local SRP user failed.");
NetworkPacket resp_pkt(TOSERVER_SRP_BYTES_A, 0);
resp_pkt << std::string(bytes_A, len_A) << based_on;
Send(&resp_pkt);
break;
}
case AUTH_MECHANISM_NONE:
break; // not handled in this method
}
}
void Client::sendDeletedBlocks(std::vector<v3s16> &blocks)
{
NetworkPacket pkt(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * blocks.size());
pkt << (u8) blocks.size();
for (const v3s16 &block : blocks) {
pkt << block;
}
Send(&pkt);
}
void Client::sendGotBlocks(const std::vector<v3s16> &blocks)
{
NetworkPacket pkt(TOSERVER_GOTBLOCKS, 1 + 6 * blocks.size());
pkt << (u8) blocks.size();
for (const v3s16 &block : blocks)
pkt << block;
Send(&pkt);
}
void Client::sendRemovedSounds(std::vector<s32> &soundList)
{
size_t server_ids = soundList.size();
assert(server_ids <= 0xFFFF);
NetworkPacket pkt(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
pkt << (u16) (server_ids & 0xFFFF);
for (s32 sound_id : soundList)
pkt << sound_id;
Send(&pkt);
}
void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
const StringMap &fields)
{
size_t fields_size = fields.size();
FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of nodemeta fields");
NetworkPacket pkt(TOSERVER_NODEMETA_FIELDS, 0);
pkt << p << formname << (u16) (fields_size & 0xFFFF);
StringMap::const_iterator it;
for (it = fields.begin(); it != fields.end(); ++it) {
const std::string &name = it->first;
const std::string &value = it->second;
pkt << name;
pkt.putLongString(value);
}
Send(&pkt);
}
void Client::sendInventoryFields(const std::string &formname,
const StringMap &fields)
{
size_t fields_size = fields.size();
FATAL_ERROR_IF(fields_size > 0xFFFF, "Unsupported number of inventory fields");
NetworkPacket pkt(TOSERVER_INVENTORY_FIELDS, 0);
pkt << formname << (u16) (fields_size & 0xFFFF);
StringMap::const_iterator it;
for (it = fields.begin(); it != fields.end(); ++it) {
const std::string &name = it->first;
const std::string &value = it->second;
pkt << name;
pkt.putLongString(value);
}
Send(&pkt);
}
void Client::sendInventoryAction(InventoryAction *a)
{
std::ostringstream os(std::ios_base::binary);
a->serialize(os);
// Make data buffer
std::string s = os.str();
NetworkPacket pkt(TOSERVER_INVENTORY_ACTION, s.size());
pkt.putRawString(s.c_str(),s.size());
Send(&pkt);
}
bool Client::canSendChatMessage() const
{
u32 now = time(NULL);
float time_passed = now - m_last_chat_message_sent;
float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
(CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
if (virt_chat_message_allowance < 1.0f)
return false;
return true;
}
void Client::sendChatMessage(const std::wstring &message)
{
const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
if (canSendChatMessage()) {
u32 now = time(NULL);
float time_passed = now - m_last_chat_message_sent;
m_last_chat_message_sent = now;
m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
m_chat_message_allowance -= 1.0f;
NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
pkt << message;
Send(&pkt);
} else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size < 0) {
m_out_chat_queue.push(message);
} else {
infostream << "Could not queue chat message because maximum out chat queue size ("
<< max_queue_size << ") is reached." << std::endl;
}
}
void Client::clearOutChatQueue()
{
m_out_chat_queue = std::queue<std::wstring>();
}
void Client::sendChangePassword(const std::string &oldpassword,
const std::string &newpassword)
{
LocalPlayer *player = m_env.getLocalPlayer();
if (player == NULL)
return;
// get into sudo mode and then send new password to server
m_password = oldpassword;
m_new_password = newpassword;
startAuth(choseAuthMech(m_sudo_auth_methods));
}
void Client::sendDamage(u16 damage)
{
NetworkPacket pkt(TOSERVER_DAMAGE, sizeof(u16));
pkt << damage;
Send(&pkt);
}
void Client::sendRespawn()
{
NetworkPacket pkt(TOSERVER_RESPAWN, 0);
Send(&pkt);
}
void Client::sendReady()
{
NetworkPacket pkt(TOSERVER_CLIENT_READY,
1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
<< (u8) 0 << (u16) strlen(g_version_hash);
pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
pkt << (u16)FORMSPEC_API_VERSION;
Send(&pkt);
}
void Client::sendPlayerPos()
{
LocalPlayer *player = m_env.getLocalPlayer();
if (!player)
return;
// Save bandwidth by only updating position when
// player is not dead and something changed
if (m_activeobjects_received && player->isDead())
return;
ClientMap &map = m_env.getClientMap();
u8 camera_fov = map.getCameraFov();
u8 wanted_range = map.getControl().wanted_range;
u32 keyPressed = player->control.getKeysPressed();
if (
player->last_position == player->getPosition() &&
player->last_speed == player->getSpeed() &&
player->last_pitch == player->getPitch() &&
player->last_yaw == player->getYaw() &&
player->last_keyPressed == keyPressed &&
player->last_camera_fov == camera_fov &&
player->last_wanted_range == wanted_range)
return;
player->last_position = player->getPosition();
player->last_speed = player->getSpeed();
player->last_pitch = player->getPitch();
player->last_yaw = player->getYaw();
player->last_keyPressed = keyPressed;
player->last_camera_fov = camera_fov;
player->last_wanted_range = wanted_range;
NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
writePlayerPos(player, &map, &pkt);
Send(&pkt);
}
void Client::sendHaveMedia(const std::vector<u32> &tokens)
{
NetworkPacket pkt(TOSERVER_HAVE_MEDIA, 1 + tokens.size() * 4);
sanity_check(tokens.size() < 256);
pkt << static_cast<u8>(tokens.size());
for (u32 token : tokens)
pkt << token;
Send(&pkt);
}
void Client::removeNode(v3s16 p)
{
std::map<v3s16, MapBlock*> modified_blocks;
try {
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
}
catch(InvalidPositionException &e) {
}
for (const auto &modified_block : modified_blocks) {
addUpdateMeshTaskWithEdge(modified_block.first, false, true);
}
}
/**
* Helper function for Client Side Modding
* CSM restrictions are applied there, this should not be used for core engine
* @param p
* @param is_valid_position
* @return
*/
MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
{
if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
if ((u32) ppos.getDistanceFrom(p) > m_csm_restriction_noderange) {
*is_valid_position = false;
return {};
}
}
return m_env.getMap().getNode(p, is_valid_position);
}
int Client::CSMClampRadius(v3s16 pos, int radius)
{
if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
return radius;
// This is approximate and will cause some allowed nodes to be excluded
v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
u32 distance = ppos.getDistanceFrom(pos);
if (distance >= m_csm_restriction_noderange)
return 0;
return std::min<int>(radius, m_csm_restriction_noderange - distance);
}
v3s16 Client::CSMClampPos(v3s16 pos)
{
if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
return pos;
v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
const int range = m_csm_restriction_noderange;
return v3s16(
core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
);
}
void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
{
//TimeTaker timer1("Client::addNode()");
std::map<v3s16, MapBlock*> modified_blocks;
try {
//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
}
catch(InvalidPositionException &e) {
}
for (const auto &modified_block : modified_blocks) {
addUpdateMeshTaskWithEdge(modified_block.first, false, true);
}
}
void Client::setPlayerControl(PlayerControl &control)
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player);
player->control = control;
}
void Client::setPlayerItem(u16 item)
{
m_env.getLocalPlayer()->setWieldIndex(item);
m_update_wielded_item = true;
NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
pkt << item;
Send(&pkt);
}
// Returns true once after the inventory of the local player
// has been updated from the server.
bool Client::updateWieldedItem()
{
if (!m_update_wielded_item)
return false;
m_update_wielded_item = false;
LocalPlayer *player = m_env.getLocalPlayer();
assert(player);
if (auto *list = player->inventory.getList("main"))
list->setModified(false);
if (auto *list = player->inventory.getList("hand"))
list->setModified(false);
return true;
}
scene::ISceneManager* Client::getSceneManager()
{
return m_rendering_engine->get_scene_manager();
}
Inventory* Client::getInventory(const InventoryLocation &loc)
{
switch(loc.type){
case InventoryLocation::UNDEFINED:
{}
break;
case InventoryLocation::CURRENT_PLAYER:
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player);
return &player->inventory;
}
break;
case InventoryLocation::PLAYER:
{
// Check if we are working with local player inventory
LocalPlayer *player = m_env.getLocalPlayer();
if (!player || strcmp(player->getName(), loc.name.c_str()) != 0)
return NULL;
return &player->inventory;
}
break;
case InventoryLocation::NODEMETA:
{
NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
if(!meta)
return NULL;
return meta->getInventory();
}
break;
case InventoryLocation::DETACHED:
{
if (m_detached_inventories.count(loc.name) == 0)
return NULL;
return m_detached_inventories[loc.name];
}
break;
default:
FATAL_ERROR("Invalid inventory location type.");
break;
}
return NULL;
}
void Client::inventoryAction(InventoryAction *a)
{
/*
Send it to the server
*/
sendInventoryAction(a);
/*
Predict some local inventory changes
*/
a->clientApply(this, this);
// Remove it
delete a;
}
float Client::getAnimationTime()
{
return m_animation_time;
}
int Client::getCrackLevel()
{
return m_crack_level;
}
v3s16 Client::getCrackPos()
{
return m_crack_pos;
}
void Client::setCrack(int level, v3s16 pos)
{
int old_crack_level = m_crack_level;
v3s16 old_crack_pos = m_crack_pos;
m_crack_level = level;
m_crack_pos = pos;
if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
{
// remove old crack
addUpdateMeshTaskForNode(old_crack_pos, false, true);
}
if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
{
// add new crack
addUpdateMeshTaskForNode(pos, false, true);
}
}
u16 Client::getHP()
{
LocalPlayer *player = m_env.getLocalPlayer();
assert(player);
return player->hp;
}
bool Client::getChatMessage(std::wstring &res)
{
if (m_chat_queue.empty())
return false;
ChatMessage *chatMessage = m_chat_queue.front();
m_chat_queue.pop();
res = L"";
switch (chatMessage->type) {
case CHATMESSAGE_TYPE_RAW:
case CHATMESSAGE_TYPE_ANNOUNCE:
case CHATMESSAGE_TYPE_SYSTEM:
res = chatMessage->message;
break;
case CHATMESSAGE_TYPE_NORMAL: {
if (!chatMessage->sender.empty())
res = L"<" + chatMessage->sender + L"> " + chatMessage->message;
else
res = chatMessage->message;
break;
}
default:
break;
}
delete chatMessage;
return true;
}
void Client::typeChatMessage(const std::wstring &message)
{
// Discard empty line
if (message.empty())
return;
// If message was consumed by script API, don't send it to server
if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
return;
// Send to others
sendChatMessage(message);
}
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
{
// Check if the block exists to begin with. In the case when a non-existing
// neighbor is automatically added, it may not. In that case we don't want
// to tell the mesh update thread about it.
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
if (b == NULL)
return;
m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
}
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
{
m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true);
}
void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
{
{
v3s16 p = nodepos;
infostream<<"Client::addUpdateMeshTaskForNode(): "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
<<std::endl;
}
v3s16 blockpos = getNodeBlockPos(nodepos);
v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
m_mesh_update_thread.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false);
// Leading edge
if (nodepos.X == blockpos_relative.X)
addUpdateMeshTask(blockpos + v3s16(-1, 0, 0), false, urgent);
if (nodepos.Y == blockpos_relative.Y)
addUpdateMeshTask(blockpos + v3s16(0, -1, 0), false, urgent);
if (nodepos.Z == blockpos_relative.Z)
addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent);
}
ClientEvent *Client::getClientEvent()
{
FATAL_ERROR_IF(m_client_event_queue.empty(),
"Cannot getClientEvent, queue is empty.");
ClientEvent *event = m_client_event_queue.front();
m_client_event_queue.pop();
return event;
}
const Address Client::getServerAddress()
{
return m_con->GetPeerAddress(PEER_ID_SERVER);
}
float Client::mediaReceiveProgress()
{
if (m_media_downloader)
return m_media_downloader->getProgress();
return 1.0; // downloader only exists when not yet done
}
struct TextureUpdateArgs {
gui::IGUIEnvironment *guienv;
u64 last_time_ms;
u16 last_percent;
const wchar_t* text_base;
ITextureSource *tsrc;
};
void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
{
TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
u16 cur_percent = ceil(progress / (double) max_progress * 100.);
// update the loading menu -- if neccessary
bool do_draw = false;
u64 time_ms = targs->last_time_ms;
if (cur_percent != targs->last_percent) {
targs->last_percent = cur_percent;
time_ms = porting::getTimeMs();
// only draw when the user will notice something:
do_draw = (time_ms - targs->last_time_ms > 100);
}
if (do_draw) {
targs->last_time_ms = time_ms;
std::wostringstream strm;
strm << targs->text_base << L" " << targs->last_percent << L"%...";
m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
}
}
void Client::afterContentReceived()
{
infostream<<"Client::afterContentReceived() started"<<std::endl;
assert(m_itemdef_received); // pre-condition
assert(m_nodedef_received); // pre-condition
assert(mediaReceived()); // pre-condition
const wchar_t* text = wgettext("Loading textures...");
// Clear cached pre-scaled 2D GUI images, as this cache
// might have images with the same name but different
// content from previous sessions.
guiScalingCacheClear();
// Rebuild inherited images and recreate textures
infostream<<"- Rebuilding images and textures"<<std::endl;
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
m_tsrc->rebuildImagesAndTextures();
delete[] text;
// Rebuild shaders
infostream<<"- Rebuilding shaders"<<std::endl;
text = wgettext("Rebuilding shaders...");
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
m_shsrc->rebuildShaders();
delete[] text;
// Update node aliases
infostream<<"- Updating node aliases"<<std::endl;
text = wgettext("Initializing nodes...");
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
m_nodedef->updateAliases(m_itemdef);
for (const auto &path : getTextureDirs()) {
TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
}
m_nodedef->setNodeRegistrationStatus(true);
m_nodedef->runNodeResolveCallbacks();
delete[] text;
// Update node textures and assign shaders to each tile
infostream<<"- Updating node textures"<<std::endl;
TextureUpdateArgs tu_args;
tu_args.guienv = guienv;
tu_args.last_time_ms = porting::getTimeMs();
tu_args.last_percent = 0;
tu_args.text_base = wgettext("Initializing nodes");
tu_args.tsrc = m_tsrc;
m_nodedef->updateTextures(this, &tu_args);
delete[] tu_args.text_base;
// Start mesh update thread after setting up content definitions
infostream<<"- Starting mesh update thread"<<std::endl;
m_mesh_update_thread.start();
m_state = LC_Ready;
sendReady();
if (m_mods_loaded)
m_script->on_client_ready(m_env.getLocalPlayer());
text = wgettext("Done!");
m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
infostream<<"Client::afterContentReceived() done"<<std::endl;
delete[] text;
}
float Client::getRTT()
{
return m_con->getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
}
float Client::getCurRate()
{
return (m_con->getLocalStat(con::CUR_INC_RATE) +
m_con->getLocalStat(con::CUR_DL_RATE));
}
void Client::makeScreenshot()
{
irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
irr::video::IImage* const raw_image = driver->createScreenShot();
if (!raw_image)
return;
const struct tm tm = mt_localtime();
char timetstamp_c[64];
strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", &tm);
std::string screenshot_dir;
if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
screenshot_dir = g_settings->get("screenshot_path");
else
screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
std::string filename_base = screenshot_dir
+ DIR_DELIM
+ std::string("screenshot_")
+ std::string(timetstamp_c);
std::string filename_ext = "." + g_settings->get("screenshot_format");
std::string filename;
// Create the directory if it doesn't already exist.
// Otherwise, saving the screenshot would fail.
fs::CreateDir(screenshot_dir);
u32 quality = (u32)g_settings->getS32("screenshot_quality");
quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
// Try to find a unique filename
unsigned serial = 0;
while (serial < SCREENSHOT_MAX_SERIAL_TRIES) {
filename = filename_base + (serial > 0 ? ("_" + itos(serial)) : "") + filename_ext;
std::ifstream tmp(filename.c_str());
if (!tmp.good())
break; // File did not apparently exist, we'll go with it
serial++;
}
if (serial == SCREENSHOT_MAX_SERIAL_TRIES) {
infostream << "Could not find suitable filename for screenshot" << std::endl;
} else {
irr::video::IImage* const image =
driver->createImage(video::ECF_R8G8B8, raw_image->getDimension());
if (image) {
raw_image->copyTo(image);
std::ostringstream sstr;
if (driver->writeImageToFile(image, filename.c_str(), quality)) {
sstr << "Saved screenshot to '" << filename << "'";
} else {
sstr << "Failed to save screenshot '" << filename << "'";
}
pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
utf8_to_wide(sstr.str())));
infostream << sstr.str() << std::endl;
image->drop();
}
}
raw_image->drop();
}
bool Client::shouldShowMinimap() const
{
return !m_minimap_disabled_by_server;
}
void Client::pushToEventQueue(ClientEvent *event)
{
m_client_event_queue.push(event);
}
void Client::showMinimap(const bool show)
{
m_game_ui->showMinimap(show);
}
// IGameDef interface
// Under envlock
IItemDefManager* Client::getItemDefManager()
{
return m_itemdef;
}
const NodeDefManager* Client::getNodeDefManager()
{
return m_nodedef;
}
ICraftDefManager* Client::getCraftDefManager()
{
return NULL;
//return m_craftdef;
}
ITextureSource* Client::getTextureSource()
{
return m_tsrc;
}
IWritableShaderSource* Client::getShaderSource()
{
return m_shsrc;
}
u16 Client::allocateUnknownNodeId(const std::string &name)
{
errorstream << "Client::allocateUnknownNodeId(): "
<< "Client cannot allocate node IDs" << std::endl;
FATAL_ERROR("Client allocated unknown node");
return CONTENT_IGNORE;
}
ISoundManager* Client::getSoundManager()
{
return m_sound;
}
MtEventManager* Client::getEventManager()
{
return m_event;
}
ParticleManager* Client::getParticleManager()
{
return &m_particle_manager;
}
scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
{
StringMap::const_iterator it = m_mesh_data.find(filename);
if (it == m_mesh_data.end()) {
errorstream << "Client::getMesh(): Mesh not found: \"" << filename
<< "\"" << std::endl;
return NULL;
}
const std::string &data = it->second;
// Create the mesh, remove it from cache and return it
// This allows unique vertex colors and other properties for each instance
io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile(
data.c_str(), data.size(), filename.c_str());
FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile);
rfile->drop();
if (!mesh)
return nullptr;
mesh->grab();
if (!cache)
m_rendering_engine->removeMesh(mesh);
return mesh;
}
const std::string* Client::getModFile(std::string filename)
{
// strip dir delimiter from beginning of path
auto pos = filename.find_first_of(':');
if (pos == std::string::npos)
return nullptr;
pos++;
auto pos2 = filename.find_first_not_of('/', pos);
if (pos2 > pos)
filename.erase(pos, pos2 - pos);
StringMap::const_iterator it = m_mod_vfs.find(filename);
if (it == m_mod_vfs.end())
return nullptr;
return &it->second;
}
/*
* Mod channels
*/
bool Client::joinModChannel(const std::string &channel)
{
if (m_modchannel_mgr->channelRegistered(channel))
return false;
NetworkPacket pkt(TOSERVER_MODCHANNEL_JOIN, 2 + channel.size());
pkt << channel;
Send(&pkt);
m_modchannel_mgr->joinChannel(channel, 0);
return true;
}
bool Client::leaveModChannel(const std::string &channel)
{
if (!m_modchannel_mgr->channelRegistered(channel))
return false;
NetworkPacket pkt(TOSERVER_MODCHANNEL_LEAVE, 2 + channel.size());
pkt << channel;
Send(&pkt);
m_modchannel_mgr->leaveChannel(channel, 0);
return true;
}
bool Client::sendModChannelMessage(const std::string &channel, const std::string &message)
{
if (!m_modchannel_mgr->canWriteOnChannel(channel))
return false;
if (message.size() > STRING_MAX_LEN) {
warningstream << "ModChannel message too long, dropping before sending "
<< " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: "
<< channel << ")" << std::endl;
return false;
}
// @TODO: do some client rate limiting
NetworkPacket pkt(TOSERVER_MODCHANNEL_MSG, 2 + channel.size() + 2 + message.size());
pkt << channel << message;
Send(&pkt);
return true;
}
ModChannel* Client::getModChannel(const std::string &channel)
{
return m_modchannel_mgr->getModChannel(channel);
}