minetest/src/client/shadows
x2048 ff6dcfea82
Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
2022-09-06 08:25:18 +02:00
..
dynamicshadows.cpp Quantize light frustum calculations (#12357) 2022-05-23 23:45:18 +02:00
dynamicshadows.h Implement shadow offsets for the new SM distortion function (#12191) 2022-04-14 22:49:30 +02:00
dynamicshadowsrender.cpp Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
dynamicshadowsrender.h Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
shadowsScreenQuad.cpp Move updating shadows outside of RenderingCore::drawAll. (#11491) 2021-08-12 20:07:09 +02:00
shadowsScreenQuad.h Move updating shadows outside of RenderingCore::drawAll. (#11491) 2021-08-12 20:07:09 +02:00
shadowsshadercallbacks.cpp Adjust shadowmap distortion to use entire SM texture (#12166) 2022-04-07 22:13:50 +02:00
shadowsshadercallbacks.h Adjust shadowmap distortion to use entire SM texture (#12166) 2022-04-07 22:13:50 +02:00