forked from Mirrorlandia_minetest/minetest
3face01a20
* Rename IWritableNodeDefManager to NodeDefManager * Make INodeDefManager functions const * Use "const *NodeDefManager" instead of "*INodeDefManager" * Remove unused INodeDefManager class * Merge NodeDefManager and CNodeDefManager * Document NodeDefManager
192 lines
8.1 KiB
C++
192 lines
8.1 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/******************************************************************************/
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/******************************************************************************/
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/* WARNING!!!! do NOT add this header in any include file or any code file */
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/* not being a script/modapi file!!!!!!!! */
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/******************************************************************************/
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/******************************************************************************/
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#pragma once
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extern "C" {
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#include <lua.h>
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}
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#include <iostream>
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#include <vector>
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#include "irrlichttypes_bloated.h"
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#include "util/string.h"
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#include "itemgroup.h"
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#include "itemdef.h"
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#include "c_types.h"
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#include "hud.h"
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namespace Json { class Value; }
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struct MapNode;
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class NodeDefManager;
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struct PointedThing;
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struct ItemStack;
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struct ItemDefinition;
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struct ToolCapabilities;
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struct ObjectProperties;
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struct SimpleSoundSpec;
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struct ServerSoundParams;
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class Inventory;
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struct NodeBox;
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struct ContentFeatures;
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struct TileDef;
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class Server;
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struct DigParams;
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struct HitParams;
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struct EnumString;
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struct NoiseParams;
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class Schematic;
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ContentFeatures read_content_features (lua_State *L, int index);
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void push_content_features (lua_State *L,
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const ContentFeatures &c);
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void push_nodebox (lua_State *L,
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const NodeBox &box);
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void push_box (lua_State *L,
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const std::vector<aabb3f> &box);
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void push_palette (lua_State *L,
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const std::vector<video::SColor> *palette);
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TileDef read_tiledef (lua_State *L, int index,
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u8 drawtype);
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void read_soundspec (lua_State *L, int index,
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SimpleSoundSpec &spec);
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NodeBox read_nodebox (lua_State *L, int index);
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void read_server_sound_params (lua_State *L, int index,
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ServerSoundParams ¶ms);
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void push_dig_params (lua_State *L,
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const DigParams ¶ms);
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void push_hit_params (lua_State *L,
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const HitParams ¶ms);
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ItemStack read_item (lua_State *L, int index, IItemDefManager *idef);
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struct TileAnimationParams read_animation_definition(lua_State *L, int index);
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ToolCapabilities read_tool_capabilities (lua_State *L, int table);
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void push_tool_capabilities (lua_State *L,
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const ToolCapabilities &prop);
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void read_item_definition (lua_State *L, int index, const ItemDefinition &default_def,
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ItemDefinition &def);
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void push_item_definition (lua_State *L,
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const ItemDefinition &i);
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void push_item_definition_full (lua_State *L,
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const ItemDefinition &i);
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void read_object_properties (lua_State *L, int index,
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ObjectProperties *prop,
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IItemDefManager *idef);
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void push_object_properties (lua_State *L,
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ObjectProperties *prop);
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void push_inventory_list (lua_State *L,
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Inventory *inv,
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const char *name);
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void read_inventory_list (lua_State *L, int tableindex,
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Inventory *inv, const char *name,
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Server *srv, int forcesize=-1);
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MapNode readnode (lua_State *L, int index,
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const NodeDefManager *ndef);
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void pushnode (lua_State *L, const MapNode &n,
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const NodeDefManager *ndef);
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void read_groups (lua_State *L, int index,
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ItemGroupList &result);
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void push_groups (lua_State *L,
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const ItemGroupList &groups);
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//TODO rename to "read_enum_field"
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int getenumfield (lua_State *L, int table,
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const char *fieldname,
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const EnumString *spec,
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int default_);
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bool getflagsfield (lua_State *L, int table,
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const char *fieldname,
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FlagDesc *flagdesc,
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u32 *flags, u32 *flagmask);
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bool read_flags (lua_State *L, int index,
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FlagDesc *flagdesc,
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u32 *flags, u32 *flagmask);
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void push_flags_string (lua_State *L, FlagDesc *flagdesc,
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u32 flags, u32 flagmask);
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u32 read_flags_table (lua_State *L, int table,
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FlagDesc *flagdesc, u32 *flagmask);
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void push_items (lua_State *L,
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const std::vector<ItemStack> &items);
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std::vector<ItemStack> read_items (lua_State *L,
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int index,
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Server* srv);
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void push_soundspec (lua_State *L,
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const SimpleSoundSpec &spec);
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bool string_to_enum (const EnumString *spec,
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int &result,
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const std::string &str);
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bool read_noiseparams (lua_State *L, int index,
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NoiseParams *np);
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void push_noiseparams (lua_State *L, NoiseParams *np);
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void luaentity_get (lua_State *L,u16 id);
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bool push_json_value (lua_State *L,
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const Json::Value &value,
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int nullindex);
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void read_json_value (lua_State *L, Json::Value &root,
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int index, u8 recursion = 0);
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void push_pointed_thing (lua_State *L, const PointedThing &pointed, bool csm = false);
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void push_objectRef (lua_State *L, const u16 id);
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void read_hud_element (lua_State *L, HudElement *elem);
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void push_hud_element (lua_State *L, HudElement *elem);
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HudElementStat read_hud_change (lua_State *L, HudElement *elem, void **value);
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extern struct EnumString es_TileAnimationType[];
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