minetest/src/defaultsettings.cpp
Perttu Ahola dbea511a6f Lowered default viewing range minimum to such that it allows fairly good framerate in jungles with sucky hardware.
Almost all computers stick to the minimum with the current farmesh range that someone has set up without asking from me, but farmesh is not used as default anyway so those that use it can raise the lower limit in their configuration as they wish.
2011-07-24 12:49:47 +03:00

105 lines
4.5 KiB
C++

/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "utility.h"
extern Settings g_settings;
void set_default_settings()
{
// Client and server
g_settings.setDefault("port", "");
g_settings.setDefault("name", "");
g_settings.setDefault("footprints", "false");
// Client stuff
g_settings.setDefault("keymap_forward", "KEY_KEY_W");
g_settings.setDefault("keymap_backward", "KEY_KEY_S");
g_settings.setDefault("keymap_left", "KEY_KEY_A");
g_settings.setDefault("keymap_right", "KEY_KEY_D");
g_settings.setDefault("keymap_jump", "KEY_SPACE");
g_settings.setDefault("keymap_sneak", "KEY_LSHIFT");
g_settings.setDefault("keymap_inventory", "KEY_KEY_I");
g_settings.setDefault("keymap_chat", "KEY_KEY_T");
g_settings.setDefault("keymap_rangeselect", "KEY_KEY_R");
g_settings.setDefault("keymap_freemove", "KEY_KEY_K");
g_settings.setDefault("keymap_fastmove", "KEY_KEY_J");
g_settings.setDefault("keymap_frametime_graph", "KEY_F1");
g_settings.setDefault("keymap_screenshot", "KEY_F12");
// Some (temporary) keys for debugging
g_settings.setDefault("keymap_special1", "KEY_KEY_E");
g_settings.setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
g_settings.setDefault("wanted_fps", "30");
g_settings.setDefault("fps_max", "60");
g_settings.setDefault("viewing_range_nodes_max", "300");
g_settings.setDefault("viewing_range_nodes_min", "15");
g_settings.setDefault("screenW", "800");
g_settings.setDefault("screenH", "600");
g_settings.setDefault("address", "");
g_settings.setDefault("random_input", "false");
g_settings.setDefault("client_unload_unused_data_timeout", "600");
g_settings.setDefault("enable_fog", "true");
g_settings.setDefault("new_style_water", "false");
g_settings.setDefault("new_style_leaves", "true");
g_settings.setDefault("smooth_lighting", "true");
g_settings.setDefault("frametime_graph", "false");
g_settings.setDefault("enable_texture_atlas", "true");
g_settings.setDefault("texture_path", "");
g_settings.setDefault("video_driver", "opengl");
g_settings.setDefault("free_move", "false");
g_settings.setDefault("continuous_forward", "false");
g_settings.setDefault("fast_move", "false");
g_settings.setDefault("invert_mouse", "false");
g_settings.setDefault("enable_farmesh", "false");
g_settings.setDefault("farmesh_trees", "true");
g_settings.setDefault("farmesh_distance", "40");
g_settings.setDefault("enable_clouds", "true");
g_settings.setDefault("invisible_stone", "false");
g_settings.setDefault("screenshot_path", ".");
// Server stuff
g_settings.setDefault("enable_experimental", "false");
g_settings.setDefault("creative_mode", "false");
g_settings.setDefault("enable_damage", "false"); //TODO: Set to true when healing is possible
g_settings.setDefault("give_initial_stuff", "false");
g_settings.setDefault("default_password", "");
g_settings.setDefault("default_privs", "build, shout");
g_settings.setDefault("profiler_print_interval", "0");
g_settings.setDefault("enable_mapgen_debug_info", "false");
g_settings.setDefault("objectdata_interval", "0.2");
g_settings.setDefault("active_object_range", "2");
//g_settings.setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
g_settings.setDefault("max_simultaneous_block_sends_per_client", "2");
g_settings.setDefault("max_simultaneous_block_sends_server_total", "8");
g_settings.setDefault("max_block_send_distance", "8");
g_settings.setDefault("max_block_generate_distance", "8");
g_settings.setDefault("time_send_interval", "20");
g_settings.setDefault("time_speed", "96");
g_settings.setDefault("server_unload_unused_data_timeout", "60");
g_settings.setDefault("server_map_save_interval", "60");
g_settings.setDefault("full_block_send_enable_min_time_from_building", "2.0");
//g_settings.setDefault("dungeon_rarity", "0.025");
}