minetest/data/mods/default/init.lua
2011-11-29 19:13:52 +02:00

942 lines
21 KiB
Lua

-- Helper functions defined by builtin.lua:
-- dump2(obj, name="_", dumped={})
-- dump(obj, dumped={})
--
-- Textures:
-- Mods should prefix their textures with modname_, eg. given the mod
-- name "foomod", a texture could be called "foomod_superfurnace.png"
--
-- Global functions:
-- minetest.register_entity(name, prototype_table)
-- minetest.register_tool(name, {lots of stuff})
-- minetest.register_node(name, {lots of stuff})
-- minetest.register_craft({output=item, recipe={...})
-- minetest.register_globalstep(func)
-- minetest.register_on_placenode(func(pos, newnode, placer))
-- minetest.register_on_dignode(func(pos, oldnode, digger))
-- minetest.register_on_punchnode(func(pos, node, puncher))
--
-- Global objects:
-- minetest.env - environment reference
--
-- Global tables:
-- minetest.registered_entities
-- ^ List of registered entity prototypes, indexed by name
-- minetest.object_refs
-- ^ List of object references, indexed by active object id
-- minetest.luaentities
-- ^ List of lua entities, indexed by active object id
--
-- EnvRef is basically ServerEnvironment and ServerMap combined.
-- EnvRef methods:
-- - add_node(pos, node)
-- - remove_node(pos)
-- - get_node(pos)
-- - add_luaentity(pos, name)
--
-- ObjectRef is basically ServerActiveObject.
-- ObjectRef methods:
-- - remove(): remove object (after returning from Lua)
-- - getpos(): returns {x=num, y=num, z=num}
-- - setpos(pos); pos={x=num, y=num, z=num}
-- - moveto(pos, continuous=false): interpolated move
-- - add_to_inventory(itemstring): add an item to object inventory
--
-- Registered entities:
-- - Functions receive a "luaentity" as self:
-- - It has the member .object, which is an ObjectRef pointing to the object
-- - The original prototype stuff is visible directly via a metatable
-- - Callbacks:
-- - on_activate(self, staticdata)
-- - on_step(self, dtime)
-- - on_punch(self, hitter)
-- - on_rightclick(self, clicker)
-- - get_staticdata(self): return string
--
-- MapNode representation:
-- {name="name", param1=num, param2=num}
--
-- Position representation:
-- {x=num, y=num, z=num}
--
-- print("minetest dump: "..dump(minetest))
--
-- Tool definition
--
minetest.register_tool("WPick", {
image = "tool_woodpick.png",
basetime = 2.0,
dt_weight = 0,
dt_crackiness = -0.5,
dt_crumbliness = 2,
dt_cuttability = 0,
basedurability = 30,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("STPick", {
image = "tool_stonepick.png",
basetime = 1.5,
dt_weight = 0,
dt_crackiness = -0.5,
dt_crumbliness = 2,
dt_cuttability = 0,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("SteelPick", {
image = "tool_steelpick.png",
basetime = 1.0,
dt_weight = 0,
dt_crackiness = -0.5,
dt_crumbliness = 2,
dt_cuttability = 0,
basedurability = 333,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("MesePick", {
image = "tool_mesepick.png",
basetime = 0,
dt_weight = 0,
dt_crackiness = 0,
dt_crumbliness = 0,
dt_cuttability = 0,
basedurability = 1337,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("WShovel", {
image = "tool_woodshovel.png",
basetime = 2.0,
dt_weight = 0.5,
dt_crackiness = 2,
dt_crumbliness = -1.5,
dt_cuttability = 0.3,
basedurability = 30,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("STShovel", {
image = "tool_stoneshovel.png",
basetime = 1.5,
dt_weight = 0.5,
dt_crackiness = 2,
dt_crumbliness = -1.5,
dt_cuttability = 0.1,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("SteelShovel", {
image = "tool_steelshovel.png",
basetime = 1.0,
dt_weight = 0.5,
dt_crackiness = 2,
dt_crumbliness = -1.5,
dt_cuttability = 0.0,
basedurability = 330,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("WAxe", {
image = "tool_woodaxe.png",
basetime = 2.0,
dt_weight = 0.5,
dt_crackiness = -0.2,
dt_crumbliness = 1,
dt_cuttability = -0.5,
basedurability = 30,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("STAxe", {
image = "tool_stoneaxe.png",
basetime = 1.5,
dt_weight = 0.5,
dt_crackiness = -0.2,
dt_crumbliness = 1,
dt_cuttability = -0.5,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("SteelAxe", {
image = "tool_steelaxe.png",
basetime = 1.0,
dt_weight = 0.5,
dt_crackiness = -0.2,
dt_crumbliness = 1,
dt_cuttability = -0.5,
basedurability = 330,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("WSword", {
image = "tool_woodsword.png",
basetime = 3.0,
dt_weight = 3,
dt_crackiness = 0,
dt_crumbliness = 1,
dt_cuttability = -1,
basedurability = 30,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("STSword", {
image = "tool_stonesword.png",
basetime = 2.5,
dt_weight = 3,
dt_crackiness = 0,
dt_crumbliness = 1,
dt_cuttability = -1,
basedurability = 100,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("SteelSword", {
image = "tool_steelsword.png",
basetime = 2.0,
dt_weight = 3,
dt_crackiness = 0,
dt_crumbliness = 1,
dt_cuttability = -1,
basedurability = 330,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
minetest.register_tool("", {
image = "",
basetime = 0.5,
dt_weight = 1,
dt_crackiness = 0,
dt_crumbliness = -1,
dt_cuttability = 0,
basedurability = 50,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
})
--[[
minetest.register_tool("horribletool", {
image = "lava.png",
basetime = 2.0
dt_weight = 0.2
dt_crackiness = 0.2
dt_crumbliness = 0.2
dt_cuttability = 0.2
basedurability = 50
dd_weight = -5
dd_crackiness = -5
dd_crumbliness = -5
dd_cuttability = -5
})
--]]
--
-- Crafting definition
--
minetest.register_craft({
output = 'NodeItem "wood" 4',
recipe = {
{'NodeItem "tree"'},
}
})
minetest.register_craft({
output = 'CraftItem "Stick" 4',
recipe = {
{'NodeItem "wood"'},
}
})
minetest.register_craft({
output = 'NodeItem "wooden_fence" 2',
recipe = {
{'CraftItem "Stick"', 'CraftItem "Stick"', 'CraftItem "Stick"'},
{'CraftItem "Stick"', 'CraftItem "Stick"', 'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'NodeItem "sign_wall" 1',
recipe = {
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
{'', 'CraftItem "Stick"', ''},
}
})
minetest.register_craft({
output = 'NodeItem "torch" 4',
recipe = {
{'CraftItem "lump_of_coal"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "WPick"',
recipe = {
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
{'', 'CraftItem "Stick"', ''},
{'', 'CraftItem "Stick"', ''},
}
})
minetest.register_craft({
output = 'ToolItem "STPick"',
recipe = {
{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
{'', 'CraftItem "Stick"', ''},
{'', 'CraftItem "Stick"', ''},
}
})
minetest.register_craft({
output = 'ToolItem "SteelPick"',
recipe = {
{'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
{'', 'CraftItem "Stick"', ''},
{'', 'CraftItem "Stick"', ''},
}
})
minetest.register_craft({
output = 'ToolItem "MesePick"',
recipe = {
{'NodeItem "mese"', 'NodeItem "mese"', 'NodeItem "mese"'},
{'', 'CraftItem "Stick"', ''},
{'', 'CraftItem "Stick"', ''},
}
})
minetest.register_craft({
output = 'ToolItem "WShovel"',
recipe = {
{'NodeItem "wood"'},
{'CraftItem "Stick"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "STShovel"',
recipe = {
{'NodeItem "cobble"'},
{'CraftItem "Stick"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "SteelShovel"',
recipe = {
{'CraftItem "steel_ingot"'},
{'CraftItem "Stick"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "WAxe"',
recipe = {
{'NodeItem "wood"', 'NodeItem "wood"'},
{'NodeItem "wood"', 'CraftItem "Stick"'},
{'', 'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "STAxe"',
recipe = {
{'NodeItem "cobble"', 'NodeItem "cobble"'},
{'NodeItem "cobble"', 'CraftItem "Stick"'},
{'', 'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "SteelAxe"',
recipe = {
{'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
{'CraftItem "steel_ingot"', 'CraftItem "Stick"'},
{'', 'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "WSword"',
recipe = {
{'NodeItem "wood"'},
{'NodeItem "wood"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "STSword"',
recipe = {
{'NodeItem "cobble"'},
{'NodeItem "cobble"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'ToolItem "SteelSword"',
recipe = {
{'CraftItem "steel_ingot"'},
{'CraftItem "steel_ingot"'},
{'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'NodeItem "rail" 15',
recipe = {
{'CraftItem "steel_ingot"', '', 'CraftItem "steel_ingot"'},
{'CraftItem "steel_ingot"', 'CraftItem "Stick"', 'CraftItem "steel_ingot"'},
{'CraftItem "steel_ingot"', '', 'CraftItem "steel_ingot"'},
}
})
minetest.register_craft({
output = 'NodeItem "chest" 1',
recipe = {
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
{'NodeItem "wood"', '', 'NodeItem "wood"'},
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
}
})
minetest.register_craft({
output = 'NodeItem "locked_chest" 1',
recipe = {
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
{'NodeItem "wood"', 'CraftItem "steel_ingot"', 'NodeItem "wood"'},
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
}
})
minetest.register_craft({
output = 'NodeItem "furnace" 1',
recipe = {
{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
{'NodeItem "cobble"', '', 'NodeItem "cobble"'},
{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
}
})
minetest.register_craft({
output = 'NodeItem "steelblock" 1',
recipe = {
{'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
{'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
{'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'},
}
})
minetest.register_craft({
output = 'NodeItem "sandstone" 1',
recipe = {
{'NodeItem "sand"', 'NodeItem "sand"'},
{'NodeItem "sand"', 'NodeItem "sand"'},
}
})
minetest.register_craft({
output = 'NodeItem "clay" 1',
recipe = {
{'CraftItem "lump_of_clay"', 'CraftItem "lump_of_clay"'},
{'CraftItem "lump_of_clay"', 'CraftItem "lump_of_clay"'},
}
})
minetest.register_craft({
output = 'NodeItem "brick" 1',
recipe = {
{'CraftItem "clay_brick"', 'CraftItem "clay_brick"'},
{'CraftItem "clay_brick"', 'CraftItem "clay_brick"'},
}
})
minetest.register_craft({
output = 'CraftItem "paper" 1',
recipe = {
{'NodeItem "papyrus"', 'NodeItem "papyrus"', 'NodeItem "papyrus"'},
}
})
minetest.register_craft({
output = 'CraftItem "book" 1',
recipe = {
{'CraftItem "paper"'},
{'CraftItem "paper"'},
{'CraftItem "paper"'},
}
})
minetest.register_craft({
output = 'NodeItem "bookshelf" 1',
recipe = {
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
{'CraftItem "book"', 'CraftItem "book"', 'CraftItem "book"'},
{'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'},
}
})
minetest.register_craft({
output = 'NodeItem "ladder" 1',
recipe = {
{'CraftItem "Stick"', '', 'CraftItem "Stick"'},
{'CraftItem "Stick"', 'CraftItem "Stick"', 'CraftItem "Stick"'},
{'CraftItem "Stick"', '', 'CraftItem "Stick"'},
}
})
minetest.register_craft({
output = 'CraftItem "apple_iron" 1',
recipe = {
{'', 'CraftItem "steel_ingot"', ''},
{'CraftItem "steel_ingot"', 'CraftItem "apple"', 'CraftItem "steel_ingot"'},
{'', 'CraftItem "steel_ingot"', ''},
}
})
minetest.register_craft({
output = 'NodeItem "TNT" 4',
recipe = {
{'NodeItem "wood" 1'},
{'CraftItem "lump_of_coal" 1'},
{'NodeItem "wood" 1'}
}
})
minetest.register_craft({
output = 'NodeItem "somenode" 4',
recipe = {
{'CraftItem "Stick" 1'},
}
})
--
-- Node definitions
--
function digprop_constanttime(time)
return {
diggability = "constant",
constant_time = time,
}
end
function digprop_stonelike(toughness)
return {
diggablity = "normal",
weight = toughness * 5,
crackiness = 1,
crumbliness = -0.1,
cuttability = -0.2,
}
end
function digprop_dirtlike(toughness)
return {
diggablity = "normal",
weight = toughness * 1.2,
crackiness = 0,
crumbliness = 1.2,
cuttability = -0.4,
}
end
function digprop_gravellike(toughness)
return {
diggablity = "normal",
weight = toughness * 2,
crackiness = 0.2,
crumbliness = 1.5,
cuttability = -1.0,
}
end
function digprop_woodlike(toughness)
return {
diggablity = "normal",
weight = toughness * 1.0,
crackiness = 0.75,
crumbliness = -1.0,
cuttability = 1.5,
}
end
function digprop_leaveslike(toughness)
return {
diggablity = "normal",
weight = toughness * (-0.5),
crackiness = 0,
crumbliness = 0,
cuttability = 2.0,
}
end
function digprop_glasslike(toughness)
return {
diggablity = "normal",
weight = toughness * 0.1,
crackiness = 2.0,
crumbliness = -1.0,
cuttability = -1.0,
}
end
function inventorycube(img1, img2, img3)
img2 = img2 or img1
img3 = img3 or img1
return "[inventorycube"
.. "{" .. img1:gsub("%^", "&")
.. "{" .. img2:gsub("%^", "&")
.. "{" .. img3:gsub("%^", "&")
end
-- Legacy nodes
minetest.register_node("stone", {
tile_images = {"stone.png"},
inventory_image = inventorycube("stone.png"),
paramtype = "mineral",
is_ground_content = true,
often_contains_mineral = true, -- Texture atlas hint
material = digprop_stonelike(1.0),
dug_item = 'NodeItem "cobble" 1',
})
minetest.register_node("dirt_with_grass", {
tile_images = {"grass.png", "mud.png", "mud.png^grass_side.png"},
inventory_image = inventorycube("mud.png^grass_side.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0),
dug_item = 'NodeItem "dirt" 1',
})
minetest.register_node("dirt_with_grass_footsteps", {
tile_images = {"grass_footsteps.png", "mud.png", "mud.png^grass_side.png"},
inventory_image = "grass_footsteps.png",
is_ground_content = true,
material = digprop_dirtlike(1.0),
})
minetest.register_node("dirt", {
tile_images = {"mud.png"},
inventory_image = inventorycube("mud.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0),
})
-- New nodes
minetest.register_node("somenode", {
tile_images = {"lava.png", "mese.png", "stone.png", "grass.png", "cobble.png", "tree_top.png"},
inventory_image = "treeprop.png",
material = {
diggability = "normal",
weight = 0,
crackiness = 0,
crumbliness = 0,
cuttability = 0,
flammability = 0
},
metadata_name = "chest",
})
minetest.register_node("TNT", {
tile_images = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png", "tnt_side.png", "tnt_side.png", "tnt_side.png"},
inventory_image = "tnt_side.png",
dug_item = '', -- Get nothing
material = {
diggability = "not",
},
})
--
-- Some common functions
--
function nodeupdate_single(p)
n = minetest.env:get_node(p)
if n.name == "sand" or n.name == "gravel" then
p_bottom = {x=p.x, y=p.y-1, z=p.z}
n_bottom = minetest.env:get_node(p_bottom)
if n_bottom.name == "air" then
minetest.env:remove_node(p)
minetest.env:add_luaentity(p, "falling_"..n.name)
nodeupdate(p)
end
end
end
function nodeupdate(p)
for x = -1,1 do
for y = -1,1 do
for z = -1,1 do
p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
nodeupdate_single(p2)
end
end
end
end
--
-- TNT (not functional)
--
local TNT = {
-- Static definition
physical = true, -- Collides with things
-- weight = 5,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
--visual = "single_sprite",
--textures = {"mese.png^[forcesingle"},
-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
health = 1,
}
-- Called when a TNT object is created
function TNT:on_activate(staticdata)
print("TNT:on_activate()")
self.object:setvelocity({x=0, y=2, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
end
-- Called periodically
function TNT:on_step(dtime)
--print("TNT:on_step()")
end
-- Called when object is punched
function TNT:on_punch(hitter)
print("TNT:on_punch()")
self.health = self.health - 1
if self.health <= 0 then
self.object:remove()
hitter:add_to_inventory("NodeItem TNT 1")
end
end
-- Called when object is right-clicked
function TNT:on_rightclick(clicker)
--pos = self.object:getpos()
--pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
--self.object:moveto(pos, false)
end
print("TNT dump: "..dump(TNT))
print("Registering TNT");
minetest.register_entity("TNT", TNT)
--
-- Falling stuff
--
function register_falling_node(nodename, texture)
minetest.register_entity("falling_"..nodename, {
-- Static definition
physical = true,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {texture,texture,texture,texture,texture,texture},
-- State
-- Methods
on_step = function(self, dtime)
-- Set gravity
self.object:setacceleration({x=0, y=-10, z=0})
-- Turn to actual sand when collides to ground or just move
local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
local bcn = minetest.env:get_node(bcp)
if bcn.name ~= "air" then
-- Turn to a sand node
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
minetest.env:add_node(np, {name=nodename})
self.object:remove()
else
-- Do nothing
end
end
})
end
register_falling_node("sand", "sand.png")
register_falling_node("gravel", "gravel.png")
--[[
minetest.register_entity("falling_sand", {
-- Definition
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"sand.png","sand.png","sand.png","sand.png","sand.png","sand.png"},
-- State
fallspeed = 0,
-- Methods
on_step = function(self, dtime)
-- Apply gravity
self.fallspeed = self.fallspeed + dtime * 5
fp = self.object:getpos()
fp.y = fp.y - self.fallspeed * dtime
self.object:moveto(fp)
-- Turn to actual sand when collides to ground or just move
bcp = {x=fp.x, y=fp.y-0.5, z=fp.z} -- Position of bottom center point
bcn = minetest.env:get_node(bcp)
if bcn.name ~= "air" then
-- Turn to a sand node
np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
minetest.env:add_node(np, {name="sand"})
self.object:remove()
else
-- Do nothing
end
end
})
--]]
--
-- Global callbacks
--
-- Global environment step function
function on_step(dtime)
-- print("on_step")
end
minetest.register_globalstep(on_step)
function on_placenode(p, node)
print("on_placenode")
nodeupdate(p)
end
minetest.register_on_placenode(on_placenode)
function on_dignode(p, node)
print("on_dignode")
nodeupdate(p)
end
minetest.register_on_dignode(on_dignode)
function on_punchnode(p, node)
print("on_punchnode")
if node.name == "TNT" then
minetest.env:remove_node(p)
minetest.env:add_luaentity(p, "TNT")
nodeupdate(p)
end
end
minetest.register_on_punchnode(on_punchnode)
--
-- Done, print some random stuff
--
print("minetest.registered_entities:")
dump2(minetest.registered_entities)
--
-- Some random pre-implementation planning and drafting
--
--[[
function TNT:on_rightclick(clicker)
print("TNT:on_rightclick()")
print("self: "..dump(self))
print("getmetatable(self): "..dump(getmetatable(self)))
print("getmetatable(getmetatable(self)): "..dump(getmetatable(getmetatable(self))))
pos = self.object:getpos()
print("TNT:on_rightclick(): object position: "..dump(pos))
pos = {x=pos.x+0.5+1, y=pos.y+0.5, z=pos.z+0.5}
--minetest.env:add_node(pos, {name="stone")
end
--]]
--[=[
register_block(0, {
textures = "stone.png",
makefacetype = 0,
get_dig_duration = function(env, pos, digger)
-- Check stuff like digger.current_tool
return 1.5
end,
on_dig = function(env, pos, digger)
env:remove_node(pos)
digger.inventory.put("MaterialItem2 0");
end,
})
register_block(1, {
textures = {"grass.png","mud.png","mud_grass_side.png","mud_grass_side.png","mud_grass_side.png","mud_grass_side.png"},
makefacetype = 0,
get_dig_duration = function(env, pos, digger)
-- Check stuff like digger.current_tool
return 0.5
end,
on_dig = function(env, pos, digger)
env:remove_node(pos)
digger.inventory.put("MaterialItem2 1");
end,
})
-- Consider the "miscellaneous block namespace" to be 0xc00...0xfff = 3072...4095
register_block(3072, {
textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
makefacetype = 0,
get_dig_duration = function(env, pos, digger)
-- Cannot be dug
return nil
end,
-- on_dig = function(env, pos, digger) end, -- Not implemented
on_hit = function(env, pos, hitter)
-- Replace with TNT object, which will explode after timer, follow gravity, blink and stuff
env:add_object("tnt", pos)
env:remove_node(pos)
end,
})
--]=]