forked from Mirrorlandia_minetest/minetest
e8ac5a31cf
* Optimize getObjectsInsideRadius calls our previous implementation calls the ActiveObjectMgr to return ids and then lookup those ids in the same map and test each object Instead now we call the global map to return the pointers directly and we ask filtering when building the list using lamba. This drop double looping over ranges of active objects (and then filtered one) and drop x lookups on the map regarding the first call results
1367 lines
33 KiB
C++
1367 lines
33 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <algorithm>
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#include "lua_api/l_env.h"
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#include "lua_api/l_internal.h"
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#include "lua_api/l_nodemeta.h"
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#include "lua_api/l_nodetimer.h"
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#include "lua_api/l_noise.h"
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#include "lua_api/l_vmanip.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "scripting_server.h"
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#include "environment.h"
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#include "mapblock.h"
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#include "server.h"
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#include "nodedef.h"
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#include "daynightratio.h"
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#include "util/pointedthing.h"
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#include "mapgen/treegen.h"
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#include "emerge.h"
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#include "pathfinder.h"
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#include "face_position_cache.h"
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#include "remoteplayer.h"
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#include "server/luaentity_sao.h"
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#include "server/player_sao.h"
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#ifndef SERVER
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#include "client/client.h"
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#endif
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struct EnumString ModApiEnvMod::es_ClearObjectsMode[] =
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{
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{CLEAR_OBJECTS_MODE_FULL, "full"},
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{CLEAR_OBJECTS_MODE_QUICK, "quick"},
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{0, NULL},
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};
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///////////////////////////////////////////////////////////////////////////////
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void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider)
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{
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ServerScripting *scriptIface = env->getScriptIface();
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scriptIface->realityCheck();
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lua_State *L = scriptIface->getStack();
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sanity_check(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Get registered_abms
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_abms");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_remove(L, -2); // Remove core
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// Get registered_abms[m_id]
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lua_pushinteger(L, m_id);
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lua_gettable(L, -2);
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if(lua_isnil(L, -1))
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FATAL_ERROR("");
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lua_remove(L, -2); // Remove registered_abms
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scriptIface->setOriginFromTable(-1);
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// Call action
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "action");
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_remove(L, -2); // Remove registered_abms[m_id]
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push_v3s16(L, p);
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pushnode(L, n, env->getGameDef()->ndef());
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lua_pushnumber(L, active_object_count);
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lua_pushnumber(L, active_object_count_wider);
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int result = lua_pcall(L, 4, 0, error_handler);
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if (result)
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scriptIface->scriptError(result, "LuaABM::trigger");
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lua_pop(L, 1); // Pop error handler
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}
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void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n)
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{
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ServerScripting *scriptIface = env->getScriptIface();
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scriptIface->realityCheck();
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lua_State *L = scriptIface->getStack();
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sanity_check(lua_checkstack(L, 20));
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StackUnroller stack_unroller(L);
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Get registered_lbms
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_lbms");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_remove(L, -2); // Remove core
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// Get registered_lbms[m_id]
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lua_pushinteger(L, m_id);
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lua_gettable(L, -2);
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FATAL_ERROR_IF(lua_isnil(L, -1), "Entry with given id not found in registered_lbms table");
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lua_remove(L, -2); // Remove registered_lbms
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scriptIface->setOriginFromTable(-1);
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// Call action
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "action");
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_remove(L, -2); // Remove registered_lbms[m_id]
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push_v3s16(L, p);
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pushnode(L, n, env->getGameDef()->ndef());
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int result = lua_pcall(L, 2, 0, error_handler);
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if (result)
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scriptIface->scriptError(result, "LuaLBM::trigger");
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lua_pop(L, 1); // Pop error handler
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}
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int LuaRaycast::l_next(lua_State *L)
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{
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GET_PLAIN_ENV_PTR;
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bool csm = false;
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#ifndef SERVER
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csm = getClient(L) != nullptr;
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#endif
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LuaRaycast *o = checkobject(L, 1);
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PointedThing pointed;
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env->continueRaycast(&o->state, &pointed);
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if (pointed.type == POINTEDTHING_NOTHING)
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lua_pushnil(L);
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else
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push_pointed_thing(L, pointed, csm, true);
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return 1;
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}
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int LuaRaycast::create_object(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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bool objects = true;
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bool liquids = false;
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v3f pos1 = checkFloatPos(L, 1);
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v3f pos2 = checkFloatPos(L, 2);
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if (lua_isboolean(L, 3)) {
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objects = readParam<bool>(L, 3);
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}
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if (lua_isboolean(L, 4)) {
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liquids = readParam<bool>(L, 4);
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}
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LuaRaycast *o = new LuaRaycast(core::line3d<f32>(pos1, pos2),
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objects, liquids);
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*(void **) (lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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return 1;
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}
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LuaRaycast *LuaRaycast::checkobject(lua_State *L, int narg)
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{
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NO_MAP_LOCK_REQUIRED;
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if (!ud)
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luaL_typerror(L, narg, className);
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return *(LuaRaycast **) ud;
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}
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int LuaRaycast::gc_object(lua_State *L)
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{
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LuaRaycast *o = *(LuaRaycast **) (lua_touserdata(L, 1));
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delete o;
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return 0;
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}
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void LuaRaycast::Register(lua_State *L)
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{
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lua_newtable(L);
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int methodtable = lua_gettop(L);
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luaL_newmetatable(L, className);
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int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_object);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__call");
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lua_pushcfunction(L, l_next);
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lua_settable(L, metatable);
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lua_pop(L, 1);
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luaL_openlib(L, 0, methods, 0);
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lua_pop(L, 1);
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lua_register(L, className, create_object);
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}
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const char LuaRaycast::className[] = "Raycast";
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const luaL_Reg LuaRaycast::methods[] =
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{
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luamethod(LuaRaycast, next),
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{ 0, 0 }
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};
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void LuaEmergeAreaCallback(v3s16 blockpos, EmergeAction action, void *param)
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{
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ScriptCallbackState *state = (ScriptCallbackState *)param;
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assert(state != NULL);
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assert(state->script != NULL);
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assert(state->refcount > 0);
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// state must be protected by envlock
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Server *server = state->script->getServer();
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MutexAutoLock envlock(server->m_env_mutex);
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state->refcount--;
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state->script->on_emerge_area_completion(blockpos, action, state);
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if (state->refcount == 0)
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delete state;
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}
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// Exported functions
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// set_node(pos, node)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_set_node(lua_State *L)
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{
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GET_ENV_PTR;
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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// parameters
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v3s16 pos = read_v3s16(L, 1);
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MapNode n = readnode(L, 2, ndef);
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// Do it
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bool succeeded = env->setNode(pos, n);
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lua_pushboolean(L, succeeded);
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return 1;
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}
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// bulk_set_node([pos1, pos2, ...], node)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_bulk_set_node(lua_State *L)
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{
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GET_ENV_PTR;
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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// parameters
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if (!lua_istable(L, 1)) {
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return 0;
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}
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s32 len = lua_objlen(L, 1);
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if (len == 0) {
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lua_pushboolean(L, true);
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return 1;
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}
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MapNode n = readnode(L, 2, ndef);
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// Do it
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bool succeeded = true;
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for (s32 i = 1; i <= len; i++) {
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lua_rawgeti(L, 1, i);
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if (!env->setNode(read_v3s16(L, -1), n))
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succeeded = false;
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lua_pop(L, 1);
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}
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lua_pushboolean(L, succeeded);
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return 1;
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}
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int ModApiEnvMod::l_add_node(lua_State *L)
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{
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return l_set_node(L);
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}
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// remove_node(pos)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_remove_node(lua_State *L)
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{
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GET_ENV_PTR;
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// parameters
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v3s16 pos = read_v3s16(L, 1);
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// Do it
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bool succeeded = env->removeNode(pos);
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lua_pushboolean(L, succeeded);
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return 1;
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}
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// swap_node(pos, node)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_swap_node(lua_State *L)
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{
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GET_ENV_PTR;
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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// parameters
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v3s16 pos = read_v3s16(L, 1);
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MapNode n = readnode(L, 2, ndef);
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// Do it
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bool succeeded = env->swapNode(pos, n);
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lua_pushboolean(L, succeeded);
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return 1;
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}
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// get_node(pos)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_get_node(lua_State *L)
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{
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GET_ENV_PTR;
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// pos
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v3s16 pos = read_v3s16(L, 1);
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// Do it
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MapNode n = env->getMap().getNode(pos);
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// Return node
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pushnode(L, n, env->getGameDef()->ndef());
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return 1;
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}
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// get_node_or_nil(pos)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
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{
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GET_ENV_PTR;
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// pos
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v3s16 pos = read_v3s16(L, 1);
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// Do it
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bool pos_ok;
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MapNode n = env->getMap().getNode(pos, &pos_ok);
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if (pos_ok) {
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// Return node
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pushnode(L, n, env->getGameDef()->ndef());
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} else {
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lua_pushnil(L);
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}
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return 1;
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}
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// get_node_light(pos, timeofday)
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// pos = {x=num, y=num, z=num}
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// timeofday: nil = current time, 0 = night, 0.5 = day
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int ModApiEnvMod::l_get_node_light(lua_State *L)
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{
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GET_PLAIN_ENV_PTR;
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// Do it
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v3s16 pos = read_v3s16(L, 1);
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u32 time_of_day = env->getTimeOfDay();
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if(lua_isnumber(L, 2))
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time_of_day = 24000.0 * lua_tonumber(L, 2);
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time_of_day %= 24000;
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u32 dnr = time_to_daynight_ratio(time_of_day, true);
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bool is_position_ok;
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MapNode n = env->getMap().getNode(pos, &is_position_ok);
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if (is_position_ok) {
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const NodeDefManager *ndef = env->getGameDef()->ndef();
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lua_pushinteger(L, n.getLightBlend(dnr, ndef));
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} else {
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lua_pushnil(L);
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}
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return 1;
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}
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// place_node(pos, node)
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// pos = {x=num, y=num, z=num}
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int ModApiEnvMod::l_place_node(lua_State *L)
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{
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GET_ENV_PTR;
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ScriptApiItem *scriptIfaceItem = getScriptApi<ScriptApiItem>(L);
|
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Server *server = getServer(L);
|
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const NodeDefManager *ndef = server->ndef();
|
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IItemDefManager *idef = server->idef();
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v3s16 pos = read_v3s16(L, 1);
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MapNode n = readnode(L, 2, ndef);
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|
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// Don't attempt to load non-loaded area as of now
|
|
MapNode n_old = env->getMap().getNode(pos);
|
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if(n_old.getContent() == CONTENT_IGNORE){
|
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lua_pushboolean(L, false);
|
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return 1;
|
|
}
|
|
// Create item to place
|
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ItemStack item(ndef->get(n).name, 1, 0, idef);
|
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// Make pointed position
|
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PointedThing pointed;
|
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pointed.type = POINTEDTHING_NODE;
|
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pointed.node_abovesurface = pos;
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pointed.node_undersurface = pos + v3s16(0,-1,0);
|
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// Place it with a NULL placer (appears in Lua as nil)
|
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bool success = scriptIfaceItem->item_OnPlace(item, nullptr, pointed);
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lua_pushboolean(L, success);
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|
return 1;
|
|
}
|
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|
|
// dig_node(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
int ModApiEnvMod::l_dig_node(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
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|
|
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ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);
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|
|
|
v3s16 pos = read_v3s16(L, 1);
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|
|
|
// Don't attempt to load non-loaded area as of now
|
|
MapNode n = env->getMap().getNode(pos);
|
|
if(n.getContent() == CONTENT_IGNORE){
|
|
lua_pushboolean(L, false);
|
|
return 1;
|
|
}
|
|
// Dig it out with a NULL digger (appears in Lua as a
|
|
// non-functional ObjectRef)
|
|
bool success = scriptIfaceNode->node_on_dig(pos, n, NULL);
|
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lua_pushboolean(L, success);
|
|
return 1;
|
|
}
|
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|
|
// punch_node(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
int ModApiEnvMod::l_punch_node(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
ScriptApiNode *scriptIfaceNode = getScriptApi<ScriptApiNode>(L);
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|
|
|
v3s16 pos = read_v3s16(L, 1);
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|
|
|
// Don't attempt to load non-loaded area as of now
|
|
MapNode n = env->getMap().getNode(pos);
|
|
if(n.getContent() == CONTENT_IGNORE){
|
|
lua_pushboolean(L, false);
|
|
return 1;
|
|
}
|
|
// Punch it with a NULL puncher (appears in Lua as a non-functional
|
|
// ObjectRef)
|
|
bool success = scriptIfaceNode->node_on_punch(pos, n, NULL, PointedThing());
|
|
lua_pushboolean(L, success);
|
|
return 1;
|
|
}
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|
|
|
// get_node_max_level(pos)
|
|
// pos = {x=num, y=num, z=num}
|
|
int ModApiEnvMod::l_get_node_max_level(lua_State *L)
|
|
{
|
|
GET_PLAIN_ENV_PTR;
|
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|
|
v3s16 pos = read_v3s16(L, 1);
|
|
MapNode n = env->getMap().getNode(pos);
|
|
lua_pushnumber(L, n.getMaxLevel(env->getGameDef()->ndef()));
|
|
return 1;
|
|
}
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|
|
// get_node_level(pos)
|
|
// pos = {x=num, y=num, z=num}
|
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int ModApiEnvMod::l_get_node_level(lua_State *L)
|
|
{
|
|
GET_PLAIN_ENV_PTR;
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|
|
|
v3s16 pos = read_v3s16(L, 1);
|
|
MapNode n = env->getMap().getNode(pos);
|
|
lua_pushnumber(L, n.getLevel(env->getGameDef()->ndef()));
|
|
return 1;
|
|
}
|
|
|
|
// set_node_level(pos, level)
|
|
// pos = {x=num, y=num, z=num}
|
|
// level: 0..63
|
|
int ModApiEnvMod::l_set_node_level(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
v3s16 pos = read_v3s16(L, 1);
|
|
u8 level = 1;
|
|
if(lua_isnumber(L, 2))
|
|
level = lua_tonumber(L, 2);
|
|
MapNode n = env->getMap().getNode(pos);
|
|
lua_pushnumber(L, n.setLevel(env->getGameDef()->ndef(), level));
|
|
env->setNode(pos, n);
|
|
return 1;
|
|
}
|
|
|
|
// add_node_level(pos, level)
|
|
// pos = {x=num, y=num, z=num}
|
|
// level: 0..63
|
|
int ModApiEnvMod::l_add_node_level(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
v3s16 pos = read_v3s16(L, 1);
|
|
u8 level = 1;
|
|
if(lua_isnumber(L, 2))
|
|
level = lua_tonumber(L, 2);
|
|
MapNode n = env->getMap().getNode(pos);
|
|
lua_pushnumber(L, n.addLevel(env->getGameDef()->ndef(), level));
|
|
env->setNode(pos, n);
|
|
return 1;
|
|
}
|
|
|
|
// find_nodes_with_meta(pos1, pos2)
|
|
int ModApiEnvMod::l_find_nodes_with_meta(lua_State *L)
|
|
{
|
|
GET_PLAIN_ENV_PTR;
|
|
|
|
std::vector<v3s16> positions = env->getMap().findNodesWithMetadata(
|
|
check_v3s16(L, 1), check_v3s16(L, 2));
|
|
|
|
lua_createtable(L, positions.size(), 0);
|
|
for (size_t i = 0; i != positions.size(); i++) {
|
|
push_v3s16(L, positions[i]);
|
|
lua_rawseti(L, -2, i + 1);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
// get_meta(pos)
|
|
int ModApiEnvMod::l_get_meta(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
// Do it
|
|
v3s16 p = read_v3s16(L, 1);
|
|
NodeMetaRef::create(L, p, env);
|
|
return 1;
|
|
}
|
|
|
|
// get_node_timer(pos)
|
|
int ModApiEnvMod::l_get_node_timer(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
// Do it
|
|
v3s16 p = read_v3s16(L, 1);
|
|
NodeTimerRef::create(L, p, &env->getServerMap());
|
|
return 1;
|
|
}
|
|
|
|
// add_entity(pos, entityname, [staticdata]) -> ObjectRef or nil
|
|
// pos = {x=num, y=num, z=num}
|
|
int ModApiEnvMod::l_add_entity(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
// pos
|
|
v3f pos = checkFloatPos(L, 1);
|
|
// content
|
|
const char *name = luaL_checkstring(L, 2);
|
|
// staticdata
|
|
const char *staticdata = luaL_optstring(L, 3, "");
|
|
// Do it
|
|
ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, staticdata);
|
|
int objectid = env->addActiveObject(obj);
|
|
// If failed to add, return nothing (reads as nil)
|
|
if(objectid == 0)
|
|
return 0;
|
|
// Return ObjectRef
|
|
getScriptApiBase(L)->objectrefGetOrCreate(L, obj);
|
|
return 1;
|
|
}
|
|
|
|
// add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
|
|
// pos = {x=num, y=num, z=num}
|
|
int ModApiEnvMod::l_add_item(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
// pos
|
|
//v3f pos = checkFloatPos(L, 1);
|
|
// item
|
|
ItemStack item = read_item(L, 2,getServer(L)->idef());
|
|
if(item.empty() || !item.isKnown(getServer(L)->idef()))
|
|
return 0;
|
|
|
|
int error_handler = PUSH_ERROR_HANDLER(L);
|
|
|
|
// Use spawn_item to spawn a __builtin:item
|
|
lua_getglobal(L, "core");
|
|
lua_getfield(L, -1, "spawn_item");
|
|
lua_remove(L, -2); // Remove core
|
|
if(lua_isnil(L, -1))
|
|
return 0;
|
|
lua_pushvalue(L, 1);
|
|
lua_pushstring(L, item.getItemString().c_str());
|
|
|
|
PCALL_RESL(L, lua_pcall(L, 2, 1, error_handler));
|
|
|
|
lua_remove(L, error_handler);
|
|
return 1;
|
|
}
|
|
|
|
// get_connected_players()
|
|
int ModApiEnvMod::l_get_connected_players(lua_State *L)
|
|
{
|
|
ServerEnvironment *env = (ServerEnvironment *) getEnv(L);
|
|
if (!env) {
|
|
log_deprecated(L, "Calling get_connected_players() at mod load time"
|
|
" is deprecated");
|
|
lua_createtable(L, 0, 0);
|
|
return 1;
|
|
}
|
|
|
|
lua_createtable(L, env->getPlayerCount(), 0);
|
|
u32 i = 0;
|
|
for (RemotePlayer *player : env->getPlayers()) {
|
|
if (player->getPeerId() == PEER_ID_INEXISTENT)
|
|
continue;
|
|
PlayerSAO *sao = player->getPlayerSAO();
|
|
if (sao && !sao->isGone()) {
|
|
getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
|
|
lua_rawseti(L, -2, ++i);
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// get_player_by_name(name)
|
|
int ModApiEnvMod::l_get_player_by_name(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
// Do it
|
|
const char *name = luaL_checkstring(L, 1);
|
|
RemotePlayer *player = env->getPlayer(name);
|
|
if (!player || player->getPeerId() == PEER_ID_INEXISTENT)
|
|
return 0;
|
|
PlayerSAO *sao = player->getPlayerSAO();
|
|
if (!sao || sao->isGone())
|
|
return 0;
|
|
// Put player on stack
|
|
getScriptApiBase(L)->objectrefGetOrCreate(L, sao);
|
|
return 1;
|
|
}
|
|
|
|
// get_objects_inside_radius(pos, radius)
|
|
int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
ScriptApiBase *script = getScriptApiBase(L);
|
|
|
|
// Do it
|
|
v3f pos = checkFloatPos(L, 1);
|
|
float radius = readParam<float>(L, 2) * BS;
|
|
std::vector<ServerActiveObject *> objs;
|
|
|
|
auto include_obj_cb = [](ServerActiveObject *obj){ return !obj->isGone(); };
|
|
env->getObjectsInsideRadius(objs, pos, radius, include_obj_cb);
|
|
|
|
int i = 0;
|
|
lua_createtable(L, objs.size(), 0);
|
|
for (const auto obj : objs) {
|
|
// Insert object reference into table
|
|
script->objectrefGetOrCreate(L, obj);
|
|
lua_rawseti(L, -2, ++i);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// set_timeofday(val)
|
|
// val = 0...1
|
|
int ModApiEnvMod::l_set_timeofday(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
// Do it
|
|
float timeofday_f = readParam<float>(L, 1);
|
|
sanity_check(timeofday_f >= 0.0 && timeofday_f <= 1.0);
|
|
int timeofday_mh = (int)(timeofday_f * 24000.0);
|
|
// This should be set directly in the environment but currently
|
|
// such changes aren't immediately sent to the clients, so call
|
|
// the server instead.
|
|
//env->setTimeOfDay(timeofday_mh);
|
|
getServer(L)->setTimeOfDay(timeofday_mh);
|
|
return 0;
|
|
}
|
|
|
|
// get_timeofday() -> 0...1
|
|
int ModApiEnvMod::l_get_timeofday(lua_State *L)
|
|
{
|
|
GET_PLAIN_ENV_PTR;
|
|
|
|
// Do it
|
|
int timeofday_mh = env->getTimeOfDay();
|
|
float timeofday_f = (float)timeofday_mh / 24000.0f;
|
|
lua_pushnumber(L, timeofday_f);
|
|
return 1;
|
|
}
|
|
|
|
// get_day_count() -> int
|
|
int ModApiEnvMod::l_get_day_count(lua_State *L)
|
|
{
|
|
GET_PLAIN_ENV_PTR;
|
|
|
|
lua_pushnumber(L, env->getDayCount());
|
|
return 1;
|
|
}
|
|
|
|
// get_gametime()
|
|
int ModApiEnvMod::l_get_gametime(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
int game_time = env->getGameTime();
|
|
lua_pushnumber(L, game_time);
|
|
return 1;
|
|
}
|
|
|
|
|
|
// find_node_near(pos, radius, nodenames, search_center) -> pos or nil
|
|
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
|
|
int ModApiEnvMod::l_find_node_near(lua_State *L)
|
|
{
|
|
GET_PLAIN_ENV_PTR;
|
|
|
|
const NodeDefManager *ndef = env->getGameDef()->ndef();
|
|
v3s16 pos = read_v3s16(L, 1);
|
|
int radius = luaL_checkinteger(L, 2);
|
|
std::vector<content_t> filter;
|
|
if (lua_istable(L, 3)) {
|
|
lua_pushnil(L);
|
|
while (lua_next(L, 3) != 0) {
|
|
// key at index -2 and value at index -1
|
|
luaL_checktype(L, -1, LUA_TSTRING);
|
|
ndef->getIds(readParam<std::string>(L, -1), filter);
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
} else if (lua_isstring(L, 3)) {
|
|
ndef->getIds(readParam<std::string>(L, 3), filter);
|
|
}
|
|
|
|
int start_radius = (lua_isboolean(L, 4) && readParam<bool>(L, 4)) ? 0 : 1;
|
|
|
|
#ifndef SERVER
|
|
// Client API limitations
|
|
if (getClient(L))
|
|
radius = getClient(L)->CSMClampRadius(pos, radius);
|
|
#endif
|
|
|
|
for (int d = start_radius; d <= radius; d++) {
|
|
std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
|
|
for (const v3s16 &i : list) {
|
|
v3s16 p = pos + i;
|
|
content_t c = env->getMap().getNode(p).getContent();
|
|
if (CONTAINS(filter, c)) {
|
|
push_v3s16(L, p);
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// find_nodes_in_area(minp, maxp, nodenames) -> list of positions
|
|
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
|
|
int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
|
|
{
|
|
GET_PLAIN_ENV_PTR;
|
|
|
|
v3s16 minp = read_v3s16(L, 1);
|
|
v3s16 maxp = read_v3s16(L, 2);
|
|
sortBoxVerticies(minp, maxp);
|
|
|
|
const NodeDefManager *ndef = env->getGameDef()->ndef();
|
|
|
|
#ifndef SERVER
|
|
if (getClient(L)) {
|
|
minp = getClient(L)->CSMClampPos(minp);
|
|
maxp = getClient(L)->CSMClampPos(maxp);
|
|
}
|
|
#endif
|
|
|
|
v3s16 cube = maxp - minp + 1;
|
|
// Volume limit equal to 8 default mapchunks, (80 * 2) ^ 3 = 4,096,000
|
|
if ((u64)cube.X * (u64)cube.Y * (u64)cube.Z > 4096000) {
|
|
luaL_error(L, "find_nodes_in_area(): area volume"
|
|
" exceeds allowed value of 4096000");
|
|
return 0;
|
|
}
|
|
|
|
std::vector<content_t> filter;
|
|
if (lua_istable(L, 3)) {
|
|
lua_pushnil(L);
|
|
while (lua_next(L, 3) != 0) {
|
|
// key at index -2 and value at index -1
|
|
luaL_checktype(L, -1, LUA_TSTRING);
|
|
ndef->getIds(readParam<std::string>(L, -1), filter);
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
} else if (lua_isstring(L, 3)) {
|
|
ndef->getIds(readParam<std::string>(L, 3), filter);
|
|
}
|
|
|
|
std::vector<u32> individual_count;
|
|
individual_count.resize(filter.size());
|
|
|
|
lua_newtable(L);
|
|
u64 i = 0;
|
|
for (s16 x = minp.X; x <= maxp.X; x++)
|
|
for (s16 y = minp.Y; y <= maxp.Y; y++)
|
|
for (s16 z = minp.Z; z <= maxp.Z; z++) {
|
|
v3s16 p(x, y, z);
|
|
content_t c = env->getMap().getNode(p).getContent();
|
|
|
|
std::vector<content_t>::iterator it = std::find(filter.begin(), filter.end(), c);
|
|
if (it != filter.end()) {
|
|
push_v3s16(L, p);
|
|
lua_rawseti(L, -2, ++i);
|
|
|
|
u32 filt_index = it - filter.begin();
|
|
individual_count[filt_index]++;
|
|
}
|
|
}
|
|
lua_newtable(L);
|
|
for (u32 i = 0; i < filter.size(); i++) {
|
|
lua_pushnumber(L, individual_count[i]);
|
|
lua_setfield(L, -2, ndef->get(filter[i]).name.c_str());
|
|
}
|
|
return 2;
|
|
}
|
|
|
|
// find_nodes_in_area_under_air(minp, maxp, nodenames) -> list of positions
|
|
// nodenames: e.g. {"ignore", "group:tree"} or "default:dirt"
|
|
int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
|
|
{
|
|
/* Note: A similar but generalized (and therefore slower) version of this
|
|
* function could be created -- e.g. find_nodes_in_area_under -- which
|
|
* would accept a node name (or ID?) or list of names that the "above node"
|
|
* should be.
|
|
* TODO
|
|
*/
|
|
|
|
GET_PLAIN_ENV_PTR;
|
|
|
|
v3s16 minp = read_v3s16(L, 1);
|
|
v3s16 maxp = read_v3s16(L, 2);
|
|
sortBoxVerticies(minp, maxp);
|
|
|
|
const NodeDefManager *ndef = env->getGameDef()->ndef();
|
|
|
|
#ifndef SERVER
|
|
if (getClient(L)) {
|
|
minp = getClient(L)->CSMClampPos(minp);
|
|
maxp = getClient(L)->CSMClampPos(maxp);
|
|
}
|
|
#endif
|
|
|
|
v3s16 cube = maxp - minp + 1;
|
|
// Volume limit equal to 8 default mapchunks, (80 * 2) ^ 3 = 4,096,000
|
|
if ((u64)cube.X * (u64)cube.Y * (u64)cube.Z > 4096000) {
|
|
luaL_error(L, "find_nodes_in_area_under_air(): area volume"
|
|
" exceeds allowed value of 4096000");
|
|
return 0;
|
|
}
|
|
|
|
std::vector<content_t> filter;
|
|
|
|
if (lua_istable(L, 3)) {
|
|
lua_pushnil(L);
|
|
while (lua_next(L, 3) != 0) {
|
|
// key at index -2 and value at index -1
|
|
luaL_checktype(L, -1, LUA_TSTRING);
|
|
ndef->getIds(readParam<std::string>(L, -1), filter);
|
|
// removes value, keeps key for next iteration
|
|
lua_pop(L, 1);
|
|
}
|
|
} else if (lua_isstring(L, 3)) {
|
|
ndef->getIds(readParam<std::string>(L, 3), filter);
|
|
}
|
|
|
|
lua_newtable(L);
|
|
u64 i = 0;
|
|
for (s16 x = minp.X; x <= maxp.X; x++)
|
|
for (s16 z = minp.Z; z <= maxp.Z; z++) {
|
|
s16 y = minp.Y;
|
|
v3s16 p(x, y, z);
|
|
content_t c = env->getMap().getNode(p).getContent();
|
|
for (; y <= maxp.Y; y++) {
|
|
v3s16 psurf(x, y + 1, z);
|
|
content_t csurf = env->getMap().getNode(psurf).getContent();
|
|
if (c != CONTENT_AIR && csurf == CONTENT_AIR &&
|
|
CONTAINS(filter, c)) {
|
|
push_v3s16(L, v3s16(x, y, z));
|
|
lua_rawseti(L, -2, ++i);
|
|
}
|
|
c = csurf;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// get_perlin(seeddiff, octaves, persistence, scale)
|
|
// returns world-specific PerlinNoise
|
|
int ModApiEnvMod::l_get_perlin(lua_State *L)
|
|
{
|
|
GET_ENV_PTR_NO_MAP_LOCK;
|
|
|
|
NoiseParams params;
|
|
|
|
if (lua_istable(L, 1)) {
|
|
read_noiseparams(L, 1, ¶ms);
|
|
} else {
|
|
params.seed = luaL_checkint(L, 1);
|
|
params.octaves = luaL_checkint(L, 2);
|
|
params.persist = readParam<float>(L, 3);
|
|
params.spread = v3f(1, 1, 1) * readParam<float>(L, 4);
|
|
}
|
|
|
|
params.seed += (int)env->getServerMap().getSeed();
|
|
|
|
LuaPerlinNoise *n = new LuaPerlinNoise(¶ms);
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
|
|
luaL_getmetatable(L, "PerlinNoise");
|
|
lua_setmetatable(L, -2);
|
|
return 1;
|
|
}
|
|
|
|
// get_perlin_map(noiseparams, size)
|
|
// returns world-specific PerlinNoiseMap
|
|
int ModApiEnvMod::l_get_perlin_map(lua_State *L)
|
|
{
|
|
GET_ENV_PTR_NO_MAP_LOCK;
|
|
|
|
NoiseParams np;
|
|
if (!read_noiseparams(L, 1, &np))
|
|
return 0;
|
|
v3s16 size = read_v3s16(L, 2);
|
|
|
|
s32 seed = (s32)(env->getServerMap().getSeed());
|
|
LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(&np, seed, size);
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
|
|
luaL_getmetatable(L, "PerlinNoiseMap");
|
|
lua_setmetatable(L, -2);
|
|
return 1;
|
|
}
|
|
|
|
// get_voxel_manip()
|
|
// returns voxel manipulator
|
|
int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
Map *map = &(env->getMap());
|
|
LuaVoxelManip *o = (lua_istable(L, 1) && lua_istable(L, 2)) ?
|
|
new LuaVoxelManip(map, read_v3s16(L, 1), read_v3s16(L, 2)) :
|
|
new LuaVoxelManip(map);
|
|
|
|
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
|
luaL_getmetatable(L, "VoxelManip");
|
|
lua_setmetatable(L, -2);
|
|
return 1;
|
|
}
|
|
|
|
// clear_objects([options])
|
|
// clear all objects in the environment
|
|
// where options = {mode = "full" or "quick"}
|
|
int ModApiEnvMod::l_clear_objects(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
ClearObjectsMode mode = CLEAR_OBJECTS_MODE_QUICK;
|
|
if (lua_istable(L, 1)) {
|
|
mode = (ClearObjectsMode)getenumfield(L, 1, "mode",
|
|
ModApiEnvMod::es_ClearObjectsMode, mode);
|
|
}
|
|
|
|
env->clearObjects(mode);
|
|
return 0;
|
|
}
|
|
|
|
// line_of_sight(pos1, pos2) -> true/false, pos
|
|
int ModApiEnvMod::l_line_of_sight(lua_State *L)
|
|
{
|
|
GET_PLAIN_ENV_PTR;
|
|
|
|
// read position 1 from lua
|
|
v3f pos1 = checkFloatPos(L, 1);
|
|
// read position 2 from lua
|
|
v3f pos2 = checkFloatPos(L, 2);
|
|
|
|
v3s16 p;
|
|
|
|
bool success = env->line_of_sight(pos1, pos2, &p);
|
|
lua_pushboolean(L, success);
|
|
if (!success) {
|
|
push_v3s16(L, p);
|
|
return 2;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
// fix_light(p1, p2)
|
|
int ModApiEnvMod::l_fix_light(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
v3s16 blockpos1 = getContainerPos(read_v3s16(L, 1), MAP_BLOCKSIZE);
|
|
v3s16 blockpos2 = getContainerPos(read_v3s16(L, 2), MAP_BLOCKSIZE);
|
|
ServerMap &map = env->getServerMap();
|
|
std::map<v3s16, MapBlock *> modified_blocks;
|
|
bool success = true;
|
|
v3s16 blockpos;
|
|
for (blockpos.X = blockpos1.X; blockpos.X <= blockpos2.X; blockpos.X++)
|
|
for (blockpos.Y = blockpos1.Y; blockpos.Y <= blockpos2.Y; blockpos.Y++)
|
|
for (blockpos.Z = blockpos1.Z; blockpos.Z <= blockpos2.Z; blockpos.Z++) {
|
|
success = success & map.repairBlockLight(blockpos, &modified_blocks);
|
|
}
|
|
if (!modified_blocks.empty()) {
|
|
MapEditEvent event;
|
|
event.type = MEET_OTHER;
|
|
for (auto &modified_block : modified_blocks)
|
|
event.modified_blocks.insert(modified_block.first);
|
|
|
|
map.dispatchEvent(event);
|
|
}
|
|
lua_pushboolean(L, success);
|
|
|
|
return 1;
|
|
}
|
|
|
|
int ModApiEnvMod::l_raycast(lua_State *L)
|
|
{
|
|
return LuaRaycast::create_object(L);
|
|
}
|
|
|
|
// load_area(p1, [p2])
|
|
// load mapblocks in area p1..p2, but do not generate map
|
|
int ModApiEnvMod::l_load_area(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
MAP_LOCK_REQUIRED;
|
|
|
|
Map *map = &(env->getMap());
|
|
v3s16 bp1 = getNodeBlockPos(check_v3s16(L, 1));
|
|
if (!lua_istable(L, 2)) {
|
|
map->emergeBlock(bp1);
|
|
} else {
|
|
v3s16 bp2 = getNodeBlockPos(check_v3s16(L, 2));
|
|
sortBoxVerticies(bp1, bp2);
|
|
for (s16 z = bp1.Z; z <= bp2.Z; z++)
|
|
for (s16 y = bp1.Y; y <= bp2.Y; y++)
|
|
for (s16 x = bp1.X; x <= bp2.X; x++) {
|
|
map->emergeBlock(v3s16(x, y, z));
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// emerge_area(p1, p2, [callback, context])
|
|
// emerge mapblocks in area p1..p2, calls callback with context upon completion
|
|
int ModApiEnvMod::l_emerge_area(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
EmergeCompletionCallback callback = NULL;
|
|
ScriptCallbackState *state = NULL;
|
|
|
|
EmergeManager *emerge = getServer(L)->getEmergeManager();
|
|
|
|
v3s16 bpmin = getNodeBlockPos(read_v3s16(L, 1));
|
|
v3s16 bpmax = getNodeBlockPos(read_v3s16(L, 2));
|
|
sortBoxVerticies(bpmin, bpmax);
|
|
|
|
size_t num_blocks = VoxelArea(bpmin, bpmax).getVolume();
|
|
assert(num_blocks != 0);
|
|
|
|
if (lua_isfunction(L, 3)) {
|
|
callback = LuaEmergeAreaCallback;
|
|
|
|
lua_pushvalue(L, 3);
|
|
int callback_ref = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
|
|
lua_pushvalue(L, 4);
|
|
int args_ref = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
|
|
state = new ScriptCallbackState;
|
|
state->script = getServer(L)->getScriptIface();
|
|
state->callback_ref = callback_ref;
|
|
state->args_ref = args_ref;
|
|
state->refcount = num_blocks;
|
|
state->origin = getScriptApiBase(L)->getOrigin();
|
|
}
|
|
|
|
for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
|
|
for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
|
|
for (s16 x = bpmin.X; x <= bpmax.X; x++) {
|
|
emerge->enqueueBlockEmergeEx(v3s16(x, y, z), PEER_ID_INEXISTENT,
|
|
BLOCK_EMERGE_ALLOW_GEN | BLOCK_EMERGE_FORCE_QUEUE, callback, state);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// delete_area(p1, p2)
|
|
// delete mapblocks in area p1..p2
|
|
int ModApiEnvMod::l_delete_area(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
v3s16 bpmin = getNodeBlockPos(read_v3s16(L, 1));
|
|
v3s16 bpmax = getNodeBlockPos(read_v3s16(L, 2));
|
|
sortBoxVerticies(bpmin, bpmax);
|
|
|
|
ServerMap &map = env->getServerMap();
|
|
|
|
MapEditEvent event;
|
|
event.type = MEET_OTHER;
|
|
|
|
bool success = true;
|
|
for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
|
|
for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
|
|
for (s16 x = bpmin.X; x <= bpmax.X; x++) {
|
|
v3s16 bp(x, y, z);
|
|
if (map.deleteBlock(bp)) {
|
|
env->setStaticForActiveObjectsInBlock(bp, false);
|
|
event.modified_blocks.insert(bp);
|
|
} else {
|
|
success = false;
|
|
}
|
|
}
|
|
|
|
map.dispatchEvent(event);
|
|
lua_pushboolean(L, success);
|
|
return 1;
|
|
}
|
|
|
|
// find_path(pos1, pos2, searchdistance,
|
|
// max_jump, max_drop, algorithm) -> table containing path
|
|
int ModApiEnvMod::l_find_path(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
v3s16 pos1 = read_v3s16(L, 1);
|
|
v3s16 pos2 = read_v3s16(L, 2);
|
|
unsigned int searchdistance = luaL_checkint(L, 3);
|
|
unsigned int max_jump = luaL_checkint(L, 4);
|
|
unsigned int max_drop = luaL_checkint(L, 5);
|
|
PathAlgorithm algo = PA_PLAIN_NP;
|
|
if (!lua_isnoneornil(L, 6)) {
|
|
std::string algorithm = luaL_checkstring(L,6);
|
|
|
|
if (algorithm == "A*")
|
|
algo = PA_PLAIN;
|
|
|
|
if (algorithm == "Dijkstra")
|
|
algo = PA_DIJKSTRA;
|
|
}
|
|
|
|
std::vector<v3s16> path = get_path(&env->getServerMap(), env->getGameDef()->ndef(), pos1, pos2,
|
|
searchdistance, max_jump, max_drop, algo);
|
|
|
|
if (!path.empty()) {
|
|
lua_createtable(L, path.size(), 0);
|
|
int top = lua_gettop(L);
|
|
unsigned int index = 1;
|
|
for (const v3s16 &i : path) {
|
|
lua_pushnumber(L,index);
|
|
push_v3s16(L, i);
|
|
lua_settable(L, top);
|
|
index++;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// spawn_tree(pos, treedef)
|
|
int ModApiEnvMod::l_spawn_tree(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
v3s16 p0 = read_v3s16(L, 1);
|
|
|
|
treegen::TreeDef tree_def;
|
|
std::string trunk,leaves,fruit;
|
|
const NodeDefManager *ndef = env->getGameDef()->ndef();
|
|
|
|
if(lua_istable(L, 2))
|
|
{
|
|
getstringfield(L, 2, "axiom", tree_def.initial_axiom);
|
|
getstringfield(L, 2, "rules_a", tree_def.rules_a);
|
|
getstringfield(L, 2, "rules_b", tree_def.rules_b);
|
|
getstringfield(L, 2, "rules_c", tree_def.rules_c);
|
|
getstringfield(L, 2, "rules_d", tree_def.rules_d);
|
|
getstringfield(L, 2, "trunk", trunk);
|
|
tree_def.trunknode=ndef->getId(trunk);
|
|
getstringfield(L, 2, "leaves", leaves);
|
|
tree_def.leavesnode=ndef->getId(leaves);
|
|
tree_def.leaves2_chance=0;
|
|
getstringfield(L, 2, "leaves2", leaves);
|
|
if (!leaves.empty()) {
|
|
tree_def.leaves2node=ndef->getId(leaves);
|
|
getintfield(L, 2, "leaves2_chance", tree_def.leaves2_chance);
|
|
}
|
|
getintfield(L, 2, "angle", tree_def.angle);
|
|
getintfield(L, 2, "iterations", tree_def.iterations);
|
|
if (!getintfield(L, 2, "random_level", tree_def.iterations_random_level))
|
|
tree_def.iterations_random_level = 0;
|
|
getstringfield(L, 2, "trunk_type", tree_def.trunk_type);
|
|
getboolfield(L, 2, "thin_branches", tree_def.thin_branches);
|
|
tree_def.fruit_chance=0;
|
|
getstringfield(L, 2, "fruit", fruit);
|
|
if (!fruit.empty()) {
|
|
tree_def.fruitnode=ndef->getId(fruit);
|
|
getintfield(L, 2, "fruit_chance",tree_def.fruit_chance);
|
|
}
|
|
tree_def.explicit_seed = getintfield(L, 2, "seed", tree_def.seed);
|
|
}
|
|
else
|
|
return 0;
|
|
|
|
ServerMap *map = &env->getServerMap();
|
|
treegen::error e;
|
|
if ((e = treegen::spawn_ltree (map, p0, ndef, tree_def)) != treegen::SUCCESS) {
|
|
if (e == treegen::UNBALANCED_BRACKETS) {
|
|
luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket");
|
|
} else {
|
|
luaL_error(L, "spawn_tree(): unknown error");
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
// transforming_liquid_add(pos)
|
|
int ModApiEnvMod::l_transforming_liquid_add(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
v3s16 p0 = read_v3s16(L, 1);
|
|
env->getMap().transforming_liquid_add(p0);
|
|
return 1;
|
|
}
|
|
|
|
// forceload_block(blockpos)
|
|
// blockpos = {x=num, y=num, z=num}
|
|
int ModApiEnvMod::l_forceload_block(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
v3s16 blockpos = read_v3s16(L, 1);
|
|
env->getForceloadedBlocks()->insert(blockpos);
|
|
return 0;
|
|
}
|
|
|
|
// forceload_free_block(blockpos)
|
|
// blockpos = {x=num, y=num, z=num}
|
|
int ModApiEnvMod::l_forceload_free_block(lua_State *L)
|
|
{
|
|
GET_ENV_PTR;
|
|
|
|
v3s16 blockpos = read_v3s16(L, 1);
|
|
env->getForceloadedBlocks()->erase(blockpos);
|
|
return 0;
|
|
}
|
|
|
|
void ModApiEnvMod::Initialize(lua_State *L, int top)
|
|
{
|
|
API_FCT(set_node);
|
|
API_FCT(bulk_set_node);
|
|
API_FCT(add_node);
|
|
API_FCT(swap_node);
|
|
API_FCT(add_item);
|
|
API_FCT(remove_node);
|
|
API_FCT(get_node);
|
|
API_FCT(get_node_or_nil);
|
|
API_FCT(get_node_light);
|
|
API_FCT(place_node);
|
|
API_FCT(dig_node);
|
|
API_FCT(punch_node);
|
|
API_FCT(get_node_max_level);
|
|
API_FCT(get_node_level);
|
|
API_FCT(set_node_level);
|
|
API_FCT(add_node_level);
|
|
API_FCT(add_entity);
|
|
API_FCT(find_nodes_with_meta);
|
|
API_FCT(get_meta);
|
|
API_FCT(get_node_timer);
|
|
API_FCT(get_connected_players);
|
|
API_FCT(get_player_by_name);
|
|
API_FCT(get_objects_inside_radius);
|
|
API_FCT(set_timeofday);
|
|
API_FCT(get_timeofday);
|
|
API_FCT(get_gametime);
|
|
API_FCT(get_day_count);
|
|
API_FCT(find_node_near);
|
|
API_FCT(find_nodes_in_area);
|
|
API_FCT(find_nodes_in_area_under_air);
|
|
API_FCT(fix_light);
|
|
API_FCT(load_area);
|
|
API_FCT(emerge_area);
|
|
API_FCT(delete_area);
|
|
API_FCT(get_perlin);
|
|
API_FCT(get_perlin_map);
|
|
API_FCT(get_voxel_manip);
|
|
API_FCT(clear_objects);
|
|
API_FCT(spawn_tree);
|
|
API_FCT(find_path);
|
|
API_FCT(line_of_sight);
|
|
API_FCT(raycast);
|
|
API_FCT(transforming_liquid_add);
|
|
API_FCT(forceload_block);
|
|
API_FCT(forceload_free_block);
|
|
}
|
|
|
|
void ModApiEnvMod::InitializeClient(lua_State *L, int top)
|
|
{
|
|
API_FCT(get_node_light);
|
|
API_FCT(get_timeofday);
|
|
API_FCT(get_node_max_level);
|
|
API_FCT(get_node_level);
|
|
API_FCT(find_nodes_with_meta);
|
|
API_FCT(find_node_near);
|
|
API_FCT(find_nodes_in_area);
|
|
API_FCT(find_nodes_in_area_under_air);
|
|
API_FCT(line_of_sight);
|
|
API_FCT(raycast);
|
|
}
|